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Per TRS.


* WhatDoYouMeanItWasntMadeOnDrugs: Pretty much every PlotTwist or sidequest may merit this reaction. Whether you will lose your cool on the monkey opponent, the UFO invasion or the {{Body Surf}}ing is a matter of how much you care about the plot making sense. By the time the cockroaches attack, you'll probably stop caring.

to:

* WhatDoYouMeanItWasntMadeOnDrugs: Pretty much every PlotTwist or sidequest may merit this reaction. Whether you will lose your cool on the monkey opponent, the UFO invasion or the {{Body Surf}}ing is a matter of how much you care about the plot making sense. By the time the cockroaches attack, you'll probably stop caring.
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TRS


** The fact this game exists, to the point where most people that do know it was released will say it carries the ''VideoGame/SuperRobotWars'' moniker InNameOnly and [[FanonDiscontinuity try to forget it ever existed]]. It does however have a few fans that like because of it's [[WhatDoYouMeanItWasntMadeOnDrugs absolute wackiness]].

to:

** The fact this game exists, to the point where most people that do know it was released will say it carries the ''VideoGame/SuperRobotWars'' moniker InNameOnly and [[FanonDiscontinuity try to forget it ever existed]]. It does however have a few fans that like because of it's [[WhatDoYouMeanItWasntMadeOnDrugs absolute wackiness]].wackiness.
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** From a gameplay standpoint, the way the AI uses GlassCannon characters tends to leave players with certain tactical habits from the main series losing time after time - Anime/DetonatorOrgun and [[LightNovel/FullMetalPanic Bonta-kun]] are two units that got a lot of hate on forums for this.

to:

** From a gameplay standpoint, the way the AI uses GlassCannon characters tends to leave players with certain tactical habits from the main series losing time after time - Anime/DetonatorOrgun and [[LightNovel/FullMetalPanic [[Literature/FullMetalPanic Bonta-kun]] are two units that got a lot of hate on forums for this.
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None


** On top of the game's ReReleaseSoundtrack situation, the tune that plays as the turns are resolved is pretty close (as in "only missing the distinctive guitar solo") to the basic battle theme from the first GBA Anime/FullmetalAlchemist game. Given that it's all Banpresto, and the stylistic similarities with ''K'', it's probably another offshoot of its plagiarism problem.

to:

** On top of the game's ReReleaseSoundtrack situation, the tune that plays as the turns are resolved is pretty close (as in "only missing the distinctive guitar solo") to the basic battle theme from the first GBA Anime/FullmetalAlchemist ''Anime/FullmetalAlchemist2003'' game. Given that it's all Banpresto, and the stylistic similarities with ''K'', it's probably another offshoot of its plagiarism problem.
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* BellisariosMaxim: The ultimate requirement for enjoying this game, as the sidequests are necessary to amass the resources for gaining a strong enough robot collection, but most of them break the flow of the main story to the point of StoryOverwrite when you get back to it.
Is there an issue? Send a MessageReason:
None


** On top of the game's HomeVersionSoundtrackReplacement situation, the tune that plays as the turns are resolved is pretty close (as in "only missing the distinctive guitar solo") to the basic battle theme from the first GBA Anime/FullmetalAlchemist game. Given that it's all Banpresto, and the stylistic similarities with ''K'', it's probably another offshoot of its plagiarism problem.

to:

** On top of the game's HomeVersionSoundtrackReplacement ReReleaseSoundtrack situation, the tune that plays as the turns are resolved is pretty close (as in "only missing the distinctive guitar solo") to the basic battle theme from the first GBA Anime/FullmetalAlchemist game. Given that it's all Banpresto, and the stylistic similarities with ''K'', it's probably another offshoot of its plagiarism problem.
Is there an issue? Send a MessageReason:
None


* SuspiciouslySimilarSong: The entire soundtrack consists of these for the licensed music they replaced. It's like a game's worth of HomeVersionSoundtrackReplacement due to ridiculous licensing costs if the traditional [=SRW=] approach was used for licensed robots, while the OriginalGeneration was nixed in light of the UsefulNotes/{{Plagiarism}} scandal from the two preceding UsefulNotes/NintendoDS [=SRW=] games.

to:

* SuspiciouslySimilarSong: The entire soundtrack consists of these for the licensed music they replaced. It's like a game's worth of HomeVersionSoundtrackReplacement ReReleaseSoundtrack due to ridiculous licensing costs if the traditional [=SRW=] approach was used for licensed robots, while the OriginalGeneration was nixed in light of the UsefulNotes/{{Plagiarism}} scandal from the two preceding UsefulNotes/NintendoDS [=SRW=] games.
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* UnexpectedCharacter: To be fair, nobody expected ''Gakuen'' to not have OriginalGeneration mecha at all, with the exception being the one obscure unit on loan from an older Banpresto-developed series ''The Great Battle''. And a Valsione cosplay.

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Changed: 342

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* BrokenBase: The fact this game exists, to the point where most people that do know it was released will say it carries the ''VideoGame/SuperRobotWars'' moniker InNameOnly and [[FanonDiscontinuity try to forget it ever existed]]. It does however have a few fans that like because of it's [[WhatDoYouMeanItWasntMadeOnDrugs absolute wackiness]].

to:

* BrokenBase: BrokenBase:
**
The fact this game exists, to the point where most people that do know it was released will say it carries the ''VideoGame/SuperRobotWars'' moniker InNameOnly and [[FanonDiscontinuity try to forget it ever existed]]. It does however have a few fans that like because of it's [[WhatDoYouMeanItWasntMadeOnDrugs absolute wackiness]].



* SuspiciouslySimilarSong: The entire soundtrack consists of these for the licensed music they replaced. It's like a game's worth of HomeVersionSoundtrackReplacement due to ridiculous licensing costs if the traditional [=SRW=] approach was used for licensed robots, while the OriginalGeneration was nixed in light of the {{Plagiarism}} scandal from the two preceding UsefulNotes/NintendoDS [=SRW=] games.

to:

* SuspiciouslySimilarSong: The entire soundtrack consists of these for the licensed music they replaced. It's like a game's worth of HomeVersionSoundtrackReplacement due to ridiculous licensing costs if the traditional [=SRW=] approach was used for licensed robots, while the OriginalGeneration was nixed in light of the {{Plagiarism}} UsefulNotes/{{Plagiarism}} scandal from the two preceding UsefulNotes/NintendoDS [=SRW=] games.
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None


* JustForFun/XMeetsY: Essentially ''Anime/GundamBuildFighters'' using [=SRW=] licensees

to:

* JustForFun/XMeetsY: Essentially ''Anime/GundamBuildFighters'' using [=SRW=] licensees----
Is there an issue? Send a MessageReason:
None


* WhatDoYouMeanItWasntMadeOnDrugs: Pretty much every PlotTwist or sidequest may merit this reaction. Whether you will lose your cool on the monkey opponent, the UFO invasion or the {{Body Surf}}ing is a matter of how much you care about the plot making sense. By the time the cockroaches attack, you'll probably stop caring.

to:

* WhatDoYouMeanItWasntMadeOnDrugs: Pretty much every PlotTwist or sidequest may merit this reaction. Whether you will lose your cool on the monkey opponent, the UFO invasion or the {{Body Surf}}ing is a matter of how much you care about the plot making sense. By the time the cockroaches attack, you'll probably stop caring.caring.
* JustForFun/XMeetsY: Essentially ''Anime/GundamBuildFighters'' using [=SRW=] licensees
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None


* SoOkayItsAverage: Those who have played ''Gakuen'' usually admit the game features some interesting attempts to shake up the traditional [=SRW=] formula, but lacks the things that made progression through the plot - or through growth as a player - worthwhile (''Franchise/{{Pokemon}}'', for example, uses the sense of attachment to {{Mon}}s or its human characters on the screen as its biggest draw). The repetitive music and direct focus on elements from ''VideoGame/SuperRobotWarsK'' (whenever a robot appeared in multiple featured games, including ''K'', its this version that's used every time) didn't help. Note this was during the time when ''K'' was a considerably large BaseBreaker installment.

to:

* SoOkayItsAverage: Those who have played ''Gakuen'' usually admit the game features some interesting attempts to shake up the traditional [=SRW=] formula, but lacks the things that made progression through the plot - or through growth as a player - worthwhile (''Franchise/{{Pokemon}}'', for example, uses the sense of attachment to {{Mon}}s or its human characters on the screen as its biggest draw). The repetitive music and direct focus on elements from ''VideoGame/SuperRobotWarsK'' (whenever a robot appeared in multiple featured games, including ''K'', its this version that's used every time) didn't help. Note this was during the time when ''K'' was a considerably large BaseBreaker largely divisive installment.
Is there an issue? Send a MessageReason:
None


* BrokenBase: The fact this game exists, to the point where most people that do know it was released will say it carries the ''VideoGame/SuperRobotWars'' moniker InNameOnly or [[FanonDiscontinuity try to forget it ever existed]].

to:

* BrokenBase: The fact this game exists, to the point where most people that do know it was released will say it carries the ''VideoGame/SuperRobotWars'' moniker InNameOnly or and [[FanonDiscontinuity try to forget it ever existed]]. It does however have a few fans that like because of it's [[WhatDoYouMeanItWasntMadeOnDrugs absolute wackiness]].

Added: 293

Changed: 342

Is there an issue? Send a MessageReason:
None


* BaseBreaker: On a meta level, the fact this game exists, to the point where most people that do know it was released will say it carries the ''VideoGame/SuperRobotWars'' moniker InNameOnly or [[FanonDiscontinuity try to forget it ever existed]]. From a gameplay standpoint, the way the AI uses GlassCannon characters tends to leave players with certain tactical habits from the main series losing time after time - Anime/DetonatorOrgun and [[LightNovel/FullMetalPanic Bonta-kun]] are two units that got a lot of hate on forums for this.

to:

* BaseBreaker: On a meta level, the BrokenBase: The fact this game exists, to the point where most people that do know it was released will say it carries the ''VideoGame/SuperRobotWars'' moniker InNameOnly or [[FanonDiscontinuity try to forget it ever existed]]. existed]].
**
From a gameplay standpoint, the way the AI uses GlassCannon characters tends to leave players with certain tactical habits from the main series losing time after time - Anime/DetonatorOrgun and [[LightNovel/FullMetalPanic Bonta-kun]] are two units that got a lot of hate on forums for this.



* TheyWastedAPerfectlyGoodPlot: Raise your hand if you would've preferred ''Gakuen'' as a HighSchoolAU MassivelyMultiplayerCrossover instead? Or an {{Otome}}?

to:

* TheyWastedAPerfectlyGoodPlot: Raise your hand if you would've preferred ''Gakuen'' as a HighSchoolAU MassivelyMultiplayerCrossover instead? Or an {{Otome}}?[[RomanceGame Otome]]?
Is there an issue? Send a MessageReason:
None


* WhatDoYouMeanItWasntMadeOnDrugs: Pretty much every PlotTwist or sidequest may merit this reaction. Whether you will lose your cool on the monkey opponent, the UFO invasion or the {{Body Surf}}ing is a matter of how much you care about the plot making sense. By the time the cockroaches attack, you will simply stop caring.

to:

* WhatDoYouMeanItWasntMadeOnDrugs: Pretty much every PlotTwist or sidequest may merit this reaction. Whether you will lose your cool on the monkey opponent, the UFO invasion or the {{Body Surf}}ing is a matter of how much you care about the plot making sense. By the time the cockroaches attack, you will simply you'll probably stop caring.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: AP-reducing items. Sure, the second one is a reward for the final boss, but there's still a bunch of sidequests to go. Slap it on a Cost 5 or 6 unit like [[Anime/{{Dangaioh}} Gil-Barg]] to negate the one weakness he has, slap the other on Anime/{{Dangaioh}} itself and you can autopilot through most battles that aren't using [[Anime/ZoidsGenesis Zoids]] exclusively.
** The Zoids themselves, high-tier ones in particular. Their shields proc differently (they block both energy and physical attacks), so with the way damage diminishing and damage bonuses work now, and since ManaBurn works differently as well, this means all but the strongest SuperRobot attacks or attacks boosted by damage enhancers will deal ScratchDamage at best. Since their shields use 5 EN instead of 10 like most other robots AND energy pools are shared between teams, you literally can't burn their shields out anymore. Compared to how the [[Anime/FafnerInTheAzureDeadAggressor Fafners]]' shields were nuked (in ''K'' they could tank most Gundam attacks with nary a scratch), this is a real bad case of TheyChangedItNowItSucks.
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None

Added DiffLines:

* BellisariosMaxim: The ultimate requirement for enjoying this game, as the sidequests are necessary to amass the resources for gaining a strong enough robot collection, but most of them break the flow of the main story to the point of StoryOverwrite when you get back to it.
Is there an issue? Send a MessageReason:
None


* BaseBreaker: On a meta level, the fact this game exists, to the point where most people that do know it was released will say it carries the ''VideoGame/SuperRobotWars'' moniker InNameOnly or try to forget developer Banpresto ever made this {{Spin Off}}. From a gameplay standpoint, the way the AI uses GlassCannon characters tend to leave players with certain tactical habits from the main series losing time after time - Anime/DetonatorOrgun and [[LightNovel/FullMetalPanic Bonta-kun]] are two units that get a lot of hate on forums for this.
* DemonicSpider: Cost 1 and Cost 2 units are largely {{Mook}}s from the featured games, [[PromotedToPlayable units you could not previously control]] - which can now equip parts and use Spirit Commands. Unlike the regular installments, all characters have exactly five units, plus passive and active bonuses for high Will or winning combat rolls. This makes [[Franchise/{{Gundam}} Zakus]] and the various enemies from ''Anime/OvermanKingGainer'' a nightmare to fight since they can whittle high-tier units down before the opponent rolls out GameBreaker reserves.

to:

* BaseBreaker: On a meta level, the fact this game exists, to the point where most people that do know it was released will say it carries the ''VideoGame/SuperRobotWars'' moniker InNameOnly or [[FanonDiscontinuity try to forget developer Banpresto it ever made this {{Spin Off}}. existed]]. From a gameplay standpoint, the way the AI uses GlassCannon characters tend tends to leave players with certain tactical habits from the main series losing time after time - Anime/DetonatorOrgun and [[LightNovel/FullMetalPanic Bonta-kun]] are two units that get got a lot of hate on forums for this.
* DemonicSpider: Cost 1 and Cost 2 units are largely {{Mook}}s from the featured games, [[PromotedToPlayable units you could not previously control]] - which can now equip parts and use Spirit Commands. Unlike the regular installments, all characters have exactly five units, plus passive and active bonuses for high Will or winning combat rolls. This makes [[Franchise/{{Gundam}} Zakus]] and the various enemies from ''Anime/OvermanKingGainer'' a nightmare to fight since they can whittle high-tier units down before the opponent rolls out GameBreaker reserves.reserves, simply by stonewalling you with NoSell Spirit Commands.



** More precisely, each robot type or franchise group has its own track. There's a specific track for ''Anime/MazingerZ'' and similar {{Super Robot}}s, one for almost all ''Anime/MobileSuitGundamSEED'' units, while ''King Gainer'' and ''Anime/GunXSword'' share another for most of their robots.

to:

** More precisely, each robot type or franchise group has its own track. There's a specific track for ''Anime/MazingerZ'' and similar {{Super Robot}}s, one for almost all the ''Anime/MobileSuitGundamSEED'' units, while ''King Gainer'' and ''Anime/GunXSword'' share another theme for most of their robots.



** The lack of licensed music is understandable, considering the sheer number of series featured in ''Gakuen'', yet the lack of original {{Leitmotif}}s from the featured games is confusing, as is the absence of their OriginalGeneration mecha.
* TheyWastedAPerfectlyGoodPlot: Raise your hand if you would've preferred ''Gakuen'' as a HighSchoolAU MassivelyMultiplayerCrossover instead?
* WhatDoYouMeanItWasntMadeOnDrugs: Pretty much every PlotTwist or sidequest may merit this reaction. Whether you will lose your cool on the monkey opponent, the UFO invasion or the BodySurfing is a matter of how much you care about the plot making sense.

to:

** The lack of licensed music is understandable, considering the sheer number of series featured in ''Gakuen'', yet the lack of original {{Leitmotif}}s from the featured games is confusing, confusing (triply so since it uses K's engine and instrument samples), as is the absence of their OriginalGeneration mecha.
* TheyWastedAPerfectlyGoodPlot: Raise your hand if you would've preferred ''Gakuen'' as a HighSchoolAU MassivelyMultiplayerCrossover instead?
instead? Or an {{Otome}}?
* WhatDoYouMeanItWasntMadeOnDrugs: Pretty much every PlotTwist or sidequest may merit this reaction. Whether you will lose your cool on the monkey opponent, the UFO invasion or the BodySurfing {{Body Surf}}ing is a matter of how much you care about the plot making sense.sense. By the time the cockroaches attack, you will simply stop caring.

Added: 471

Changed: 8

Removed: 121

Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Any boss fight that uses Orgun or units from ''Anime/MobileFighterGGundam'' (see TheyChangedItNowItSucks).



* ThatOneBoss: Any boss fight that uses Orgun or units from ''Anime/MobileFighterGGundam'' (see TheyChangedItNowItSucks). That said, the first story boss to use Orgun grants him as a reward if you didn't have him yet.



** Evasion decay was removed, making evasion-oriented characters (most ''Franchise/{{Zoids}}'', many of the ''VideoGame/VirtualOn'' lightweights, the dreaded ''G Gundam'' units and so on) ridiculously hard to beat unless players are using a pilot with passive aiming bonuses (anyone with "[[Anime/MobileSuitGundamSEEDDestiny SEED Mode]]" or "[[Anime/OvermanKingGainer Overskill]]") or have Spirit Points left over to use appropriate Spirit Commands.

to:

** Evasion decay was removed, making evasion-oriented characters (most ''Franchise/{{Zoids}}'', many of the ''VideoGame/VirtualOn'' lightweights, the dreaded ''G Gundam'' units and so on) ridiculously hard to beat unless players are using a pilot with passive aiming bonuses (anyone with "[[Anime/MobileSuitGundamSEEDDestiny SEED Mode]]" or "[[Anime/OvermanKingGainer Overskill]]") Overskill]]" will do) or have Spirit Points left over to use appropriate Spirit Commands.



* TheyWastedAPerfectlyGoodPlot: Raise your hand if you would've preferred ''Gakuen'' as a HighSchoolAU MassivelyMultiplayerCrossover instead?

to:

* TheyWastedAPerfectlyGoodPlot: Raise your hand if you would've preferred ''Gakuen'' as a HighSchoolAU MassivelyMultiplayerCrossover instead?instead?
* WhatDoYouMeanItWasntMadeOnDrugs: Pretty much every PlotTwist or sidequest may merit this reaction. Whether you will lose your cool on the monkey opponent, the UFO invasion or the BodySurfing is a matter of how much you care about the plot making sense.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** On top of the game's HomeVersionSoundtrackReplacement situation, the tune that plays as the turns are resolved is pretty close (as in "only missing the distinctive guitar solo") to the basic battle theme from the first GBA Anime/FullmetalAlchemist game. Given that it's all Banpresto, and the stylistic similarities with ''K'', it's probably another offshoot of its plagiarism problem.
Is there an issue? Send a MessageReason:
None


* BaseBreaker: On a meta level, the fact this game exists, to the point where most people that do know it was released will say it carries the ''Super Robot Wars'' moniker InNameOnly or try to forget developer Banpresto ever made this {{Spin Off}}. From a gameplay standpoint, the way the AI uses GlassCannon characters tend to leave players with certain tactical habits from the main series losing time after time - Anime/DetonatorOrgun and [[LightNovel/FullMetalPanic Bonta-kun]] are two units that get a lot of hate on forums for this.
* DemonicSpider: Cost 1 and 2 units are largely {{Mook}}s from the featured games, [[PromotedToPlayable units you could not previously control]] - which can now equip parts and use Spirit Commands. And unlike the main games, EVERYONE has exactly five, plus passive and active bonuses for high Will or winning combat rolls. This makes [[Franchise/MobileSuitGundam Zakus]] and the various enemies from Anime/OvermanKingGainer a nightmare to fight since they can whittle your high-tier units before the enemy rolls out GameBreaker reserves.

to:

* BaseBreaker: On a meta level, the fact this game exists, to the point where most people that do know it was released will say it carries the ''Super Robot Wars'' ''VideoGame/SuperRobotWars'' moniker InNameOnly or try to forget developer Banpresto ever made this {{Spin Off}}. From a gameplay standpoint, the way the AI uses GlassCannon characters tend to leave players with certain tactical habits from the main series losing time after time - Anime/DetonatorOrgun and [[LightNovel/FullMetalPanic Bonta-kun]] are two units that get a lot of hate on forums for this.
* DemonicSpider: Cost 1 and Cost 2 units are largely {{Mook}}s from the featured games, [[PromotedToPlayable units you could not previously control]] - which can now equip parts and use Spirit Commands. And unlike Unlike the main games, EVERYONE has regular installments, all characters have exactly five, five units, plus passive and active bonuses for high Will or winning combat rolls. This makes [[Franchise/MobileSuitGundam [[Franchise/{{Gundam}} Zakus]] and the various enemies from Anime/OvermanKingGainer ''Anime/OvermanKingGainer'' a nightmare to fight since they can whittle your high-tier units down before the enemy opponent rolls out GameBreaker reserves.



* SoOkayItsAverage: Those who have played ''Gakuen'' usually admit the game features some interesting attempts to shake up the traditional [=SRW=] formula, but lacks the things that made progression through the plot - or through your growth as a player - worthwhile (''Franchise/{{Pokemon}}'', for example, uses the sense of attachment to {{Mon}}s or its human characters on the screen as its biggest draw). The repetitive music and direct focus on elements from ''VideoGame/SuperRobotWarsK'' (whenever a robot appeared in multiple featured games, including ''K'', its this version that's used every time) didn't help. Note this was during the time when ''K'' was a considerably large BaseBreaker installment.
* SuspiciouslySimilarSong: The entire soundtrack consists of these for the licensed music they replaced. It's like a game's worth of HomeVersionSoundtrackReplacement due to ridiculous licensing costs if the traditional SRW approach was used for licensed robots, while OriginalGeneration was nixed in light of the {{Plagiarism}} scandal of the two preceding DS games.
** To be more precise: each robot type or franchise group has its own track. There's a specific track for Anime/MazingerZ and similar SuperRobot types, a specific track for almost all of the Anime/MobileSuitGundamSEED machines, while Anime/OvermanKingGainer and Anime/GunXSword share another for most of their robots.
* TheScrappy: The aforementioned problem with {{Glass Cannon}}s, but also {{Fragile Speedster}}; on the other hand, this is highly subjective as veteran [=SRW=] players argue how they can overcome their advantages with liberal application of the "Strike" Spirit Command[[note]]Increase accuracy to 100% for one turn[[/note]], though it remains a problem if surviving team members do not have it, as the game does not include the "Evasion Decay" mechanic[[note]]As a unit is attacked, its evasion rate decreases every time it is targeted[[/note]] from the main series.
* ThatOneBoss: Any boss fight that uses Anime/DetonatorOrgun or Anime/MobileFighterGGundam. See TheyChangedItNowItSucks below.
* TheyChangedItNowItSucks: All the combat balance changes have received hate, regardless of whether they improved or worsened the experience. To run down:
** Evasion decay was removed, making evasion-oriented characters (most Zoids, many of the VideoGame/VirtualOn lightweights, the dreaded Anime/MobileFighterGGundam and so on) ridiculously hard to kill unless you're using a pilot with a passive aiming bonus (anyone with SEED Mode or Over-power will do) or have SP left over to use appropriate Spirit Commands.
** The in-series PowerCreepPowerSeep nerfing some Super Robots and boosting Mooks. Mazinger is now a lot less devastating, and so are the Fafners while Zakus are a lot deadlier rather than the XP fodder they were in the main series.
** The lack of licensed music is understandable, considering the sheer number of series featured in the game. The lack of original music from the featured games in confusing as hell, as is the absence of their OriginalGeneration robots.

to:

* TheScrappy: The aforementioned problem with {{Glass Cannon}}s, but also {{Fragile Speedster}}s; on the other hand, this is highly subjective as veteran [=SRW=] players argue how they can overcome their advantages with liberal application of the "Strike" Spirit Command[[note]]Increase accuracy to 100% for one turn[[/note]], though it remains a problem if surviving team members do not have it, as the game does not include the "[[DiminishingReturnsForBalance evasion decay]]" mechanic[[note]]As a unit is attacked, its evasion rate decreases every time it is targeted[[/note]] from the main series.
* SoOkayItsAverage: Those who have played ''Gakuen'' usually admit the game features some interesting attempts to shake up the traditional [=SRW=] formula, but lacks the things that made progression through the plot - or through your growth as a player - worthwhile (''Franchise/{{Pokemon}}'', for example, uses the sense of attachment to {{Mon}}s or its human characters on the screen as its biggest draw). The repetitive music and direct focus on elements from ''VideoGame/SuperRobotWarsK'' (whenever a robot appeared in multiple featured games, including ''K'', its this version that's used every time) didn't help. Note this was during the time when ''K'' was a considerably large BaseBreaker installment.
* SuspiciouslySimilarSong: The entire soundtrack consists of these for the licensed music they replaced. It's like a game's worth of HomeVersionSoundtrackReplacement due to ridiculous licensing costs if the traditional SRW [=SRW=] approach was used for licensed robots, while the OriginalGeneration was nixed in light of the {{Plagiarism}} scandal of from the two preceding DS UsefulNotes/NintendoDS [=SRW=] games.
** To be more precise: More precisely, each robot type or franchise group has its own track. There's a specific track for Anime/MazingerZ ''Anime/MazingerZ'' and similar SuperRobot types, a specific track {{Super Robot}}s, one for almost all of the Anime/MobileSuitGundamSEED machines, ''Anime/MobileSuitGundamSEED'' units, while Anime/OvermanKingGainer ''King Gainer'' and Anime/GunXSword ''Anime/GunXSword'' share another for most of their robots.
* TheScrappy: The aforementioned problem with {{Glass Cannon}}s, but also {{Fragile Speedster}}; on the other hand, this is highly subjective as veteran [=SRW=] players argue how they can overcome their advantages with liberal application of the "Strike" Spirit Command[[note]]Increase accuracy to 100% for one turn[[/note]], though it remains a problem if surviving team members do not have it, as the game does not include the "Evasion Decay" mechanic[[note]]As a unit is attacked, its evasion rate decreases every time it is targeted[[/note]] from the main series.
*
ThatOneBoss: Any boss fight that uses Anime/DetonatorOrgun Orgun or Anime/MobileFighterGGundam. See TheyChangedItNowItSucks below.
units from ''Anime/MobileFighterGGundam'' (see TheyChangedItNowItSucks).
* TheyChangedItNowItSucks: All the combat balance changes have received hate, regardless of whether they improved or worsened the experience. To run down:
experience.
** Evasion decay was removed, making evasion-oriented characters (most Zoids, ''Franchise/{{Zoids}}'', many of the VideoGame/VirtualOn ''VideoGame/VirtualOn'' lightweights, the dreaded Anime/MobileFighterGGundam ''G Gundam'' units and so on) ridiculously hard to kill beat unless you're players are using a pilot with a passive aiming bonus bonuses (anyone with "[[Anime/MobileSuitGundamSEEDDestiny SEED Mode Mode]]" or Over-power will do) "[[Anime/OvermanKingGainer Overskill]]") or have SP Spirit Points left over to use appropriate Spirit Commands.
** The in-series PowerCreepPowerSeep nerfing some Super Robots {{nerf}}ing super robots and boosting Mooks. {{Mooks}}. Mazinger is now a lot less devastating, and so as are the Fafners [[Anime/FafnerInTheAzureDeadAggressor Fafners]], while Zakus are a lot deadlier ascend to DemonicSpiders rather than the XP ExperiencePoints fodder they were are in the main series.
** The lack of licensed music is understandable, considering the sheer number of series featured in ''Gakuen'', yet the game. The lack of original music {{Leitmotif}}s from the featured games in confusing as hell, is confusing, as is the absence of their OriginalGeneration robots.mecha.
Is there an issue? Send a MessageReason:
None


* DemonicSpider: Cost 1 and 2 units are largely {{Mook}}s from the featured games, unit you cpuld not previously control - which can now equip parts and use Spirit Commands. And unlike the main games, EVERYONE has exactly five, plus passive and active bonuses for high Will or winning combat rolls. This makes [[Franchise/MobileSuitGundam Zakus]] and the various enemies from Anime/OvermanKingGainer a nightmare to fight since they can whittle your high-tier units before the enemy rolls out GameBreaker reserves.

to:

* DemonicSpider: Cost 1 and 2 units are largely {{Mook}}s from the featured games, unit [[PromotedToPlayable units you cpuld could not previously control control]] - which can now equip parts and use Spirit Commands. And unlike the main games, EVERYONE has exactly five, plus passive and active bonuses for high Will or winning combat rolls. This makes [[Franchise/MobileSuitGundam Zakus]] and the various enemies from Anime/OvermanKingGainer a nightmare to fight since they can whittle your high-tier units before the enemy rolls out GameBreaker reserves.
Is there an issue? Send a MessageReason:
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* SuspiciouslySimilarSong: The entire soundtrack consists of these for the licensed music they replaced. It's like a game's worth of HomeVersionSoundtrackReplacement due to ridiculous licensing costs if the traditional SRW approach was used for licensed robots, while OriginalGeneration was nixed in light of the {{Plagiarism}} scandal of the two preceding DS games.
** To be more precise: each robot type or franchise group has its own track. There's a specific track for Anime/MazingerZ and similar SuperRobot types, a specific track for almost all of the Anime/MobileSuitGundamSEED machines, while Anime/OvermanKingGainer and Anime/GunXSword share another for most of their robots.

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* DemonicSpider: Cost 1 and 2 units are largely {{Mook}}s from the featured games, unit you cpuld not previously control - which can now equip parts and use Spirit Commands. And unlike the main games, EVERYONE has exactly five, plus passive and active bonuses for high Will or winning combat rolls. This makes [[Franchise/MobileSuitGundam Zakus]] and the various enemies from Anime/OvermanKingGainer a nightmare to fight since they can whittle your high-tier units before the enemy rolls out GameBreaker reserves.



* SoOkayItsAverage: Those who have played ''Gakuen'' admits the game features some interesting attempts to shake up the traditional [=SRW=] formula, but lacks the things that made progression through the plot - or through your growth as a player - worthwhile (''Franchise/{{Pokemon}}'', for example, uses the sense of attachment to {{Mon}}s or its human characters on the screen as its biggest draw). The repetitive music and direct focus on elements from ''VideoGame/SuperRobotWarsK'' (whenever a robot appeared in multiple featured games, including ''K'', its this version that's used every time) didn't help. Note this was during the time when ''K'' was a considerably large BaseBreaker installment.

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* SoOkayItsAverage: Those who have played ''Gakuen'' admits usually admit the game features some interesting attempts to shake up the traditional [=SRW=] formula, but lacks the things that made progression through the plot - or through your growth as a player - worthwhile (''Franchise/{{Pokemon}}'', for example, uses the sense of attachment to {{Mon}}s or its human characters on the screen as its biggest draw). The repetitive music and direct focus on elements from ''VideoGame/SuperRobotWarsK'' (whenever a robot appeared in multiple featured games, including ''K'', its this version that's used every time) didn't help. Note this was during the time when ''K'' was a considerably large BaseBreaker installment.


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* ThatOneBoss: Any boss fight that uses Anime/DetonatorOrgun or Anime/MobileFighterGGundam. See TheyChangedItNowItSucks below.
* TheyChangedItNowItSucks: All the combat balance changes have received hate, regardless of whether they improved or worsened the experience. To run down:
** Evasion decay was removed, making evasion-oriented characters (most Zoids, many of the VideoGame/VirtualOn lightweights, the dreaded Anime/MobileFighterGGundam and so on) ridiculously hard to kill unless you're using a pilot with a passive aiming bonus (anyone with SEED Mode or Over-power will do) or have SP left over to use appropriate Spirit Commands.
** The in-series PowerCreepPowerSeep nerfing some Super Robots and boosting Mooks. Mazinger is now a lot less devastating, and so are the Fafners while Zakus are a lot deadlier rather than the XP fodder they were in the main series.
** The lack of licensed music is understandable, considering the sheer number of series featured in the game. The lack of original music from the featured games in confusing as hell, as is the absence of their OriginalGeneration robots.
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* BaseBreaker: On a meta level, the fact this game exists, to the point where most people that do know it was released will say it carries the ''Super Robot Wars'' monniker InNameOnly or try to forget developer Banpresto ever made this {{Spin Off}}. From a gameplay standpoint, the way the AI uses GlassCannon characters tend to leave players with certain tactical habits from the main series losing time after time - Anime/DetonatorOrgun and [[LightNovel/FullMetalPanic Bonta-kun]] are two units that get a lot of hate on forums for this.

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* BaseBreaker: On a meta level, the fact this game exists, to the point where most people that do know it was released will say it carries the ''Super Robot Wars'' monniker moniker InNameOnly or try to forget developer Banpresto ever made this {{Spin Off}}. From a gameplay standpoint, the way the AI uses GlassCannon characters tend to leave players with certain tactical habits from the main series losing time after time - Anime/DetonatorOrgun and [[LightNovel/FullMetalPanic Bonta-kun]] are two units that get a lot of hate on forums for this.
Is there an issue? Send a MessageReason:
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* BaseBreaker: On a meta level, the fact this game exists, to the point where most people that do know it was released will say it carries the ''Super Robot Wars'' monniker InNameOnly or try to forget about it entirely. From a gameplay standpoint, the way the AI uses GlassCannon characters tend to leave players with certain tactical habits from the main series losing time after time - Anime/DetonatorOrgun and [[LightNovel/FullMetalPanic Bonta-kun]] are two units that get a lot of hate on forums for this.

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* BaseBreaker: On a meta level, the fact this game exists, to the point where most people that do know it was released will say it carries the ''Super Robot Wars'' monniker InNameOnly or try to forget about it entirely.developer Banpresto ever made this {{Spin Off}}. From a gameplay standpoint, the way the AI uses GlassCannon characters tend to leave players with certain tactical habits from the main series losing time after time - Anime/DetonatorOrgun and [[LightNovel/FullMetalPanic Bonta-kun]] are two units that get a lot of hate on forums for this.



* SoOkayItsAverage: ''Gakuen'' features some interesting attempts to shake up the traditional [=SRW=] formula, but lacks the things that made progression through the plot - or through your growth as a player - worthwhile (''Franchise/{{Pokemon}}'', for example, uses the sense of attachment to {{Mon}}s or its human characters on the screen as its biggest draw). The repetitive music and direct focus on elements from ''VideoGame/SuperRobotWarsK'' (whenever a robot appeared in multiple featured games, including ''K'', its this version that's used every time) didn't help.

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* SoOkayItsAverage: Those who have played ''Gakuen'' admits the game features some interesting attempts to shake up the traditional [=SRW=] formula, but lacks the things that made progression through the plot - or through your growth as a player - worthwhile (''Franchise/{{Pokemon}}'', for example, uses the sense of attachment to {{Mon}}s or its human characters on the screen as its biggest draw). The repetitive music and direct focus on elements from ''VideoGame/SuperRobotWarsK'' (whenever a robot appeared in multiple featured games, including ''K'', its this version that's used every time) didn't help. Note this was during the time when ''K'' was a considerably large BaseBreaker installment.
Is there an issue? Send a MessageReason:
None


* BaseBreaker: On a meta level, the fact this game exists, to the point where most people that do know it was released will says it carries the ''Super Robot Wars'' monniker InNameOnly or try to forget about it entirely. From a gameplay standpoint, the way the AI uses GlassCannon characters tend to leave players with certain tactical habits from the main series losing time after time - Anime/DetonatorOrgun and [[LightNovel/FullMetalPanic Bonta-kun]] are two units that get a lot of hate on forums for this.
* {{Moe}}: A good chunk of the cast, at least those that have portraits.
* SoOkayItsAverage: ''Gakuen'' features some interesting attempts to shake up the traditional [=SRW=] formula, but lacks the things that made progression through the plot - or through your growth as a player - worthwhile (''Franchise/Pokemon'', for example, uses the sense of attachment to {{Mon}}s or the characters on the screen as its biggest draw). The repetitive music and direct focus on elements from ''VideoGame/SuperRobotWarsK'' (whenever a robot appeared in multiple featured games, including ''K'', its this version that was used every time) didn't help.
* TheScrappy: The aforementioned problem with {{Glass Cannon}}s, but also {{Fragile Speedster}}; on the other hand, this is highly subjective, as veteran [=SRW=] players can argue how they can overcome their advantages with liberal application of the "Strike" Spirit Command[[note]]Increase accuracy to 100% for one turn[[/note]], though it remains a problem if surviving team members do not have it, as the game does not include the "Evasion Decay" mechanic[[note]]As a unit is attacked, its evasion rate decreases every time it is targeted[[/note]] from the main series.

to:

* BaseBreaker: On a meta level, the fact this game exists, to the point where most people that do know it was released will says say it carries the ''Super Robot Wars'' monniker InNameOnly or try to forget about it entirely. From a gameplay standpoint, the way the AI uses GlassCannon characters tend to leave players with certain tactical habits from the main series losing time after time - Anime/DetonatorOrgun and [[LightNovel/FullMetalPanic Bonta-kun]] are two units that get a lot of hate on forums for this.
* {{Moe}}: A good chunk of the cast, at least those that have character portraits.
* SoOkayItsAverage: ''Gakuen'' features some interesting attempts to shake up the traditional [=SRW=] formula, but lacks the things that made progression through the plot - or through your growth as a player - worthwhile (''Franchise/Pokemon'', (''Franchise/{{Pokemon}}'', for example, uses the sense of attachment to {{Mon}}s or the its human characters on the screen as its biggest draw). The repetitive music and direct focus on elements from ''VideoGame/SuperRobotWarsK'' (whenever a robot appeared in multiple featured games, including ''K'', its this version that was that's used every time) didn't help.
* TheScrappy: The aforementioned problem with {{Glass Cannon}}s, but also {{Fragile Speedster}}; on the other hand, this is highly subjective, subjective as veteran [=SRW=] players can argue how they can overcome their advantages with liberal application of the "Strike" Spirit Command[[note]]Increase accuracy to 100% for one turn[[/note]], though it remains a problem if surviving team members do not have it, as the game does not include the "Evasion Decay" mechanic[[note]]As a unit is attacked, its evasion rate decreases every time it is targeted[[/note]] from the main series.
Is there an issue? Send a MessageReason:
None


* BaseBreaker: On a meta level, the very existence of this game. To the point where most people that DO know it exists try to not remember it does. On a gaming level, the way the AI uses GlassCannon characters tend to leave people with certain tactical habits from the main series losing time after time - DetonatorOrgun and [[LightNovel/FullMetalPanic Bonta-Kun]] get a lot of hate on GameFAQs for this.

to:

* BaseBreaker: On a meta level, the very existence of fact this game. To game exists, to the point where most people that DO do know it exists was released will says it carries the ''Super Robot Wars'' monniker InNameOnly or try to not remember forget about it does. On entirely. From a gaming level, gameplay standpoint, the way the AI uses GlassCannon characters tend to leave people players with certain tactical habits from the main series losing time after time - DetonatorOrgun Anime/DetonatorOrgun and [[LightNovel/FullMetalPanic Bonta-Kun]] Bonta-kun]] are two units that get a lot of hate on GameFAQs forums for this.



* SoOkayItsAverage: The game does feature some interesting attempts to shake up the traditional SRW gameplay, but it lacks the things that made progression through the plot - or through your growth as a player - worthwhile in Franchise/Pokemon, for example, such as any sense of attachment to your Mons or the characters on the screen. The repetitive music and direct focus on stuff from VideoGame/SuperRobotWarsK (whenever a robot appeared in multiple featured games, including K, the K version was used every single time) didn't help.
* TheScrappy: The aforementioned problem with GlassCannon and FragileSpeedster types. Highly subjective, as any longtime SRW player will overcome their one advantage with liberal applications of Strike, though it may be a problem if your surviving team members do not have it, as the game does not include the Diminishing Returns Dodge mechanics from the main series.
* TheyWastedAPerfectlyGoodPlot: Everyone in the audience, raise your hands if you'd've preferred this game WAS a HighSchoolAU MassivelyMultiplayerCrossover?

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* SoOkayItsAverage: The game does feature ''Gakuen'' features some interesting attempts to shake up the traditional SRW gameplay, [=SRW=] formula, but it lacks the things that made progression through the plot - or through your growth as a player - worthwhile in Franchise/Pokemon, (''Franchise/Pokemon'', for example, such as any uses the sense of attachment to your Mons {{Mon}}s or the characters on the screen. screen as its biggest draw). The repetitive music and direct focus on stuff elements from VideoGame/SuperRobotWarsK ''VideoGame/SuperRobotWarsK'' (whenever a robot appeared in multiple featured games, including K, the K ''K'', its this version that was used every single time) didn't help.
* TheScrappy: The aforementioned problem with GlassCannon and FragileSpeedster types. Highly {{Glass Cannon}}s, but also {{Fragile Speedster}}; on the other hand, this is highly subjective, as any longtime SRW player will veteran [=SRW=] players can argue how they can overcome their one advantage advantages with liberal applications application of Strike, the "Strike" Spirit Command[[note]]Increase accuracy to 100% for one turn[[/note]], though it may be remains a problem if your surviving team members do not have it, as the game does not include the Diminishing Returns Dodge mechanics "Evasion Decay" mechanic[[note]]As a unit is attacked, its evasion rate decreases every time it is targeted[[/note]] from the main series.
* TheyWastedAPerfectlyGoodPlot: Everyone in the audience, raise Raise your hands hand if you'd've you would've preferred this game WAS ''Gakuen'' as a HighSchoolAU MassivelyMultiplayerCrossover?MassivelyMultiplayerCrossover instead?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BaseBreaker: On a meta level, the very existence of this game. To the point where most people that DO know it exists try to not remember it does. On a gaming level, the way the AI uses GlassCannon characters tend to leave people with certain tactical habits from the main series losing time after time - DetonatorOrgun and [[LightNovel/FullMetalPanic Bonta-Kun]] get a lot of hate on GameFAQs for this.
* {{Moe}}: A good chunk of the cast, at least those that have portraits.
* SoOkayItsAverage: The game does feature some interesting attempts to shake up the traditional SRW gameplay, but it lacks the things that made progression through the plot - or through your growth as a player - worthwhile in Franchise/Pokemon, for example, such as any sense of attachment to your Mons or the characters on the screen. The repetitive music and direct focus on stuff from VideoGame/SuperRobotWarsK (whenever a robot appeared in multiple featured games, including K, the K version was used every single time) didn't help.
* TheScrappy: The aforementioned problem with GlassCannon and FragileSpeedster types. Highly subjective, as any longtime SRW player will overcome their one advantage with liberal applications of Strike, though it may be a problem if your surviving team members do not have it, as the game does not include the Diminishing Returns Dodge mechanics from the main series.
* TheyWastedAPerfectlyGoodPlot: Everyone in the audience, raise your hands if you'd've preferred this game WAS a HighSchoolAU MassivelyMultiplayerCrossover?

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