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YMMV / Ultimate General: Civil War

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  • Anti-Climax Boss: Really good players will kill the enemy to such an extent that by the time of the final mission, the enemy won't be able to muster too much of a defence due to lacking manpower.
  • Goddamned Bats: While it's not difficult to intercept enemy cavalry units with other units and rout them, it is very hard to shatter them given their speed. Even other cavalry will have trouble following them the entire way to shattering them, and will likely have to break off to avoid running into other enemy units. Not managing to shatter them on the larger (and especially forested) maps will probably mean you'll have to get multiple units run in the direction of the enemy's cavalry (even if it's just one of them) for some time chasing them to prevent them using their mobility to suddenly appear right where you don't want it and cause significant losses to some expensive, vulnerable unit, like your artillery.
  • Player-Preferred Pattern: Pretty much everyone's advice on career skills always includes "Max out Politics as soon as possible". A player will derive more benefit out of it the sooner they maximize it, and the increase of money and recruits received is universally useful to any sort of strategy while the other skills affecting your campaign's pre-battle factors may be more useful for certain strategies or for certain points into the campaign.

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