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* SpecialEffectsFailure: The film is full of this, such as Becker's death, the wire protruding from David as he's killed, the ship launch at the end that looks like a UsefulNotes/PlayStation cutscene, and the poor optical compositing on the otherwise passable stop-motion screamer scenes.

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* SpecialEffectsFailure: The film is full of this, such as Becker's death, the wire protruding from David as he's killed, the ship launch at the end that looks like a UsefulNotes/PlayStation Platform/PlayStation cutscene, and the poor optical compositing on the otherwise passable stop-motion screamer scenes.
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* SpecialEffectsFailure: The film is full of this, such as Becker's death, the wire protruding from David as he's killed, the ship launch at the end that looks like a UsefulNotes/PlayStation cutscene, and the poor optical compositing on the otherwise passable stop-motion screamer scenes.

to:

* SpecialEffectsFailure: The film is full of this, such as Becker's death, the wire protruding from David as he's killed, the ship launch at the end that looks like a UsefulNotes/PlayStation cutscene, and the poor optical compositing on the otherwise passable stop-motion screamer scenes.scenes.

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Removed: 65

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Not YMMV/actually IUEO


* HellIsThatNoise: The high-pitched shreiking the Screamers make.
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Added DiffLines:

* HellIsThatNoise: The high-pitched shreiking the Screamers make.
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* RetroactiveRecognition: David's actor, Michael Caloz, is perhaps better known as another annoying, albeit far less violent [[WesternAnimation/{{Arthur}} child}}]].

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* RetroactiveRecognition: David's actor, Michael Caloz, is perhaps better known as another annoying, albeit far less violent [[WesternAnimation/{{Arthur}} child}}]].child]].

Added: 165

Changed: 1

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* RetroactiveRecognition: David's actor, Michael Caloz, is perhaps better known as another annoying, albeit far less violent [[WesternAnimation/{{Arthur}} child}}]].



* SpecialEffectsFailure: The film is full of this, such as Becker's death, the wire protruding from David as he's killed, the ship launch at the end that looks like a UsefulNotes/PlayStation cutscene and the poor optical compositing on the otherwise passable stop-motion screamer scenes.

to:

* SpecialEffectsFailure: The film is full of this, such as Becker's death, the wire protruding from David as he's killed, the ship launch at the end that looks like a UsefulNotes/PlayStation cutscene cutscene, and the poor optical compositing on the otherwise passable stop-motion screamer scenes.
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None


* SpecialEffectsFailure: The film is full of this, such as Becker's death, the wire protruding from David as he's killed, the ship launch at the end that looks like a UsefulNotes/PlayStation cutscene and the poor optical compositing on the stop-motion screamer scenes.

to:

* SpecialEffectsFailure: The film is full of this, such as Becker's death, the wire protruding from David as he's killed, the ship launch at the end that looks like a UsefulNotes/PlayStation cutscene and the poor optical compositing on the otherwise passable stop-motion screamer scenes.
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None


* {{Narm}}: The scene where the [[spoiler:child-Screamers]] start pouring out of the hangar, causing our heroes to open fire with flamethrowers. It's just so... yeah.

to:

* {{Narm}}: The scene where the [[spoiler:child-Screamers]] start pouring out of the hangar, causing our heroes to open fire with flamethrowers. It's just so... yeah. Not helped by most of them being extras with [[SpecialEffectsFailure poorly applied rubber masks]].
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* SpecialEffectsFailure: The film is full of this, such as Becker's death, the wire protruding from David as he's killed, the ship launch that looks like a UsefulNotes/PlayStation cutscene and the poor optical compositing on the stop-motion screamer scenes.

to:

* SpecialEffectsFailure: The film is full of this, such as Becker's death, the wire protruding from David as he's killed, the ship launch at the end that looks like a UsefulNotes/PlayStation cutscene and the poor optical compositing on the stop-motion screamer scenes.
Is there an issue? Send a MessageReason:
None


* SpecialEffectsFailure: The original film is full of this, such as Becker's death, the wire protruding from David as he's killed and the obvious stop-motion screamer.

to:

* SpecialEffectsFailure: The original film is full of this, such as Becker's death, the wire protruding from David as he's killed killed, the ship launch that looks like a UsefulNotes/PlayStation cutscene and the obvious poor optical compositing on the stop-motion screamer.screamer scenes.
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Split work page.


* {{Sequelitis}}: ''The Hunting'' is disliked even more than the original.
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The entry argues with itself. If it's not actually a case of Too Dumb To Live (and it sounds like it's not, just "too desperate to live") then just remove it.


* SpecialEffectsFailure: The original film is full of this, such as Becker's death, the wire protruding from David as he's killed and the obvious stop-motion screamer.
* TooDumbToLive: Two sides are fighting a war on a planet. One side deploys the screamers, small burrowing robots. Ok, not so bad. Said screamers are equipped with an adaptive learning AI. Ok, that's risky, but not suicidal. The screamers are also built in an automated factory, and the screamers design and build newer generations of screamers. At this point, the concept moves from "risky" to "out and out suicidal". But the worst part, the thing that make you suspect the designers of the first screamers had a death wish, is the robots programming. The screamers are programmed to kill any living thing they encounter, without any Friend or Foe system. Naturally, the screamers kill every single person on the planet. Its the worst case of this trope and GenreBlindness ever seen. Now, the film implies that the Screamers were only set up and let loose by the Alliance after the planet's population had already mostly been killed off with bio-weapons and nuclear strikes by the NEB, and the Alliance was at the point of losing the war if they didn't do something crazy and desperate to change the balance of power. It's also pointed out by the surviving Alliance commander that this was a crazy act of desperation, and that there were all sorts of potential unintended consequences. So not quite Genre Blind so much as simply a GodzillaThreshold GoneHorriblyRight. Also, the Alliance troops did have an identification system they could wear, called a "tab," that was supposed to protect them from screamers. The system would have been great if it actually worked, but the film makes it clear that screamers looked at the tabs as just a thing that goes "ping". And the tabs were a system that said "I'm already dead, don't kill me" not "I'm on your side, don't kill me". Considering that the original story was in part inspired by the strategy of "Mutual Assured Destruction" during the Cold War, the suicidal stupidity angle is definitely intentional.

to:

* SpecialEffectsFailure: The original film is full of this, such as Becker's death, the wire protruding from David as he's killed and the obvious stop-motion screamer.
* TooDumbToLive: Two sides are fighting a war on a planet. One side deploys the screamers, small burrowing robots. Ok, not so bad. Said screamers are equipped with an adaptive learning AI. Ok, that's risky, but not suicidal. The screamers are also built in an automated factory, and the screamers design and build newer generations of screamers. At this point, the concept moves from "risky" to "out and out suicidal". But the worst part, the thing that make you suspect the designers of the first screamers had a death wish, is the robots programming. The screamers are programmed to kill any living thing they encounter, without any Friend or Foe system. Naturally, the screamers kill every single person on the planet. Its the worst case of this trope and GenreBlindness ever seen. Now, the film implies that the Screamers were only set up and let loose by the Alliance after the planet's population had already mostly been killed off with bio-weapons and nuclear strikes by the NEB, and the Alliance was at the point of losing the war if they didn't do something crazy and desperate to change the balance of power. It's also pointed out by the surviving Alliance commander that this was a crazy act of desperation, and that there were all sorts of potential unintended consequences. So not quite Genre Blind so much as simply a GodzillaThreshold GoneHorriblyRight. Also, the Alliance troops did have an identification system they could wear, called a "tab," that was supposed to protect them from screamers. The system would have been great if it actually worked, but the film makes it clear that screamers looked at the tabs as just a thing that goes "ping". And the tabs were a system that said "I'm already dead, don't kill me" not "I'm on your side, don't kill me". Considering that the original story was in part inspired by the strategy of "Mutual Assured Destruction" during the Cold War, the suicidal stupidity angle is definitely intentional.
screamer.
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* TooDumbToLive: Two sides are fighting a war on a planet. One side deploys the screamers, small burrowing robots. Ok, not so bad. Said screamers are equipped with an adaptive learning AI. Ok, that's risky, but not suicidal. The screamers are also built in an automated factory, and the screamers design and build newer generations of screamers. At this point, the concept moves from "risky" to "out and out suicidal". But the worst part, the thing that make you suspect the designers of the first screamers had a death wish, is the robots programming. The screamers are programmed to kill any living thing they encounter, without any Friend or Foe system. Naturally, the screamers kill every single person on the planet. Its the worst case of this trope and GenreBlindness ever seen. Now, the film implies that the Screamers were only set up and let loose by the Alliance after the planet's population had already mostly been killed off with bio-weapons and nuclear strikes by the NEB, and the Alliance was at the point of losing the war if they didn't do something crazy and desperate to change the balance of power. It's also pointed out by the surviving Alliance commander that this was a crazy act of desperation, and that there were all sorts of potential unintended consequences. So not quite Genre Blind so much as simply an attempt at RefugeInAudacity that didn't work out so great. Also, the Alliance troops did have an identification system they could wear, called a "tab," that was supposed to protect them from screamers. The system would have been great if it actually worked, but the film makes it clear that screamers looked at the tabs as just a thing that goes "ping". And the tabs were a system that said "I'm already dead, don't kill me" not "I'm on your side, don't kill me". Considering that the original story was in part inspired by the strategy of "Mutual Assured Destruction" during the Cold War, the suicidal stupidity angle is definitely intentional.

to:

* TooDumbToLive: Two sides are fighting a war on a planet. One side deploys the screamers, small burrowing robots. Ok, not so bad. Said screamers are equipped with an adaptive learning AI. Ok, that's risky, but not suicidal. The screamers are also built in an automated factory, and the screamers design and build newer generations of screamers. At this point, the concept moves from "risky" to "out and out suicidal". But the worst part, the thing that make you suspect the designers of the first screamers had a death wish, is the robots programming. The screamers are programmed to kill any living thing they encounter, without any Friend or Foe system. Naturally, the screamers kill every single person on the planet. Its the worst case of this trope and GenreBlindness ever seen. Now, the film implies that the Screamers were only set up and let loose by the Alliance after the planet's population had already mostly been killed off with bio-weapons and nuclear strikes by the NEB, and the Alliance was at the point of losing the war if they didn't do something crazy and desperate to change the balance of power. It's also pointed out by the surviving Alliance commander that this was a crazy act of desperation, and that there were all sorts of potential unintended consequences. So not quite Genre Blind so much as simply an attempt at RefugeInAudacity that didn't work out so great.a GodzillaThreshold GoneHorriblyRight. Also, the Alliance troops did have an identification system they could wear, called a "tab," that was supposed to protect them from screamers. The system would have been great if it actually worked, but the film makes it clear that screamers looked at the tabs as just a thing that goes "ping". And the tabs were a system that said "I'm already dead, don't kill me" not "I'm on your side, don't kill me". Considering that the original story was in part inspired by the strategy of "Mutual Assured Destruction" during the Cold War, the suicidal stupidity angle is definitely intentional.
Is there an issue? Send a MessageReason:
None


* SpecialEffectsFailure: The original film is full of this, such as Becker's death, the wire protruding from David as he's killed and the obvious stop-motion screamer.

to:

* SpecialEffectsFailure: The original film is full of this, such as Becker's death, the wire protruding from David as he's killed and the obvious stop-motion screamer.screamer.
* TooDumbToLive: Two sides are fighting a war on a planet. One side deploys the screamers, small burrowing robots. Ok, not so bad. Said screamers are equipped with an adaptive learning AI. Ok, that's risky, but not suicidal. The screamers are also built in an automated factory, and the screamers design and build newer generations of screamers. At this point, the concept moves from "risky" to "out and out suicidal". But the worst part, the thing that make you suspect the designers of the first screamers had a death wish, is the robots programming. The screamers are programmed to kill any living thing they encounter, without any Friend or Foe system. Naturally, the screamers kill every single person on the planet. Its the worst case of this trope and GenreBlindness ever seen. Now, the film implies that the Screamers were only set up and let loose by the Alliance after the planet's population had already mostly been killed off with bio-weapons and nuclear strikes by the NEB, and the Alliance was at the point of losing the war if they didn't do something crazy and desperate to change the balance of power. It's also pointed out by the surviving Alliance commander that this was a crazy act of desperation, and that there were all sorts of potential unintended consequences. So not quite Genre Blind so much as simply an attempt at RefugeInAudacity that didn't work out so great. Also, the Alliance troops did have an identification system they could wear, called a "tab," that was supposed to protect them from screamers. The system would have been great if it actually worked, but the film makes it clear that screamers looked at the tabs as just a thing that goes "ping". And the tabs were a system that said "I'm already dead, don't kill me" not "I'm on your side, don't kill me". Considering that the original story was in part inspired by the strategy of "Mutual Assured Destruction" during the Cold War, the suicidal stupidity angle is definitely intentional.
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Not YMMV.


* HellIsThatNoise: the child screamers catchphrase: "Can... can I come with... you...?"
** The high-pitched keening [[MeaningfulName Screamers are named for.]]
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* SpecialEffectsFailure: The original film is full of this, such as Becker's death, The wire protruding from David as he's shot and the obvious stop-motion screamer.

to:

* SpecialEffectsFailure: The original film is full of this, such as Becker's death, The the wire protruding from David as he's shot killed and the obvious stop-motion screamer.
Is there an issue? Send a MessageReason:
None


* SpecialEffectsFailure: The original film is full of this.

to:

* SpecialEffectsFailure: The original film is full of this.this, such as Becker's death, The wire protruding from David as he's shot and the obvious stop-motion screamer.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Narm}}: The scene where the [[spoiler:child-Screamers]] start pouring out of the hangar, causing our heroes to open fire with flamethrowers. It's just so... yeah.
Is there an issue? Send a MessageReason:
None


* Sequelitis: ''The Hunting'' is disliked even more than the original.

to:

* Sequelitis: {{Sequelitis}}: ''The Hunting'' is disliked even more than the original.

Added: 391

Changed: 230

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None


* SoBadItsGood: The script is a cheesy riot, while most deaths [[SpecialEffectsFailure look like they're from a parody skit]]. Just don't expect [[NightmareRetardant an actual horror movie]].

to:

* HellIsThatNoise: the child screamers catchphrase: "Can... can I come with... you...?"
** The high-pitched keening [[MeaningfulName Screamers are named for.]]
* Sequelitis: ''The Hunting'' is disliked even more than the original.
* SoBadItsGood: The script is a cheesy riot, while most deaths [[SpecialEffectsFailure look like they're from a parody skit]]. Just don't expect [[NightmareRetardant an actual horror movie]].movie]].
* SpecialEffectsFailure: The original film is full of this.
Is there an issue? Send a MessageReason:
Adaption Decay is now in-universe only


* SoBadItsGood: The script is a [[AdaptationDecay cheesy riot]], while most deaths [[SpecialEffectsFailure look like they're from a parody skit]]. Just don't expect [[NightmareRetardant an actual horror movie]].

to:

* SoBadItsGood: The script is a [[AdaptationDecay cheesy riot]], riot, while most deaths [[SpecialEffectsFailure look like they're from a parody skit]]. Just don't expect [[NightmareRetardant an actual horror movie]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SoBadItsGood: The script is a [[AdaptationDecay cheesy riot]], while most deaths [[SpecialEffectsFailure look like they're from a parody skit]]. Just don't expect [[NightmareRetardant an actual horror movie]].

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