If Wolf is making it into Sm4sh, we will probably get a trailer ala April 1st (can you believe it has been half a year since we learned Lucas was coming back?)...
I wouldn't be surprised if Sakuri or his team had been peeking at the ballots some, but don't forget there was that 500 character comment box for explaining why the voter wanted that character. There's a bit more than just numbers going into the DLC choice (At least I hope).
Still, I hope we don't have to wait too long before we hear anything
Wait, it has? Wow
edited 3rd Oct '15 10:20:44 AM by BlitzTrain
Smash for the 3DS has been out for a year by this point.
A year ago today, no less. (Well, in the US, anyway.)
edited 3rd Oct '15 10:49:54 AM by kablammin45
"Hey, gimme a minute to get to know everyone, 'kay, Brainy?" "Of course, but please allow me to get a word in, too, bzz."I remember last year, my school had our homecoming game that day. I didn't go because Smash and I hate sports. ESPECIALLY football.
And my school has our homecoming dance today but I'm not going. I have no interest in going to dances plus I'm having a friend over.
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!On a competitive note, Zero was sent to loser at Big House 5 by Seagull Joe (Sonic) in pools, losing 2-0.
They are using the old version by the way.
Mario Maker is a completely fair and balanced stage. Also fun disrespects.
With the hand that creates new stage elements, I hope this stage trolls as hard as the Wobbuffet from Pokefloats.
De Romanīs, lingua Latina gloriosa non fuī.Suggested buffs for lower ranked characters, and tweaks for semi-clones. For all but Palutena, add each of the following changes one at a time until they seem viable (or "balanced") and truer to their source material.
Mewtwo: Highlight its telekinetic nature and Pokemon ability in a more beneficial way.
- Add "Pressure" mechanic, doubling the Stale Moves penalty on all other fighters while he's out. This makes it slightly harder to rack up damage on him with repetitive combos.
- Add a wall cling.
- Add a sour spot hitbox to Mewtwo's body or tail in disjointed hitbox attacks.
- Add an invisible tether recovery Zair. Grounded grab would remain the same speed, but with a larger reach.
- Increased knockback on back throw, F+Tilt and F+Smash.
- Increased dash speed.
- Add horizontal hover after double jump, similar to Peach.
Zelda: more powerful defensively and with keep away.
- Phantom Slash can't be broken or reflected, and always lasts for the full duration. It can be used in midair and falls with her, serving as a frontal shield in midair, then slashing once it hits the ground. However, Zelda can't use another action while it's out, and if used in midair, puts her in the helpless state.
- Return Din's Fire to its Brawl incarnation, and it no longer makes her helpless.
- Each step of the Dair functions as an effective spike.
- Increased knockback on smash attacks and throws.
Ganondorf: completing Divergent Character Evolution implementing magic and swordsmanship.
- Change his Up+B into a rising charge and vacuum effect, then burst of dark energy resembling Mewtwo's Nair.
- Change his Neutral+B to "Dead Man's Volley": keeping his arm straight out, he charges a magical explosion. When initiated, there is a pop of dark energy, which functions as a reflector and pushes away opponents. Shortly after that, there is a shot of dark energy, resembling a charged Aura Sphere. Thus, if the reflector actually reflects, he returns the initial attack, following it with a projectile of his own. The shot part of the attack can still be reversed like the Falcon Punch, and both projectiles can be reflected, absorbed, etc.
- Add his Hyrule Warriors sword(s) to his standard model, keeping most of his A moves the same, except with an extended hitbox on what were formerly punches.
- Add a vacuum property to Wizard's Foot, dragging people into the sweetspot at the foot.
Palutena: turning her variability into a feature of her gameplay instead of working against her.
- Any two of her customizeable moves for a position can be used within a battle. The Primary and Secondary can be shared by one of the following:
- The secondary regenerates once used, similar to Robin's Levin Sword breaking and giving way to the Bronze Sword. I'm strongly leaning towards this way.
- The secondary can be triggered by holding B.
- The secondary move can be triggered by pressing B + Shield.
- Primaries & Secondaries would be ordered and split as follows:
- Neutral B: default Autoreticle & Explosive Flame, custom 1 Autoreticle & Heavenly Light, custom 2 Explosive Flame & Heavenly Light.
- Side B: default Reflect Barrier & Superspeed, custom 1 Reflect Barrier & Angelic Missle, custom 2 Angelic Missile & Superspeed .
- Up B: default Warp & Rocket Jump, custom 1 Warp & Jump Glide, custom 2 Jump Glide & Rocket Jump.
- Down B: default Counter & Lightweight, custom 1 Counter & Celestial Firework, custom 2 Celestial Firework & Lightweight.
Samus: still considering options for her keep-away game.
- Down+B Bombs: Ugh... where do I begin with you?
- Greatly increase damage and knockback, becoming a kill option.
- When used in air, automatically time and position to allow for a bomb jump that doesn't damage her, but grants horizontal recovery options.
- Up to three bombs can be used before landing on the ground.
- Increase all missile speed.
- Increase all missile power.
- Increase falling speed unless bomb jumping.
Luigi: retain Mario series differences from Mario and Luigis Mansion abilities.
- Change Dair and Down+B. Luigi's tornado jump should be a Dair similar to Mario's, and his Poltergust should be his Down+B, functioning like Rosalina's Gravitational Pull, while being kind of an equal and opposite to Mario's Fludd.
- Increase jump height if it isn't already higher than Mario's.
- Decrease ground traction if it isn't already lower than Mario's.
Doctor Mario:
- Change Side+B, where he gives out a virus that poisons over time.
- Change Up+B to a downwards pill shot, similar to Robin's Elwind.
edited 5th Oct '15 12:14:52 AM by wanderlustwarrior
The sad, REAL American dichotomyIs Pit's Down B an out-of-shield option?
There is too much endlag on the Guardian Orbitars to be an out of shield option.
Raziek getting 33rd at The Big House 5. Beating Shofu, taking a game off Zero, and losing to one of the best Sonic players in the world. Hope of all Robin mains.
edited 3rd Oct '15 4:04:06 PM by IceAnt573
What music do you wish was in SSB? My personal pick would be something from Tropical Freeze, because that game's soundtrack is amazing and all it got was Mangrove Cove (not in my top 5 from TF) and yet another remix of DK Island Swing.
"I have not failed. I've just found 10,000 ways that won't work." -Thomas EdisonYeah, DK's sorely lacking in music variety. A mix of Snakey Chantey from DKC 2 would've been wonderful, for instance. In fact, I'd take pretty much anything at all from DKC 2. Dave Wise is a musical genius.note
edited 3rd Oct '15 5:57:42 PM by TheHeroHartmut
Switch FC code: SW-4420-1809-1805Among many, many others...
F-Zero GX: Theme of Captain Falcon
Super Metroid: Lower Norfair (Version in video is Prime's Magmoor Caverns track, but w/e)
Hyrule Warriors: Silent Guardians
Gyromite: Game A (Despite the name, the Gyromite track in Smash is actually derived from Stack-Up)
Pokemon Omega Ruby/Aplha Sapphire: Battle! Archie/Maxie
Fire Emblem Awakening: Mastermind
Kirby 64 The Crystal Shards: Miracle Matter
edited 3rd Oct '15 6:07:30 PM by Pulse
I sure said that!anything from Megaman post-90s
"Tell them to shut up and have some faith in me." - dead flashback guyTrans rights are human rights.
"Unfinished Battle" from Xenoblade needs to be added.
edited 3rd Oct '15 6:33:41 PM by Konkfan7
Like I said, we need new remixes of the Genesis Era Sonic games and maybe even some remixes on the Sonic Adventure Era.
Heck, even remixes ported from Generations would be a plus.
Anything from Pac-Man World.
Jason has come back to kill for Mommy.Zinnia's battle theme from Pokemon Omega Ruby/Alpha Sapphire would be nice (As would a Sky Pillar stage and Sceptile as a playable fighter, but that's hardly relevant).
Some more MOTHER series fight music wouldn't go astray, either. Some of Earth Bound's fight music is kind of weird and psychedelic (such as Kraken of the Sea or Sanctuary Guardian) so even though I love it, it might be kind of out of place in Smash. The Final Boss music (Kind-of spoiler warning, just in case) would be right at home, though, as would Rock and Roll or Natural Killer Cyborg from MOTHER 3.
Does Luigi actually jump higher and have less traction than Mario in Smash?
I feel like Luigi's tornado jump should be a Dair similar to Mario's, and his Poltergust should be his Down+B, functioning like Rosalina's Gravitational Pull, while being kind of an equal and opposite to Mario's Fludd.
Doctor Mario should have a different Side+B, where he gives out a virus that poisons over time.
The sad, REAL American dichotomy
That's a trickier question; it seems that Veterans tend not to take as long, with Brawl vets in particular seeming to have the capacity to be imported into Smash 4 with a graphics overhaul and moveset tweaking required.
Then it seems that characters like Roy, who already have a basis in the game, are easier to develop, being adjustments of existing skeletons and hitboxes. And then you have things like Mewtwo, where it's remaking a moveset instead of importing.
And then we have the Ryus, who have to basically be made from the ground-up, more-or-less. Though since basically everyone knew what Ryu's moveset was going to be, at the very least that wasn't part of his development.