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Feature Request: Tangent Has No Idea What He's Doing!

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Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#51: Feb 12th 2011 at 11:25:08 PM

Revision Five And A Half

Balanced a bit better; the dot feeding should work a little better, death is slower, and dots spawn faster. I can manage to keep four alive.

I'll implement a score counter once I can figure out what we're scoring.

Background suggestions would be nice. Names for the Chameleons are welcome too. Preferably Theme Naming. Though they'll be All There in the Manual for now, anyways.

edited 12th Feb '11 11:28:30 PM by Tangent128

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Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#52: Feb 12th 2011 at 11:27:40 PM

Maybe make it so that if two boxes are overlapping, and you click on a portion that's overlapped, you can only move the one that's on top? Right now doing that will move both at once.

I have a message from another time...
SparkyLurkdragon Sophisticated as Hell from Southeastern Oregon, USA Since: Jun, 2009 Relationship Status: Get out of here, STALKER
#53: Feb 13th 2011 at 2:08:48 PM

Mmm, seconding Enlong's request.

As for names... blue should probably be something like Origin, something that acknowledges he was the first one made.

And I am poor with names, so the only other suggestions is that the white one should be Icecube and someone should be called Clyde.

Marioguy128 Geomancer from various galaxies Since: Jan, 2010
Geomancer
#54: Feb 13th 2011 at 2:54:21 PM

Make it so that a few dots are already on the field.

You got some dirt on you. Here's some more!
Yinyang107 from the True North (Decatroper) Relationship Status: Tongue-tied
#55: Feb 13th 2011 at 3:11:53 PM

Make sure the stars are on the very highest layer; as it is, some cubes go cover 'em, some don't. None of 'em should.

edited 13th Feb '11 3:12:13 PM by Yinyang107

Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#56: Feb 20th 2011 at 11:32:15 PM

Revision Five and Three-Quarters

Sorry for the delay. Only visible change now is that z-ordering in working, so:

  • only the topmost box is dragged
  • stars stay above the chameleons.

Behind the scenes I've cleaned up and organized things a bunch, though. I will probably adjust the star distribution tomorrow, taking Marioguy's suggestion at the same time.

(EDIT: Right, my server's undergoing maintenance right now.)

edited 21st Feb '11 1:43:45 PM by Tangent128

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Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#57: Feb 21st 2011 at 6:28:28 PM

Revision Six - Stars From Space!

Should be getting back in the swing of things now. Let me know how this runs. And, once again, feature requests!

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fringeman Since: Aug, 2010
Marioguy128 Geomancer from various galaxies Since: Jan, 2010
Geomancer
#59: Feb 21st 2011 at 6:29:40 PM

Still too hard to keep all the boxes alive.

You got some dirt on you. Here's some more!
Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#60: Feb 21st 2011 at 9:44:07 PM

Five is tricky; I've managed it once, though. I can usually juggle four.

I'm going to need more concrete requests, though. tongue

How could it be better? I feel we're starting to converge on an actual game mechanic, now, but we haven't identified it yet.

edited 21st Feb '11 9:45:41 PM by Tangent128

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Fawriel Since: Jan, 2001
#61: Feb 23rd 2011 at 3:01:17 PM

Needs Phoenix Downs!

And multi-player!

YamiiDenryuu Since: Jan, 2010
#62: Feb 23rd 2011 at 4:28:25 PM

I'm with the people who wish they'd shrink slower because I can't keep all of them alive.

Anyway, make it so that if you get a box big enough, it splits into more boxes.

edited 23rd Feb '11 5:26:11 PM by YamiiDenryuu

Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#63: Feb 28th 2011 at 2:35:43 PM

Revision Seven - Go Forth And Multiply By 4

Feed one enough, and it divides into four original-size ones.

Will update again later tonight with Phoenix Downs eggs.

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stevebat Since: Nov, 2009
#64: Feb 28th 2011 at 2:45:21 PM

There should be some kind of reward for creating little ones maybe a scoring system ALA viva pinata? (sell boxes for money)

Apocalypse: Dirge Of Swans.
Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#65: Feb 28th 2011 at 11:35:01 PM

Revision Seven And Two Thirds - Eggsciting News!

Introduced eggs, so if they all die, you can get new ones. Just click them.

I think this slows the pace for now; opinions would be nice.

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stevebat Since: Nov, 2009
#66: Mar 1st 2011 at 8:19:25 AM

Whoops the game whited out on me maybe I multiplied one too many times?

Apocalypse: Dirge Of Swans.
Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#67: Mar 1st 2011 at 9:35:53 AM

Hmm... I had that happen in Firefox when I tested in the computer lab. I'm not sure what the issue is; there's no error log output.

I assume you're in Firefox? Chrome and Opera have given me no issues.

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stevebat Since: Nov, 2009
#68: Mar 1st 2011 at 9:48:58 AM

Yep Firefox. only had it happen once though

edited 1st Mar '11 9:49:19 AM by stevebat

Apocalypse: Dirge Of Swans.
Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#69: Mar 4th 2011 at 3:10:40 PM

Hmm... requests seem to be drying up. I guess this particular game doesn't have much more to add, though a scoring metric is a must. (What's the best way to score this?)

I may be wrong, though. Should I keep this going indefinitely, or should I try to wrap it up over the next couple revisions and start a new game?

edited 4th Mar '11 3:11:02 PM by Tangent128

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MarkerMage World Ends Oct 21, 2011 from My own little world Since: Aug, 2009
World Ends Oct 21, 2011
#70: Mar 4th 2011 at 7:04:19 PM

We need an opponent. How about a circle that is AI controlled and tries to eat the stars before you can? Your mission is to starve the circle!

Thinking of ideas to use with a literary work that is meant to be WikiWalked through.
Marioguy128 Geomancer from various galaxies Since: Jan, 2010
Geomancer
#71: Mar 4th 2011 at 7:54:38 PM

What about a timer that goes on until the first box dies?

You got some dirt on you. Here's some more!
YamiiDenryuu Since: Jan, 2010
#72: Mar 4th 2011 at 8:17:41 PM

-fills the screen with little exploding boxes-

I like this game now. :D

edited 4th Mar '11 8:17:50 PM by YamiiDenryuu

Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#73: Mar 4th 2011 at 9:00:11 PM

Hmm... an AI to kill is an option. Would scoring be calculated something along the lines of (maxBoxesAlive/timeToDefeat)? (Other formulas possible, suggest how you want to be graded.)

I'm not sure how to define the "first box", Marioguy. Eggs can be hatched in any order, and one box splits into many...

Okay, how's this: Next few revisions I work on getting in scoring and an enemy. Maybe some other things if good ideas present themselves, but focus now on getting this to a point that could be called "finished". After that, start a second round, with a different genre?

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Yinyang107 from the True North (Decatroper) Relationship Status: Tongue-tied
#74: Mar 4th 2011 at 9:10:58 PM

For a scoring system, I'd go with something like (pseudocode) "score += currentBoxCount" every so often. I'd make it pretty fast - like, 1/4 of a second - so that it looks like it's fluid.

Also, maybe += 10 or so whenever a box fissions.

edited 4th Mar '11 9:14:33 PM by Yinyang107

Tangent128 from Virginia Since: Jan, 2001 Relationship Status: Gonna take a lot to drag me away from you
#75: Mar 4th 2011 at 9:34:30 PM

In that case, though, you don't have an incentive to defeat the enemy (once there is one).

Though I guess dividing that running total by the time taken may work.

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