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* PolishedPort: The update you can do for the game to make it run on the ''UsefulNotes/PlayStation5'' fixes the games many framerate issues. On [[UsefulNotes/Playstation4 original hardware]], the game barely runs with frequent chugging frame drops, and while the Pro helps keep a consistent frame rate, there are still areas where the game can dip. The [=PS5=] update for the game, however, manages to keep a consistent framerate throughout with no frame drops in even the more graphically intense areas of the game.

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* PolishedPort: The update you can do for the game to make it run on the ''UsefulNotes/PlayStation5'' ''Platform/PlayStation5'' fixes the games many framerate issues. On [[UsefulNotes/Playstation4 [[Platform/Playstation4 original hardware]], the game barely runs with frequent chugging frame drops, and while the Pro helps keep a consistent frame rate, there are still areas where the game can dip. The [=PS5=] update for the game, however, manages to keep a consistent framerate throughout with no frame drops in even the more graphically intense areas of the game.
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* The Woobie: Poor Trico goes through a lot. Presumably born into a life of brainwashed slavery, their escape attempt with their first friend results in getting stabbed with dozens of spears and swords, buried under rubble, smashed into walls, falling several stories onto rocks, getting mauled by another Trico, [[spoiler: getting mauled by a gang of Tricos, having it's tail ripped off, and losing it's first friend because of ignorant villagers.]]

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* The Woobie: TheWoobie: Poor Trico goes through a lot. Presumably born into a life of brainwashed slavery, their escape attempt with their first friend results in getting stabbed with dozens of spears and swords, buried under rubble, smashed into walls, falling several stories onto rocks, getting mauled by another Trico, [[spoiler: getting mauled by a gang of Tricos, having it's tail ripped off, and losing it's first friend because of ignorant villagers.]]
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* The Woobie: Poor Trico goes through a lot. Presumably born into a life of brainwashed slavery, their escape attempt with their first friend results in getting stabbed with dozens of spears and swords, buried under rubble, smashed into walls, falling several stories onto rocks, getting mauled by another Trico, [[spoiler: getting mauled by a gang of Tricos, having it's tail ripped off, and losing it's first friend because of ignorant villagers.]]
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* SugarWiki/AwesomeArt: While game is no slouch in the graphical department, special note must be given to Trico's animation. Trico has some of ''the'' most life like animation of any video game character ever, with even the most subtle of movements feeling incredibly realistic. All of this was done without MotionCapture; in fact, the devs specifically avoided using motion capture because it ''didn't feel real enough''. A large factor in the games infamously long development cycle was [[DoingItForTheArt making Trico feel like a living, breathing animal]].

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* SugarWiki/AwesomeArt: While game is no slouch in the graphical department, special note must be given to Trico's animation. Trico has some of ''the'' most life like animation of any video game character ever, with even the most subtle of movements feeling incredibly realistic. All of this was done without MotionCapture; in fact, the devs specifically avoided using motion capture because it ''didn't feel real enough''. A large factor in the games infamously long development cycle was [[DoingItForTheArt making Trico feel like a living, breathing animal]].animal.
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* SignatureScene: The first wooden bridge collapse sequence, with Trico narrowly managing to save the boy from falling to his death by using his tail and proceeding to race off the collapsing bridge, just barely managing to stay one step ahead of it the entire time. This sequence largely solidified the companionship between the boy and Trico for many, and shows just how much they have to go to in order to escape the ruins.
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* SugarWiki/AwesomeArt: While game is no slouch in the graphical department, special note must be given to Trico's animation. Trico has some of ''the'' most life like animation of any video game character ever, with even the most subtle of movements feeling incredibly realistic. All of this was done without MotionCapture; in fact, the devs specifically avoided using motion capture because it ''didn't feel real enough''.

to:

* SugarWiki/AwesomeArt: While game is no slouch in the graphical department, special note must be given to Trico's animation. Trico has some of ''the'' most life like animation of any video game character ever, with even the most subtle of movements feeling incredibly realistic. All of this was done without MotionCapture; in fact, the devs specifically avoided using motion capture because it ''didn't feel real enough''. A large factor in the games infamously long development cycle was [[DoingItForTheArt making Trico feel like a living, breathing animal]].
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None


* SugarWiki/AwesomeArt: While game is no slouch in the graphical department, special note must be given to Trico's animation. Trico has some of ''the'' most life like animation of any video game character ever, with even the most subtle of movements feeling incredibly life like. All of this was done without MotionCapture; in fact, the devs specifically avoided using motion capture because it ''didn't feel real enough''.

to:

* SugarWiki/AwesomeArt: While game is no slouch in the graphical department, special note must be given to Trico's animation. Trico has some of ''the'' most life like animation of any video game character ever, with even the most subtle of movements feeling incredibly life like.realistic. All of this was done without MotionCapture; in fact, the devs specifically avoided using motion capture because it ''didn't feel real enough''.
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None

Added DiffLines:

* SugarWiki/AwesomeArt: While game is no slouch in the graphical department, special note must be given to Trico's animation. Trico has some of ''the'' most life like animation of any video game character ever, with even the most subtle of movements feeling incredibly life like. All of this was done without MotionCapture; in fact, the devs specifically avoided using motion capture because it ''didn't feel real enough''.

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* CatharsisFactor: After spending the entire game being hounded by them, it is ''immensely'' satisfyingly to be able to directly command Trico to blow up possessed armors with his [[ShockAndAwe lightning powers]] via using the mirror. [[spoiler:''Doubly'' so when you get to blow up one of the antenna rooms that keep turning Trico against you.]]

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* CatharsisFactor: CatharsisFactor:
**
After spending the entire game being hounded by them, it is ''immensely'' satisfyingly to be able to directly command Trico to blow up possessed armors with his [[ShockAndAwe lightning powers]] via using the mirror. [[spoiler:''Doubly'' so when you get to blow up one of the antenna rooms that keep turning Trico against you.]]
** After the boy and Trico spend the entire game going through hell trying to escape the nest, [[spoiler:the devs knew the sequence where Trico is able to fly them out at long last needed to be immensely satisfying, and boy did they deliver. Despite being battered and bruised from nearly being ripped apart by his own kind, Trico manages to regain his ability to fly, with the two are finally able to make it to the top of the wall around the nest after it seemed impossible for most of the game. After a brief moment to make sure the boy is okay, Trico takes to the sky as [[CueTheSun the morning sun shines in the sky.
]] [[https://www.youtube.com/watch?v=pGdz50LXGtg All while an absolutely bombastic soundtrack is playing in the background.]]]]
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Tough Act To Follow actually goes on the page where of the game that's the tough act to follow


* ToughActToFollow: While still considered great in its own right, ''The Last Guardian'' hasn't gotten near the amount of acclaim and praise as Team ICO's [[VideoGame/ShadowOfTheColossus previous game in the series]].
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* CatharsisFactor: After spending the entire game being hounded by them, it is ''immensely'' satisfyingly to be able to directly command Trico to blow up possessed armors with his [[ShockAndAwe lightning powers]] via using the mirror. [[spoiler:''Doubly'' so when you get to blow up one of the antenna rooms that keep turning Trico against you.]]
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None


* PolishedPort: The update you can do for the game to make it run on the ''UsefulNotes/PlayStation5'' fixes the games many framerate issues. On [[UsefulNotes/Playstation4 original hardware]], the game barely runs with frequent chugging frame drops, and while the Pro helps keep a consistent frame rate, there are still areas where the game can dip. On the [=PS5=] update for the game, however, manages to keep a consistent framerate throughout with no frame drops in even the more graphically intense areas of the game.

to:

* PolishedPort: The update you can do for the game to make it run on the ''UsefulNotes/PlayStation5'' fixes the games many framerate issues. On [[UsefulNotes/Playstation4 original hardware]], the game barely runs with frequent chugging frame drops, and while the Pro helps keep a consistent frame rate, there are still areas where the game can dip. On the The [=PS5=] update for the game, however, manages to keep a consistent framerate throughout with no frame drops in even the more graphically intense areas of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PolishedPort: The update you can do for the game to make it run on the ''UsefulNotes/PlayStation5'' fixes the games many framerate issues. On [[UsefulNotes/Playstation4 original hardware]], the game barely runs with frequent chugging frame drops, and while the Pro helps keep a consistent frame rate, there are still areas where the game can dip. On the [=PS5=] update for the game, however, manages to keep a consistent framerate throughout with no frame drops in even the more graphically intense areas of the game.
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* ContestedSequel: While ''The Last Guardian'' is generally regarded as a great game in its own right, there are debates on whether or not it's a worthy follow up to the previous Team ICO game, ''VideoGame/ShadowOfTheColossus''. There are those who like how the game acts as an [[SpiritualAntithesis antithesis]] to ''Shadow'', where instead of slaying Colossi, you're effectively working with one throughout the game, and like how the game returns to the teams roots and takes more ques from ''VideoGame/{{ICO}}''. Others, however, would have liked a more direct follow up to ''Shadow'', with more giant bosses to fight.

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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley:
** Trico is rendered much more realistically than the other characters seen in the game. As a result, a few people have mentioned it makes him look rather off next to the main protagonist, who's rendered in a semi-cel-shaded style.
** On the other hand, it may be ''the boy'' you find to be off, precisely due to that cel-shaded style; Trico, the guards, and the backgrounds are all rendered rather realistically, with rich textures and striking shadows. His flat appearance and yellowed skin tone make him appear jarringly cartoonish in an otherwise-realistic world.
** Averting the uncanny valley is one reason given (if not in so many words) by the game's creators for Trico being a made up animal instead of a real one, such as a cat or horse: people who owned that animal would pick up on the rough edges in the simulation no matter ''how'' good it was, taking them out of the game's story.

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* UncannyValley:
**
UnintentionalUncannyValley: Trico is rendered much more realistically than the other characters seen in the game. As a result, a few people have mentioned it makes him look rather off next to the main protagonist, who's rendered in a semi-cel-shaded style.
** On the other hand, it may be ''the boy'' you find to be off, precisely due to that cel-shaded style; Trico, the guards, and the backgrounds are all rendered rather realistically, with rich textures and striking shadows. His flat appearance and yellowed skin tone make him appear jarringly cartoonish in an otherwise-realistic world.
** Averting the uncanny valley is one reason given (if not in so many words) by the game's creators for Trico being a made up animal instead of a real one, such as a cat or horse: people who owned that animal would pick up on the rough edges in the simulation no matter ''how'' good it was, taking them out of the game's story.
style.
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Not YMMV


* PunnyName: Possibly Trico's name. It's Team Ico's third game. Tri-Ico.
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** [[https://www.youtube.com/watch?v=6aHknzoG8G0 The soundtrack]] is absolutely stunning. Special mention goes to "Finale II: Escape", "End Titles" and [[spoiler:"Epilogue".]]

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** [[https://www.youtube.com/watch?v=6aHknzoG8G0 The soundtrack]] is absolutely stunning. Special mention goes to "Finale II: Escape", "End Titles" and [[spoiler:"Epilogue".]] "Epilogue".

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* BrokenBase:
** Trico will sometimes not respond to the player's commands. Is this [[ArtificialBrilliance realistic animal behavior]] and a compelling example of an AI companion who's more than just an extension of your will, or [[ArtificialStupidity the game bugging out]] and an exercise in frustration as progress is frequently thwarted when it takes several minutes for Trico to do whatever clear, simple action he needs for you to keep moving? As a result, whether you'll enjoy the game depends on how patient you will be for a realistic/unresponsive animal AI.

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* BrokenBase:
**
BrokenBase: Trico will sometimes not respond to the player's commands. Is this [[ArtificialBrilliance realistic animal behavior]] and a compelling example of an AI companion who's more than just an extension of your will, or [[ArtificialStupidity the game bugging out]] and an exercise in frustration as progress is frequently thwarted when it takes several minutes for Trico to do whatever clear, simple action he needs for you to keep moving? As a result, whether you'll enjoy the game depends on how patient you will be for a realistic/unresponsive animal AI.

Changed: 119

Removed: 165

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** Trico will sometimes not respond to the player's commands. Is this [[ArtificialBrilliance realistic animal behavior]] and a compelling example of an AI companion who's more than just an extension of your will, or [[ArtificialStupidity the game bugging out]] and an exercise in frustration as progress is frequently thwarted when it takes several minutes for Trico to do whatever clear, simple action he needs for you to keep moving?
** The game from the get-go is a BrokenBase kind of game as whether you'll enjoy it or not depends on how patient you will be for a realistic/unresponsive animal AI.

to:

** Trico will sometimes not respond to the player's commands. Is this [[ArtificialBrilliance realistic animal behavior]] and a compelling example of an AI companion who's more than just an extension of your will, or [[ArtificialStupidity the game bugging out]] and an exercise in frustration as progress is frequently thwarted when it takes several minutes for Trico to do whatever clear, simple action he needs for you to keep moving?
** The game from the get-go is
moving? As a BrokenBase kind of game as result, whether you'll enjoy it or not the game depends on how patient you will be for a realistic/unresponsive animal AI.

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