What problems have you come across with the deck? Everything looks good so far, aside from having 35 lands. How often have you been mana screwed?
edited 30th Jan '11 3:18:12 PM by Fifthman
Well, I was just wondering if there were any cards in the deck that could be replaced or something.
For example, I was thinking about replacing Crystal Ball with something that fits the theme of the deck a bit better.
EDIT: Ooooh, I know! Ashes of the Fallen!
edited 30th Jan '11 3:27:56 PM by GuyInWhite
Why I am afraid of fences.Well, since we're here, lemme post up my current version of black really-really-illegal graveyard control:
Lands:
22x Swamp
2x Cabal Coffers
Creatures:
3x Child of Night
1x Toshiro Umezawa
2x Bog Witch
1x Mortivore
1x Avatar of Woe
1x Dread
Enchantments:
2x Necropotence (yeah, I know, but I dunno where else to put my spare 'Potence)
3x Lethal Vapors
Instants:
3x Tendrils of Corruption
1x Doom Blade
4x Dark Ritual
Sorceries:
4x Consume Spirit
4x Corrupt
Artifacts:
1x Mirari
2x Demon's Horn
1x Skullmead Cauldron
1x Well of Lost Dreams
Just noticed I am actually a card short, so I'll hafta find something to fill that slot...
Thinking of adding a Thornbite Staff, possibly more Doom Blades and/or Go For The Throat.
Thoughts?
月を見るたび思い出せYou say illegal, I say Yawgmoth's Win. Got a place for that?
In the place of the second Necropotence, yeah, I suppose so.
月を見るたび思い出せAlright, I'm building another EDH deck.
So far, I have 88 cards:
1x Memnarch
Noncreature Artifacts
1x Voltaic Key
1x Crystal Ball
1x Temple Bell
Creatures
1x Broodstar
1x Memnite
1x Ornithopter
1x Silver Myr
1x Frogmite
1x Triskelion
1x Pentavus
1x Trinket Mage
Instants, Sorceries and Enchantments
1x Shape Anew
1x Thoughtcast
1x Machinate
1x Cancel
1x Mana Leak
1x Deprive
Planeswalkers
Lands
32x Island
And that's what I have so far. Does anyone have any suggestions for the remaining cards, or suggestions for replacinng some of the cards with other cards?
edited 10th Feb '11 6:34:36 PM by GuyInWhite
Why I am afraid of fences.I'm a little divided on Myr Retriever in EDH. I love them, but I find they really only shine when you can play them in pairs or more. Maybe consider a Conjurer's Bauble or a Reito Lantern instead?
月を見るたび思い出せOK, so here's my current infect deck.
Creatures
- Signal Pest
- 3x Necropede
- Bonehoard
- 3x Corpse Cur
- 4x Plague Stinger
- Flesh-Eater Imp
- Hand of the Praetors
- Phyrexian Vatmother
- 4x Cystbearer
- 2x Tangle Angler
- 2x Blightwidow
- Putrefax
Artifacts
Other Spells
- 2x Giant Growth (because I don't have Vines of Vastwood)
- Wing Puncture (because I don't have Pistus Strike)
- 2x Canopy Cover
- Carrion Call
- Virulent Wound
- Doom Blade
- Spread the Sickness
Lands
- 2x Terramorphic Expanse
- 10x Swamp
- 10x Forest
And the rest of my infect-related cards:
- 3x Tainted Strike
- Flensermite
- A fifth Plague Stinger
- 3x Contagious Nim
- 2x Ichor Rats
- 2x Relic Putrescence
- 3x Blackcleave Goblin
- Another Flesh-Eater Imp
- Another four Cystbearers
- 3x Tel-Jilad Fallen
- 3x Carrion Call
- 6x Ichorclaw Myr
- Another Necropede
- Another four Corpse Curs
- 2x Grafted Exoskeleton
- Trigon of Infestation
And for proliferate:
- Thrummingbird
- 4x Steady Progress
- 2x Fuel for the Cause
- 2x Spread the Sickness
- 5x Contagion Clasp
Any suggestions? Currently I'm thinking I may have too many 4-drops.
You are dazzled by my array of very legal documents.The thing about infect is that it's really centered on the 3-4 mana range and higher, so don't worry about having lots of them, especially if they're great cards like Corpse Cur and Phyrexian Vatmother. Maybe look into playing Explore and Cultivate to get your sweet spot five mana more quickly?
It sounds like you'll need to play a slightly slower game. You'll need a lot more removal than what you have now, as you'll need lots of cheap removal against very aggressive decks like Landfall Boros, Elves, and Vampires.
You don't have them now, but look into replacing your Tangle Angler and Blightwidow with your more powerful infect four-drops like Flesh Eater Imp, Hand of the Praetors, and Phyrexian Vatmother. Tangle Angler and Blightwidow do so little compared to these creatures. Alternatively, you can replace them now with, say, Ichor Rats, a fourth Corpse Cur, Rot Wolf (if you have them, they shouldn't be too hard to get at common), or Tel Jilad Fallen. I'm particularly fond of Tel-Jilad Fallen, especially in conjunction with the Corpse Curs.
If you do end up playing a creature-heavy deck, maybe look into playing Lead the Stampede?
edited 14th Feb '11 8:55:00 AM by Fifthman
Alright, here's my completed Memnarch EDH Deck:
General
1x Memnarch
Lands
33x Island
1x Halimar Depths
1x Seat of the Synod
1x Darksteel Citidel
1x Reliquary Tower
1x Stalking Stones
Spells
1x Golem Foundry
1x Triskelion
1x Platinum Angel
1x Semblance Anvil
1x Foil
1x Faerie Mechanist
1x Trigon of Thought
1x Clockspinning
1x Conjurer's Bauble
1x Deprive
1x Clockwork Hydra
1x Mana Leak
1x Thirst for Knowledge
1x Arcbound Crusher
1x Memnite
1x Machinate
1x Frogmite
1x Power Conduit
1x Vedalken Certarch
1x Titan Forge
1x Thoughtcast
1x Energy Chamber
1x Kuldotha Forgemaster
1x Trinket Mage
1x Chimeric Mass
1x Arcbound Slith
1x Arcbound Worker
1x Artificer's Intuition
1x Runed Servitor
1x Everflowing Chalice
1x Thrummingbird
1x Voltaic Key
1x Broodstar
1x Esperzoa
1x Pentavus
1x Liquimetal Coating
1x Contagion Engine
1x Cancel
1x Master of Etherium
1x Argivian Restoration
1x Qumulox
1x Ornithopter
1x Tezzeret the Seeker
1x Arcbound Fiend
1x Contagion Clasp
1x Silver Myr
1x Arcbound Hybrid
1x Golem's Heart
1x Stoic Rebuttal
1x Sun Droplet
1x Elixer of Immortality
1x Throne of Geth
1x Steady Progress
1x Darksteel Colossus
1x Tumble Magnet
1x Steel Overseer
1x Worn Powerstone
1x Shape Anew
1x Arcbound Stinger
1x Lux Cannon
1x Razormane Masticore
Any suggestions for tweaking the deck?
Why I am afraid of fences.Thanks. In order:
- Tangle Angler is actually a fairly useful 4-drop in my experience due to its lure ability and high toughness. I can definitely move one out for the other Flesh Eater Imp, though. And cut both Blightwidows for different beasties. As for Rot Wolf, well, what you see is what I've got.
- I don't have a great deal of cheap removal for BG. About the best I can do is grab my other Doom Blade out of my monoblack deck. I have another couple of Wing Punctures and a Plummet for green, and that's pretty much it without pulling out Flesh Allergy (which doesn't support the primary objective).
- I've got a Cultivate somewhere, so I can definitely stick it in. I don't have a Lead the Stampede, though.
Wait, I misread Tangle Angler for something else. Keep them at two, they'll break open games if you're stalled with a bunch of creatures on the field.
Out of curiosity, what did you think they were?
You are dazzled by my array of very legal documents.Giant Spiders, apparently. </idiot>
Also, I need to RTFC more often.
edited 14th Feb '11 4:57:39 PM by Fifthman
MBS has vanished from these shores just as rapidly as it came. Hopefully a few boosters will appear eventually, but it looks like that's my only shot at any infectious goodies. Still, they still have Scars stuff, and I dragged a couple of cards out of my other decks.
With that noted, here's Infect take 2.
Creatures
- 2x Signal Pest
- 2x Necropede
- 4x Plague Stinger
- Blight Mamba
- 3x Cystbearer
- Ichor Rats
- 3x Corpse Cur
- Hand of the Praetors
- Bonehoard
- 2x Flesh-Eater Imp
- 2x Tangle Angler
- Phyrexian Vatmother
- Putrefax
Artifacts
Instants
Sorceries
Enchantments
- 2x Canopy Cover
Lands
- Terra Expanse
- 11x Swamp
- 11x Forest
The "sideboard" is much the same, except that it has one more Contagious Nim and one more Tangle Angler in it.
You are dazzled by my array of very legal documents.Looks good, I'd hate to be up against that.
So, got some more Standard-legal swag to put in my Livng weapon deck. I found that its main problem was that it didn't really have any endgame finishers. Living Weapon 4.0 aims to rectify this:
Creatures
Instants
Artifacts
- Sphere of the Suns
- Spine of Ish Sah
- Throne of Geth
- Bladed Pinions
- 2x Piston Sledge
- Darksteel Plate
- Brass Squire
- Plague Myr
- 3x Myr Sire
- Gust Skimmer
Living Weapons
- 4x Flayer Husk
- 2x Mortarpod
- 2x Strandwalker
- 2x Skinwing
- Bonehoard
Lands
- 10x Mountains
- 5x Islands
- 9x Forest
So, Black got kicked out in favour of Blue. Nested Ghoul and Necrogen Scudder just didn't pack the kind of punch this deck needs. Spire serpent is a bit easier to get than the ghoul (not to mention a whole lot bigger), and Spiraling Duelist can shred through entire groups once metalcrafted and equipped. Piston Sledge has the power to turn just about anything into a threat, and Gust Skimmer provides some early harassment. Thoughts? Possible improvements? I'll be playing this in a local Standard tournament, so I want to be prepared.
edited 15th Feb '11 1:16:35 AM by Lovecrafter
"Everything is “we can’t do that” until we figure out a way to do it." - Mark RosewaterI just built a custom scheme deck for Archenemy:
Anybody have a good idea for a regular deck to go with it?
Why I am afraid of fences.If you intend to play in Standard, these are the cards you need to plan to kill.
Jace, the Wallet Rapist: If your opponent untaps with Jace, it's highly unlikely that you'll win the game. Thrun and Hero of Oxid Ridge are cards engineered to deal with Jace, but there are other ways to deal with him.
Aggro decks like Elves, Vampires, Stoneforge/Landfall Boros, and RDW all have the advantage of being able to kill the opponent before Jace becomes an issue. If your deck can kill an opponent before turn 5, you should be okay. Just remember that Jace decks play other colors for sweepers; don't overextend into a Day of Judgment.
Primeval Titan ramp decks are not seeing as much play because the meta has become very aggro heavy, but ramp decks have a very strong matchup against Jace decks because they reach critical mass very quickly, and they typically play Summoning Trap to make sure their initial ramp stays on the board.
If you intend to play control, you will need an easy way to deal with Jace. You can Duress it out of their hand, play Jaces of your own (little Jace comes in handy here), counterspell it, or Memoricide it out of your opponent's deck. Vampire Hexmage comes in handy as well.
Titans: Do you have removal that can deal with Titans? It's bad enough that they're able to cast one, it's even worse if you let it swing at you. Frost Titan in particular is very resistant to removal, so having an all-purpose sweeper like Day of Judgment, Phyrexian Rebirth, or Black Sun's Zenith will come in handy.
Manlands, Valakut, Eldrazi Temple, Inkmoth Nexus: Slower decks need to worry about dealing with lands. If you aren't playing aggro, you will need a set of Tectonic Edges to deal with your opponent's high-power lands. Spreading Seas comes in handy here as well.
Tezzeret: Best I can think of is to bring artifact hate. Shatter, Naturalize, Divine Offering, and Slice in Twain come in handy here, especially when Tezzeret is capable of turning artifacts into 5/5 beaters.
Thanks for the tips! I'd completely forgotten about the Titans, which pose a big threat. Back to the drawing board it is, then...
"Everything is “we can’t do that” until we figure out a way to do it." - Mark RosewaterJust put together some plans for an Archenemy deck:
Lands
11x Swamp
9x Mountain
4x Akoum Refuge
Creatures
Instants
Sorceries
4x Blood Tithe
4x Earthquake
4x Flame Rift
4x Exsanguinate
Enchantments
Schemes
2x Behold the Power of Destruction
2x Only Blood Ends You Nightmares
2x I Delight in Your Convulsions
Now, if only I had the money to buy these decks I plan instead of printing a shitload of proxies...
edited 16th Feb '11 8:35:04 AM by GuyInWhite
Why I am afraid of fences.Since it's sweltering hot here right now, and thunder rumbles at least once a day, it's obviously time for...My Brand New Goblin Deck!
At present, the main flaw is that I only have one Goblin Chieftain, providing me with a bit of a limit to both power and speed. I'm keeping an eye out for others though. I also don't have Goblin Guide or Warren Instigator.
Creatures
- 2x Goblin Balloon Brigade
- 3x Raging Goblin
- Goblin Mountaineer
- Intimidator Initiate
- Mudbutton Clanger
- Mudbrawler Cohort
- 2x Goblin Tunneler
- Emberwilde Augur
- Bazaar Trader
- Goblin Wardriver
- Tattermunge Duo (I realise this deck is mono red, but I mainly play against a red deck anyway so forestwalk is largely useless)
- Torch Slinger
- Akki Coalflinger
- Goblin Chieftain
- Tar Pitcher
- War-Spike Changeling
- Outrage Shaman
- Voracious Dragon
- Shivan Dragon
- Steel Hellkite (look, it's a mechanical dragon, OK? I couldn't resist!)
Artifacts
Planeswalkers
- KOTH OF THE MOTHERFUCKING HAMMER (I have one, but I'm proxying with a Hoverguard Observer to keep it intact)
Instants
Sorceries
Enchantments
Lands
- 22x Mountain
edited 1st Mar '11 12:18:36 AM by CountDorku
You are dazzled by my array of very legal documents.I can't judge this as a Constructed deck because you're probably building it from a very limited collection. Still, there are some ways you can make this better:
- 4x Lightning Bolt. You probably don't have this, but you should get it.
- On that note, needs more removal in general. Shatters or Crush may prove to come in handy in the future, as more people try to play artifacts in this block.
- Needs more land. Too many big creatures, nowhere near enough land to support them. Get to 24 land at least if you want to have any chance of playing your dragons. (If you really want to play your dragons reliably, go into green.)
- Why do you have Bazaar Trader there? Why would you want to give any of your cards away? Cut for land.
- There's a lot of weak one-ofs that don't do much, like Goblin Mountaineer or Mudbutton Clanger. Cut some of them for land or removal.
Also, look into getting that Goblins event deck. There's quite a lot of useful stuff in that deck, like Bolts and Goblin Guides.
edited 1st Mar '11 5:05:55 PM by Fifthman
- Don't have 4x Bolt. Honestly, until the afternoon I built that deck, I didn't have 1x Bolt. At best I can use Galvanic Blast as a substitute Shock, and possibly pick up a Comet Storm. (I'd buy more Bolts, but 1: I'm not sure the shop has them, and 2: that one Bolt cost me a dollar. I'm not paying a buck for a common. I have a mythic that costs less than that, and believe me someday I'm going to build a deck with it.)
- I keep reminding myself that lands are important, and I keep going ahead with 22. I think my problem is that I'm an idiot.
- Bazaar Trader was there because of the Acts of Treason. The old "donating it to myself" trick. I'll replace that one with burn.
Also, I've had a think and I'm thinking Shiv's Embrace isn't really worth the mana. More burn!
Thanks! I'll post the edited deck later right now, and it doesn't have the Clanger. What it does have is a somewhat heavier sacrificial theme and my favourite legendary Goblin of all time.
Creatures
- Akki Avalanchers
- 2x Raging Goblin
- Intimidator Initiate
- 2x Goblin Balloon Brigade
- 2x Goblin Tunneler
- Goblin Wardriver
- Mudbrawler Cohort
- Grotag Siege-Runner
- Emberwilde Augur
- Torch Slinger
- Goblin Chariot
- Goblin Chieftain
- Akki Coalflinger
- Tattermunge Duo
- Tar Pitcher
- Ib Halfheart, Goblin Tactician (where one of my comments is actually at the top of the Gatherer entry, interestingly enough)
- Outrage Shaman
- Voracious Dragon
- Steel Hellkite
- Shivan Dragon
Sorceries
Artifacts
Enchantments
Instants
Planeswalkers
Lands
- 24x Mountain
edited 2nd Mar '11 8:41:14 PM by CountDorku
You are dazzled by my array of very legal documents.Whee, a pauper control list!
4 Spellstutter Sprite
2 Latchkey Faerie
2 Briarberry Cohort
4 Surveilling Sprite
4 Wee Dragonauts
2 Bonesplitter
4 Lightning Bolt
4 Mana Leak
4 Into the Roil
4 Preordain
3 Burst Lightning
15 Island
8 Mountain
I want to build this in paper. It'll cost me about $10 to do so, as I already own bolts and leaks. It's not that strong a deck, but it's given me a good impression so far. Still not sure on the number of Bonesplitters, or if Briarberry Cohort should even be in the deck.
Since the main Magic The Gathering thread seems to focus more on actually discussing the game, I figured it would be better to have a seperate thread for deckbuilding advice.
I'l start with my new Fungus/Saproling EDH deck:
1x Thelon of Havenwood
Creatures
1x Tukatongue Thallid
1x Orochi Leafcaller
1x Herd Gnarr
1x Vitaspore Thallid
1x Verdeloth the Ancient
1x Verdant Force
1x Utopia Mycon
1x Thorn Thallid
1x Thelonite Hermit
1x Thallid Shell-Dweller
1x Thallid Germinator
1x Thallid
1x Sporoloth Ancient
1x Sporesower Thallid
1x Spore Flower
1x Savage Thallid
1x Psychotrope Thallid
1x Nemata, Grove Guardian
1x Mycoloth
1x Feral Thallid
1x Elvish Farmer
1x Deathspore Thallid
1x Golgari Guildmage
1x Viscera Seer
1x Mindbender Spores
Sorceries
1x Reanimate
1x Raise Dead
1x Nature's Spiral
1x Revive
1x Death Mutation
1x Recollect
1x Disentomb
1x Desert Twister
1x Disturbed Burial
1x Diabolic Tutor
1x Aphetto Dredging
1x Bone Splinters
1x Rampant Growth
1x Cultivate
1x Soul Reap
Instants
1x Doom Blade
1x Scatter the Seeds
1x Reclaim
1x Sprout Swarm
1x Sprout
1x Spore Cloud
1x Footbottom Feast
1x Grim Harvest
1x Snuff Out
1x Smother
Enchantments
1x Life and Limb
1x Golgari Germination
1x Fungal Bloom
1x Fists of Ironwood
1x Verdant Embrace
1x Night Soil
Artifacts
1x Prophetic Prism
1x Mana Cylix
1x Expedition Map
1x Crystal Ball
1x Sarpadian Empires, Vol. VII
1x Armillary Sphere
1x Contagion Clasp
1x Contagion Engine
Lands
21x Forest
1x Golgari Rot Farm
1x Evolving Wilds
10x Swamp
1x Tainted Wood
1x Terramorphic Expanse