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* GoodBadBugs: You can, without warning, start to crouch-float all around if you try to jump or interact with certain objects. Up to the player to ultimately decide if this is hilarious or ''downright annoying'' during stealth-based missions. Fortunately, [[GameBreakingBug there's a way to escape the otherwise game-breaking glitch]], simply equip and un-equip your bow and arrow, until Garrett stops hovering.

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* GoodBadBugs: You can, without warning, start to crouch-float all around if you try to jump or interact with certain objects. Up to the player to ultimately decide if this is hilarious or ''downright annoying'' during stealth-based missions. Fortunately, [[GameBreakingBug there's a way to escape the otherwise game-breaking glitch]], glitch]]: simply equip and un-equip your bow and arrow, arrow until Garrett stops hovering.
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* CompleteMonster: [[BigBad Gamall]], The Hag, is an immortal SerialKiller who maintains her [[ImmortalityImmorality immortality]] by killing [[WouldHurtAChild children]], before [[GenuineHumanHide ripping the skin off her victims and wearing it as her own]], having done this for centuries. Wanting to re-infiltrate the Keepers organization she was excommunicated from to learn their secrets, she murders a little girl to take her appearance. Once inside, she murders her teacher Caduca so she can take to her position as Interpreter. When the Keepers learns the truth about Gamall, she slaughters most of them. She later kills and steals the skin of Garrett's long-time friend [[spoiler:Artemus]] before strangling [[spoiler:First Keeper Orland]] to death when he tries to redeem himself.

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* CompleteMonster: [[BigBad Gamall]], The Hag, is an immortal SerialKiller who maintains her [[ImmortalityImmorality immortality]] by killing [[WouldHurtAChild children]], before [[GenuineHumanHide ripping the skin off her victims and wearing it as her own]], having done this for centuries. Wanting to re-infiltrate the Keepers organization she was excommunicated from to learn their secrets, she murders a little girl to take her appearance. Once inside, she murders her teacher Caduca so she can take to her position as Interpreter. When the Keepers learns learn the truth about Gamall, she slaughters most of them. She later kills and steals the skin of Garrett's long-time friend [[spoiler:Artemus]] before strangling [[spoiler:First Keeper Orland]] to death when he tries to redeem himself.
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* VindicatedByHistory: For some time, ''Deadly Shadows'' was generally perceived as the weakest of the series by the fanbase due to simplified gameplay elements, various unpatched bugs, and the LoadsAndLoadsOfLoading due to console limitations. The negative fan reaction towards [[VideoGame/Thief2014 the reboot]], the digital re-release of the series on Steam and GOG.com, and fan modifications like [[http://www.ttlg.com/forums/showthread.php?t=143659 Thief 3 Gold]] and [[http://www.moddb.com/mods/thief-3-sneaky-upgrade Sneaky Upgrade]] fixing many of the game's issues have given it a new appreciation.

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* VindicatedByHistory: For some time, ''Deadly Shadows'' was generally perceived as the weakest of the series by the fanbase due to simplified gameplay elements, various unpatched bugs, and the LoadsAndLoadsOfLoading due to console limitations. The negative fan reaction towards [[VideoGame/Thief2014 the reboot]], the digital re-release of the series on Steam and GOG.com, and fan modifications like [[http://www.ttlg.com/forums/showthread.php?t=143659 Thief 3 Gold]] and [[http://www.moddb.com/mods/thief-3-sneaky-upgrade Sneaky Upgrade]] fixing many of the game's issues have given it a new appreciation. That, and its story along with a perfect ending to the trilogy.

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No Fridge mentions on YMMV pages — leave them on their own page.


* BestLevelEver: The famous Shalebridge Cradle level is typically held up as one of the (if not ''the'') best levels in the franchise, particularly due to a combination of its "haunted house"-like presentation, atmosphere and sound design, voicework from Looking Glass Studios mainstay Terri Brosius (of [[VideoGame/SystemShock2 SHODAN fame]]) and heavy emphasis on text logs that reveal more about the sordid history of the facility. It helps that the level is one of the few (if only) levels to have received a sprawling ten-page feature story solely on its development and level presentation by PC Gamer Magazine.



* FridgeBrilliance: [[spoiler:During the end-game apocalypse when you're weaving between Gamall, City watchmen, Hammerites, Pagans and Gamall's stone servants, it takes four hits from a Pagan mage to kill a statue, while it only takes two hits from a Hammerite mage. And why is that? Because the Pagans are focused entirely on nature, their magic would work best on plants and trees. Hell, to enter Gamall's lair you need to find an amulet to destroy some roots that are blocking a door. Pagans are entirely about nature, and the Hammerites are entirely about stoneworking and building. If there's anything the Hammers understand far better than the Pagans, it's stone. Not only do they know how to shape it and craft it, they know all too well how to break it.]]
* FridgeHorror: The Cradle is full of plenty of regular horror, but then a ghost named [[CreepyChild Lauryl]] asks you to find and dispose of a vial of her own blood. Okay, fine, Lauryl is trapped in this place and needs a -- wait, why would the staff even ''have'' that?! And [[{{Squick}} it's still warm]].
** One of the Cradle's patients was a MadArtist. Not only did he paint a portrait of [[CreepyChild Lauryl]] (which you'll find in the attic), but you can find Lauryl's ''[[{{Squick}} nightgown]]'' hidden inside the brick wall of his cell.



* TheScrappy: Some players apparently have this opinion of Black Market Bertha, and to a lesser extent, Heartless Perry.

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* TheScrappy: Some players apparently have this opinion of Black Market Bertha, and to a lesser extent, Coupled with NeverLiveItDown, Heartless Perry.Perry will repeatedly (and incessantly) remind the player of the beating he took from Lady Elizabeth for the rest of the game. It doesn't help that Garrett's first line in the game is a MemeticMutation mentioning him.
* ScrappyMechanic:
** Due to the console-focused development, the mid-mission loading screens inspired plenty of ire from players. Certain stages (such as the Shalebridge Cradle) were even designed with this loading scheme in mind, as sections are separated by long hallways that feature loading areas. The ''Sneaky Upgrade'' community mod removes '''all''' of the in-mission loading screens (including the infamous tutorial segments), improving its reputation among PC players.
** Going to sell your goods during the HubLevel requires the player to either waste time sneaking past City Watch guards or rapidly running through areas, risking a mass freakout from the citizens in the process. While this mechanic generally doesn't overstay its welcome initially, it gets ''really'' annoying in later stages, particularly when you've exhausted resources after a big heist and just want to visit one of the Fences without getting mobbed by enemies.
** Shalebridge Cradle is often held up as the game's signature level, with atmosphere and dread that continues to hook players years on from release. The midpoint of the mission, where you must go around and play a "Simon Says" minigame where you return lost items to specific places (forcing you into an alternate time where you must avoid shadowy apparations that boot you back to the present if caught, forcing you to go through the same process again) or the finale, where YouCantThwartStageOne and have to transport to ''another'' time period, backtracking through the Cradle again just so you can jump out a window, are less fondly remembered.
* ToughActToFollow: While the game has been generally VindicatedByHistory (as noted below), the fact that it followed on from ''The Metal Age'' (which is often held up as one of ''the'' most critically-praised stealth titles ever made), had a disastrous launch due to its console-focused development and was not built by Looking Glass Studios (despite having a large portion of said staff moving to Ion Storm and taking part in its development) had it initially garner this reaction.
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* InferredHolocaust: You have to wonder just how many people died when Garrett caused the clocktower to collapse, burying several buildings and streets underneath it...

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