Maybe make it so that if two boxes are overlapping, and you click on a portion that's overlapped, you can only move the one that's on top? Right now doing that will move both at once.
I have a message from another time...Mmm, seconding Enlong's request.
As for names... blue should probably be something like Origin, something that acknowledges he was the first one made.
And I am poor with names, so the only other suggestions is that the white one should be Icecube and someone should be called Clyde.
Make it so that a few dots are already on the field.
You got some dirt on you. Here's some more!Make sure the stars are on the very highest layer; as it is, some cubes go cover 'em, some don't. None of 'em should.
edited 13th Feb '11 3:12:13 PM by Yinyang107
Revision Five and Three-Quarters
Sorry for the delay. Only visible change now is that z-ordering in working, so:
- only the topmost box is dragged
- stars stay above the chameleons.
Behind the scenes I've cleaned up and organized things a bunch, though. I will probably adjust the star distribution tomorrow, taking Marioguy's suggestion at the same time.
(EDIT: Right, my server's undergoing maintenance right now.)
edited 21st Feb '11 1:43:45 PM by Tangent128
Do you highlight everything looking for secret messages?Revision Six - Stars From Space!
Should be getting back in the swing of things now. Let me know how this runs. And, once again, feature requests!
Do you highlight everything looking for secret messages?pretty nifty
n/aStill too hard to keep all the boxes alive.
You got some dirt on you. Here's some more!Five is tricky; I've managed it once, though. I can usually juggle four.
I'm going to need more concrete requests, though.
How could it be better? I feel we're starting to converge on an actual game mechanic, now, but we haven't identified it yet.
edited 21st Feb '11 9:45:41 PM by Tangent128
Do you highlight everything looking for secret messages?Needs Phoenix Downs!
And multi-player!
I'm with the people who wish they'd shrink slower because I can't keep all of them alive.
Anyway, make it so that if you get a box big enough, it splits into more boxes.
edited 23rd Feb '11 5:26:11 PM by YamiiDenryuu
Revision Seven - Go Forth And Multiply By 4
Feed one enough, and it divides into four original-size ones.
Will update again later tonight with Phoenix Downs eggs.
There should be some kind of reward for creating little ones maybe a scoring system ALA viva pinata? (sell boxes for money)
Apocalypse: Dirge Of Swans.Revision Seven And Two Thirds - Eggsciting News!
Introduced eggs, so if they all die, you can get new ones. Just click them.
I think this slows the pace for now; opinions would be nice.
Do you highlight everything looking for secret messages?Whoops the game whited out on me maybe I multiplied one too many times?
Apocalypse: Dirge Of Swans.Hmm... I had that happen in Firefox when I tested in the computer lab. I'm not sure what the issue is; there's no error log output.
I assume you're in Firefox? Chrome and Opera have given me no issues.
Do you highlight everything looking for secret messages?Yep Firefox. only had it happen once though
edited 1st Mar '11 9:49:19 AM by stevebat
Apocalypse: Dirge Of Swans.Hmm... requests seem to be drying up. I guess this particular game doesn't have much more to add, though a scoring metric is a must. (What's the best way to score this?)
I may be wrong, though. Should I keep this going indefinitely, or should I try to wrap it up over the next couple revisions and start a new game?
edited 4th Mar '11 3:11:02 PM by Tangent128
Do you highlight everything looking for secret messages?We need an opponent. How about a circle that is AI controlled and tries to eat the stars before you can? Your mission is to starve the circle!
Thinking of ideas to use with a literary work that is meant to be WikiWalked through.What about a timer that goes on until the first box dies?
You got some dirt on you. Here's some more!-fills the screen with little exploding boxes-
I like this game now. :D
edited 4th Mar '11 8:17:50 PM by YamiiDenryuu
Hmm... an AI to kill is an option. Would scoring be calculated something along the lines of (maxBoxesAlive/timeToDefeat)? (Other formulas possible, suggest how you want to be graded.)
I'm not sure how to define the "first box", Marioguy. Eggs can be hatched in any order, and one box splits into many...
Okay, how's this: Next few revisions I work on getting in scoring and an enemy. Maybe some other things if good ideas present themselves, but focus now on getting this to a point that could be called "finished". After that, start a second round, with a different genre?
Do you highlight everything looking for secret messages?For a scoring system, I'd go with something like (pseudocode) "score += currentBoxCount" every so often. I'd make it pretty fast - like, 1/4 of a second - so that it looks like it's fluid.
Also, maybe += 10 or so whenever a box fissions.
edited 4th Mar '11 9:14:33 PM by Yinyang107
In that case, though, you don't have an incentive to defeat the enemy (once there is one).
Though I guess dividing that running total by the time taken may work.
Do you highlight everything looking for secret messages?
Revision Five And A Half
Balanced a bit better; the dot feeding should work a little better, death is slower, and dots spawn faster. I can manage to keep four alive.
I'll implement a score counter once I can figure out what we're scoring.
Background suggestions would be nice. Names for the Chameleons are welcome too. Preferably Theme Naming. Though they'll be All There in the Manual for now, anyways.
edited 12th Feb '11 11:28:30 PM by Tangent128
Do you highlight everything looking for secret messages?