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YMMV / Teardown

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  • Author's Saving Throw: When Part I came out, a critique of the game was that the campaign being largely timed missions didn't mesh well with the destruction sandbox that the game is arguably most famous fornote . Part II features less timed missions and more action oriented levels.
  • Breather Level: A good way through the campaign, you'll be asked to just... Level a tower. That's it. Aside from all the construction equipment lying around, you're given a box of bombs to use long before you can unlock them for the rest of the game.
    • Part II has multiple slightly less stressful missions, including another pure demolition level involving destroying a yacht. The first mission where security robots are on patrol is also relatively easy, since they can be disabled temporarily with a single rocket and then thrown in the water, or even lured out to the ice where you can just destroy the ice under them and send them to a watery grave. The rest of the missions involving robots aside from the mall (which doesn't have any water and the robots will trigger the alarm if they fully detect you) are relatively easy as well, though they get more challenging with different robots, and the second-last mission features a much larger one that needs an entire vehicle to force into the water.
  • Good Bad Bugs: Before an update patched it, it was possible to fool the alarm system by simply cutting off the entire piece of wall / floor / whatever the alarm is attached to. As long as the chunk being cut off is big enough to fool the alarm into thinking it's still attached to the car, you're golden.
  • Play the Game, Skip the Story: A not-insignificant number of people bought this game purely to blow stuff up.
  • Scrappy Mechanic: Vehicle handling. This is a big part of what makes That One Level into That One Level, as "Fine Arts" is very vehicle-oriented. The issue is that most of the cars are too low to the ground, meaning it's easy for them to get high-centered or stuck and they will run into the sides of hills and stop dead. Vehicles of all sizes getting stuck on debris or terrain is a long-running issue.
  • That One Level: Before being redesigned, "Fine Arts" was infamous for being extremely difficult to 100% complete. You need to grab 8 paintings, with the catch being that they're spread out over the level and you're not allowed to move any of them beforehand, meaning the objective is to reach 8 checkpoints in 60 seconds. The community has managed to find only one possible route that could achieve the goal in time. Version 0.7 would reduce the amount of paintings to 6, making it somewhat easier.

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