Index:
* ''YMMV/StreetFighter''
* ''YMMV/StreetFighterI''
* ''YMMV/StreetFighterII''
* ''YMMV/StreetFighterAlpha''
* ''YMMV/StreetFighterIII''
* ''YMMV/StreetFighterEX''
* ''YMMV/StreetFighterIV''
* ''YMMV/StreetFighterV''
* ''YMMV/StreetFighterIITheAnimatedMovie''
* ''YMMV/StreetFighterAlphaTheAnimation''
* ''YMMV/StreetFighterAlphaGenerations''
* ''YMMV/StreetFighterIIV''
* ''YMMV/StreetFighterIVTheTiesThatBind''
* ''YMMV/StreetFighterTheLegendOfChunLi''
* ''[[YMMV/StreetFighterAssassinsFist Street Fighter: Assassin's Fist]]''
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* AccidentalInnuendo: When the numeral "5" looks like the letter "S" during match play, "5 HIT COMBO" has a [[IdiosyncraticComboLevels different interpretation]].
* CultClassic: The console version.
* EnsembleDarkhorse: While he maybe seen as a joke now by a majority, including Creator/{{Capcom}} themselves, Captain Sawada is fondly remembered by those who've played the console version, thanks to his revamped moveset.
* HarsherInHindsight: In M. Bison's Arcade ending, his rule is described as spreading across the Globe "like a cancer." Considering that it was well known that Creator/RaulJulia had cancer at the time...
* MostAnnoyingSound: Chun-Li repeatedly yelling ''"YATTAI!"'' in her intro in the arcade version.
* NarmCharm: If you and your opponent get into a throwing war, counter your opponent's throws enough to hear "SLAMMASTER!" It's undoubtedly goofy but still a fun soundbyte.
* NoProblemWithLicensedGames: While the arcade version is [[TheProblemWithLicensedGames pretty terrible]], fans were surprised to find that the console version was actually a pretty decent game, since it plays more like an actual ''Street Fighter'' game. It was also the first game in the series to feature EX Attacks, which would make it into the proper series and become a pretty important part of the gameplay in games they're included in.
* OlderThanTheyThink:
** The arcade version was the first game to give Vega a multiple flip kick Super Combo (Hell's Scarlet), which became a standard part of his movelist (Scarlet Terror) in other games, starting with ''[[VideoGame/StreetFighterAlpha Alpha 3]]''.
** Honda's Super Shiko special move in the arcade version became the Shikofumi command move in ''VideoGame/StreetFighterIV''.
** The home version was the first ''Franchise/StreetFighter'' game to feature EX Attacks, predating ''[[VideoGame/StreetFighterIII Street Fighter III 2nd Impact]]'' by a couple years.
** The arcade version was the first ''Street Fighter'' game to have more than one Super Combo per character.
** This is the first game where Akuma's name appears in-game. It is also the first game where he's playable from the start instead of being a secret character.
** It is the only ''Street Fighter'' game to have a "proper" Story Mode until ''VideoGame/StreetFighterV''.