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Ramidel Since: Jan, 2001
#8526: Nov 24th 2016 at 9:14:01 PM

@fourthespartan: The voters, as a group, were the central authority in Athens.

@toomanyideas: I'd say CKII is the easier of CKII or EUIV, and probably a bit more interesting in general.

edited 24th Nov '16 9:16:07 PM by Ramidel

theLibrarian Since: Jul, 2009
#8527: Nov 25th 2016 at 10:09:57 AM

Okay, my Ireland game is finally going well. I'm rich, my economy is booming, and I'm very close to forming the entire Kingdom of Ireland, just need four more provinces.

SantosLHalper Since: Aug, 2009
#8528: Nov 25th 2016 at 2:59:41 PM

I'm convinced that the Steppe Wolf mod is named for Herman Hesse's Steppenwolf, and particular this quotation:

Eternity is a mere moment, just long enough for a joke.

DrunkenNordmann from Exile Since: May, 2015
#8529: Nov 25th 2016 at 5:40:02 PM

[up] Wait, Steppe Wolf is still around? Wasn't that an EU 3 mod where Bulgaria was OP?tongue

Welcome to Estalia, gentlemen.
theLibrarian Since: Jul, 2009
#8530: Nov 25th 2016 at 6:11:10 PM

I now have only one province, that of Ulster, preventing Ireland from being united. Once I take it from Pictland I will start doing my best to build a Tall kingdom that will not only be rich and powerful, but also able to hold off the Aztecs.

edited 25th Nov '16 6:12:56 PM by theLibrarian

Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#8531: Nov 25th 2016 at 6:30:39 PM

Ireland against the Aztecs? With just the island? You are going to need a lot of big allies to have a prayer. Even if the island is fully upgraded, its only like a dozen counties.

Politics is the skilled use of blunt objects.
theLibrarian Since: Jul, 2009
#8532: Nov 25th 2016 at 7:35:16 PM

I know. But would it be one of those kinds of wars like the prepared invasions where other allies of your religion help?

Also I made the mistake of giving a guy independence when he held a possession on the Continent and had one of my mainland provinces, so now one of my provinces is under France's ownership and for some reason despite them only holding a handful of provinces they can muster like 6,000 men.

Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#8533: Nov 25th 2016 at 7:38:35 PM

Hopefully by the time Aztecs come ashore, holy orders will be in play and the merc companies will have grown.

Politics is the skilled use of blunt objects.
theLibrarian Since: Jul, 2009
#8534: Nov 25th 2016 at 7:41:10 PM

On the upside my economy is booming so hard that I only have to wait a few years to have several hundred pieces of gold xD

Imca (Veteran)
#8535: Nov 29th 2016 at 1:42:52 PM

How do I make fallen empires wake up? I want a war in heaven >.<

theLibrarian Since: Jul, 2009
#8536: Nov 29th 2016 at 1:44:55 PM

They do it on their own, though there are a few factors (no idea what they are though, I think someone managing to beat a Fallen Empire is one).

Kayeka Since: Dec, 2009
#8537: Nov 30th 2016 at 12:20:47 AM

[up][up]Slog through the mid-game, basically.

theLibrarian Since: Jul, 2009
#8538: Nov 30th 2016 at 6:13:54 AM

I must say, when your kingdom is almost perpetually at peace now the late-game is really boring xD All I can do is just wait, build stuff in the holdings I own, and keep the number of levies I can marshal up while I wait for any sort of indication that the Aztecs are coming.

Balmung Since: Oct, 2011
#8539: Nov 30th 2016 at 8:09:04 AM

To awaken fallen empitres, you have a few options. One, have 20k+/30k+/40k+ fleet, depending on difficulty (the amount gets HIGHER on hard and insane), and halve the MTTH if you (or any other empire) have twice that. Two: have a crisis trigger - fallen empires may wake up in reaction to extragalactic or extradimensional invasion or rogue AI (however, this will awaken an empire as a "guardian", which apparently wille NOT engage in a War in Heaven). Three, defeat a fallen empire in a war and take at least one planet (only one empire can awaken in reaction to another FE getting rekt).

edited 30th Nov '16 1:09:02 PM by Balmung

Balmung Since: Oct, 2011
#8540: Nov 30th 2016 at 1:12:20 PM

So, I've been playing a game with warp drives now that they don't leave you completely helpless on warp-in, and it's so gorram slow and having to respect the borders of xenophobic and fallen empires is a colossal drag. At least jump drive will be a direct upgrade for me, though.

Balmung Since: Oct, 2011
#8541: Dec 1st 2016 at 8:05:57 PM

I am really digging this recolored plantoid ship mod - it has options for both white/blue and black/red, which makes them work pretty well, even if you don't care much for the original brown/green, since the plantoid models are very nice.

DrunkenNordmann from Exile Since: May, 2015
#8542: Dec 2nd 2016 at 7:09:26 AM

Still hoping they're adding some more "rough-looking" ship models at some point - I absolutely adore some of the pirate models (especially their galleon), but all the player ships are very clean-looking.

Why am I not allowed to graft a ship frame onto an asteroid and call it a cruiser?tongue

Also, the new CK2 DLC got announced:

edited 2nd Dec '16 9:22:22 AM by DrunkenNordmann

Welcome to Estalia, gentlemen.
majoraoftime Since: Jun, 2009
#8543: Dec 2nd 2016 at 2:52:47 PM

Kaiserreich mod is out for HOI4. Even at the earliest stage, I gotta say, it's pretty dope.

edited 2nd Dec '16 2:53:23 PM by majoraoftime

theLibrarian Since: Jul, 2009
#8544: Dec 2nd 2016 at 3:14:00 PM

Yeah, I took a look at the map and background and it does look interesting. If I finish the game I'm doing in the Great War mod I can do a Kaiserriech game next.

Right now I took a few minutes to go into my Nazi game. Made the UK capitulate, now I'm trying to invade Ireland to put the entire British Isles under my control before I swing south into Africa to finish things there. Unfortunately having non-stop sabotaging and without any really big trading partners it's difficult to manufacture things >.>

edited 2nd Dec '16 3:16:22 PM by theLibrarian

Ramidel Since: Jan, 2001
#8545: Dec 2nd 2016 at 10:53:02 PM

"Let's talk about sects."

I see what you did there, Paradox.

Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#8546: Dec 3rd 2016 at 12:40:45 PM

Kaiserreich mod is out for HOI 4. Even at the earliest stage, I gotta say, it's pretty dope.

I heard about that, that's why I plan to buy HOI 4 when I can. It looks amazing and I can't wait for them to fully port it over from Darkest Hour.

"Sandwiches are probably easier to fix than the actual problems" -Hylarn
theLibrarian Since: Jul, 2009
#8547: Dec 3rd 2016 at 12:47:45 PM

Yeah, I played a good bit of it this morning. I actually like it kind of more than the Great War mod because the focus tree is much better and the geopolitical situation is interesting (basically Communism mutated into Syndicalism, which took over Britain and France, while Germany is stagnating and America split into three). My main problems with it so far are that you lose political power really fast as Germany, plus you constantly get "boosts" that pop almost constantly, which is annoying.

SpookyMask Since: Jan, 2011
#8548: Dec 6th 2016 at 4:57:05 AM

So Horizon Signal dlc event chain's conclusion is pretty horrifying [lol] You can really see that Kennedy worked on Fallen London

Heatth from Brasil Since: Jul, 2009 Relationship Status: In Spades with myself
#8550: Dec 6th 2016 at 10:41:11 AM

Holy shit, that is cool. I remember Kennedy mentioning he was surprised at how much leeway Paradox was giving for his stories potential of craziness. I can see now what he meant. Not even the homeworld is sacred, huh?

A pity the more political aspects of the game are still shallow, though. I bet mechanically the "main race" of the empire is still the original race, even though the whole capital got converted into some abomination. Can you imagine if this actually made the new race the main race? How would the unchanged people in the colonies react? It could be quite fun.


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