star fox 64 was very replayable though, because of the alternate paths and such.
@powerpuff: Oh god no, Kursed ending is even worse than soap opera endings, its the 90s dark and edgy drama ending D:
I just looked up the endings to Command to jolt my memory of playing it (seriously, that game was the most forgettable out of all the SF games).
Can I just say that the whole game's story felt like a bad soap opera?
Wouldn't be wrong xD
Fuck Command and everything about it.
Also, people whining about things we know nothing about.
Let the joy of love give you an answer! Check out my book!But "everything about command" includes the ending where Fox and Falco become G-Zero racers.
I have a message from another time...Yes, but having that means having everything else and it's not worth it.
Let the joy of love give you an answer! Check out my book!A remake, interesting.
Hope it's got some original and good boss design. both the Snes and 64 version had some interesting concepts.
edited 20th Jun '15 7:44:17 AM by stevebat
Apocalypse: Dirge Of Swans.Graphics comparison between the Corneria stages of Star Fox Zero and Star Fox 64 3D.
It really does look like the alternate paths will return. Seeing as how the regular mission is to protect General Pepper, I wonder what will happen if you go after that carrier instead.
Let the joy of love give you an answer! Check out my book!So I'm not a big Star Fox fan but from what I gather this game basically reboots the franchise. My question is why. 64 already did that and it's not like the game lore got too complicated to follow.
"got too complicated to follow"
Command says "hi".
As far Command endings I liked, I loved "Goodbye, Fox" (the one where Fox and Krystal get married and have a son who leads a new generation of Star Fox with Falco in Peppy's role (and Captain Falcon's boots)), "Star Wolf Returns" (The one where Krystal becomes a Boba Fett-esque bounty hunter named Kursed), "Pigma's Revenge" (one where Falco forms his own rival team), and "The Curse of Pigma" (the one where Falco and Fox become G-Zero racers).
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!Well my guess would be two things. Miyamoto doesn't really care about stories in video games, so he probably doesn't care about continuing the story after Command, and the original games have a pretty simple good vs evil plot that doesn't interfere at all with the gameplay.
Secondly, the original SF and SF64 are the only games in the series that have pretty universal praise, so maybe they're trying to recapture what worked before by literally redoing those games again.
They already said Command would be ignored in a hypothetical sequel. Apparently this changed into ignoring all previous games.
To be fair the only reason I find myself caring about the lore/story in SF is because of nostalgia from 64. in that sense, i think them rebooting doesn't really matter as long as the gameplay is up to snuff.
Star Fox stories aren't really that good anyway. One of reasons why I'm so pissed off about Dinosaur Planet(even though I did like Star Fox Adventures) is that Adventures basically amounts to "Andross magicked himself back to life and Fox got a girlfriend in tribal bikini" while what I read about Dinosaur Planet sounds like the original game had rather dark and interesting story with back drop being ancient vengeance plot between two races of dicks who crippled each other in war <_<
edited 20th Jun '15 8:57:48 AM by SpookyMask
Adventures would have been better if General Scales had been the final boss rather than Andross. I rather enjoyed Adventures but its biggest weakness is the total lack of replay value. I have to wait a year or two until I forget damn near everything about the game in order to enjoy it again.
My favorite game is still Assault. Even if the plot was a ripoff of some movie nobody's seen, I love the way it added to the setting's lore with not only the Aparoids but also with all of the planets. I especially loved the Orbital Gate. The scene where that thing activates is easily my favorite in the game.
Let the joy of love give you an answer! Check out my book!Yeah. And even command added some new characters that could've gone places.
Instead, we gotta return to the past to beat Xana. I mean, Andross.
I have a message from another time...My ultimate dream is to spearhead the story development in the Star Fox series while Miyamoto (if he's still kickin') oversees the gameplay. He and the best storyteller in the world (which I aspire to be, not am at the moment) would be the best team there could be!
miyamoto would probably veto any attempts to make star fox's plot more prominent, like he did with sticker star. then again dinosaur planet and assault were more story-driven apparently so who knows.
edited 20th Jun '15 10:28:56 AM by wehrmacht
I thought it was because he listened to the wrong demographic?
miyamoto doesn't seem to care very much about storytelling in general. he's much more concerned with gameplay ideas and the overall atmosphere of the game.
I think the problem was Miyamoto reading comments about people not liking Super Paper Mario's plot and misinterpreting them. He thought they meant they dislike Paper Mario games having plot while they actually meant they disliked that particular story.
I don't think Miyamoto directly worked on Adventure or Assault. He was just a producer. Miyamoto does indeed veto plot for certain games he directly worked on. I've heard he's done so for Sticker Star and Zelda Four Swords Adventures.
Length is important because this will (presumably) be a $60 game during a time when the competition is stiff and content is a very real factor in deciding what game you buy. 64 length might be ideal for a Star Fox game, but you can't sell that for $60 in this day and age. But adding extra padding to make sure there is enough content is also bad, since that subtracts from a tight core experience. And rail shooters can only do so much before getting stale, even with a variety of vehicles. But the first playthrough needs to be meaty enough such that one and done players don't feel ripped off. It's a delicate balance.