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* TearJerker:
** The Yoshis' hitpoints aren't tied to their health or vitality, but their happiness. This indicates that whenever the Yoshi you're playing as is out of hitpoints, [[DespairEventHorizon they've actually become so cripplingly depressed that they can't continue the journey, fight or even move]]. The sequence that follows has your Yoshi hauled off by the Toadies ''in tears'' to Baby Bowser's castle, too apathetic to try to stop them.
** When the Yoshi you're playing as is one hit away from being lost, the music is distorted and slowed down in a somber, even disturbing way and the Smile Meter, which is normally a happy flower, becomes blue, devoid of petals, and bites its lip while trembling miserably. The Yoshi's idle animations during this, whether it be hyperventilating or sadly bobbing their head from side to side, doesn't help with the somberness either.
** The ending of ''Yoshi's Story'' is this thanks to the music, which ends on the saddest 13 notes ever. Or something akin to them, anyway. [[https://www.youtube.com/watch?v=PaSg-4nZTbk Just listen for yourself.]]

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* TearJerker:
** The Yoshis' hitpoints aren't tied to their health or vitality, but their happiness. This indicates that whenever the Yoshi you're playing as is out of hitpoints, [[DespairEventHorizon they've actually become so cripplingly depressed that they can't continue the journey, fight or even move]]. The sequence that follows has your Yoshi hauled off by the Toadies ''in tears'' to Baby Bowser's castle, too apathetic to try to stop them.
** When the Yoshi you're playing as is one hit away from being lost, the music is distorted and slowed down in a somber, even disturbing way and the Smile Meter, which is normally a happy flower, becomes blue, devoid of petals, and bites
TearJerker: [[TearJerker/YoshisStory Has its lip while trembling miserably. The Yoshi's idle animations during this, whether it be hyperventilating or sadly bobbing their head from side to side, doesn't help with the somberness either.
** The ending of ''Yoshi's Story'' is this thanks to the music, which ends on the saddest 13 notes ever. Or something akin to them, anyway. [[https://www.youtube.com/watch?v=PaSg-4nZTbk Just listen for yourself.
own page.]]
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** The ending of ''Yoshi's Story'' is this thanks to the music, which ends on the saddest 13 notes ever. Or something akin to them, anyway. [[https://www.youtube.com/watch?v=PaSg-4nZTbk Just listen for yourself.]]
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* UnintentionalUncannyValley: When any Yoshi performs a flutter jump, they are shown to have teeth and visible gums that are... disturbingly human, to say the least. As shown [[https://www.mariowiki.com/images/3/31/Pink_Yoshi_Flutter_Jump.png here]]. While Yoshis would be depicted with cartoon looking teeth while performing flutter jump in ''VideoGame/YoshisIslandDS'', it's still incredibly off-putting for otherwise cute characters that usually are shown without teeth.

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* AmericansHateTingle: It has its fans, but many western ''Yoshi'' fans saw the game as being [[SweetnessAversion overly childish]] and [[ItsEasySoItSucks too easy]], which made it hard to appeal to them personally, at least until it was [[VindicatedByHistory redeemed by those who played the game when they were young]] as mentioned below. On the other hand, the game is by far the de facto face of the ''Yoshi'' series in Japan, to the point of its leitmotifs being carried over into ''VideoGame/SuperSmashBros''.

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* AmericansHateTingle: It has its fans, but many western ''Yoshi'' fans saw the game as being [[SweetnessAversion overly childish]] and [[ItsEasySoItSucks too easy]], which made it hard to appeal to them personally, at least until it was [[VindicatedByHistory redeemed by those who played the game when they were young]] as mentioned below. On the other hand, the game is by far the de facto face of the ''Yoshi'' series in Japan, to the point of its leitmotifs being carried over into ''VideoGame/SuperSmashBros''.''VideoGame/SuperSmashBros'' and Kazumi Totaka serving as Yoshi's voice actor to this day.


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* NintendoHard:
** Some of the minigames are very difficult to ace, in ''very'' stark contrast with the general ease of the rest of the game. Two of the more notoriously difficult minigames include Broad Jump[[note]]where the Yoshis must flutter jump across an area to win melons while also using any means necessary to stay in the air for as long as possible[[/note]] and Melon Stack[[note]]where the Yoshis must balance a stack of up to seven Melon Crates and get them to the end while keeping the stack balanced and avoiding enemies[[/note]]. This, combined with the fact that you only have one chance to obtain all seven melons from the minigames, is part of what makes the game's optional "Melon Quest" side challenge so difficult.
** The stage 'Frustration' lives up to its name. Places with insta-death traps aren't fun, either, especially if your controller sticks.
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* VisualEffectsOfAwesome: Even the game's detractors will admit that its art style is positively gorgeous, especially for an N64 game.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: Even the game's detractors will admit that its art style is positively gorgeous, especially for an N64 game.
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* VisualEfffectsOfAwesome: Even the game's detractors will admit that its art style is positively gorgeous, especially for an N64 game.

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* VisualEfffectsOfAwesome: VisualEffectsOfAwesome: Even the game's detractors will admit that its art style is positively gorgeous, especially for an N64 game.
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* VisualEfffectsOfAwesome: Even the game's detractors will admit that its art style is positively gorgeous, especially for an N64 game.

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