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YMMV / U Realms Live

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  • Archive Binge: An internet show with one season a year and only ten "episodes" a season doesn't sound that bad, right? Well...
    • The main campaigns have an average length of seven or eight hours, with some running for nine or longer. This isn't counting each campaign's Episode 0 where the premise of the campaign is introduced and the guys set up their characters, or the Behind the Scenes episode that many campaigns have afterwards, which together can add another two to three hours per campaign.
    • In addition, in-between seasons there have been "Side Quests", which are privately recorded campaigns mostly used to practice and experiment with new features of the upcoming season in a controlled setting, as well as test-run changes in the format of the show like having a Special Guest Player or a substitute Game Master. Despite the unconventional format, they are on equal Canon standing with the live campaigns and may run just as long.
    • The Coe's Quest series of animations, a collaboration between Rob, Coe and Deadbones, are also featured on Rob's channel and considered Canon to the world of URealms.
    • Beyond the Canon material, there are further hours and hours of supplemental material, including entire non-canon campaigns like the Nuren Campaign and the Just for Fun New Year's streams where the guys play a simplified Drinking Game version of URealms. On the meta level, there have also been several "Lore Building" streams uploaded to Rob's channel, and Justin's channel hosts "Tuesday Talks" where the campaigns also get discussed.
    • And of course, the truly dedicated fan interested in the abundance of Mythology Gags and Shout Outs to Rob's earlier works in URealms Live has some serious research ahead of them, including the Minecraft-based Dwarves vs. Zombies and Lords of Minecraft games, and of course, the original Unforgotten Realms series. This is potentially hundreds of episodes of content, and goes even further if you're exploring the groups' own inside jokes from unrelated Buffalo Wizards content like their long-running Trouble in Terrorist Town series that the group focused on before URealms.
  • Commitment Anxiety: As noted above, while any given campaign can be largely be enjoyed on its own merit, continuity is piling on fast and the series is trending towards including more recurring characters and long-running plotlines. Even without the issue of missing out on events from older stories, the multi-hour length of a single campaign can be somewhat intimidating for the casual viewer.

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