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DragonGeyser The Chew Toy of Gaming from a computer, DUH. Since: Dec, 2010
The Chew Toy of Gaming
#21276: Apr 13th 2014 at 2:41:48 PM

People don't think of those games when they think Sonic spinoff. They think Shadow the Hedgehog and Sonic Shuffle.

Lampshade Hanging: It's a lifestyle.
Irene Siiiiiiiiiiiip from Digital World Since: Aug, 2012 Relationship Status: The Skitty to my Wailord
Siiiiiiiiiiiip
#21277: Apr 13th 2014 at 4:13:03 PM

Loved Tails Adventure and Shadow the Hedgehog, same with Sonic Battle. Shuffle I found the mini-games fun at least. Haven't played with any humans, but the single player is broken due to the cheating computers.

It's too bad we won't see more character-starring spin-offs though. I found them almost all fun.(couldn't stand Sky Patrol) I can't get Chaotix to work at the moment, but eh.

...It's weird having so many websites and no way to properly display now, lol.
Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#21278: Apr 13th 2014 at 4:27:45 PM

[up] I would gladly shell out money for a Blaze the Cat spin-off.

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Darkabomination the Quantum Mechanic from cyberspace Since: Mar, 2012 Relationship Status: Maxing my social links
the Quantum Mechanic
#21279: Apr 13th 2014 at 6:53:05 PM

A Blaze the Cat platformer would be fun.

2.5 d graphics with slightly surreal backgrounds and a ska funk soundtrack.

Aside from those elements, it's a traditional classic platformer with two acts and a Negga boss and Sonic 3&K styled connecting cutscenes.

"No will to break."
Randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#21280: Apr 13th 2014 at 6:55:57 PM

Knuckles Chaotix is a game bogged down by a terribly implemented team mechanic and obviously repetitive Level design.

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Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#21281: Apr 13th 2014 at 7:57:45 PM

Imma let you finish, but Charmy Bee is da best playable character of all time.

Why is it that seeing her beat Zazz isn't as hilarious the 50th time you play and the 2nd time you play as her?
Regression toward the mean.

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KnownUnknown Since: Jan, 2001
#21282: Apr 13th 2014 at 7:59:50 PM

I still think a handheld Tails game using the Classic Sonic gameplay (since they're all about giving Sonic gameplay developed in 3D) - and giving Tails the Classic gameplay in general - would be a really neat idea.

edited 13th Apr '14 8:00:01 PM by KnownUnknown

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#21283: Apr 13th 2014 at 8:04:10 PM

I mean, there's always playing as him in the Sonic Advance games.

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KnownUnknown Since: Jan, 2001
#21284: Apr 13th 2014 at 8:05:53 PM

I mean, straight-up Classic gameplay. I figure after Generations it's due for a return, in spin-offs or sub-modes at least.

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#21285: Apr 13th 2014 at 8:12:28 PM

I understand, but still, I feel like the Advance games do a decent job of emulating the style of the classics without necessarily being slavishly devoted to copying them and instead doing their own thing.

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KnownUnknown Since: Jan, 2001
#21286: Apr 13th 2014 at 8:13:17 PM

Yes. Yes they do. And the Rush games do a fine job adapting the boost gameplay into 2D.

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
Randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#21287: Apr 13th 2014 at 8:26:19 PM

Rush would later go on introduced the Boost game-play.

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AfroWarrior27 Since: Jul, 2013
#21288: Apr 13th 2014 at 9:28:34 PM

Technically, Heroes introduce the boost game play.

Randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#21289: Apr 13th 2014 at 10:00:53 PM

Technicalities do not matter in this case.

Example: Sonic 3&K's final boss introduced boost game-play...Sonic Heroes introduced the fuel and the limited meter.

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Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#21290: Apr 13th 2014 at 10:39:41 PM

While it'll probably come as no surprise to you guys, of the various ways the Boost was handled, I think I preferred how Rush did it. You could get theoretically infinite boost but only if you were good enough and had fast enough reflexes to trick off of the springs and rails and could continually destroy enemies while avoiding stage hazards.

Sonic Generations also seems to do the Boost really well but I haven't actually played it so I can't properly judge it.

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Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#21291: Apr 14th 2014 at 1:09:34 AM

I barely ever actually used the boost in Sonic Rush because I preferred gaining speed organically. Conversely, I don't mind it as much with the 3-D games, since building up speed doesn't work quite the same way in those games, plus 3-D platforming in general is wonky anyway.

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Randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#21292: Apr 14th 2014 at 1:44:45 AM

Gaining speed "momentum wise" was only similar to the 2D games in the Sa1 and Sa2...those were the only 3D games where momentum majorly effected speed gain.

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Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#21293: Apr 14th 2014 at 2:16:20 AM

You could do it in Rush too, though, but it took a lot longer. Assumedly, this was to encourage use of the boost to get through. EDIT: Oh, I thought by "Sa" you meant "Sonic Advance." I still say the speed/momentum stuff in SA1 was really wonky and that you might as well just spindash to win in the flatter areas and that you'd better pray in the areas where you actually needed to platform. Haven't played 2 yet, but from footage I've seen it doesn't seem much different in that respect.

edited 14th Apr '14 2:18:38 AM by Odd1

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Randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#21294: Apr 14th 2014 at 2:33:31 AM

Its not really wonky, but the only way anyone would really notice is by rolling or looking at Sonic's animation. The control and collision don't really work together for the momentum to actually play a larger factor than it already does.

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Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#21295: Apr 14th 2014 at 2:38:43 AM

That's the thing, the control and collision in the game really don't work as well as they could. And dat camera.

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PhysicalStamina so i made a new avatar from Who's askin'? Since: Apr, 2012 Relationship Status: It's so nice to be turned on again
so i made a new avatar
#21296: Apr 14th 2014 at 4:01:59 AM

[up]It's even worse in SA2.

To pity someone is to tell them "I feel bad about being better than you."
randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#21297: Apr 14th 2014 at 5:22:58 AM

[up]The "camera" right? The control(and collision)for Sonic's game-play anyway, was a bit more refined if it wasn't made a bit twitchy.

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AfroWarrior27 Since: Jul, 2013
#21298: Apr 14th 2014 at 5:43:01 AM

Example: Sonic 3&K's final boss introduced boost game-play

Er, no not really.

The boost mechanic in Heroes is a lot more similar to Rush and the one in Unleashed to Colors.

edited 14th Apr '14 1:07:21 PM by AfroWarrior27

randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#21299: Apr 14th 2014 at 6:06:12 AM

Once again...Technicalities...shoo away with them.

edited 14th Apr '14 6:06:30 AM by randomness4

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WaxingName from Everywhere Since: Oct, 2010
#21300: Apr 14th 2014 at 7:22:58 AM

S3&K's "boosting" in the Doomsday is just a dash attack. When most of us talk about "boosting", I think we're more thinking along the lines of "boost power" from F-Zero, which, indeed was introduced in Rush and in 3D in Unleashed day stages.

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