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Color Coded Loot-who did it first?

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Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#1: Apr 24th 2011 at 2:01:25 PM

Specifically the system of white<green<blue<purple in terms of quality. I know that World Of Warcraft is probably the most prominent but I've seen this particular coding appear in several other games.

Politics is the skilled use of blunt objects.
GoggleFox rrrrrrrrr from Acadia, yo. Since: Jul, 2009
rrrrrrrrr
#2: Apr 24th 2011 at 2:16:48 PM

Probably Diablo, but it might be earlier than that. In Diablo there were white, normal items, blue items that were magical but common, and gold items that were unique. This was refined to include "rare" items and items that were part of a set, in Diablo II (adding yellow and green, respectively).

Sakamoto demands an explanation for this shit.
theLibrarian Since: Jul, 2009
#3: Apr 24th 2011 at 2:18:24 PM

First game I'd heard of to do it was Borderlands, but then again I haven't played Diablo or World Of Warcraft.

blueharp Since: Dec, 1969
#4: Apr 24th 2011 at 2:47:23 PM

Not that specific way of doing it, but I could swear they did it in the SSI goldbox games, or the Bard's Tale series, but it's been so long I can't be sure exactly what they did.

Some slight chance on the Ultima series.

ssfsx17 crazy and proud of it Since: Jun, 2009
crazy and proud of it
#5: Apr 24th 2011 at 4:01:39 PM

The Bard's Tale series definitely didn't do it - all text was the same color.

Unlikely that the SSI games did it either - played through the Krynn series not too long ago, and all text in those games were likewise the same color

The Might & Magic series might have done it descriptively, but all text was the same color anyhow. You just had to imagine what a "sparking lapis glass wakizashi" looked like.

MajorTom Since: Dec, 2009
#6: Apr 24th 2011 at 4:10:59 PM

I would have figured Ever Crack but that post-dates Diablo.

Noelemahc Noodle Implements FTW! from Moscow, Russia Since: Nov, 2010 Relationship Status: Gay for Big Boss
#7: Apr 25th 2011 at 7:12:19 AM

I vote for Diablo, as it was the Trope Codifier for a LOT of interface improvements now tightly associated with Roguelike games.

Videogames do not make you a worse person... Than you already are.
thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#8: Apr 25th 2011 at 8:00:10 AM

I don't remember if it was before Diablo, but Doom, of all things, had the different armor colors, with different colors connoting different armor percent.

UN JOUR JE SERAI DE RETOUR PRÈS DE TOI
Sabbo from Australia Since: Jan, 2001 Relationship Status: Coming soon to theaters
#9: Apr 25th 2011 at 8:03:47 AM

Doom does indeed predate Diablo, but I don't think that's the kind of "color-coded loot" being referred to here. :/

MajorTom Since: Dec, 2009
#10: Apr 25th 2011 at 8:11:01 AM

The kind of loot we're describing is by label. For Example All Of This [[orange: Stuff]]

edited 25th Apr '11 8:11:52 AM by MajorTom

JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#11: Apr 25th 2011 at 9:19:17 AM

I remember some SSG/SSI games doing it on the C64.

Jonah Falcon
blueharp Since: Dec, 1969
#12: Apr 25th 2011 at 10:24:40 AM

Yeah, so do I. It wouldn't surprise me if some of the games had it, and some didn't. They did change the engine a few times.

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