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* AlternativeCharacterInterpretation: Crocomire has been [[https://web.archive.org/web/20150531182730/http://www.vgf.com/forums/threads/alas-poor-crocomire.87860/ interpreted by some fans]] as a NonMaliciousMonster who only fights Samus out of self-defense. It certainly helps that its UglyCute design caused players to feel [[UnintentionallySympathetic unintentional sympathy]] towards it, as discussed in [[https://www.metroid-database.com/features/super-metroid-development-team-interview/ this interview]] with Crocomire's designer Mashimo Masahiko. The only way Crocomire will attack Samus first, we might note, is if Samus gets too close to it; otherwise, it refrains from attacking Samus until Samus attacks it at least twice. But the door locks, so [[ViolenceIsTheOnlyOption something has to give]].

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* AlternativeCharacterInterpretation: Crocomire has been [[https://web.archive.org/web/20150531182730/http://www.vgf.com/forums/threads/alas-poor-crocomire.87860/ interpreted by some fans]] as a NonMaliciousMonster who only fights Samus out of self-defense. It certainly helps that its UglyCute design caused players to feel [[UnintentionallySympathetic unintentional sympathy]] towards it, as discussed in [[https://www.metroid-database.metroiddatabase.com/features/super-metroid-development-team-interview/ this interview]] with Crocomire's designer Mashimo Masahiko. The only way Crocomire will attack Samus first, we might note, is if Samus gets too close to it; otherwise, it refrains from attacking Samus until Samus attacks it at least twice. But the door locks, so [[ViolenceIsTheOnlyOption something has to give]].
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* ToughActToFollow: The biggest reason there was not a ''Metroid'' game for the UsefulNotes/Nintendo64 was because nobody could figure out how to make a worthy successor to ''Super Metroid''; Sakamoto wasn't confident about creating a 3D game with his team, and an outside studio Nintendo approached to make an N64 entry didn't even want to ''risk'' screwing it up. While ''VideoGame/MetroidPrime'' would release years later on the [=GameCube=] and mostly avoid this, ironically becoming this trope for the 3D half of the franchise that spawned in its wake, the mainline series would continue to remain in the shadow of ''Super Metroid''. Despite games such as ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidZeroMission'' improving the mechanics and experimenting with different level structure and narrative approaches, ''Super'' is still seen as the best entry in the franchise for offering the most player freedom.

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* ToughActToFollow: The biggest reason there was not a ''Metroid'' game for the UsefulNotes/Nintendo64 Platform/Nintendo64 was because nobody could figure out how to make a worthy successor to ''Super Metroid''; Sakamoto wasn't confident about creating a 3D game with his team, and an outside studio Nintendo approached to make an N64 entry didn't even want to ''risk'' screwing it up. While ''VideoGame/MetroidPrime'' would release years later on the [=GameCube=] and mostly avoid this, ironically becoming this trope for the 3D half of the franchise that spawned in its wake, the mainline series would continue to remain in the shadow of ''Super Metroid''. Despite games such as ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidZeroMission'' improving the mechanics and experimenting with different level structure and narrative approaches, ''Super'' is still seen as the best entry in the franchise for offering the most player freedom.



* SugarWiki/VisualEffectsOfAwesome: For a 1994 [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] game, ''Super Metroid'' has some very detailed and very cool sprite-based graphics.

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* SugarWiki/VisualEffectsOfAwesome: For a 1994 [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] game, ''Super Metroid'' has some very detailed and very cool sprite-based graphics.
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* SignatureScene: [[spoiler:The Baby Metroid sacrificing itself for Samus]] is easily the signature scene not only for the game, but for the entire Metroid series.

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* SignatureScene: [[spoiler:The Baby Big Metroid sacrificing itself for Samus]] is easily the signature scene not only for the game, but for the entire Metroid series.
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* ItWasHisSled: Whenever people bring up this game in conversation, it's usually in response to [[{{Metroidvania}} the genre it spawned]] or in reference to [[spoiler:the baby Metroid's death]]. Said moment is held up in reverence by retro gamers as the most infamous GutPunch of the 16-bit era, and the fallout on Samus' psyche has taken an oversized role in the plot of every game that takes place after this one.

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* ItWasHisSled: Whenever people bring up this game in conversation, it's usually in response to [[{{Metroidvania}} the genre it spawned]] or in reference to [[spoiler:the the baby Metroid's death]]. death. Said moment is held up in reverence by retro gamers as the [[VideoGame/FinalFantasyVI one]] [[VideoGame/{{Terranigma}} of]] [[VideoGame/TheLegendOfZeldaLinksAwakening the]] most infamous GutPunch {{GutPunch}}es of the 16-bit era, and the fallout on Samus' psyche has taken an oversized role in the plot of every game that takes place after this one.
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Seinfeld Is Unfunny has been disambiguated


* EvenBetterSequel: While the previous two games were good, and the second in particular contributed many of the core mechanics this game utilized, ''Super Metroid'' is often considered one of the greatest video games of ''all time'' and is {{Metroidvania}}'s TropeCodifier. It is the game to which all other 2D ''Metroid'' games are compared, leading to SeinfeldIsUnfunny with the previous two entries.

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* EvenBetterSequel: While the previous two games were good, and the second in particular contributed many of the core mechanics this game utilized, ''Super Metroid'' is often considered one of the greatest video games of ''all time'' and is {{Metroidvania}}'s TropeCodifier. It is the game to which all other 2D ''Metroid'' games are compared, leading to SeinfeldIsUnfunny with the previous two entries.compared to.

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* OnceOriginalNowCommon:
** While the game's overall design is still held in almost universal high regard, several players hold the controls to have aged poorly. Issues include Samus' floaty jumping, a redundant run button, having to switch between various weapons with the Select button, overly strict timing for the WallJump and Space Jump, and using both triggers to aim diagonally up or down. For newer ''Metroid'' fans, the smoother controls of later 2D games can make ''Super''[='=]s controls hard to get accustomed to. Indeed, there are a few [[GameMod ROM Hacks]] that edit the controls and movement physics to be closer to that of the GBA games.
** The bosses are also thought by many as having not aged that well, with there being a big imbalance of difficulty. Some are regarded as being exceptionally [[ThatOneBoss hard and frustrating]] with how difficult it is to avoid their attacks thanks to the aforementioned control problems, like Ridley and especially Phantoon. Others fall into the problem of being [[AnticlimaxBoss too easy,]] including the game's final boss, Mother Brain.



* SeinfeldIsUnfunny:
** While the game's overall design is still held in almost universal high regard, several players hold the controls to have aged poorly. Issues include Samus' floaty jumping, a redundant run button, having to switch between various weapons with the Select button, overly strict timing for the WallJump and Space Jump, and using both triggers to aim diagonally up or down. For newer ''Metroid'' fans, the smoother controls of later 2D games can make ''Super''[='=]s controls hard to get accustomed to. Indeed, there are a few [[GameMod ROM Hacks]] that edit the controls and movement physics to be closer to that of the GBA games.
** The bosses are also thought by many as having not aged that well, with there being a big imbalance of difficulty. Some are regarded as being exceptionally [[ThatOneBoss hard and frustrating]] with how difficult it is to avoid their attacks thanks to the aforementioned control problems, like Ridley and especially Phantoon. Others fall into the problem of being [[AnticlimaxBoss too easy,]] including the game's final boss, Mother Brain.
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* TheScrappy: Chief Hardy ruining the game's SignatureScene by anticlimactically killing the baby Metroid and getting away with it has put him firmly on the fandom's bad side.

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* MemeticMutation:
** The Maridia Power Bomb Pipe (a glass tunnel that you shatter from the inside with a Power Bomb in order to access Maridia) has become an established element in gaming culture, being featured in numerous shoutouts and parodies used in various games.
** "Y can't [[IAmNotShazam Metroid]] crawl?"[[labelnote:explanation]]a Miiverse post found alongside many like it in the discussion forums for ''Super Metroid'' which has become a by-word for ignorance of video game history. Viewers on some streams often pretend that Samus' name actually ''is'' Metroid, perhaps as a tribute to this meme.[[/labelnote]] This has seemingly become an AscendedMeme with a few references to Samus crawling in Wii U-era ''Metroid'' promo material, plus one in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''.
** The very large (for the time) scale of the game and the incredibly high number of secret passages and hidden powerups, a lot of which were unnecessary for beating the game, prompted some ''Metroid'' fans to mess with new players by [[UrbanLegendOfZelda spreading rumors of secret areas and upgrades]], such as talking about the hidden region of "Warfair" and the super-hidden items known as the "Wood Beam" and "Pipe Boots". With the proliferation of sites like Website/GameFAQs that make it rather more obvious that this is a hoax, this meme has mostly died about, but it still occasionally pops up on boards filled with ''Metroid'' veterans.
** Save/Kill the animals![[labelnote:explanation]]During the final escape sequence, the player has the ability to take a detour and rescue the Dachora and Etecoons from the impending explosion. Speedruns don't require it since it doesn't effect the completion percentage - a rather unfortunate situation given that ''Fusion'' made it canon that Samus saves them. The choice to save or kill is always the subject of a bid war in WebVideo/GamesDoneQuick marathons and a running gag during races and speedrun attempts.[[/labelnote]]
** '''D e e R F o r C e''' (sometimes also seen as '''D E E R   F O R C E''' or other variants)[[labelnote:explanation]]The name of the team that developed the game. It is virtually mandatory to spam their name in chat when they are credited at the end of the game, or even to say it out loud in certain settings. The earlier capitalisation apparently originates from Website/{{Twitch}} user [[https://www.twitch.tv/msds3170 MSDS3170]]'s chat, and for whatever reason, it caught on within the community.[[/labelnote]]
** Kraid Stand-Up DLC/Taking Kraid to the prom[[labelnote:explanation]]Thanks to various strategies allowing speedrunners to get Super Missiles early, then exploit hit-stun to keep Kraid's mouth open and vunerable for long enough to stuff 3 or 4 Super Missiles in and kill him before he can stand up and break open the false ceiling in his room, many races and streams love to joke about how getting to see Kraid actually stand up and go to the second phase of his boss fight is actually a rare thing.[[/labelnote]]
** DLC boss/I've never seen this boss before[[labelnote:explanation]]A similar reference for Spore Spawn, affectionally nicknamed "[=SpoSpo=]" for obvious reasons, who's outright skipped in basically every speedrun and most randomizer races. Since the player can mockball to get early Super Missiles, it's not necessary to fight Spore Spawn to get the first Super Missiles, and even in randomizers, it's possible to shoot the block at the exit of Spore Spawn's area with a Super Missile when Samus is standing on the correct pixel. As a result, seeing a Spore Spawn fight is quite rare, and many viewers like to pretend they've never seen a [=SpoSpo=] fight before (and a few very well may ''actually'' never have seen one). Keysanity in the [=SMZ3=] randomizer can sometimes require a Spore Spawn fight under certain circumstances, but otherwise, randomizers will usually provide a way to skip Spore Spawn as well.[[/labelnote]]
** Forgotten Highway DLC[[labelnote:explanation]]Yet another part of the game rarely seen in streams, referring to the "Forgotten Highway" that links Maridia to the Wrecked Ship. It's rarely necessary to traverse this either in speedruns or randomizers (hence its name), although occasionally a randomizer may require it. Thus, viewers also like to pretend they've never seen the Forgotten Highway before, either.[[/labelnote]]
** Referring to Ridley as "Rodney"[[labelnote:Explanation]]Information about the origin of this particular meme is scarce, but most likely it simply caught on after an autocorrect gone wrong. However, we should note that in canon, Samus' father was named Rodney Aran, and he sacrificed his own life in an attack that severely wounded Ridley. Being referred to as "Rodney" would probably severely annoy Ridley, which could be another reason some people do it.[[/labelnote]]
** (Item that streamer is searching for) is at Shaktool/Spring Ball.[[note]]A randomizer-specific meme. The vanilla Spring Ball location is a remote, extremely time-consuming check (since it's behind a ''very slow'' digging robot called Shaktool) that requires either several items (Gravity Suit, Grappling Beam, and High-Jump Boots) or some often difficult tech/glitches (among them Gravity Jump, Ice Clip, or X-Ray Climb) to access; some randomizer logic settings may require some of these glitches. As a result, Website/{{Twitch}} chat is extremely fond of suggesting that a required item is at the Spring Ball location, and when that item actually ''is'' at Spring Ball... well, [[https://youtu.be/QPW9TMhTbTs?t=4440 this happens]]. (For part one of this randomizer, see [[https://www.youtube.com/watch?v=GuafZB2Xe_4 here]].) The required progression is rarely actually at Spring Ball, but chatters will undoubtedly suggest it every seed, regardless of whether the streamer even possesses the equipment required to check it yet.[[/note]]
** A few categories basically only exist for the sake of memes, such as North Korea%[[note]]Must defeat the major bosses in the order Draygon, Phantoon, Ridley, Kraid (the same letters as the initialism for the "official" name of North Korea, the [[DontExplainTheJoke Democratic People's Republic of Korea]]). For a category that basically exists only for the purpose of a meme, this is actually somewhat difficult, since it requires doing [[UnderTheSea Maridia]] suitless, and also requires doing a "hell run" through part of [[LethalLavaLand Norfair]] (though not the much more difficult Lower Norfair hell run). That said, zoast, the current world record holder of both [[https://youtu.be/DLlVESjGE4Y North Korea%]] and [[https://youtu.be/oyhRVrwfQT8 Reverse Boss Order]] (as of August 2021), regards North Korea% as a "de-stresser" run.[[/note]] and 69%[[note]]Collect exactly 69 items, no more, no less. (Nice.)[[/note]]. These are actual [[https://www.speedrun.com/super_metroid_category_extensions category extensions]] on Speedrun.com, mind you.

to:

* MemeticMutation:
** The Maridia Power Bomb Pipe (a glass tunnel that you shatter from the inside with a Power Bomb in order to access Maridia) has become an established element in gaming culture, being featured in numerous shoutouts and parodies used in various games.
** "Y can't [[IAmNotShazam Metroid]] crawl?"[[labelnote:explanation]]a Miiverse post found alongside many like it in the discussion forums for ''Super Metroid'' which has become a by-word for ignorance of video game history. Viewers on some streams often pretend that Samus' name actually ''is'' Metroid, perhaps as a tribute to this meme.[[/labelnote]] This has seemingly become an AscendedMeme with a few references to Samus crawling in Wii U-era ''Metroid'' promo material, plus one in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''.
** The very large (for the time) scale of the game and the incredibly high number of secret passages and hidden powerups, a lot of which were unnecessary for beating the game, prompted some ''Metroid'' fans to mess with new players by [[UrbanLegendOfZelda spreading rumors of secret areas and upgrades]], such as talking about the hidden region of "Warfair" and the super-hidden items known as the "Wood Beam" and "Pipe Boots". With the proliferation of sites like Website/GameFAQs that make it rather more obvious that this is a hoax, this meme has mostly died about, but it still occasionally pops up on boards filled with ''Metroid'' veterans.
** Save/Kill the animals![[labelnote:explanation]]During the final escape sequence, the player has the ability to take a detour and rescue the Dachora and Etecoons from the impending explosion. Speedruns don't require it since it doesn't effect the completion percentage - a rather unfortunate situation given that ''Fusion'' made it canon that Samus saves them. The choice to save or kill is always the subject of a bid war in WebVideo/GamesDoneQuick marathons and a running gag during races and speedrun attempts.[[/labelnote]]
** '''D e e R F o r C e''' (sometimes also seen as '''D E E R   F O R C E''' or other variants)[[labelnote:explanation]]The name of the team that developed the game. It is virtually mandatory to spam their name in chat when they are credited at the end of the game, or even to say it out loud in certain settings. The earlier capitalisation apparently originates from Website/{{Twitch}} user [[https://www.twitch.tv/msds3170 MSDS3170]]'s chat, and for whatever reason, it caught on within the community.[[/labelnote]]
** Kraid Stand-Up DLC/Taking Kraid to the prom[[labelnote:explanation]]Thanks to various strategies allowing speedrunners to get Super Missiles early, then exploit hit-stun to keep Kraid's mouth open and vunerable for long enough to stuff 3 or 4 Super Missiles in and kill him before he can stand up and break open the false ceiling in his room, many races and streams love to joke about how getting to see Kraid actually stand up and go to the second phase of his boss fight is actually a rare thing.[[/labelnote]]
** DLC boss/I've never seen this boss before[[labelnote:explanation]]A similar reference for Spore Spawn, affectionally nicknamed "[=SpoSpo=]" for obvious reasons, who's outright skipped in basically every speedrun and most randomizer races. Since the player can mockball to get early Super Missiles, it's not necessary to fight Spore Spawn to get the first Super Missiles, and even in randomizers, it's possible to shoot the block at the exit of Spore Spawn's area with a Super Missile when Samus is standing on the correct pixel. As a result, seeing a Spore Spawn fight is quite rare, and many viewers like to pretend they've never seen a [=SpoSpo=] fight before (and a few very well may ''actually'' never have seen one). Keysanity in the [=SMZ3=] randomizer can sometimes require a Spore Spawn fight under certain circumstances, but otherwise, randomizers will usually provide a way to skip Spore Spawn as well.[[/labelnote]]
** Forgotten Highway DLC[[labelnote:explanation]]Yet another part of the game rarely seen in streams, referring to the "Forgotten Highway" that links Maridia to the Wrecked Ship. It's rarely necessary to traverse this either in speedruns or randomizers (hence its name), although occasionally a randomizer may require it. Thus, viewers also like to pretend they've never seen the Forgotten Highway before, either.[[/labelnote]]
** Referring to Ridley as "Rodney"[[labelnote:Explanation]]Information about the origin of this particular meme is scarce, but most likely it simply caught on after an autocorrect gone wrong. However, we should note that in canon, Samus' father was named Rodney Aran, and he sacrificed his own life in an attack that severely wounded Ridley. Being referred to as "Rodney" would probably severely annoy Ridley, which could be another reason some people do it.[[/labelnote]]
** (Item that streamer is searching for) is at Shaktool/Spring Ball.[[note]]A randomizer-specific meme. The vanilla Spring Ball location is a remote, extremely time-consuming check (since it's behind a ''very slow'' digging robot called Shaktool) that requires either several items (Gravity Suit, Grappling Beam, and High-Jump Boots) or some often difficult tech/glitches (among them Gravity Jump, Ice Clip, or X-Ray Climb) to access; some randomizer logic settings may require some of these glitches. As a result, Website/{{Twitch}} chat is extremely fond of suggesting that a required item is at the Spring Ball location, and when that item actually ''is'' at Spring Ball... well, [[https://youtu.be/QPW9TMhTbTs?t=4440 this happens]]. (For part one of this randomizer, see [[https://www.youtube.com/watch?v=GuafZB2Xe_4
MemeticMutation: [[Memes/{{Metroid}} See here]].) The required progression is rarely actually at Spring Ball, but chatters will undoubtedly suggest it every seed, regardless of whether the streamer even possesses the equipment required to check it yet.[[/note]]
** A few categories basically only exist for the sake of memes, such as North Korea%[[note]]Must defeat the major bosses in the order Draygon, Phantoon, Ridley, Kraid (the same letters as the initialism for the "official" name of North Korea, the [[DontExplainTheJoke Democratic People's Republic of Korea]]). For a category that basically exists only for the purpose of a meme, this is actually somewhat difficult, since it requires doing [[UnderTheSea Maridia]] suitless, and also requires doing a "hell run" through part of [[LethalLavaLand Norfair]] (though not the much more difficult Lower Norfair hell run). That said, zoast, the current world record holder of both [[https://youtu.be/DLlVESjGE4Y North Korea%]] and [[https://youtu.be/oyhRVrwfQT8 Reverse Boss Order]] (as of August 2021), regards North Korea% as a "de-stresser" run.[[/note]] and 69%[[note]]Collect exactly 69 items, no more, no less. (Nice.)[[/note]]. These are actual [[https://www.speedrun.com/super_metroid_category_extensions category extensions]] on Speedrun.com, mind you.
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*** The '''[[VideoGame/SonicTheHedgehog Green Hill Zone]]''', a tiered set of ledges and pipes leading from pink Brinstar to Red Brinstar, with a power bomb door to Blue/[[VideoGame/Metroid1 Retro]] Brinstar as well.

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*** The '''[[VideoGame/SonicTheHedgehog '''[[VideoGame/SonicTheHedgehog1 Green Hill Zone]]''', a tiered set of ledges and pipes leading from pink Brinstar to Red Brinstar, with a power bomb door to Blue/[[VideoGame/Metroid1 Retro]] Brinstar as well.
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* SugarWiki/AwesomeMusic: ''Super Metroid'''s soundtrack is fairly memorable, especially for its era thanks to its new composers Music/KenjiYamamoto and Minako Hamano.

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* SugarWiki/AwesomeMusic: ''Super Metroid'''s soundtrack is fairly memorable, especially for its era thanks to its new composers Music/KenjiYamamoto Kenji Yamamoto and Minako Hamano.
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Added DiffLines:

* CantUnHearIt: Thanks to LetsPlay/TheRunawayGuys' Let's Play of the game, many fans are unable to hear [[https://youtu.be/KgyP8SJkLQU Lower Norfair's music]] without hearing LetsPlay/NintendoCapriSun melodically singing "I was watching television" periodically throughout.
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Misuse


* FranchiseOriginalSin: While it would be nowhere near as linear or cinematic as say, ''VideoGame/MetroidFusion'', this game definitely began a greater focus on story and cutscenes for the franchise (for example, Samus getting a lengthy starting monologue), which remains a contentious topic among ''Metroid'' fans. This cinematic aspect would be [[PlotTumor given increasing weight in]] ''Fusion'', ''[[VideoGame/MetroidPrime3Corruption Prime 3]]'', and especially ''[[VideoGame/MetroidOtherM Other M]]''.

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* FranchiseOriginalSin: While it would be nowhere near as linear or cinematic as say, ''VideoGame/MetroidFusion'', this game definitely began a greater focus on story and cutscenes for the franchise (for example, Samus getting a lengthy starting monologue), which remains a contentious topic among ''Metroid'' fans. This cinematic aspect would be [[PlotTumor given increasing weight in]] in ''Fusion'', ''[[VideoGame/MetroidPrime3Corruption Prime 3]]'', and especially ''[[VideoGame/MetroidOtherM Other M]]''.
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Changed wording so we don't have to update this entry every few years.


* SugarWiki/VisualEffectsOfAwesome: Especially for a nearly-30-year-old game, ''Super Metroid'' has some very detailed and very cool sprite-based graphics.

to:

* SugarWiki/VisualEffectsOfAwesome: Especially for For a nearly-30-year-old 1994 [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] game, ''Super Metroid'' has some very detailed and very cool sprite-based graphics.
Is there an issue? Send a MessageReason:
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* SugarWiki/VisualEffectsOfAwesome: Especially for an over-20-year-old game, ''Super Metroid'' has some very detailed and very cool sprite-based graphics.

to:

* SugarWiki/VisualEffectsOfAwesome: Especially for an over-20-year-old a nearly-30-year-old game, ''Super Metroid'' has some very detailed and very cool sprite-based graphics.
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To quote the page, "Do not link to this on the wiki, please. Not even under the YMMV tab."


* SugarWiki/DevelopmentHeaven: The game has aged incredibly well due to such attention to detail and is still seen as one of the best games in the genre. Samus has an IdleAnimation consisting simply of her ''breathing''. While wearing full body PoweredArmour. Series co-creator Creator/GunpeiYokoi is on record as actually being ''furious'' about his team putting so much effort into the title, only to later admit that all that effort created a fantastic game that the development team themselves wouldn't even attempt to follow up for [[VideoGame/MetroidFusion another eight years]] due to fear they wouldn't be able to surpass it.
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** "Y can't [[IAmNotShazam Metroid]] crawl?"[[labelnote:explanation]]a Miiverse post found [[SturgeonsLaw alongside many like it]] in the discussion forums for ''Super Metroid'' which has become a by-word for ignorance of video game history. Viewers on some streams often pretend that Samus' name actually ''is'' Metroid, perhaps as a tribute to this meme.[[/labelnote]] This has seemingly become an AscendedMeme with a few references to Samus crawling in Wii U-era ''Metroid'' promo material, plus one in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''.

to:

** "Y can't [[IAmNotShazam Metroid]] crawl?"[[labelnote:explanation]]a Miiverse post found [[SturgeonsLaw alongside many like it]] it in the discussion forums for ''Super Metroid'' which has become a by-word for ignorance of video game history. Viewers on some streams often pretend that Samus' name actually ''is'' Metroid, perhaps as a tribute to this meme.[[/labelnote]] This has seemingly become an AscendedMeme with a few references to Samus crawling in Wii U-era ''Metroid'' promo material, plus one in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''.
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic: ''Super Metroid'''s soundtrack is fairly memorable, especially for its era thanks to its new composers Creator/KenjiYamamoto and Minako Hamano.

to:

* SugarWiki/AwesomeMusic: ''Super Metroid'''s soundtrack is fairly memorable, especially for its era thanks to its new composers Creator/KenjiYamamoto Music/KenjiYamamoto and Minako Hamano.

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