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ssfsx17 crazy and proud of it Since: Jun, 2009
crazy and proud of it
#26: Jun 5th 2011 at 11:34:50 PM

  • Non-Linear
  • Minimal Plot
  • Show, Don't Tell
  • Aliens that are truly alien and incomprehensible. Especially things that are based on strange ocean life crossed with other strange creatures, like the Metroids themselves were.
  • More secret areas that can only be reached through skilled tricks like the shinespark, wall-jumping entirely up a single wall (which was possible in Super Metroid), using the grappling hook on certain types of enemies, and other tricks.

Turtle Truttle from USA Since: Oct, 2009
Truttle
#27: Jun 6th 2011 at 4:47:42 AM

  • First and foremost, a return to non-linear gameplay and exploration. I wish Nintendo would just concentrate on making a good game and let the fans enjoy it however they like. That means keeping sequence breaks and [non-game-borking] glitches in instead of removing them for no apparent reason.
  • A better-written Samus. I seem to be one of the few who doesn't mind seeing Samus show some personality. However, I think Other M went about it all wrong. While it didn't damage Samus beyond repair, it did try its very hardest to uproot everything that is good about the character, and that might take some effort to reverse. Please hire some better writers, next time, 'kay?
  • And if that's too tough, just resist the urge to add in an uber-dramatic story just for the sake of making the game more epic or well-rounded or artsy or what have you.
  • A soundtrack to speak of. Other M hired two orchestras to do the soundtrack and there were a grand total of two or three songs in the whole game that had any sort of distinctive melody. I have nothing against ambient music, but I really prefer actual tunes. To this end, I would suggest getting Kenji Yamamoto back on board.
  • New and useful power ups, of which there have been a disturbing lack. Metroid II introduced several new power ups, all of which were extremely useful. Super Metroid did much the same thing, although there were a couple of stinkers (X-Ray Scope, I'm looking at you). Later titles, though, have relied too much on "classic" power ups to carry the gameplay.
  • Speaking of power ups, retool the Grapple Beam so that it can be used in combat situations as well as all those silly contrived platforming segments, as was the case in Prime, Echoes, and Other M. As much as I chew Corruption out, I approve of the fact that they gave the Grapple Beam at least some use outside of the aforementioned contrived circumstances. Seriously, how cool would it be to grab an enemy with the Grapple Beam, lift it above Samus' head, then slam it into the ground for massive damage?
  • An isolated atmosphere. Make Samus the only not-evil being on the planet (preferably not another space station) that she's exploring.
  • Similarly, make the atmosphere creepy. Not outright nightmarish, but ominous. This is one thing Fusion and Other M got right. I'd like to see more of it, but with traditional and open Metroidvania gameplay.

(´・ω・`)
Madrugada Zzzzzzzzzz Since: Jan, 2001 Relationship Status: In season
Zzzzzzzzzz
#28: Jun 6th 2011 at 8:41:39 AM

<Mod Hat ON>

hermanpowers, Please don't make a second thread for the same thing.

Locking as a duplicate.

<Mod Hat OFF>

...if you don’t love you’re dead, and if you do, they’ll kill you for it.
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