The Darkplaces source port for Quake 1 is awesome.
This thread is about Quake in general, right?
"Hipsters: the most dangerous gang in the US." - Pacific MackerelNecropost! I know this thread is two years old, but I didn't want to start a new thread when we already had one. I finally picked up Quake 4 from the Steam sale, played a bit of the multiplayer and it seems pretty good and very much quaketastic.
I've been playing through the Quake II campaign, and I've noticed that the tortured groans of the human survivors sound a bit like Elmer Fudd laughing. Anyone else notice that?
edited 6th Aug '12 2:11:21 PM by cfive
Don't know.
Seriously, does id still care about this franchise anymore?
I read an article fairly recently saying that id don't have another Quake game in production right now, but they are interested in revisiting the franchise and are apparently considering going back to the Lovecraftian setting of the first game.
Somehow you know that the time is right.It would be cool if they did. The Humans Vs. Strogg story line of 2 and 4 is okay, but I absolutely love the Lovecraft inspired medieval setting; it just feels so atmospheric and mysterious. I love the contrast that the modern weapons and futuristic bases that start each world have with the ancient castles and creepy eldritch abominations you end up attacking. It makes it feel like, despite all the technology and weaponry you have, these low-tech monsters have found a way to completely overwhelm humanity, which is pretty much the sort of thing Lovecraft would be proud of. It would be so great if they used the setting for a game with an actual story.
^Agreed wholly.
"Hipsters: the most dangerous gang in the US." - Pacific MackerelThough I would recommend finding a different way of killing an Eldritch Abomination instead of Telefragging.
Don't take life too seriously. It's only a temporary situation.Yes, the telefragging was a bit anticlimactic, especially since you had to fight much more powerful and harder to defeat enemies to get to the teleporter. Maybe they could do something like flying a spaceship into into it's stomach.
edited 10th Aug '12 3:58:56 PM by cfive
How about dropping a nuke into a portal that the boss is trying to climb through into our world, then closing the portal?
Oh, wait, that's how I want Doom 4 to end...
Somehow you know that the time is right.I'm quite worried about this direction Quake is going.
No Quake fan ever asked for a class-based shooter. Granted, I think a Q 3 A reboot would've been lazy, but seriously, they had the chance at finally bringing back the arena shooter to mainstream gaming, and they instead went for yet another Hero Shooter. I feel like they're doing this as a response to the huge success of Overwatch, and I've already seen the responses from the Quake veterans on Twitter and Youtube, and they're not happy.
edited 13th Jun '16 9:15:26 AM by MrPoly
Unfortunately classic arena shooters won't sell. Hell, most of the veterans aren't even playing Quake Live or the new Unreal Tournament which meets thier lines. Information is scarce about the game, so it is unknown how exactly different the characters are gonna be, but the gameplay was stated to remain the same with bunnyhopping, strafing and all that. I understand the concerns, I'll wait for more information and gameplay at Quakecon.
edited 13th Jun '16 10:14:38 AM by YoKab
I think it may be bearable just as long as they don't bring in loadouts. They already did that with the new Quake Live and people didn't like it. Arena shooters are supposed to be about finding resources within the level itself, after all. Making the characters have their own unique weapons on top of unique abilities will not sit well with the people that id and Bethesda are trying to market this towards.
- All classic quake modes including 1vs1
- Picking up all weapons
- Timing all items
- Maybe more focused on Team vs Team for e-sports
- No way its gonna get released for consoles - maximum performance and capabilities
- Taking opinions from veteran/pro quake players, some testing it themselves (quake lab)
- Unlocked fps- strafe/rocket jumping and air control (already known)
- Classic arena style quake game with the addition of champions (also it seems the "champions" won't pose any significant different play)
edited 18th Jun '16 8:53:53 AM by YoKab
An AI has learned how to beat high levelhuman players at Quake III Arena.
Imagine having that as a difficulty setting.
Edited by Redmess on May 30th 2019 at 1:16:21 PM
Optimism is a duty.Guys, today we eat good.
At long last, an expansion that actually uses expansion stuff unlike Q1!
EDIT: There was also a new addon released for the Quake 1 remaster, Deathmatch Dimension.
Edited by AM_NK on Aug 10th 2023 at 6:18:30 AM
I'm just thankful that the expansion content didn't get neglected concerning the remastering treatment. Kinda makes me hopeful that Nightdive might consider remaster Quake 1's expansion content later down the line.
Also, another addon? Quake fans are eating good today!
Edited by Enderguy059 on Aug 11th 2023 at 2:00:55 AM
Intermission-watches the video; talks like another famous science fiction character; Hank McCoy- Fascinating.
I like to keep my audience riveted.The GOG release of Quake 4 is currently free on Prime Gaming (provided you have a Prime subscription). Fitting, since it is the sequel to the just-remastered Quake II.
I've been playing the remaster a bit. I'm going through the campaigns in chronological order (main game/Reckoning/Ground Zero/N64/COTM).
I like a lot the improved AI, it reminds me of kmquake2. The new Berserkers are quite powerful and challenging. I love the new weapon/item wheel, they make everything more dynamic. I found myself using both quite often.
A change I'm not very fond of is Adrenaline now being a Use Item, they may have wanted to emulate Q 3 A's Medkit, but the coolness of Adrenaline resided in it increasing the max health. I keep forgetting to use the Adrenaline often.
But that's my only criticism so far. I'm enjoying this a lot.
It's also going for €4.99 on actual GOG, in case you like owning things and aren't willing to give money to Amazon.
Ukrainian Red CrossMore new findings, done until the entrance to Inner Hangar (there's a secret missing, trying to find it out. EDIT: Secret found, read below).
Forgot to mention that Outer Base, the first level of the game, has a whole new area. It contains a few items and nothing more.
Big Gun has been almost entirely reworked.
There's a new secret Easter Egg found in "Outer Hangar": near the entrance to Comm Satellite, there's a piece of rock sticking out of the rocky walls, shooting it will spawn a flag whose pole destroys a piece of rock, revealing a windmill on it; the destruction also reveals a hockey stick (too big to be a golf stick) and a ball.
The Reactor unit is more or less the same as it ever was.
I found myself using Invulnerability and Quad Damage more often than previous runs, where I could complete the game without using them except necessary. The enemy AI has definitely been improved (and I shudder to think on how difficult things will be once I hit Ground Zero...). Thank Nightdive/Bethesda/Id/Microsoft for the weapon and item wheels.
Still I can't really complain. It's been a while since I enjoyed Q2 this much.
EDIT 2: In order not to make new posts... Just finished the main game and started The Reckoning:
- More or less the last levels remain the same.
- There are four Iron Maiden accompanying the two Tank Commanders at the end of Upper Palace.
- Paul Jaquays is now credited as Jennell Jaquays in the "Final Showdown" Easter Egg.
For The Reckoning:
- Now you get a lantern at the very beginning of "The Swamps".
- There's a new wall at the end of "Sewers", intended to block enemy fire.
- When you extend the bridge at the very end of "The Swamps", the game also tells you that the red lasers were disabled.
Edited by AM_NK on Aug 12th 2023 at 10:38:18 AM
Just finished The Reckoning in the remaster some days ago. It's quite mostly the same as the original game. Except:
- The Beta Class (Phalanx) Gladiators are weaker and fire less shots. They got (rightfully) hit with the nerf stick.
- THANK NIGHTDIVE, ID, BETHESDA AND MICROSOFT FOR THE WEAPON AND ITEM WHEELS. It cannot be stressed enough how much they improve the game.
- The Makron, OTOH, is a tad harder to hit in Jorg form. I didn't remember about the secret Quad the level prior, otherwise, yeah, I'd used it.
- The Gekk seem to be less random, so to say. Still inoffensive enough, though.
Outside of that gamemode:
- I still have to tackle Ground Zero. I got the hint that the otherwise annoying turrets were nerfed too.
- CTF has three new maps, one from Nightdive which isn't really remarkable (time will tell if it finds online play), and two which begin with the Q2K prefix, which introduce The Reckoning and Ground Zero weapons and items to CTF. I shudder to think of the potential damage output of certain powerup+tech combos, if neither party had the foresight of tackling this.
- Unlike vanilla Q2/TR/GZ, no SP maps can be picked up in the menu for deathmatch modes. Which sucks, I enjoyed playing CTF in base1, fact3 and base2.
- There's a new Deathmatch map made by MachineGames, haven't tried it yet.
- Started Quake II 64, got halfway and got bored, still plan on making it to the end of the level.
- Started Call of the Machine, I ended up the largest mission (Operation: Corpse Run, 6 levels long), all the other remains. Those massive low-level mook encounters remind me of Serious Sam.
For those looking to mod and/or map for Q2R, the source code of the game, including definition files for the level editors, is located here:
https://github.com/id-Software/quake2-rerelease-dll
Edited by AM_NK on Aug 17th 2023 at 7:02:14 AM
Quake Arena Arcade finally hits Dec. 15.
Jonah Falcon