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* AngstWhatAngst: Dialla survives an assassination attempt.

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* AngstWhatAngst: AngstWhatAngst:
** At no point does the protagonist of ''Trapped'' show any alarm or hesitance upon discovering that his identity is actually that of [[spoiler:a dangerous criminal, being all too willing to return to his old ways once his memories return.]]
**
Dialla survives an assassination attempt.attempt, and treats it with all the emotional weight of dropping her food.



'''Dialla:''' Let's just say I had a near-death experience.\\
'''Mickey:''' [[DullSurprise Well that sounds interesting.]] You should tell me about it sometime.\\

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'''Dialla:''' [[CasualDangerDialog Let's just say I had a near-death experience.\\
]]\\
'''Mickey:''' [[DullSurprise Well Well, that sounds interesting.]] You should tell me about it sometime.\\



* SugarWiki/AwesomeMusic: It's one of the strong points of the trilogy. David Orr made the main theme and intro music for the games, and its BEAUTIFUL. Also, the music in the shotgun duel in Escape is very good.

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* SugarWiki/AwesomeMusic: It's one of the strong points of the trilogy. David Orr made the main theme and intro music for the games, and its it's BEAUTIFUL. Also, the music in the shotgun duel in Escape is very good.



** How did Dialla become a police detective in the first place if [[spoiler:she's the leader of Armor Gamsees]]? Likely, the intention was that Mickey quit the gang and took her with him, after which she lost her memory, but the story never tells how she became a detective afterwards. A newspaper does claim she's one, but it's never specified how.
** [=McNeely=]'s amnesia screws up his own operation in ''Trapped'', why does the rest of the gang still follow him after that? Hell, why accept a guy who's known to suffer from amnesia as the leader in the first place?

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** How did Dialla become a police detective in the first place if [[spoiler:she's the leader of Armor Gamsees]]? Likely, the intention was that Mickey quit the gang and took her with him, after which she lost her memory, but the story never tells us how she became a detective afterwards. A newspaper does claim she's one, but it's never specified how.
** Considering [=McNeely=]'s amnesia screws screwed up his own operation in ''Trapped'', why does would the rest of the gang still follow him after that? Hell, why accept a guy who's known to suffer from amnesia as the leader in the first place?



* MagnificentBastard: [[BigBad Daniel "Dan" McNeely]] is a charmingly smug, high-ranking member of the Armor Gamsees who seeks to become one of the world's new gods. In ''Trapped'', after Dan kills Benjamin Gruenbaum and raids his mansion alongside his beloved Dialla Reineheart, Dan and Dialla inject themselves with Gruenbaum's immorgamsics to gain immortality, which gives them amnesia in the processes. Through a series of puzzles, Dan is able to escape the mansion and remember his previous life, which he fully embraces. In ''Pursuit'', Dan plants Mickey Lee into Dialla's life as her supposed friend in order to lure her to his sewer hideout, killing Mickey once [[YouHaveOutlivedYourUsefulness his purpose has been fulfilled]]. In ''Escape'', Dan manipulates Dialla into discovering her true identity as the leader of the Armor Gamsees, all as a way for her to rejoin him by his side. Dan remains calm and collected even when he's trapped inside a safe underneath the ocean, confidently planning his escape.

to:

* MagnificentBastard: [[BigBad Daniel "Dan" McNeely]] is a charmingly smug, high-ranking member of the Armor Gamsees who seeks to become one of the world's new gods. In ''Trapped'', after Dan kills Benjamin Gruenbaum and raids his mansion alongside his beloved Dialla Reineheart, Dan and Dialla inject themselves with Gruenbaum's immorgamsics to gain immortality, which gives them both amnesia in the processes.process. Through a series of puzzles, Dan is able to escape the mansion and remember his previous life, which he fully embraces. In ''Pursuit'', Dan plants Mickey Lee into Dialla's life as her supposed friend in order to lure her to his sewer hideout, killing Mickey once [[YouHaveOutlivedYourUsefulness his purpose has been fulfilled]]. In ''Escape'', Dan manipulates Dialla into discovering her true identity as the leader of the Armor Gamsees, all as a way for her to rejoin him by his side. Dan remains calm and collected even when he's trapped inside a safe underneath the ocean, confidently planning his escape.



** [[spoiler:Jason's death is quite possibly the biggest example of this in the entire trilogy. It's clearly meant to be dramatic, but the combination of Jason's [[WhatTheHellIsThatAccent bizarre accent]], Dan calling him "Whitey" ([[{{hypocrite}} Dan is also white, mind you]]) and the comically swift BaitAndSwitch Dan pulls with the shotgun makes the scene more absurdly comedic than anything.]]

to:

** [[spoiler:Jason's death is quite possibly the biggest example of this in the entire trilogy. It's clearly meant to be dramatic, but the combination of Jason's [[WhatTheHellIsThatAccent bizarre accent]], Dan calling him "Whitey" ([[{{hypocrite}} Dan is also white, mind you]]) and the comically swift BaitAndSwitch Dan pulls with the shotgun pistol makes the scene more absurdly comedic than anything.]]



* RetroactiveRecognition: Dialla's voice actress is none other than Creator/KiraBuckland who you likely know as being the voice of 2B in ''Videogame/NierAutomata'' or [[Manga/JoJosBizarreAdventureStoneOcean Jolyne Cujoh]] in ''Manga/JoJosBizarreAdventure''.
* SoBadItsGood: Depending on who you ask, the game has terrible, illogical puzzles; a plot poorly held together; bizarre interfaces that change from game to game; over the top voice acting; Christian references shoehorned in everywhere... and yet it makes it work. Part of it comes from the character design, the relationships between the main characters, the NarmCharm mentioned above.

to:

* RetroactiveRecognition: Dialla's voice actress is none other than Creator/KiraBuckland Creator/KiraBuckland, who you likely know as being the voice of 2B in ''Videogame/NierAutomata'' or [[Manga/JoJosBizarreAdventureStoneOcean Jolyne Cujoh]] in ''Manga/JoJosBizarreAdventure''.
* SoBadItsGood: Depending on who you ask, the game has terrible, illogical puzzles; a plot poorly held together; bizarre interfaces that change from game to game; over the top voice acting; Christian references shoehorned in everywhere... and yet it makes it work. Part of it comes from the character design, the relationships between the main characters, or the NarmCharm mentioned above.

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** Mickey asks Dialla to describe how she was attacked by one of Dan's thugs, then it immediately cuts to afterwards without even a [[FadeOut Fade-Out]][=-=][[FadeIn Fade-In]], making it look like he read her mind in a second.
** Mickey's death and Dialla's melodramatic reaction to it. The fact that she loots his body for items nonchalantly afterwards makes it better.

to:

** Mickey asks Dialla to describe how she was attacked by one of Dan's thugs, then it immediately cuts to afterwards without even a [[FadeOut Fade-Out]][=-=][[FadeIn Fade-In]], transition, making it look like he read her mind in a second.
** Mickey's death and Dialla's melodramatic reaction to it. The fact that she casually [[DesecratingTheDead loots his body for items nonchalantly corpse]] immediately afterwards makes it better.



* NarmCharm: Even with all of the above, the game has its followers and fans. Also, [[spoiler: the death of Mickey Lee and the suffering of Dialla]] can come across this.

to:

** [[spoiler:Jason's death is quite possibly the biggest example of this in the entire trilogy. It's clearly meant to be dramatic, but the combination of Jason's [[WhatTheHellIsThatAccent bizarre accent]], Dan calling him "Whitey" ([[{{hypocrite}} Dan is also white, mind you]]) and the comically swift BaitAndSwitch Dan pulls with the shotgun makes the scene more absurdly comedic than anything.]]
* NarmCharm: Even with all of the above, the game has its followers and fans. Also, [[spoiler: the death of Mickey Lee and the suffering of Dialla]] can come across as this.
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* TookTheBadFilmSeriously: The voice actors for Dialla and [=McNeely=] are both genuinely good. It seems somewhat out of place in the context of a game so illogical. Then again, it is a flash production so money isn't the issue and seems like they're doing it as a hobby.

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* TookTheBadFilmSeriously: The voice actors for Dialla [[Creator/KiraBuckland Dialla]] and [=McNeely=] [[Creator/EdwynTiong Dan]] are both genuinely good. It seems good and have [[RetroactiveRecognition since gone on to become highly acclaimed voice actors in their own right]], to the point that both their presence and the committed quality of their performances seem somewhat out of place in the context of a game so illogical. Then again, it is a flash production so money isn't the issue and seems series of Flash games like they're doing it as a hobby.these. Admittedly, though, both of them got their starts in the trenches of online Flash animation and can thus be found all over the place in plenty of bizarre and offbeat projects not too dissimilar from this series.
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* RetroactiveRecognition: Dialla’s voice actress is none other than Creator/KiraBuckland who you likely know as being the voice of 2B in ''Videogame/NierAutomata'' or Jolyne Cujoh in ''JoJosBizarreAdventure''
* SoBadItsGood: Depending on who you ask, the game has terrible, illogical puzzles; a plot poorly held together; bizarre interfaces that change from game to game; over the top voice acting; Christian references shoehorned in everywhere... and yet it makes it work. Part of it comes from the character design, the relationships between the main characters, the NarmCharm mentioned above, or also...

to:

* RetroactiveRecognition: Dialla’s voice actress is none other than Creator/KiraBuckland who you likely know as being the voice of 2B in ''Videogame/NierAutomata'' or [[Manga/JoJosBizarreAdventureStoneOcean Jolyne Cujoh Cujoh]] in ''JoJosBizarreAdventure''
''Manga/JoJosBizarreAdventure''.
* SoBadItsGood: Depending on who you ask, the game has terrible, illogical puzzles; a plot poorly held together; bizarre interfaces that change from game to game; over the top voice acting; Christian references shoehorned in everywhere... and yet it makes it work. Part of it comes from the character design, the relationships between the main characters, the NarmCharm mentioned above, or also...above.



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If I screwed up linking Nier or jojo please fix it for me I’m not the best linking them

Added DiffLines:

* RetroactiveRecognition: Dialla’s voice actress is none other than Creator/KiraBuckland who you likely know as being the voice of 2B in ''Videogame/NierAutomata'' or Jolyne Cujoh in ''JoJosBizarreAdventure''
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He's a main character and this is a ZCE.


* EnsembleDarkhorse: Dan [=McNeely=]. Being voiced by Edwyn Tiong played a huge part in this of course.
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** Mickey asks Dialla to describe how she was attacked by one of Dan's thugs, then it immediately cuts to afterwards without even a Fade-Out-Fade-In, making it look like he read her mind in a second.

to:

** Mickey asks Dialla to describe how she was attacked by one of Dan's thugs, then it immediately cuts to afterwards without even a Fade-Out-Fade-In, [[FadeOut Fade-Out]][=-=][[FadeIn Fade-In]], making it look like he read her mind in a second.
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Idiot Plot is now Flame Bait


* IdiotPlot: The entire trilogy is loaded with twists and swerves that will leave your head spinning.
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-->'''Mickey:''' What happened to you? Please tell me you're ok?
-->'''Dialla:''' Let's just say I had a near-death experience.
-->'''Mickey:''' [[DullSurprise Well that sounds interesting.]] You should tell me about it sometime.
-->'''Dialla:''' Stop teasing me, you goofball!

to:

-->'''Mickey:''' What happened to you? Please tell me you're ok?
-->'''Dialla:'''
ok?\\
'''Dialla:'''
Let's just say I had a near-death experience.
-->'''Mickey:'''
experience.\\
'''Mickey:'''
[[DullSurprise Well that sounds interesting.]] You should tell me about it sometime.
-->'''Dialla:'''
sometime.\\
'''Dialla:'''
Stop teasing me, you goofball!
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* ShockingSwerve: A few of the plot developments.
** Dan [=McNeely=] being a villain the entire time in ''Trapped''.
** Dialla being [[spoiler:the leader of Armor Gamsees.]]
** The immortality serum in ''Escape''.
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None

Added DiffLines:

* MagnificentBastard: [[BigBad Daniel "Dan" McNeely]] is a charmingly smug, high-ranking member of the Armor Gamsees who seeks to become one of the world’s new gods. In ''Trapped'', after Dan kills Benjamin Gruenbaum and raids his mansion alongside his beloved Dialla Reineheart, Dan and Dialla inject themselves with Gruenbaum's immorgamsics to gain immortality, which gives them amnesia in the processes. Through a series of puzzles, Dan is able to escape the mansion and remember his previous life, which he fully embraces. In ''Pursuit'', Dan plants Mickey Lee into Dialla's life as her supposed friend in order to lure her to his sewer hideout, killing Mickey once [[YouHaveOutlivedYourUsefulness his purpose has been fulfilled]]. In ''Escape'', Dan manipulates Dialla into discovering her true identity as the leader of the Armor Gamsees, all as a way for her to rejoin him by his side. Dan remains calm and collected even when he's trapped inside a safe underneath the ocean, confidently planning his escape.
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** "Why do I feel so...TRAPPED?"

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** "Why do I feel so... TRAPPED?"



** "Oh, damn! I forgot Dialla." *gunfire outside door*

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** "Oh, damn! I forgot Dialla." *gunfire *Gunfire outside door*door.*



** 'This...is a CONVENIENCE STORE. I sell MILK...MAGAZINES...ciga-RETTES...'.
*** 'Why thank you young lady. I have no use for this [[spoiler:BLOW-torch]] of mine. Here, take IT!'

to:

** 'This..."This... is a CONVENIENCE STORE. I sell MILK...MAGAZINES... MAGAZINES... ciga-RETTES...'.
"
*** 'Why "Why thank you young lady. I have no use for this [[spoiler:BLOW-torch]] of mine. Here, take IT!'IT!"



* SoBadItsGood: Depending on who you ask, the game has terrible, illogical puzzles; a plot poorly held together; bizarre interfaces that change from game to game; over the top voice acting; Christian references shoehorned in everywhere...and yet it makes it work. Part of it comes from the character design, the relationships between the main characters, the NarmCharm mentioned above, or also...

to:

* SoBadItsGood: Depending on who you ask, the game has terrible, illogical puzzles; a plot poorly held together; bizarre interfaces that change from game to game; over the top voice acting; Christian references shoehorned in everywhere... and yet it makes it work. Part of it comes from the character design, the relationships between the main characters, the NarmCharm mentioned above, or also...

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