YMMV / Tecmo Bowl

  • Even Better Sequel: Tecmo Super Bowl has 28 teams, a battery-backed save, NFLPA/NFL licenses, customizable playbooks/rosters, injuries, and even a season mode where two players can participate in the games.
  • First Installment Wins: The NES version of Tecmo Super Bowl is pretty much ingrained in the minds of old-schoolers. The sequels released for the SNES and Mega Drive (Genesis) were more polished, but not even close to being as popular as the first Tecmo Super Bowl game.
  • Game-Breaker: "Los Angeles #34" in the original NES game (Otherwise known as "Bo Jackson"). When he got the ball, the outcomes were "tackle for loss" or "Touchdown".
    • This Video is the best example of how ridiculously overpowered he is.
  • Genius Programming: Tecmo Super Bowl. Not only does the game keep thorough stats on all 28 teams, it even keeps track of rushing, passing, kicking, interceptions, and scoring for each player, AND they can be viewed and sorted by conference and the whole NFL. With 30 players on each of the 28 NFL teams here—840 players total—that's a pretty impressive database feature for an NES game from 1991!
  • Good Bad Bugs: On the NES version, a player can score a touchdown with being in his/her own zone.
  • Memetic Mutation: "Ready, down... HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT..."
    • TOUCHDOWN THURMAN THOMAS
    • Rohn Stark is the best punter in the league.
  • Most Annoying Sound:
  • Most Wonderful Sound:
    • "Touchdown!" Appropriately accompanied by player(s) celebrating.
    • The cheerful ditty signifying that a player's recovered from injury as he leaves the hospital.
  • No Problem with Licensed Games: Tecmo Super Bowl is often regarded as one of the best sports video games of all time.
  • Polished Port: The first SNES and Genesis releases include the 1991, 1992, and 1993 schedules available to play through, as well as adding the ability for the ball carrier to leap over a mass of offensive and defensive linemen.
    • The second games of the 16-bit era added the option for two-point conversions after a touchdown is scored.
  • Porting Distillation: The arcade to NES port of Tecmo Bowl is seen as this. Instead of two teams to pick, there are now twelve teams and a password option to continue later play.
  • That One Level: Facing Los Angeles as one of the final two games in Tecmo Bowl, thanks to Bo Jackson.
  • Tier-Induced Scrappy: In the original game
    • Low Tier: Minnesota (didn't have any powerhouse players on offense or defense AND had a useless wide receiver end-around as one of its runs). To a lesser extent Indianapolis (who had decent play selection but no good players)
    • High Tier: Los Angeles for having Bo Jackson, New York (for Lawrence Taylor who when computer controlled could regularly deny you point after touchdowns), and Chicago and of all teams Seattle for being above average or better in every aspect of the game.
    • In Tecmo Super Bowl, you have the Buffalo Bills (Andre Reed, QB Billsnote , Thurman Thomas, and a sneaky good defense), Houston Oilers (an unstoppable passing attack with four Pro Bowl caliber WRs and dual threat QB Warren Moon, along with another good defense that can slip players up), Los Angeles Raiders (two-headed rushing monster of Bo Jackson and Marcus Allen, Oiler-esque speed and skill at receiver with Willie Gault, Mervyn Fernandez, and Tim Brown) and San Francisco 49ers (Montana, Rice, John Taylor, Ronnie Lott, Bill Romanowski, etc.). On the low side, you have the Indianapolis Colts (especially hurt by Eric Dickerson's absence and Jeff George's colossal flameout in Indy) and the New England Patriots (Steve Grogan, and the negative publicity the franchise received following the Lisa Olson scandal in 1990. The three players at the center of itnote  were left out of TSB.)
  • Tough Act to Follow: The first Tecmo Super Bowl game on the SNES and Mega Drive (Genesis). Following the success of the NES Tecmo Super Bowl game, it was released nearly two years later under the same name, but with noticeable changes.
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