I recommend
{{Stop Or I'll Shoot...Bang}}
edited 29th Mar '11 11:36:34 PM by KingZeal
That sounds pretty good to me, too.
"The world ends with you. If you want to enjoy life, expand your world. You gotta push your horizons out as far as they'll go."I think the custom title helps a lot here. Stand Back! ...Hello vs. Stand Back Hello is a significant difference, no?
edited 9th Apr '11 10:36:28 AM by troacctid
Rhymes with "Protracted."Not really, problem is that trope is about hostile NPCs ordering player to surrender and then shooting him without waiting for surrender.
Stand Back! ...Hello, no matter how written, implies friendly reactions which is not this trope.
Just changing the trope's title isn't going to fix it I think, since the trope's description still seems to indicate that this is about a gameplay/cutscene difference, while all but one (Neverwinter Nights 2 example seems to refer to a cutscene) of the examples refer to a difference between what enemies say ("Stop or I'll shoot") and what they do (shoot). Additionally, the link in Gameplay and Story Segregation to this trope also referred to the cutscene thing (just changed it), and all other links to this trope may be like that as well. So if we're going with the name change (something like "Stop and I'll shoot" or "Stop Or I'll Shoot...Bang") we'll also have to fix the trope's description to be unambiguous and make sure there aren't any more links to this trope that are about the cutscene thing.
edited 10th Apr '11 6:07:37 AM by Boksha
What I stated in OP.
re-read the description, and unless I am complety wrong main point is the difference of NPCs in cutscene and gameplay. For example, in GTA gameplay cops might shout "Stop or I shoot" while shooting. Thsi trope would appear if in cutscene they would shout order but not shoot before they are fired upon.
What about Hail And Kill? It sounds closer to the intent of NPCs initiating Enemy Chatter - I think "Hail" is fairly neutral - and then shooting the target regardless ("Kill"). From my reading, the trope doesn't necessarily have to differentiate between the player and other hostile targets, but more accurately reflects the tendency of AI to initiate an offer to surrender at about the same time as they're shooting the target full of holes.
edited 11th Apr '11 6:23:03 AM by Pyrite
Not a substitute for a formal medical consultation.Sounds good, next we need better description. Going to need help with his, I currently don't have anything to show.
I'd think the rewrite would have to reflect this: the same trigger (presence of a target) initiates Enemy Chatter (usually along the lines of getting the target to stop or surrender) and the command to attack (opening fire) at the same time. Hilarity Ensues.
Phrasing it this way (could be better though) encompasses both the hostile NPCs/player and hostile NPCs/friendly NPCs examples.
Not a substitute for a formal medical consultation.Either that, or we compelty redefine this as a trope where one first attacks/demand surrender, but after recognising the other stops and greets him. Don't know if we already have that, tough. Still, am more inclided to follow Pyrites idea.
How about Surrender and Die? Trope namer is Jak 2 if anyone cares.
edited 4th Jun '11 11:51:31 AM by witchdoctor
Do not meddle in the affairs of dragons for you are crunchy and taste good with ketchup.I'm positive I heard that phrase in Captain Simian And The Space Monkeys. Or was it space chimps?
Fight smart, not fair.Regardless of its origins, that actually sounds like a pretty good name.
Yeah good name
edited 21st Aug '11 2:25:23 AM by crazydrman
Wait, WTF, why is this a video-game specific trope? This sort of thing definitely occurs in other media, especially the more sardonic/sarcastic war tales. Is it just because it happens accidentally in games (program trigger conflicts) and deliberately in stories?
Speaking words of fandom: let it squee, let it squee.Yes, it's a type of Artificial Stupidity. Having it occur deliberately would be something else.
Ok, that makes sense, but then the name should be chosen to suggest that it's video-game specific instead of being a more general name for a broader trope.
Speaking words of fandom: let it squee, let it squee.Bump, are we going to do anything?
edited 18th Oct '11 2:49:35 AM by Mandemo
Sounds like it's crowner time. Do we need a single-prop (rename/not) or a page action (what to rename it to)?
Really from Jupiter, but not an alien.As requested, there is now a page action crowner for this trope here. Feel free to add options as you see fit.
This title has brought 10 people to the wiki from non-search engine links since 20th FEB '09.
That's some poor usage. renaming would be a good idea.
I definitely think the title should be changed. I was quite confused when I found this page because of the definition on the Gameplay and Story Segregation article and the Half-Life example, the latter not fitting the definition of the trope.
Calling crowner.
ETA results —Tropers/Madrugada}}
+8 (yeas:8 nays:0) for "Rename Stand Back Hello and redefine it as "order the player to surrender, without giving a chance to." "
All other options wre negative
edited 23rd Mar '12 6:13:31 AM by Madrugada
There is now an alternative titles crowner for this trope here. Feel free to add names as you see fit.
If anyone is wondering why the name of the crowner has a "2" at the end, there is an old alternative titles crowner for this trope. We could use its results, but I think it would make more sense to vote again since this issue has come up again and nothing seemed to happen last time.
"irhgT nm0w tehre might b ea lotof th1nmgs i dont udarstannd, ubt oim ujst goinjg to keepfollowing this pazth i belieove iN !!!!!1 d
Crown Description:
Previous crowner showed consensus support for a rename.
Name is taken from Half-Life where friendly NPC first prepares to fight Gordon, but then relaxes when he recognizes him.
Description just details normal NPC behavior, attacking player with few lines, but main point is that thsi does not apply to cutscenes, which itself is different trope, Cutscene Incompetence.
However, examples are about hostile NP Cs shouting few lines and not giving chance to comply.
I think we need to rename this one and redefine it as "order to player to sureender, but not giving chance". As for name, hwo about Stand Down Shoot To Kill (to mirror We Come in Peace — Shoot to Kill)