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** The WebVideo/AngryVideoGameNerd was ''terrified'' by this. And by the Seamen themselves.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: Between its early attempt at realistic graphics and the ever-looming fact that ''you are having conversations with a fish-bodied man''...
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m


* DancingBear: Part of why this game is a CultClassic and has attracted an audience is due to how well the game is at simulating conversions with a non-human creature. As well as the sheer weirdness of said creature and the conversions themselves. Helping is the fact of it being one of the first ever games to use speech recognition.

to:

* DancingBear: Part of why this game is a CultClassic and has attracted an audience is due to how well good the game is at simulating conversions with a non-human creature. As well as the sheer weirdness of said creature and the conversions themselves. Helping is the fact of it being one of the first ever games to use speech recognition.
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* DancingBear: Part of why this game is a CultClassic and has attracted an audience is due to how well the game is at simulating conversions with a non-human creature. As well as the sheer weirdness of said creature and the conversions themselves. Helping is that it is one of the first games ever to use speech recognition.

to:

* DancingBear: Part of why this game is a CultClassic and has attracted an audience is due to how well the game is at simulating conversions with a non-human creature. As well as the sheer weirdness of said creature and the conversions themselves. Helping is that the fact of it is being one of the first ever games ever to use speech recognition.
Is there an issue? Send a MessageReason:
None


* DancingBear: Part of why this game is a CultClassic and has attracted an audience is due to how well the game is at simulating conversions with a (both figurative and literal) non-human creature. As well as the sheer weirdness of said creature and the conversions themselves. Helping is that it is one of the first games ever to use speech recognition.

to:

* DancingBear: Part of why this game is a CultClassic and has attracted an audience is due to how well the game is at simulating conversions with a (both figurative and literal) non-human creature. As well as the sheer weirdness of said creature and the conversions themselves. Helping is that it is one of the first games ever to use speech recognition.
Is there an issue? Send a MessageReason:
None


* DancingBear: Part of why this game is a CultClassic and has attracted an audience is due to how well the game is at simulating conversions with a (both figurative and literal) non-human creature. As well as the sheer weirdness of said creature and the conversions themselves. It also helps that this is one of the first games ever with speech recognition.

to:

* DancingBear: Part of why this game is a CultClassic and has attracted an audience is due to how well the game is at simulating conversions with a (both figurative and literal) non-human creature. As well as the sheer weirdness of said creature and the conversions themselves. It also helps Helping is that this it is one of the first games ever with to use speech recognition.
Is there an issue? Send a MessageReason:
None


* DancingBear: Part of why this game is a CultClassic and attracts an audience is due to how well the game is at simulating conversions with a (both figurative and literal) non-human creature. As well as the sheer weirdness of said creature and the conversions themselves. It helps that this is one of the first games with speech recognition.

to:

* DancingBear: Part of why this game is a CultClassic and attracts has attracted an audience is due to how well the game is at simulating conversions with a (both figurative and literal) non-human creature. As well as the sheer weirdness of said creature and the conversions themselves. It also helps that this is one of the first games ever with speech recognition.
Is there an issue? Send a MessageReason:
None


* DancingBear: Part of why this game is a CultClassic and attracts an audience is due to how well the game is at simulating conversions with a (both figurative and literal) non-human creature. As well as the sheer weirdness of said creature and the conversions themselves. It helps that this is one of the first few games with speech recognition.

to:

* DancingBear: Part of why this game is a CultClassic and attracts an audience is due to how well the game is at simulating conversions with a (both figurative and literal) non-human creature. As well as the sheer weirdness of said creature and the conversions themselves. It helps that this is one of the first few games with speech recognition.
Is there an issue? Send a MessageReason:
None


* DancingBear: Part of why this game is a CultClassic and attracts an audience. It helps that this is one of the first few games with speech recognition.

to:

* DancingBear: Part of why this game is a CultClassic and attracts an audience.audience is due to how well the game is at simulating conversions with a (both figurative and literal) non-human creature. As well as the sheer weirdness of said creature and the conversions themselves. It helps that this is one of the first few games with speech recognition.
Is there an issue? Send a MessageReason:
None


* DancingBear: Part of why this game is a CultClassic and attracts audience. It helps that this is one of the first few games with speech recognition.

to:

* DancingBear: Part of why this game is a CultClassic and attracts an audience. It helps that this is one of the first few games with speech recognition.



* NightmareFuel: ''Seaman'' is a game about nature, and nature isn't always pretty. Such is the case with the Seamen's first evolutionary stage after hatching: the Mushroomer. A nearby Nautilus squid will eat the Mushroomers, then after some time, will begin to twitch slightly, then start shooting out ink with regularity. Eventually, after it emerges from its shell, the ink it shoots will become a distinct red-ish hue as it writhes in agony before the Seamen, now in their child-like Gillman form, pop out of the squid like fishy [[Film/{{Alien}} chest-bursters]].

to:

* NightmareFuel: ''Seaman'' is a game about nature, and nature isn't always pretty. Such is the case with the Seamen's first evolutionary stage after hatching: the Mushroomer. A nearby Nautilus squid will eat the Mushroomers, then after some time, will begin to twitch slightly, then start shooting out ink with regularity. Eventually, after it emerges from its shell, the ink it shoots will become a distinct red-ish reddish hue as it writhes in agony before the Seamen, now in their child-like Gillman form, pop out of the squid like squid-like fishy [[Film/{{Alien}} chest-bursters]].



* OlderThanTheyThink: The Seamen may look like they were made on drugs but the design of the Seamen are strikingly similar to the aquarium scenes in Film/MontyPythonsTheMeaningOfLife.

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* OlderThanTheyThink: The Seamen may look like they were made on drugs but the design of the Seamen are is strikingly similar to the aquarium scenes in Film/MontyPythonsTheMeaningOfLife.
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None

Added DiffLines:

* FanNickname: Some people nicknamed this game as ''[[WesternAnimation/FindingNemo Finding]] [[Creator/LeonardNimoy Nimoy]]''.
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* {{Squick}}: The Seamen mating.
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* ScrappyMechanic: Adjusting the heat is a one-way road, so if you overshoot the ideal temperature sweet spot from the heater's odd momentum-based controls, you have to sit and listen to the Seamen crying in discomfort until it gradually lowers over time.
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Added DiffLines:

* DancingBear: Part of why this game is a CultClassic and attracts audience. It helps that this is one of the first few games with speech recognition.

Added: 4

Changed: 54

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* CrowningMomentOfFunny: Every conversation with your Seamen has the potential to be this.

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* CrowningMomentOfFunny: SugarWiki/FunnyMoments: Every conversation with your Seamen has the potential to be this.



* CrowningMomentOfHeartwarming: Seaman's final monologue.

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* CrowningMomentOfHeartwarming: SugarWiki/HeartwarmingMoments: Seaman's final monologue.



* TheWoobie: That poor nautilus...

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* TheWoobie: That poor nautilus...nautilus...
----
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* CrowningMomentOfHeartwarming: Seaman's final monologue.
-->''You know, you're alright. I know we've had our differences occasionally, but I like you. You took care of me all this time and well, I'm...grateful. Very grateful.''
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* CrowningMomentOfFunny - Every conversation with your Seamen has the potential to be this.

to:

* CrowningMomentOfFunny - CrowningMomentOfFunny: Every conversation with your Seamen has the potential to be this.



* UncannyValley - Between its early attempt at realistic graphics and the ever-looming fact that ''you are having conversations with a fish-bodied man''...

to:

* UncannyValley - UncannyValley: Between its early attempt at realistic graphics and the ever-looming fact that ''you are having conversations with a fish-bodied man''...
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None


** The AngryVideoGameNerd was ''terrified'' by this. And by the Seamen themselves.

to:

** The AngryVideoGameNerd WebVideo/AngryVideoGameNerd was ''terrified'' by this. And by the Seamen themselves.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: The Seamen may look like they were made on drugs but the design of the Seamen are strikingly similar to the aquarium scenes in Monty Python's The Meaning of Life.

to:

* OlderThanTheyThink: The Seamen may look like they were made on drugs but the design of the Seamen are strikingly similar to the aquarium scenes in Monty Python's The Meaning of Life.Film/MontyPythonsTheMeaningOfLife.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: The Seamen may look like they were made on drugs but the design of the Seamen may be taken from the aquarium scenes in Monty Python's The Meaning of Life.

to:

* OlderThanTheyThink: The Seamen may look like they were made on drugs but the design of the Seamen may be taken from are strikingly similar to the aquarium scenes in Monty Python's The Meaning of Life.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: It may look like some Japanese video game designer was on drugs when making this game but the design of the Seamen may be taken from the aquarium scenes in Monty Python's The Meaning of Life.

to:

* OlderThanTheyThink: It The Seamen may look like some Japanese video game designer was they were made on drugs when making this game but the design of the Seamen may be taken from the aquarium scenes in Monty Python's The Meaning of Life.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: It may look like some Japanese video game designer was on drugs when making this game but they design of the Seamen may be taken from the aquarium scenes in Monty Python's The Meaning of Life.

to:

* OlderThanTheyThink: It may look like some Japanese video game designer was on drugs when making this game but they the design of the Seamen may be taken from the aquarium scenes in Monty Python's The Meaning of Life.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: It may look like some Japanese video game designer was on drugs when this was made but they design of the Seamen may be influenced by the aquarium scenes from Monty Python's The Meaning of Life.

to:

* OlderThanTheyThink: It may look like some Japanese video game designer was on drugs when making this was made game but they design of the Seamen may be influenced by taken from the aquarium scenes from in Monty Python's The Meaning of Life.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OlderThanTheyThink: It may look like some Japanese video game designer was on drugs when this was made but they design of the Seamen may be influenced by the aquarium scenes from Monty Python's The Meaning of Life.
Is there an issue? Send a MessageReason:
None


* UncannyValley - Between its early attempt at realistic graphics and the ever-looming fact that ''you are having conversations with a fish-bodied man''...

to:

* UncannyValley - Between its early attempt at realistic graphics and the ever-looming fact that ''you are having conversations with a fish-bodied man''...man''...
* TheWoobie: That poor nautilus...
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None

Added DiffLines:

** The AngryVideoGameNerd was ''terrified'' by this. And by the Seamen themselves.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NightmareFuel: ''Seaman'' is a game about nature, and nature isn't always pretty. Such is the case with the Seamen's first evolutionary stage after hatching: the Mushroomer. A nearby Nautilus squid will eat the Mushroomers, then after some time, will begin to twitch slightly, then start shooting out ink with regularity. Eventually, after it emerges from its shell, the ink it shoots will become a distinct red-ish hue as it writhes in agony before the Seamen, now in their child-like Gillman form, pop out of the squid like fishy [[Film/{{Alien}} chest-bursters]].
Is there an issue? Send a MessageReason:
None


** Ebolaworld's [[http://www.youtube.com/watch?v=Y4MqvIHxkQo&feature=relmfu "Messing With Seamen"]] [[VitriolicBestBuds saga.]]

to:

** Ebolaworld's [[http://www.youtube.com/watch?v=Y4MqvIHxkQo&feature=relmfu "Messing With Seamen"]] [[VitriolicBestBuds saga.]]]]
* UncannyValley - Between its early attempt at realistic graphics and the ever-looming fact that ''you are having conversations with a fish-bodied man''...
Is there an issue? Send a MessageReason:
None


** Ebolaworld's [[http://www.youtube.com/watch?v=Y4MqvIHxkQo&feature=relmfu "Messing With Seamen"]] [[VitrolicBestBuds saga.]]

to:

** Ebolaworld's [[http://www.youtube.com/watch?v=Y4MqvIHxkQo&feature=relmfu "Messing With Seamen"]] [[VitrolicBestBuds [[VitriolicBestBuds saga.]]
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None


** Ebolaworld's [[http://www.youtube.com/watch?v=Y4MqvIHxkQo&feature=relmfu "Messing With Seamen" [[VitrolicBestBuds saga.]]

to:

** Ebolaworld's [[http://www.youtube.com/watch?v=Y4MqvIHxkQo&feature=relmfu "Messing With Seamen" Seamen"]] [[VitrolicBestBuds saga.]]

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