* HilariousInHindsight: [[http://en.wikipedia.org/wiki/China Cathay]] protects itself behind a [[http://en.wikipedia.org/wiki/Great_Firewall_of_China wall of fire which is great]].
* ItsEasySoItSucks: A common complaint about Second Edition. A "success" requires one set of 10 (dice totals added up to 10) to accomplish any task. If a player rolls 3 dice, they only have a 15% chance of failure. On average, a player will roll 4 dice, and a min-maxer can position themselves to roll a dozen. The GM can set "consequences" that need to be bought off, but a player can simply declare they will roll to persuade the Emperor of Montaigne to make them his heir- and odds are that it will happen.
** All wounds are healed immediately after combat ends.
** Brute squads are treated as an inconvenience at best. A player can easily destroy a full strength squad within one round, maybe two.
* LevelGrinding: Second Edition's level up system has been described as this. There is no XP in the system. Instead, players write individual stories with a designated reward at the end. Depending on where the campaign takes place and how much content the GM is able to cram into a session, players can find themselves finishing a campaign and only having made it halfway to their level up.
* MagnificentBastard: Many villains, given the setting, though the one who pulls it off with the most aplomb is likely Giovanni Villanova, the most powerful Prince of Voddace; he's explicitly a {{sociopath}} who thoroughly enjoys [[ObviouslyEvil looking]] and [[CardCarryingVillain acting]] the villain he is, but he's so ''good'' at what he does that people still can't help but to get entangled in any number of his sinister plots. Oh, and he's [[AuthorityEqualsAsskicking one of the setting's greatest swordsmen]] [[spoiler:as well as a member of NOM's Council of Thirteen]].
* MoralEventHorizon: Built into the rules, a PC who hits -30 reputation points becomes a villain (unless the character's been framed; only "earned" negative reputation points count), and the GM takes away their character sheet. Although a Machiavelli-style Advantage will put it off to -40 or -50, depending on how strongly the ends justify the means.