!!YMMV tropes applicable to both original and ''R'' versions:
* CrowningMusicOfAwesome:
** [[http://www.youtube.com/watch?v=u_PgfF7jTk0&feature=relmfu Break Through With the Sword]], the battle theme.
** [[http://www.youtube.com/watch?v=e2femhvg4Po&feature=relmfu Break the Sword to pieces (DS version)]], the normal boss theme, which is unusual in that it is very exciting through the drums and doesn't even have the usual guitar.
** [[http://www.youtube.com/watch?v=0chCDlQ5ejE Before the Demise]], which is actually the final boss theme. It's most unlike final boss themes, which are often trying to pump you up.
** The DS version's opening theme, [[http://www.youtube.com/watch?v=Eyct_nDgSXw Follow the Nightingale]]. [[spoiler: Also doubles as the music for Mathias's final form in Innocence R.]]
* DemonicSpiders: After the events at the Sky Castle, Luca is dumped into the desert, separated from the rest of the party, and has to make his way to a nearby town. Some of the enemies can petrify on attacks, and if your entire party is petrified, game over. Your entire ''one character'' party. And if you didn't save before attempting to cross the desert, you get to sit through a long cutscene again, too. Luckily, the town is very close by, so it's quite possible to bypass battles.
* EnsembleDarkhorse: Spada, at least in the Japanese fandom. He is the only character from Innocence to appear in the top 30 of Namco's popularity polls, not to mention appearing twice, in the 4th and 5th polls.
* HoYay: Due to the nature of RelationshipValues, players can pair Luca with whoever they want (at least, in the original version). There are some notable ones story-wise, though, especially in ''R''.
** In the original, when Luca [[spoiler:recovers after he was stabbed by Hasta]], [[http://i241.photobucket.com/albums/ff314/RyuHiroshi/toi/spadaxruca.png Spada hugs him]] twice (and attempted the third). In ''R''? ''It goes way back to early in the story not long after they meet'', where upon finding out that Luca is the reincarnation of Asura, Spada immediately hugs him while telling him that he (as Durandal) missed Luca/Asura...[[MomentKiller before it is humorously cut short by Iria]]. Luca's reaction does not help matters. In ''R'', they are upgraded to BashBrothers, with some of their victory poses have them cross their swords in the air together.
** Kongwai/Luca. In the RelationshipValues screen, Kongwai notes Luca to be "interesting", among other things. He is also one of a few who actually treats Luca well.
** For some LesYay in ''R'', Hermana's obsession with Ange's assets now manages to give Spada's a run for his money.
** The past life side has Himmel and Orifiel, who mean so much for each other that [[spoiler:Albert/Himmel intended to sacrifice Ange/Orifiel to activate the Manifest.]]
** Luca is also shipped with [[VideoGame/TalesOfSymphoniaDawnOfTheNewWorld Emil]], thanks to a scene in the opening sequence of Radiant Mythology 3 where they [[ManHug HUG]] each other]]. [[http://www.youtube.com/watch?v=TS-9kptB7dE&feature=player_embedded Seen here at 1:15]]. It started before that, in a promotional DVD for ''VideoGame/TalesOfHearts''. It basically comes about from the fact that both Luca and Emil are timid, quiet and sensitive souls [[spoiler:with [[{{SuperpoweredEvilSide}} Super Not-Evil sides than derive from ancient divine beings]]]].
* OlderThanTheyThink: Much of the game's premise is eerily similar to the backstory of White Wolf's {{Exalted}} RPG, down to the past-life superpowers and [[spoiler:conspiracy about the downfall of the main character's previous incarnation.]]
* PlayerPunch: In the Tower of Dawn, Luca and Co. are confronted by [[FatBastard Oswald]] piloting the new-and-improved Gigantess Omega and reveals, too much to Ricardo's horror, [[spoiler: that is powered by Gardel/Thanatos' corpse. Ricardo swears that Oswald will pay for desecrating the remains of his brother. The party, too, is more than ready to rip Pigwald a new one.]]
* ThatOneBoss: Despite the different balance and progression issues between the DS version and R, the bosses that were a pain in the former continue to be a pain in the latter.
** Hasta. As if his pre-battle cutscene ramblings haven't disoriented you (and the party) enough. Hasta has nasty offensive and defensive power to begin with, and this is made worse by his WeaponOfChoice, meaning he has wide range for his attacks. The DS version was even more merciless with him, since he brought monster companions and appeared at the end of extremely frustrating dungeons.
** Chien is much more dangerous; he's fought two times, and both times together with his two dogs. Both of which has stats like a standard boss. So yeah, he's a triple-boss. Seriously, good luck.
** '''Oswald.''' You'd think a fat, incompetent opportunist would be a pushover in a boss fight. Nope! He comes in on the party with the experimental [[PoweredArmor Gigantess Omega]]. Made to [[spoiler:take on Mathias]]. Fighting the battle is ''hell'' itself. His kicks, dashes and shots deal insane damage to the party, but to make things worse, his tornado is pretty much guaranteed to KO anyone near him who weren't quick enough to guard or move out of the way. Oh, but that's not even his trump card: he has an energy surge attack that knocks down and away anyone near him (i.e:the melee fighters, who are the #1 powerhouses) ''while dealing nigh-OHKO damage at the same time''. And he uses it without any warning. Did we mention that he's constantly on the move, rarely touches the ground and never stays in one spot for more than a few seconds, while also boasting ridiculous physical defense that render your frontliners little more than useless?
** The battle with [[spoiler: Ange and Albert]]. One's way stronger than a boss has any right to be, and the other interrupts everything you do with gun attacks. Every time you wanna use an item or start casting a spell or do anything, he shoots you. And his gun causes two of the StandardStatusEffects. And they can heal. A lot. Pure irritation.
* TheScrappy: Coda. It's not that he does something to be hated - it's that he doesn't do anything at all for the whole game. He has no backstory and no plot purpose. He's just there for the sake of being the game's mascot and tutorial. And rag on about food. The game actually acknowledges this numerous times, so this is most likely intentional.
* ViewerGenderConfusion: Himmel. His hair is caught in a long, flowing, braid, his outfit is very androgynous and his face is probably more feminine than anyone else's. His voice doesn't help.
* TheWoobie:
** When you think about it, [[spoiler:Thanatos]] actually counts; [[spoiler:cast down from Devaloka for falling in love with a human girl, his peerless love for her spread to the whole Naraka itself, pushing him to protect it [[WellIntentionedExtremist at all costs]]. To think he'd meet his end at the hands of one of his descendants... <Sniff>]].
** Chien too, definitely. [[spoiler:He was shunned by the society thanks to the fact that his dogs, Cer and Ber, are actually his biological brothers (being the reincarnations of Cerberus), prompting him to join Arca cult under the hope he could finally [[IJustWantToBeLoved be accepted]]. Then Mathias reveals her nature as OmnicidalManiac]]. The kid really needs one of [[CooldownHug Ange's hugs]].

!!YMMV tropes applicable to original version:
* GameBreaker:
** "[[OverlyLongName AKA]] [[CrowningMomentOfFunny Yum Yum]]", the very final recipe, which can only be obtained after getting ''every other recipe'' in the game, ''and'' a key item. The effect? 90% EXP bonus for 9 turns. Now, [[LevelGrinding get grinding]]!
** However, the one that ultimately [[IncrediblyLamePun takes the throne]] here is the recipe that comes just before it: "Manhan Quanxi"[[note]]The [[http://en.wikipedia.org/wiki/Manhan_Quanxi Manchu Han Imperial Feast]][[/note]]. It requires '''9''' types of ingredients in varying portions, which makes 18 portions per dish, and lasts for only ''one'' turn. What does it do? [[spoiler:40% DEF bonus, and 80% Physical damage reduction. It's practically ''made'' for boss fights, and indeed, makes them ridiculous it does.]]
** The final ability unlocked by Versus Style; you know, the ability that grants no stat bonuses and only unlocks self-crippling abilities? "Risk & Reward": [[spoiler:-90% HP for +90% EXP bonus]]. Even discounting the cumulative EXP you can milk together with "AKA Yum Yum", the ability alone is pretty much gamebreaking if you can defend/evade well.
* MostAnnoyingSound: The voice acting, in order to make it work on a DS cart, had to be ''really'' compressed. This might not have been as bad when playing it on an original DS or DS Lite, but when played via an Emulator with headphones, you ''really'' notice the compression, sometimes making the voices kind of crackly like they're talking over old walkie-talkies.
** What's more, glitches in the emulator might sometimes make the characters either speak slowly or make the compression artifacts even ''worse'', and this can make some scenes downright annoying.
** When Chitose kisses Luca, Iria goes "NYEEEEEEEEEH!". The high pitch combined with the fact that the compression artifacts are ''very'' notable on that voice clip make it sound ''incredibly'' shrill. Headphone users be warned!
* {{Woolseyism}}: The fan-translation takes this path for a good fraction of the game, which is noticeable if you listen and cross-check the voice-acting and translated scripts. They don't translate word-for-word, and instead focus on fluency. The very first example is replacing "''Tenjo''" and "''Chijo''" with "Devaloka" and "Naraka", which is Sanskrit for "Realm of the Devas"/"Heaven" and "Hell" respectively. It makes sense in context of later revelations, as the game draws a fair amount from Buddhism and Hinduism. And you know, if literalism is your thing, you actually have the option of ''turning off the Woolseyisms''...for terminology, anyway.


!!YMMV tropes applicable to ''R'' version:
* {{Narm}}: [[spoiler: Chitose's death]]. As opposed to the original wherein she [[spoiler: stabs herself to commit suicide]], here she [[spoiler: explodes into a [[SpecialEffectFailure million pieces - and her model literally just flies to pieces]] - before her soul is collected by Kongwai]].
* TheyChangedItNowItSucks: The fanbase is, on the whole, ''very'' happy with ''[[VideogameRemake Tales of Innocence R]]'' having more characters, more dungeons and more bosses. What they ''don't'' like is the way that Namco has taken the [[LimitBreak Mystic Artes]] and made them much simpler, making for much fewer instances of VisualEffectsOfAwesome. The general reaction varies between "Mild disappointment", "UnstoppableRage" and "[[DrinkingGame Take a shot every time one sucks]]".