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Feature Request: Tangent Has No Idea What He's Doing!

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Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#101: May 19th 2011 at 9:50:13 AM

[up] Most games I regularly play are the genre-bending type already, so I am not much of an expert of the subtleties of WRP Gs and JRP Gs. Thus, I can't make very effective parody beyond any parody inherent to requests.

That said, I'll probably use vague memories of computer RP Gs that I played or saw in my childhood as a basis, which I believe more closely followed the "western" flavor.

Before the initial skeleton can go up, though, I have to decide how I'm handling the sprite logistics...

Do you highlight everything looking for secret messages?
Miijhal Since: Jul, 2011
#102: May 19th 2011 at 10:11:53 AM

If it's a WRPG parody, it needs dialogue choices that can roughly be put into three categories:

  • Psychotically evil
  • Apathetic
  • Gives orphans flower-scented puppies good.

OriDoodle Mom Lady from East of West Since: Nov, 2010 Relationship Status: Consider his love an honor
#103: Jun 19th 2011 at 4:25:45 PM

Needs more dialogue choices.

At least one more: chaotic neutral—very silly.

should have at least three adventure paths. All we've had so far in adventure path type game shave been downright evil and totally angelic. make a third. Also, make the main character a panda.

Doodles
Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#104: Jun 19th 2011 at 6:33:25 PM

Thanks for the bump! I've been a bit delayed with busyness, though... I hope to get something to show this week. Probably just walking around one room.

Already have a main character sprite, though... (or half of one, at least) But I'll work in a panda somehow.

Do you highlight everything looking for secret messages?
Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#105: Jun 30th 2011 at 6:15:36 AM

Okay, this has been delayed much more than I'd like, and isn't really much to look at after this time... but you don't rebuild momentum by hiding in embarrassment, so let's get this trainwreck a'rollin'!

RPG Revision Zero: You wake up in a room.

(Like the last one, this one might be glitchy or not work in some browsers. I have had success with at least one version of each of the main 4 browsers I worry about, though.*

)

Obvious areas for requests include:

  • Making the starting room fit an actual setting.
  • Adding objects to the room.
  • Stats.

(I already plan to flesh out the protagonist's walk sprites to cover more directions, so you don't need to request that.)

edited 30th Jun '11 6:18:43 AM by Tangent128

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RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#106: Jul 1st 2011 at 6:44:49 AM

Is that a text parser?

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
Fluid Since: Jan, 2001
#107: Jul 1st 2011 at 7:00:13 AM

Nah, it's to register keystrokes so that the game can use them.

RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#108: Jul 1st 2011 at 7:05:20 AM

Oh wow, the up/down keys are floaty. There's like a half-second delay before an input stops after you take your finger off the relevant key, it seems.

EDIT: It makes sense, though, since the character seems to be limited to a grid for movement.

edited 1st Jul '11 7:05:57 AM by RocketDude

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#109: Jul 1st 2011 at 8:25:40 AM

Yeah, it's a grid system, which should look a lot less floaty one I make walking sprites for those directions. tongue

And the textarea will eventually be hidden better, yeah. And the overall page perhaps styled slicker. (Focusing an actual textarea was the most reliable way to get keyboard events without scrolling the page and such.)

Anyways, any requests? Especially setting-related ones?

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RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#110: Jul 1st 2011 at 8:27:49 AM

Hmm, give the character sprite, I'd wager it's probably more of a modern setting, but now I'm thinking of a Myth Adventures-esque setting.

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#111: Jul 1st 2011 at 9:03:33 AM

Myth Adventures? Not familiar with it... from the trope page, is that more Urban Fantasy or a multiverse mashup?

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RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#112: Jul 1st 2011 at 9:18:10 AM

From what I recall, a bit of Column A, a bit of Column B. We have factories that make gag Frisbees sprinkled with Fairy Dust, an entire race of green gremlin/goblin-things, a pet dragon, dimensional travel, custom-made crossbows and a fictional counterpart of Dungeons And Dragons. Things like electric keyboards, port-a-potties and vampire nightclubs are brought up, from what I remember.

edited 1st Jul '11 9:19:03 AM by RocketDude

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#113: Jul 1st 2011 at 12:52:41 PM

Huh. So, for this- I guess we start in a contemporary setting? What kind of room are we in?

Do you highlight everything looking for secret messages?
RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#114: Jul 1st 2011 at 3:29:20 PM

Well, I guess we can recycle the current starting room into something.

Maybe a large, lavish bathroom.

edited 1st Jul '11 3:29:32 PM by RocketDude

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#115: Jul 1st 2011 at 9:51:11 PM

That... could work. Would be a good spriting exercise, but hopefully nothing too complicated on the code end.

Of course, an RPG plot that starts in a lavish bathroom is bound to end up weird. tongue

Do you highlight everything looking for secret messages?
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#116: Jul 1st 2011 at 10:05:44 PM

Can you make sprites for walking up and down? as it stands, the main character just sort of stands stock-still and floats up and down if I'm not also pressing left or right.

I have a message from another time...
Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#117: Jul 1st 2011 at 10:36:52 PM

That is already in the plan, yes.

We'll see how the art turns out...

edited 1st Jul '11 10:37:17 PM by Tangent128

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Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#118: Nov 13th 2011 at 11:14:17 PM

Much delayed on this... hoping I'll be able to get a regular pace again for a couple weeks in December.

But for now, a minor update: sprites for walking down exist. None for walking up, nor much done to eliminate floatyness. (I'll likely end up taking the easiest solution and just disable diagonal walking directions.)

Do you highlight everything looking for secret messages?
mahel042 State-sponsored username from Stockholm,Sweden Since: Dec, 2009
State-sponsored username
#119: Nov 13th 2011 at 11:29:53 PM

Don't remove diagonal walking since that is really annoying as a player, but have it using the left/right animations instead of the up/down since that looked rather good.

In the quiet of the night, the Neocount of Merentha mused: How long does evolution take, among the damned?
RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#120: Nov 14th 2011 at 3:31:37 PM

Yeah, leave diagonal walking in.

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
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