#2: Dec 7th 2010 at 12:42:56 AM
Well, realistically, you DO have classes. Designated marksmen, machine gunners, radiomen, infantrymen...
Half-Life: Dual Nature, a crossover story of reasonably sized proportions.
#3: Dec 7th 2010 at 2:37:06 PM
A class is basically a career path. Some people switch career classes: I've seen infantry go engineer and the reverse. In the Canadian Forces, to be an Intelligence Technician you have to serve in some other trade before you switch to intel. And NC Os can go officer by a CFR (commission from the ranks). These are exceptions; 90%+ stay in the same trade their entire career, so it is a reasonably acceptable fix.
Whether you think you can, or you think you can't, you are probably right.
Total posts: 3
It kinda irks me, even if the work is just semi-realistic, but is there anyway one could justify how distinctly defined player classes could be smoothly integrated into the backstory of say a military themed shooter?
The Fridge Logic is "Why not have them all be same class; a 'soldier' (but with different tools)? It makes not practical sense to define say your ground infantry according to how they fight"