Well...that was depressing.
But necessary. This issue needs to be addressed.
Go play Kentucky Route Zero. Now.Oh I am well aware of the issue.
Still doesn't make it suck any less.
The head of Team Bondie is a bastard. And he'll get no punishment for his deeds.
Does anyone here ever e-mail them?
I have once and just have again. Last time they actually answered me!
This is a real eye opening episode.
I never knew the Game Industry could be so... brutal.
Thankfully, that is changing. Still depressing though.
(Is a little irked at the prnounciation of Bondi (It's pronounced "Bond-eye" or "Bond-die"). But he's not Australian so I can give him lee-way for that)
edited 3rd Nov '11 3:39:12 AM by PippingFool
I'm having to learn to pay the priceBah, this is nothing. I was helping some friends in a 48 hour game competition and there were people in the office that were there for the same hours just working on normal projects. 16 hour coding days seem to be the normal, and that's just to get some course work done.
I emailed them once ages back about DRM and what they think about it. Got back a pretty reasonable and interesting response a while later.
I e-mailed them on the idea of giving a singular man total creative and technical control of a game's development, like a director in the movie industry.
What did they say If you don't mind me asking?
Watch Symphogear^ My email (I sent this about a month or two after AC 2 and I was still really butthurt)
I'm a huge fan of your segment and look forward to it every friday (Australian time for me). It's really interesting what you guys have to say and the alternatives you propose.
I was rewatching Project ten dollar and was wondering what your opinion of DRM was. As a PC gamer I felt really screwed over by Ubisoft's Assassin's Creed II DRM earlier this year, and I was only able to get my copy of Mass Effect working only recently by switching to a new laptop because of some General Protection Fault that kept occurring that I think was due to drm.
So far the only Drm I like Steam, and that's cause of all the deals and the fact that while having copy protection it also has a lot to offer you as well, like a shop that bypasses the overpriced nature of retail while still rewarding the devs. But even Steam has issues, half life 2 messed up on me a lot forcing me to redownload sections frequently, and I hated it whenever i couldn't play the game cause it had to update and I was capped at the time.
So what's your opinion, and possibly your solution?
Thanks
James' reply:
Great question! Steam's got the solution...and it's simple, cloud based DRM. All the problems you raised with localized DRM are terrible, but doing a simple internet check allows you to avoid most of that. There are still issues as you mentioned, but I think the next step is for all the major publishers to get there (and simply not to worry about the shrinking percentage of P Cs that can run high performance games but aren't connected to the internet).
Best! James Portnow
Looks like this week's a rerun: Uncanny Valley.
Bah, another subject I know about and wont learn anything new from.
Was there any reason given why they were too busy to put up a new video?
The Crystal Caverns A bird's gotta sing.I liked this episode, it the self-depreciation joke used the cartoon framing device well.
They assed first. I am only retaliating in an ass way. -The Dead Man's LifeThis one is going to be interesting, especially since Reamde hit the streets a while ago. Personally, I think that middlemen are going to make a killing here, with zerg rushers too busy rushing zurgs to look a decent price, and people willing to pay with items that they assign exorbitant value too, the blue gauntlet as opposed to the gold one with similar stats. Buy Low, Sell High and all that jazz.
My webzone.Kinda bummed he didn't mention the likely possibility that due to extremely dedicated players / farmers, the economy will be biased or even controlled by them and the regular guy wanting to sell his item will get the shaft.
Also, all worthy items will have to be exceptionally rare in order to keep prices from plummetting.
I can't help but think that the fact that players put up with Forced Level-Grinding indicates a massive artistic breakdown somewhere along the line. The idea of grindy games being incentivized, by allowing for more sales of items to reduce the amount of grinding necessary . . . It's not pretty.
edited 17th Nov '11 2:49:49 AM by feotakahari
That's Feo . . . He's a disgusting, mysoginistic, paedophilic asshat who moonlights as a shitty writer—Something AwfulPeople waste their lives trying to get the most FAKE money.
This will make it even worse. Honestly I hate this idea with every fiber of my being.
Some times technology marches on.
Just accept the fact that this is likely to happen, or better yet, Don't play Diablo 3 in the first place if you don't want to.
Remember, while pleasing fans is good, the first Priority for any company is the MONEY. Simple fact, and will likely never change.
edited 17th Nov '11 7:30:32 PM by Demongodofchaos2
Watch SymphogearI personally hate this whole thing. Instead of seeing the Gold farming as a disgusting side effect of the grindy games they've created, Blizzard is annoyed that they aren't getting a cut from this and have set up a system that allows them to profit off it.
Ugh...
http://penny-arcade.com/patv/episode/working-conditions
An episode on Working Conditions.
edited 2nd Nov '11 7:33:40 AM by Demongodofchaos2
Watch Symphogear