YMMV: Super Metroid


  • Awesome Music: Super Metroid's soundtrack is fairly memorable.
  • Even Better Sequel: While the previous two games were good, Super Metroid is considered the game that defined the genre.
  • Franchise Original Sin: While it would be nowhere near as linear or cinematic as say, Metroid: Fusion, this game definitely began a greater focus on story and cutscenes for the franchise (along with Samus getting a starting monologue), which remains a contentious topic among Metroid fans. This cinematic focus would be noted in Fusion and especially Other M.
  • Game Breaker:
    • The Wall Jump gives Samus more mobility than the game can provide challenge for. Mastering it allows players to visit areas and get around obstacles that they weren't meant to.
    • The Speed Booster allows for "Shinesparking" and super jumping. In addition, there's the "mock ball", which allows Samus to use the morph ball at running speed. Using these abilities has allowed speed runners to skip significant portions of the game and still beat it.
  • Germans Love David Hasselhoff: The game is considered the third strongest of Nintendo's franchises in the West (the equal of Super Mario Bros. and The Legend of Zelda). In Japan most of the games failed to make much of an impact. The same is true of the entire Metroidvania sub genre.
  • Good Bad Bugs: Quite a few of them exist. Most of them can be used for Sequence Breaking, like a bug that lets you open certain Super Missile doors from the wrong side, but one that involves equipping both the Spazer and Plasma Beams lets you travel back in time, resetting all the game's events and collectibles while leaving Samus's inventory (minus missiles) intact.
    • Using the Spazer/Plasma combo glitch can lead to one of three unintentional weapons.
    • Combining all the beams but Wave create the Space-Time Beam; with it, Samus can reset time, beginning the game again with everything but her missiles intact.
    • The Murder Beam (all beams) continually damages bosses to the left of the shot, making bosses that are generally to the left of you (Ridley and Mother Brain) near enough a Curb-Stomp Battle to Samus.
    • The Chainsaw Beam, the least useful of the three, does no damage to enemies, but breaks blocks insanely fast, making it more of a Utility Weapon than an actual weapon.
  • Growing the Beard: The first two Metroid games were fine games but had very noticeable flaws. Super Metroid improved everything. It had better gameplay, better bosses (including one of the most highly regarded Final Bosses of all time) and masterfully told minimalist story. It also practically defined the Metroidvania genre.
  • Magnum Opus: Generally considered as the best installment in the franchise.
  • Memetic Mutation:
    • "Why can't Metroid crawl?": a Miiverse post in the discussion forums for Super Metroid which has become a by-word for ignorance of video game history. In the 3DS version of Super Smash Bros., Samus's flavour text notes that using the Morph Ball is "much better than crawling".
    • The very large (for the time) scale of the game and the incredibly high number of secret passages and hidden powerups, a lot of which were unnecessary for beating the game, prompted some Metroid fans to mess with new players by talking about the hidden region of "Warfair" and the super-hidden items known as the "Wood Beam" and "Pipe Boots". With the proliferation of sites like GameFAQs that make it rather more obvious that this is a hoax, this meme has mostly died about, but it still occasionally pops up on boards filled with Metroid veterans.
  • Moral Event Horizon: Mother Brain crosses it when she kills the Super Metroid.
  • New Game+: Sort of. See the Space-Time Beam above.
  • Player Punch: The death of the Super Metroid, right after it saves you. This makes the subsequent Curb-Stomp Battle that much more satisfying.
  • Sacred Cow: The game is frequently cited as THE pinnacle of game design and environmental storytelling. While most of the other Metroid games have at least a few criticisms, Super Metroid is easily the definitive Metroid game for most Metroid fans.
  • Seinfeld Is Unfunny: The open world exploration may seem kinda basic and slow nowadays, but back in 1994, no game was as huge as this (it was the largest game released at that point). Also, this was the first big name game that used atmosphere to tell a story.
  • Tear Jerker: The Super Metroid's Heroic Sacrifice, done completely without dialogue, is probably the saddest moment in the entire series.
  • Tough Act to Follow: The biggest reason there was not a Metroid game for the Nintendo 64, was because nobody could figure out how to make a worthy successor to Super Metroid. Thankfully, when Metroid Prime was released, it mostly avoided this.
    • Metroid: Fusion, the true sequel, was pretty much designed to improve many features from Super Metroid, while also ramping up the difficulty.
  • Visual Effects of Awesome: Especially for an over-20-year-old game, Super Metroid has some very detailed and very cool sprite-based graphics.