Follow TV Tropes

Following

History YMMV / ShadowOfDestiny

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AngstWhatAngst: None of the character react in the way you'd think to the situations they're put through.
** Eike gets murdered multiple times and retains the memories of these painful deaths, but treats trying to avoid/solve his murders like they're nothing more than an annoying inconvenience. Best exemplified in Ending B when, after everything is done and said, he just shrugs it all off and heads for the nearest bar.
** Dana gets trapped four hundred years in the past against her will. But when Eike finds her, she's actually perfectly happy and has made a life for herself and refuses to return to the present. [[spoiler:This is somewhat explained by the fact she's originally from the 1500s, but it's still jarring that she doesn't miss any of the luxuries, freedoms, or people she knew in the present.]]


Added DiffLines:

* JerkassWoobie: Hugo. [[spoiler:Beneath his whiny, murderous exterior is just a hurt kid who wants his family back the way it was before his parents died.]]
Is there an issue? Send a MessageReason:
None


* SugarWiki/FunnyMoments: The first thing Eike assumes when he hears Homunculus for the first time? To call him "The Big S".

to:

* SugarWiki/FunnyMoments: The first thing Eike assumes when he hears Homunculus for the first time? To call him "The Big S". He also apologizes for calling the devil and says he doesn't want to die.
Is there an issue? Send a MessageReason:
None


** As pointed out by WebVideo/{{Retsupurae}} during their riff of the game, the scene with Dana four years into her life stuck in the past has a ''really'' difficult uphill battle evoking the right emotion. Dana is ''supposed'' to make it sound like she feels at home in the sixteenth century, making it sound like she's found herself and where she belongs at last. [[spoiler:Which is, admittedly, true from a literal standpoint.]] Eike is supportive of her decision to stay behind and Dana willingly gives him the Philosopher's Stone in thanks. The issue is that ''Dana is happy with being a chambermaid in a time before modern medicine.'' It's fantastic she feels she's found her identity, but she comes off as hopelessly naive about her circumstances given how dirty and disgusting her work is[[note]]Historically, chambermaids cleaned ''chamber pots,'' which nobility used as bathrooms before toilets were invented.[[/note]], the rights she's giving up by being a woman in the sixteenth century, and the ''massively'' reduced life expectancy of the era she wants to live in. Her positivity in the face of ''being dumped in the sixteenth century'' and ''thanking'' Eike for the clumsy action that robbed her of four years of her life is endlessly mocked to this day.

to:

** As pointed out by WebVideo/{{Retsupurae}} during their riff of the game, the scene with Dana four years into her life stuck in the past has a ''really'' difficult uphill battle evoking the right emotion. Dana is ''supposed'' to make it sound like she feels at home in the sixteenth century, making it sound like as she explains how she's found herself and where she belongs at last. [[spoiler:Which is, admittedly, true from a literal standpoint.]] Eike is supportive of her decision to stay behind and Dana willingly gives him the Philosopher's Stone in thanks. The issue is that ''Dana is happy with being a chambermaid in a time before modern medicine.'' It's fantastic she feels she's found her identity, but she comes off as hopelessly naive about her circumstances given how dirty and disgusting her work is[[note]]Historically, chambermaids cleaned ''chamber pots,'' which nobility used as bathrooms before toilets were invented.[[/note]], the rights she's giving up by being a woman in the sixteenth century, and the ''massively'' reduced life expectancy of the era she wants to live in. Her positivity in the face of ''being dumped in the sixteenth century'' and ''thanking'' Eike for the clumsy action that robbed her of four years of her life is endlessly mocked to this day.
Is there an issue? Send a MessageReason:
None


** As pointed out by ''WebVideo/{{Retsupurae}}'' during their riff of the game, the scene with Dana four years into her life stuck in the past has a ''really'' difficult uphill battle evoking the right emotion. Dana is ''supposed'' to make it sound like she feels at home in the sixteenth century, making it sound like she's found herself and where she belongs at last. [[spoiler:Which is, admittedly, true from a literal standpoint.]] Eike is supportive of her decision to stay behind and Dana willingly gives him the Philosopher's Stone in thanks. The issue is that ''Dana is happy with being a chambermaid in a time before modern medicine.'' It's fantastic she feels she's found her identity, but she comes off as hopelessly naive about her circumstances given how dirty and disgusting her work is[[note]]Historically, chambermaids cleaned ''chamber pots,'' which nobility used as bathrooms before toilets were invented.[[/note]], the rights she's giving up by being a woman in the sixteenth century, and the ''massively'' reduced life expectancy of the era she wants to live in. Her positivity in the face of ''being dumped in the sixteenth century'' and ''thanking'' Eike for the clumsy action that robbed her of four years of her life is endlessly mocked to this day.

to:

** As pointed out by ''WebVideo/{{Retsupurae}}'' WebVideo/{{Retsupurae}} during their riff of the game, the scene with Dana four years into her life stuck in the past has a ''really'' difficult uphill battle evoking the right emotion. Dana is ''supposed'' to make it sound like she feels at home in the sixteenth century, making it sound like she's found herself and where she belongs at last. [[spoiler:Which is, admittedly, true from a literal standpoint.]] Eike is supportive of her decision to stay behind and Dana willingly gives him the Philosopher's Stone in thanks. The issue is that ''Dana is happy with being a chambermaid in a time before modern medicine.'' It's fantastic she feels she's found her identity, but she comes off as hopelessly naive about her circumstances given how dirty and disgusting her work is[[note]]Historically, chambermaids cleaned ''chamber pots,'' which nobility used as bathrooms before toilets were invented.[[/note]], the rights she's giving up by being a woman in the sixteenth century, and the ''massively'' reduced life expectancy of the era she wants to live in. Her positivity in the face of ''being dumped in the sixteenth century'' and ''thanking'' Eike for the clumsy action that robbed her of four years of her life is endlessly mocked to this day.
Is there an issue? Send a MessageReason:
None


** As pointed out by ''WebVideo/Retsupurae'' during their riff of the game, the scene with Dana four years into her life stuck in the past has a ''really'' difficult uphill battle evoking the right emotion. Dana is ''supposed'' to make it sound like she feels at home in the sixteenth century, making it sound like she's found herself and where she belongs at last. [[spoiler:Which is, admittedly, true from a literal standpoint.]] Eike is supportive of her decision to stay behind and Dana willingly gives him the Philosopher's Stone in thanks. The issue is that ''Dana is happy with being a chambermaid in a time before modern medicine.'' It's fantastic she feels she's found her identity, but she comes off as hopelessly naive about her circumstances given how dirty and disgusting her work is[[note]]Historically, chambermaids cleaned ''chamber pots,'' which nobility used as bathrooms before toilets were invented.[[/note]], the rights she's giving up by being a woman in the sixteenth century, and the ''massively'' reduced life expectancy of the era she wants to live in. Her positivity in the face of ''being dumped in the sixteenth century'' and ''thanking'' Eike for the clumsy action that robbed her of four years of her life is endlessly mocked to this day.

to:

** As pointed out by ''WebVideo/Retsupurae'' ''WebVideo/{{Retsupurae}}'' during their riff of the game, the scene with Dana four years into her life stuck in the past has a ''really'' difficult uphill battle evoking the right emotion. Dana is ''supposed'' to make it sound like she feels at home in the sixteenth century, making it sound like she's found herself and where she belongs at last. [[spoiler:Which is, admittedly, true from a literal standpoint.]] Eike is supportive of her decision to stay behind and Dana willingly gives him the Philosopher's Stone in thanks. The issue is that ''Dana is happy with being a chambermaid in a time before modern medicine.'' It's fantastic she feels she's found her identity, but she comes off as hopelessly naive about her circumstances given how dirty and disgusting her work is[[note]]Historically, chambermaids cleaned ''chamber pots,'' which nobility used as bathrooms before toilets were invented.[[/note]], the rights she's giving up by being a woman in the sixteenth century, and the ''massively'' reduced life expectancy of the era she wants to live in. Her positivity in the face of ''being dumped in the sixteenth century'' and ''thanking'' Eike for the clumsy action that robbed her of four years of her life is endlessly mocked to this day.

Added: 1673

Changed: 401

Is there an issue? Send a MessageReason:
None


* {{Narm}}: Each time period has a different color scheme. Okay, slight but noticeable changes in color hue and saturation would be a fine way to give each a different mood. Going so far as to make some of them monochromatic sepia and black and white? That's a bit weird, but it could work. Eike retaining his regular, present-day coloring when everything else around him is black and white? Unintentional comedy.

to:

* {{Narm}}: {{Narm}}:
**
Each time period has a different color scheme. Okay, slight but noticeable changes in color hue and saturation would be a fine way to give each a different mood. Going so far as to make some of them monochromatic sepia and black and white? That's a bit weird, but it could work. Eike retaining his regular, present-day coloring when everything else around him is black and white? Unintentional comedy.comedy.
** As pointed out by ''WebVideo/Retsupurae'' during their riff of the game, the scene with Dana four years into her life stuck in the past has a ''really'' difficult uphill battle evoking the right emotion. Dana is ''supposed'' to make it sound like she feels at home in the sixteenth century, making it sound like she's found herself and where she belongs at last. [[spoiler:Which is, admittedly, true from a literal standpoint.]] Eike is supportive of her decision to stay behind and Dana willingly gives him the Philosopher's Stone in thanks. The issue is that ''Dana is happy with being a chambermaid in a time before modern medicine.'' It's fantastic she feels she's found her identity, but she comes off as hopelessly naive about her circumstances given how dirty and disgusting her work is[[note]]Historically, chambermaids cleaned ''chamber pots,'' which nobility used as bathrooms before toilets were invented.[[/note]], the rights she's giving up by being a woman in the sixteenth century, and the ''massively'' reduced life expectancy of the era she wants to live in. Her positivity in the face of ''being dumped in the sixteenth century'' and ''thanking'' Eike for the clumsy action that robbed her of four years of her life is endlessly mocked to this day.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/FunnyMoments: The first thing Eike assumes when he hears Homunculus for the first time? To call him "The Big S".
Is there an issue? Send a MessageReason:
None


* UnintentionalUncannyValley: ''The legs''. The game's characters for the most part have the right mix of realism and stylisation, ensuring that they still hold up quite well today. Part of this stylisation is that characters have really long legs, which is fine for the most part, but for Eike it is ''very'' noticeable in just how odd he looks, not helped by both his outfit and the camera angles you get while playing as him helping to accentuate the contrast between his upper and lower body.

to:

* UnintentionalUncannyValley: ''The legs''. The game's characters for the most part have the a good right mix of realism and stylisation, ensuring anime-esque stylisation that ensures they still hold up quite well today. Part of this stylisation is today, but the fact that characters have everyone has really long legs, which legs that seem to take up about 2/3rds of their height is fine for the most part, but for very obvious and distracting to almost memetic levels. Main protagonist Eike tends to get it is ''very'' noticeable in just how odd he looks, not helped by both the worst, as his outfit and the camera angles you get while playing as him helping game's cinematography do a lot to accentuate the contrast between his upper and lower body.
Is there an issue? Send a MessageReason:
None


* SoBadItsGood: The game's terrible voice acting and stupid plot has a charm for some.

to:

* SoBadItsGood: The game's terrible poor voice acting (though the performances in the PSP re-release are generally seen as considerable improvements) and stupid silly, over the top plot has a charm can elicit this kind of reaction for some.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/HeReallyCanAct: Whoever thought that Charles Martinet could ever play such a creepy and sinister character as Homunculus?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JustHereForGodzilla: If anything else, players are probably going into the game just because ''Charles Martinet'' is voicing Homunculus.
Is there an issue? Send a MessageReason:
None


* {{Narm}}: Each time period has a different color scheme. Okay, slight but noticeable changes in color hue and saturation would be a fine way to give each a different tone. Going so far as to make some of them monochromatic sepia and black and white? That's a bit weird, but it could work. Eike retaining his regular, present-day coloring when everything else around him is black and white? Unintentional comedy.

to:

* {{Narm}}: Each time period has a different color scheme. Okay, slight but noticeable changes in color hue and saturation would be a fine way to give each a different tone.mood. Going so far as to make some of them monochromatic sepia and black and white? That's a bit weird, but it could work. Eike retaining his regular, present-day coloring when everything else around him is black and white? Unintentional comedy.

Changed: 2

Removed: 2288

Is there an issue? Send a MessageReason:
"Idiot Plot" is now Flame Bait. Renamed one trope.


* AlternateCharacterInterpretation: [[spoiler:In the EX endings, did Eike not realize that preventing Homunculus from being created would cause him to not exist or did he know and wanted to be free from eternal youth?]]

to:

* AlternateCharacterInterpretation: AlternativeCharacterInterpretation: [[spoiler:In the EX endings, did Eike not realize that preventing Homunculus from being created would cause him to not exist or did he know and wanted to be free from eternal youth?]]



* IdiotPlot: The game's many puzzles and problems could probably be solved in minutes if the game didn't insist on making the player use obtuse solutions. It really doesn't help that whoever wrote the story seems to be completely unfamiliar with the very concept of time travel. Nonsensical paradoxes abound. For example, in order to stop himself from getting stabbed in the back, Eike decides to get a skillet. However, he decides that he just can't get one in the time period he's in, for whatever reason, and so he decides to go back into his past, appearing as a juggler he'd previously seen, and give a message to himself telling him to get a skillet. When he goes back to the time period he was previously in, he now has a skillet in his jacket. ''Except the player already went through that period and the only reason Eike went to his current location is that never got the message or the skillet!'' It just seems to appear from thin air. Logically, a future version of himself should've given him the skillet, similar to ''Film/BillAndTedsExcellentAdventure''. The list goes on. From going 400 years in the past to prevent a single tree from being planted, or changing an entire movie to avoid getting run over by a car.
** The game goes to great lengths to explain why he must use such convoluted solutions. Basically, once he dies in a certain way, that death becomes part of his destiny, and he can't simply go back in time and do things differently; it's necessary to alter the outside circumstances of his death. To use a simple example, when he gets stabbed in the back by someone hiding behind a tree, he will ALWAYS be by that tree at that time, so his only hope to save himself is to make sure the ''killer'' won't be there, which he can only do by making the tree disappear. It's like we have two Eikes, the one who dies at the appointed time and the one who is back in the past trying to prevent his death. "Present Eike" will never change his actions, so "time-traveler Eike" has to change something else. The only way to warn "present Eike" is to be very careful not to cause a paradox - like throwing him an egg with a cryptic message, for example. Sometimes it's easier just to travel back in time 500 years and "delete" a tree from existence than to risk a paradox.
Is there an issue? Send a MessageReason:
Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: ''The legs''. The game's characters for the most part have the right mix of realism and stylisation, ensuring that they still hold up quite well today. Part of this stylisation is that characters have really long legs, which is fine for the most part, but for Eike it is ''very'' noticeable in just how odd he looks, not helped by both his outfit and the camera angles you get while playing as him helping to accentuate the contrast between his upper and lower body.

to:

* UncannyValley: UnintentionalUncannyValley: ''The legs''. The game's characters for the most part have the right mix of realism and stylisation, ensuring that they still hold up quite well today. Part of this stylisation is that characters have really long legs, which is fine for the most part, but for Eike it is ''very'' noticeable in just how odd he looks, not helped by both his outfit and the camera angles you get while playing as him helping to accentuate the contrast between his upper and lower body.
Is there an issue? Send a MessageReason:
None


* {{Narm}}: Each time period has a different color scheme. Okay, slight but noticeable changes in color tone and saturation would be a fine way to help differentiate them. Going so far as to make some of them monochromatic sepia and black and white? That's a bit weird, but it could work. Eike retaining his regular, present-day coloring when everything else around him is black and white? Unintentional comedy.

to:

* {{Narm}}: Each time period has a different color scheme. Okay, slight but noticeable changes in color tone hue and saturation would be a fine way to help differentiate them.give each a different tone. Going so far as to make some of them monochromatic sepia and black and white? That's a bit weird, but it could work. Eike retaining his regular, present-day coloring when everything else around him is black and white? Unintentional comedy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HilariousInHindsight: Doctor Wagner is worried his son Hugo would try to use the Philosopher's Stone to [[Manga/FullmetalAlchemist attempt to bring back his death mother]].
Is there an issue? Send a MessageReason:
None


* Narm: Each time period has a different color scheme. Okay, slight but noticeable changes in color tone and saturation would be a fine way to help differentiate them. Going so far as to make some of them monochromatic sepia and black and white? That's a bit weird, but it could work. Eike retaining his regular, present-day coloring when everything else around him is black and white? Unintentional comedy.

to:

* Narm: {{Narm}}: Each time period has a different color scheme. Okay, slight but noticeable changes in color tone and saturation would be a fine way to help differentiate them. Going so far as to make some of them monochromatic sepia and black and white? That's a bit weird, but it could work. Eike retaining his regular, present-day coloring when everything else around him is black and white? Unintentional comedy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Narm: Each time period has a different color scheme. Okay, slight but noticeable changes in color tone and saturation would be a fine way to help differentiate them. Going so far as to make some of them monochromatic sepia and black and white? That's a bit weird, but it could work. Eike retaining his regular, present-day coloring when everything else around him is black and white? Unintentional comedy.

Top