If you mean factions, that's not in the DLC, everyone got that.
Anyway, if you only get one other DLC, get Conclave or The Old Gods. Charlemagne is a waste of money, even on sale.
Oh.
Shit. Oh well.
Habitat spam is a lovely thing, especially once you get access to a merchant enclave and can pump energy into minerals.
True megastructures are kinda gimpy, due to the one-at-a-time rule.
OTOH, I do believe there's a mod for that.
And one foe building ringworlds around any star without inhabitable worlds.
Speaking of, know what's fun? Getting terraforming candidate around a black hole. Bonus points if it's on one of those shattered worlds.
Can you terraform and settle planets orbiting a black hole? How would it even be habitable? There's no sun.
Also, I was wondering: Are corvettes any good in the late game? I've heard their effective against the larger ships, but they seem to blow up before they can even do any damage (that I can observe, anyways).
edited 12th Jun '17 3:56:07 AM by Nerevarine
It's probably the torpedoes. If you use the energy ones, there's not even a way to target them with point defense.
Okay. Sometimes you get an Epic Fail. Sometimes you get a dull thud. And sometimes, you get an epic dull thud.
RIP Timur the Lame. Invaded Merv as an adventurer, died of camp fever before I got a single fight with him.
At least on paper and mineral-for-mineral, nothing beats a huge stack of basic tech corvettes because they're so incredibly cheap, even when going over fleet cap, and advanced weapons have costs all out of proportion with their capabilities (level 5 missiles/lasers/mass drivers do ~60% more damage than their level 1 counterparts at 5 times the direct cost plus the indirect cost of needing better reactors). Furthermore, destroyers, the supposed counter, are too expensive and not effective enough. The only thing that comes even close are certain cruiser layouts.
That said, corvettes are gross and biggest gun is best gun, so I don't do naked corvette spam.
As for planets around black holes, they're perfectly habitable as far as mechanics are concerned. I like to make them because it looks cool.
Death or Dishonor has been released. I've started a Yugoslavia game.
So, apparently Death or Dishonor came with a of bugs and issues (including somebody forgetting a debug line of code in the generic focus tree).
Can't say I'm surprised, though. [HOI4] still feels like the most lacking of the new Paradox titles, both in content and when it comes to actually fixing stuff.
I mean, joining Comintern or Axis as Poland still costs you half your country because they haven't fixed the Molotov-Ribbentrop Pact yet. I know they have QA, but at some point you have to wonder if there's actually any in-depth testing going on.
Don't get me wrong, I still like the game. It's definitively better than HOI3, though I sitll wish they hadn't dumbed down the political system.
Welcome to Estalia, gentlemen.I thought partitioning faction-member Poland was fixed at some point during 1.3.X
Just saw it pop up on Reddit recently, so apparently not. It seems to be as much fixed as the AI. :/
Honestly, HOI4 is the one Paradox game where I can actually fully understand the backlash.
edited 16th Jun '17 5:56:34 AM by DrunkenNordmann
Welcome to Estalia, gentlemen.Stellaris has also been rolled back to the previous version, I guess so Paradox can iron out its kinks.
I'm enjoying Death or Dishonor, though; right now I'm the only functioning member of the Allies still on the Continent, and fighting Hungary, Italy, and Germany all at the same time. Playing as Yugoslavia, too; I was actually holding Germany and Italy at my borders but when Hungary joined the Axis I had to pull back.
Technically it hasn't in that 1.6.2 includes the gameplay fixes in 1.7.2 it just lacks the multiplayer changes.
"Sandwiches are probably easier to fix than the actual problems" -HylarnAh, okay.
Anyway my Yugoslavia game died xD Romania also joined in and I capitulated a little while later XD
Apparently, 1.7.2 made the game impossible to start for some people, hence the rollback.
Anyway, looking forward to some Czechoslovak and Yugoslav fun. And maybe crazy Romanian stuff. Apparently Carlos II is hilarious.
And then, once KR or MD update, I'll likely resume my Iran game (MD) or give the Legation Cities a whirl in KR and make a literal criminal empire.
edited 16th Jun '17 3:30:23 PM by Balmung
Yeah, I did a Romanian game today. In order to make your own power bloc in the Balkans your army has to be enormous, like to the point where your manpower is straining, in order to be able to do some of your focuses.
So, I haven't played EU 4 to any serious extent since about Conquest of Paradise. Now a bunch of my friends bought it on sale, and because I have most of the DLC, I'm supposed host to a few games.
What's the best way to relearn the entire? Is the tutorial horribly dated?
Politics is the skilled use of blunt objects.I would say so, yes.
Damn. Time to scan the forums, read the wiki, and maybe watch a few videos.
Politics is the skilled use of blunt objects.Yep XD
Speaking of which, I finally got a Windows computer so I can play games like Victoria II!
As soon as I get the major DLC for it, I'm gonna play as the Republic of Texas.
So, in the middle of a Czechoslovakia game. Got a faction with Yugoslavia, and knocked out Hungary + Romania + Bulgaria, and now I'm building a navy. As nice as this is, I expect things to get rough because Germany seems to be pursuing the Unholy Alliance and Italy and Japan haven't decided whether to make their own faction or join Germany yet. I could very well be facing essentially the whole Axis + the Commintern, and I wouldn't rule out Nationalist Spain. Also, Germany gets to puppet Turkey, so that'll be fun. Surrounded on all sides by the enemy with my shiny new navy bottled up by the Bosphorus and my south covered by an ally I expect to crumple under any one of my enemies.
Have you ever wondered why AI airforces and navies melt before your own? Perhaps why you're facing interwar fighters in 1942? Maybe why nobody except Germany ever has a single heavy tank and nobody who doesn't start with armor ever has it? Turns out that it's because the weights on researching doctrine are insane (especially land and sea doctrine), and doctrine is extremely expensive to research. The AI also loves artillery tech (all three lines), infantry equipment tech, industry tech, and not filling its design companies before hiring a general staff.
edited 19th Jun '17 12:04:14 AM by Balmung
Welp, did a second Romania run. The Balkan Entente formed pretty quick (despite me having to conquer both Greece and Hungary to do it), and we formed independently of the Axis and Comintern and Allies. However, after Germany invaded the Soviet Union, they came for us, and despite 500,000 Romanian troops fighting them, we were very quickly overwhelmed.
So yeah, that was a wash XD Wonder who I should do next...
Did you try building forts along your borders?
Welcome to Estalia, gentlemen.
Most annoying mechanic?