Follow TV Tropes

Following

General Sonic The Hedgehog thread

Go To

spashthebandragon thebandragoness from USA Since: Feb, 2010 Relationship Status: Yes, I'm alone, but I'm alone and free
thebandragoness
Numbuh1234 Since: Apr, 2014
#25977: Jan 29th 2015 at 4:57:07 AM

The levels certainly were.

The actual plot itself seemed to treat each location as some strange never-before seen area, with the exception of Green Hill Zone, and the partial exception of Chemical Plant Zone, with the only actual continuity in the plot mentioning Secret Rings and Colours.

Some more noting of the series' previous events would be appreciated.

I do writing, feel free to check out my stories here! https://numbugwritingblog.tumblr.com/post/686233243868102656/numbugs-shared-heroic-uni
wehrmacht belongs to the hurricane from the garden of everything Since: Dec, 2010 Relationship Status: YOU'RE TEARING ME APART LISA
belongs to the hurricane
#25978: Jan 29th 2015 at 5:14:57 AM

There's a lot to write for. And we're not talking about really early games like Dragon Warrior/Quest 1 where there was little to go with. Major storylines are now there. Considering the dialogue needs to be matched up based upon how the game works in general, namely due to some general fourth-wall breaking, it's a whole different beast to work with.

Compared to almost any other medium, the word count in videogames is actually quite small. that developers rely so much on dialogue and cutscenes to convey story is actually a problem because it's inefficient.

Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#25979: Jan 29th 2015 at 5:43:58 AM

No it's not. You don't need narration in order to tell a story and you especially don't need it in a visual medium. There are even short stories that only use dialogue and are still quite interesting (it is very difficult to do but it can be done). If there's a problem with storytelling in video games, it's that not enough of them are doing things like have characters talk about things while the player is solving a puzzle or running around or something. Some games like Resident Evil 6 and Bastion do this but not enough do.

Let the joy of love give you an answer! Check out my book!
Numbuh1234 Since: Apr, 2014
#25980: Jan 29th 2015 at 5:55:22 AM

Well video games tend to have hours upon hours of content, right?

So while speaking and the like provide less of the overall story than it does in movies, there's also the fact that the overall story is much larger than it is for a movie.

There's about as much, if not more dialouge in a game than a movie. Although most of the time you don't need cutscenes in a video game, at it's best a cutscene heavy game provides a good movie plot in the game, at it's worse it outright detracts from the medium by trying to intergrate another into it.

Cutscenes are best used as an 'introduction', for the game itself, significant characters and/or enemies, the likes.

I do writing, feel free to check out my stories here! https://numbugwritingblog.tumblr.com/post/686233243868102656/numbugs-shared-heroic-uni
Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#25981: Jan 29th 2015 at 6:00:56 AM

Cutscenese only become problems when the cutscene-to-gameplay ratio approaches 1:1 (with the exception being Visual Novels which are basically very long cutscenes with the odd bit of gameplay here or there or works that are part Visual Novel like the Persona series). Of course, this largely depends on the genre. In RPGs, a ratio closer to 1:1 isn't too bad but puzzle games, shooters, and platformers should use them very sparingly.

Cutscenes, like tropes, are tools and there is no universal best way to use a tool.

edited 29th Jan '15 6:01:25 AM by Zelenal

Let the joy of love give you an answer! Check out my book!
Numbuh1234 Since: Apr, 2014
#25982: Jan 29th 2015 at 6:04:37 AM

Well in most games, cutscenes interrupt gameplay.

What better reason to interrupt it than to introduce something that'll be significant?

Although, when done right, QT Es would be a good way of still having gameplay during these cutscenes. Of course, who's gonna do them right?

I do writing, feel free to check out my stories here! https://numbugwritingblog.tumblr.com/post/686233243868102656/numbugs-shared-heroic-uni
Beaver Since: Oct, 2014 Relationship Status: Anime is my true love
#25983: Jan 29th 2015 at 6:18:55 AM

[up]

Stop reminding me of RE 4

Is this a Jo Jo reference?
Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#25984: Jan 29th 2015 at 6:27:25 AM

Zel, would you call the cutscenes in Metal Gear Solid 4 problematic?

Insert witty 'n clever quip here.
wehrmacht belongs to the hurricane from the garden of everything Since: Dec, 2010 Relationship Status: YOU'RE TEARING ME APART LISA
belongs to the hurricane
#25985: Jan 29th 2015 at 7:08:21 AM

Well video games tend to have hours upon hours of content, right? So while speaking and the like provide less of the overall story than it does in movies, there's also the fact that the overall story is much larger than it is for a movie.

The overall story might be larger but the actual story content probably isn't, given that in many games the bulk of the experience is spent in gameplay segments which don't provide consistent story moments.

There's about as much, if not more dialouge in a game than a movie.

That depends on the game, but perhaps I misspoke.

In a movie, there's a much higher ratio of dialogue per minute in the running time than a game, usually.

even then, you have so many other tools at your disposal when it comes to story-telling in games that I really think you should use dialogue as necessary.

No it's not. You don't need narration in order to tell a story and you especially don't need it in a visual medium.

...yes? That's basically an extension of what I said. You don't need dialogue, narration, or even really words to tell a story.

You can convey a lot of narrative information with scenery, music, facial expressions, etc. By simply stringing together a game's plot with cutscenes interspersed with gameplay (which is how most games do it), you're doing a poor job of using gaming as a narrative medium. Having dialogue during gameplay is one way to minimize this, but it's far from the only one.

Consider the fact that games like Demon's Souls or Shadow of the Colossus have very sparse, minimalist narratives that still manage to be more engaging than most story-heavy games. Cutscenes are tools, but they shouldn't be the only tools you use to tell your story.

Alternatively, also watch these:

https://www.youtube.com/watch?v=KG1ziCvLkJ0

https://www.youtube.com/watch?v=sGXIR2dlktc&list=PLhyKYa0YJ_5ATCznEwJx794x4RMuYNZLN

edited 29th Jan '15 7:18:41 AM by wehrmacht

Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#25986: Jan 29th 2015 at 11:13:12 AM

I think I might have just bought a Sonic comic off of eBay from Ken Penders. Like, it came with an ad for The Lara Su Chronicles signed and specifically addressed to me ("To <my name>—Best, Ken Penders").

Insert witty 'n clever quip here.
Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#25987: Jan 29th 2015 at 11:49:02 AM

[up][up][up] I haven't payed a MGS game in my life so I wouldn't know.

Let the joy of love give you an answer! Check out my book!
Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#25988: Jan 29th 2015 at 11:54:58 AM

You don't at least know that particular game's infamy with its cutscenes?

Insert witty 'n clever quip here.
Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#25989: Jan 29th 2015 at 11:56:40 AM

The only thing I know about that game is some kind of microwave hallway that apparently makes even Chuck Norris shed Manly Tears.

Let the joy of love give you an answer! Check out my book!
MightyMatilda Mr. Clueless from New Jersey, USA Since: Jan, 2015
Mr. Clueless
#25990: Jan 29th 2015 at 12:07:49 PM

@Odd1: What issue was this Sonic comic? Was the ad actually inside the comic book's pages?

De Romanīs, lingua Latina gloriosa non fuī.
WaxingName from Everywhere Since: Oct, 2010
#25991: Jan 29th 2015 at 12:11:24 PM

I think Dialogue During Gameplay in the vein of Kid Icarus: Uprising would be the best for Sonic. It doesn't disrupt the flow of the game (something which is really important for Sonic) while mixing meaningful character interaction with brief descriptions of the obstacles ahead.

Please help out our The History Of Video Games page.
MightyMatilda Mr. Clueless from New Jersey, USA Since: Jan, 2015
Mr. Clueless
#25992: Jan 29th 2015 at 12:20:05 PM

The only problem with Dialogue During Gameplay is that I have difficulty focusing on one without completely zoning out the other. Either I listen to the dialogue and get killed (or just stop going through the level) or I try to focus on completing the level, but miss out on the character interactions. That's why I prefer cutscenes.

De Romanīs, lingua Latina gloriosa non fuī.
FOFD Since: Apr, 2013 Relationship Status: Wishing you were here
#25993: Jan 29th 2015 at 12:29:37 PM

[up][up]

I'm surprised to see how much dialogue there is in Rise of Lyric. There's foreshadowing and even some metatextual humor in there. Ah, What Could Have Been.

[down]

Well, here's an example:

"BOUNCE PAD!"

"YEAH, BOOST RING!"

Now replay that about 90 times.

But. There's also scenes like Sonic theorizing little details about the game's villain that the narrative wouldn't normally take the time to question. Another scene has Sonic how to quip in mid-battle. Another scene had Tails suggesting that a giant "pre-boss battle area" would inevitably contain some gigantic creature for them to fight. Another scene highlighted Amy's role as "the acrobat" in the group.

A lot of self-referencing and tongue-in-cheek humor.

edited 29th Jan '15 12:39:09 PM by FOFD

Akira Toriyama (April 5 1955 - March 1, 2024).
spashthebandragon thebandragoness from USA Since: Feb, 2010 Relationship Status: Yes, I'm alone, but I'm alone and free
thebandragoness
#25994: Jan 29th 2015 at 12:29:41 PM

I heard Sonic Boom had Dialogue During Gameplay and it... didn't go over so well. EDIT:[nja][up]

edited 29th Jan '15 12:30:21 PM by spashthebandragon

I've got fanfics for Frozen, Spectacular Spider-Man, Crash Bandicoot, and Spyro the Dragon.
ShadowHog from Earth Since: May, 2009 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
#25995: Jan 29th 2015 at 12:42:28 PM

I think I might have just bought a Sonic comic off of eBay from Ken Penders. Like, it came with an ad for The Lara Su Chronicles signed and specifically addressed to me ("To <my name>—Best, Ken Penders").
You have my sympathies.

Moon
WaxingName from Everywhere Since: Oct, 2010
#25996: Jan 29th 2015 at 1:12:40 PM

Heroes had that kind of dialogue too. Its failure stemmed from the fact that they keep saying the same things over and over again instead of actual interaction.

Please help out our The History Of Video Games page.
randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#25997: Jan 29th 2015 at 1:13:51 PM

[up][up][up] The context specific dialogue was the problem.

When it was just character interactions it was fine.

[up]Heroes had more interactions than repeated dialogue, but like Sonic Boom it always repeated some of the contextspecific dialogue.

edited 29th Jan '15 1:15:45 PM by randomness4

YO. Rules of the Internet 45. Rule 45 is a lie.
wehrmacht belongs to the hurricane from the garden of everything Since: Dec, 2010 Relationship Status: YOU'RE TEARING ME APART LISA
belongs to the hurricane
#25998: Jan 29th 2015 at 1:43:59 PM

I think the best example I have of Dialogue During Gameplay that isn't, say, Bastion is Nie R.

There WAS dialogue during battles occasionally, but most of it happened while you were running from place to place, and it added a LOT of characterization that would not have really fit in the main story.

i could picture sonic reminiscing on past battles with Eggman, making commentary on the stage he's currently in, or just saying whatever as he goes through stages, but it would depend on the voice-acting and the actual quality of the dialogue. I don't really mind Pontac and Graff's writing, but I already know it's a contentious subject here.

edited 29th Jan '15 1:47:57 PM by wehrmacht

WaxingName from Everywhere Since: Oct, 2010
#25999: Jan 29th 2015 at 1:49:24 PM

Wait, now I remember.

Heroes and Shadow was less about repeating the same things over and over again and more about repeatedly stating the obvious (which is exactly what Boom does, ironically). This actually isn't a bad thing on its own, but they barely mix in any interaction.

Please help out our The History Of Video Games page.
BlackYakuzu94 CHADhan Player. from Easy Coast/NY Since: Jun, 2013 Relationship Status: Longing for my OTP
CHADhan Player.
#26000: Jan 29th 2015 at 2:09:56 PM

Writing for video games depends entirely on how close the developers and writers are when the game is in development.

Sonic games, I'm assuming, have the story written for them very late into the game's development, so they're forced to write around the gameplay or ignore it entirely(Which bleeds into another trope).

This would explain why more of the ambitious Sonic plots are poorly handled, or why other plots are incredibly simplified.

A lazy millennial who's good at what he does.

Total posts: 77,812
Top