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YMMV / Sayonara Wild Hearts

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  • Awesome Art: The game has been widely praised for its visuals, all accompanied in an incredibly flashy and colorful art style. Minimalist yet detailed, dramatic yet carefree, it makes for a stunning experience.
  • Awesome Music: The entire game's soundtrack comprises phenomenal instrumental and vocal pop music. From the energetic dance pop of "Begin Again" and "Mine", to the gentle yet sweeping dream pop ballads of "The World We Knew" and "A Place I Don’t Know", it's no surprise that the game's soundtrack is one of the game's most universally-praised aspects.
  • Best Level Ever: "Parallel Universes" gets frequently cited as the game's best level — a short, but solid and challenging trip involving rhythmically alternating between worlds in time to the music, being one of the best showcases of the game's rhythm-based gameplay and aesthetic.
  • Breather Level: The confrontation with Hermit64 isn't a chase on motorcycles, but a slow progression through a virtual reality that's a notable speed bump in the pacing of the game. YMMV, however, given the game turns into a bullet hell.
  • Crowning Moment of Awesome: Any time the Fool can turn the tide by summoning more of the arcana to form a weapon. Justice and Judgement become twin Gatling guns against the Howling Moons, and Temperance becomes a bow that fires lightning arrows for Little Death.
  • Difficulty Spike: The game is quite gentle about leading you into concepts... until "Parallel Universes". While generally one of the favored mechanics, it's a short course, meaning you don't have long to both get acquainted with the reality-jumping and getting a fairly high score for the level's length. "Mine" presents a similar situation, being a fairly short level with a high score goal, and basically mark the stage where the game takes the gloves off.
  • Enjoy the Story, Skip the Game: While the gameplay isn't "bad" and overall has been positively received, a common consensus among critics is that it's significantly overshadowed by the game's gorgeous presentation and emotional themes. With how much the game forgives repeated failures, it's pretty clear that Sayonara Wild Hearts wants to be treated as an audio-visual experience first, a challenging video game second.
  • Genius Bonus: Not only do all the major Arcana cards appear in the game, but both an upright and reversed interpretation works for every given scenario. Case in point: the Magician upright is about concentration and manifestation, which allows you to skip, but reversed can mean "wasted talent", which may apply to the player if you skip a bunch of sections.
  • Heartwarming Moments: The final medley. It starts with The Fool kissing all the previous Arcana that were against her and making peace with herself, then lets you ride a dragon while the Major Arcana give you a massive You Are Better Than You Think You Are speech, and ends with this narration:
    Not long ago, in a town much like yours, there was a woman who fell out of love, asleep, away. For years, she fell through spirals of sadness and anger until she could not fall any deeper, and fell right back... into her groove.
  • LGBT Fanbase: The game has a very wide appeal in LGBT and especially lesbian communities, where it's commonly interpreted as being about non-het women, given that the only male character in the game is a deer, most of the characters dress androgynously, the emphasis on motorcycles, and scenes of a woman kissing other women. A trans reading also fits, as the lead character's physical appearance changes (most obviously, she grows her hair out), she wears a Venus patch on her coat (a pronoun pin in all but name), and The Fool's Journey generally maps well onto having one's egg cracked.

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