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* EnsembleDarkhorse: Big John has one of the least relevant roles of all of ''ROTT 2013''[='s=] bosses, himself being a miniboss and irrelevant to the game's main villains (the Triad). However, his goofy TheAhnold behavior has endeared him to fans more than many of ''ROTT''[='s=] actual major characters, a reputation aided by the fact that Big John appears in every Creator/NewBloodInteractive game.
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* SeinfeldIsUnfunny: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro-style fast-paced shooting action, a rare thing at the time, with production values similar to the many modern first-person shooters that were saturating the market. In the years since, many other retro-style shooters have been released -- running the gamut from triple-A names like ''VideoGame/DoomEternal'' to indie darlings like ''VideoGame/{{ULTRAKILL}}'' -- and opinions on ''[=ROTT 2013=]'' became more divisive due to its severe jankiness and instability, enemies having awful AI, and levels being very repetitive with constant frustrating platforming sections.

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* SeinfeldIsUnfunny: OnceOriginalNowCommon: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro-style fast-paced shooting action, a rare thing at the time, with production values similar to the many modern first-person shooters that were saturating the market. In the years since, many other retro-style shooters have been released -- running the gamut from triple-A names like ''VideoGame/DoomEternal'' to indie darlings like ''VideoGame/{{ULTRAKILL}}'' -- and opinions on ''[=ROTT 2013=]'' became more divisive due to its severe jankiness and instability, enemies having awful AI, and levels being very repetitive with constant frustrating platforming sections.
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** In both the original and the remake, the Death Monks and Death Fire Monks. In the original, the former close in on you and try to suck the health out of you at point-blank while the latter shoot rather painful fireballs that move fast across an area. They both have a lot of health and are nearly the only enemies in the fourth episode. The remake worsens this by increasing their range (Death Monks can now damage you from several feet away, Death Fire Monks have ''homing fireballs'' that do burning damage if they hit you - kiss your ass goodbye if you've only got a little bit of HP left) and letting them ''glide towards you faster than any other enemy's normal speed.'' The only thing the remake's Death Monks have over the original game is a [[GlassCannon significantly reduced health]], but you can be sure the final levels plop them down in unexpected locations all the time just to spite you. The only saving grace is the remake's terrible AI that requires you to pop in and out and take on one at a time.

to:

** In both the original and the remake, the Death Monks and Death Fire Monks. In the original, the former close in on you and try to suck the health out of you at point-blank while the latter shoot rather painful fireballs that move fast across an area. They both have a lot of health and are nearly the only enemies in the fourth episode. The remake worsens this by increasing their range (Death Monks can now damage you from several feet away, Death Fire Monks have ''homing fireballs'' that do burning damage if they hit you - kiss your ass goodbye if you've only got a little bit of HP left) and letting them ''glide towards you faster than any other enemy's normal speed.'' The only thing the remake's Death Monks have over the original game is a [[GlassCannon significantly reduced health]], but you can be sure the final levels plop them down in unexpected locations all the time just to spite you. The only saving grace is the remake's terrible AI that requires you to pop in and out and take on one at a time. ''Ludicrous Edition'' of the original slashes both types' health in half by default on all difficulty modes, and they're still a problem.
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** It's telling when the N.M.E. was originally intended to be the final boss back when the original game was still Wolfenstein 2.

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** It's telling when the N.M.E. was originally intended to be the final boss back when the original game was still Wolfenstein 2.2.
* ThatOneLevel: The 2013 remake version of "The Room" is a gigantic pain in the ass. While the original required the player to activate and deactivate some switches and traps to reach the exit, this one requires the player to complete four trials to finish the level. One in particular is a frustrating platforming segment where you must reach the end while using the jump pads over a bottomless pit. But since the platforming in the game is broken, expect to be stuck for minutes or ''hours'' in this section.
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* SequelDifficultyDrop: ''The Hunt Continues'' in the 2023 ''Ludicrous Edition'' has somewhat more complex levels than the main game, but is still ''far'' more approachable than the insane ''Extreme Rise of the Triad'' campaign. This is justified in-game as El Oscuro traveling back in time once again, but this time landing just minutes before [=HUNT=] shows up and thus not having any time to prepare.
* SequelDifficultySpike: ''Extreme Rise of the Triad'' is, as the name implies, ''extreme''. It seems to be balanced for people who not only finished the original game, but played it so religiously they know all the gameplay exploits of the engine.
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Moving from main page per TRS, removed pothole because YMMV cannot be played with

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* CameraScrew: Shrooms Mode makes your view move up, down, left, and right all the time. This is done on purpose.
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Avoid chained Sinkholes. Also, the note at the end isn't really relevant to why game is this trope


* SeinfeldIsUnfunny: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro shooting action, a rare thing at the time, with production values similar to the many modern first-person shooters that were saturating the market. In the years since, [[VideoGame/ShadowWarrior2013 now]] [[VideoGame/WolfensteinTheNewOrder with]] [[VideoGame/Doom2016 so]] [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro]]-[[{{VideoGame/ULTRAKILL}} style]] [[VideoGame/WrathAeonOfRuin FPSs]] having come out, opinions on ''[=ROTT 2013=]'' are more divisive due to its severe jankiness and instability, enemies having awful AI, and levels being very repetitive with constant frustrating platforming sections. Notably, many of those shooters that came out since can trace their lineage back to ''[=ROTT 2013=]''. [[note]]The owners of Interceptor acquired 3D Realms and went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. At the same time, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'', ''ULTRAKILL'' and ''Amid Evil''.[[/note]]

to:

* SeinfeldIsUnfunny: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro retro-style fast-paced shooting action, a rare thing at the time, with production values similar to the many modern first-person shooters that were saturating the market. In the years since, [[VideoGame/ShadowWarrior2013 now]] [[VideoGame/WolfensteinTheNewOrder with]] [[VideoGame/Doom2016 so]] [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro]]-[[{{VideoGame/ULTRAKILL}} style]] [[VideoGame/WrathAeonOfRuin FPSs]] having come out, many other retro-style shooters have been released -- running the gamut from triple-A names like ''VideoGame/DoomEternal'' to indie darlings like ''VideoGame/{{ULTRAKILL}}'' -- and opinions on ''[=ROTT 2013=]'' are became more divisive due to its severe jankiness and instability, enemies having awful AI, and levels being very repetitive with constant frustrating platforming sections. Notably, many of those shooters that came out since can trace their lineage back to ''[=ROTT 2013=]''. [[note]]The owners of Interceptor acquired 3D Realms and went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. At the same time, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'', ''ULTRAKILL'' and ''Amid Evil''.[[/note]] sections.
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** Not only are there several ear worms, but overall the music is very rocking and does its job of getting you pumped for the slaughter. Especially the boss battle theme, and its epic triumphant coda.

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** Not only are there several ear worms, earworms, but overall the music is very rocking and does its job of getting you pumped for the slaughter. Especially the boss battle theme, and its epic triumphant coda.



** The [[https://www.youtube.com/watch?v=dWhsZAhfyqc multiplayer trailer]] introduces several more remixes. Notably, Run Like Smeg is now heavier-sounding, Havana Smooth gave birth to a [[https://www.youtube.com/watch?v=CDEp-amFO2E dubstep hybrid]] and How'd I Do became even awesomer. Goin' Down the Fast Way and several other tracks are available for free listening on the dev's [[https://soundcloud.com/rott-music Soundcloud]].

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** The [[https://www.youtube.com/watch?v=dWhsZAhfyqc multiplayer trailer]] introduces several more remixes. Notably, Run Like Smeg is now heavier-sounding, Havana Smooth gave birth to a [[https://www.youtube.com/watch?v=CDEp-amFO2E dubstep hybrid]] and How'd I Do became even awesomer.more awesome. Goin' Down the Fast Way and several other tracks are available for free listening on the dev's [[https://soundcloud.com/rott-music Soundcloud]].



** In both the original and the remake, the Death Monks and Death Fire Monks. In the original, the former close in on you and try to suck the health out of you at point-blank while the latter shoot rather painful fireballs that move fast across an area. They both have a lot of health and are nearly the only enemies in the fourth episode. The remake worsens this by increasing their range (Death Monks can now damage you from several feet away, Death Fire Monks have ''homing fireballs'' that do burning damage if they hit you - kiss your ass goodbye if you've only got a little bit of HP left) and letting them ''glide towards you faster than any other enemy's normal speed.'' The only thing the remake's Death Monks have over the original game is a [[GlassCannon significantly reduced health]], but you can be sure the final levels plop them down in unexpected locations all the time just to spite you. The only saving grace is the remake's terrible AI that requires you pop in and out and take on one at a time.

to:

** In both the original and the remake, the Death Monks and Death Fire Monks. In the original, the former close in on you and try to suck the health out of you at point-blank while the latter shoot rather painful fireballs that move fast across an area. They both have a lot of health and are nearly the only enemies in the fourth episode. The remake worsens this by increasing their range (Death Monks can now damage you from several feet away, Death Fire Monks have ''homing fireballs'' that do burning damage if they hit you - kiss your ass goodbye if you've only got a little bit of HP left) and letting them ''glide towards you faster than any other enemy's normal speed.'' The only thing the remake's Death Monks have over the original game is a [[GlassCannon significantly reduced health]], but you can be sure the final levels plop them down in unexpected locations all the time just to spite you. The only saving grace is the remake's terrible AI that requires you to pop in and out and take on one at a time.



* SeinfeldIsUnfunny: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro shooting action, a rare thing at the time, with production values similar to the many modern first person shooters that were saturating the market. In the years since, [[VideoGame/ShadowWarrior2013 now]] [[VideoGame/WolfensteinTheNewOrder with]] [[VideoGame/Doom2016 so]] [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro]]-[[{{VideoGame/ULTRAKILL}} style]] [[VideoGame/WrathAeonOfRuin FPS's]] having come out, opinions on ''[=ROTT 2013=]'' are more divisive due to its severe jankiness and instability, enemies having awful AI, and levels being very repetitive with constant frustrating platforming sections. Notably, many of those shooters that came out since have a lineage that can be traced back to ''[=ROTT 2013=]''. [[note]]The owners of Interceptor acquired 3D Realms and went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. At the same time, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'', ''ULTRAKILL'' and ''Amid Evil''.[[/note]]

to:

* SeinfeldIsUnfunny: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro shooting action, a rare thing at the time, with production values similar to the many modern first person first-person shooters that were saturating the market. In the years since, [[VideoGame/ShadowWarrior2013 now]] [[VideoGame/WolfensteinTheNewOrder with]] [[VideoGame/Doom2016 so]] [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro]]-[[{{VideoGame/ULTRAKILL}} style]] [[VideoGame/WrathAeonOfRuin FPS's]] FPSs]] having come out, opinions on ''[=ROTT 2013=]'' are more divisive due to its severe jankiness and instability, enemies having awful AI, and levels being very repetitive with constant frustrating platforming sections. Notably, many of those shooters that came out since have a can trace their lineage that can be traced back to ''[=ROTT 2013=]''. [[note]]The owners of Interceptor acquired 3D Realms and went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. At the same time, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'', ''ULTRAKILL'' and ''Amid Evil''.[[/note]]



** The remake throws a couple curveballs into his fight; while its fireball spam is gone, [[spoiler:it'll periodically ''dip all but the outer ridges of the arena into lava'' and goes flat-out berserk with neverending homing missile spam when it's low on health. These rockets do splash damage and aren't very avoidable..]] Was it mentioned that while there's still some cover, a few health items and plenty of Bazooka ammo, [[OhCrap the entire arena is not even half the size of the original and NME instantly kills you if it gets close?]]

to:

** The remake throws a couple of curveballs into his fight; while its fireball spam is gone, [[spoiler:it'll periodically ''dip all but the outer ridges of the arena into lava'' and goes flat-out berserk with neverending homing missile spam when it's low on health. These rockets do splash damage and aren't very avoidable..]] Was it mentioned that while there's still some cover, a few health items and plenty of Bazooka ammo, [[OhCrap the entire arena is not even half the size of the original and NME instantly kills you if it gets close?]]

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* ThatOneBoss: NME (Short for Nasty Metallic Enforcer). He's the nastiest boss in the original game, bar none, due to being ''very'' fast, barraging you with a spam of homing missiles and a persistently-homing disc projectile that can catch you off guard. He can kill you in two seconds flat if he catches you without an Asbestos Vest. [[OhCrap This is not an exaggeration.]]

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* ThatOneBoss: ThatOneBoss:
**
NME (Short for Nasty Metallic Enforcer). He's the nastiest boss in the original game, bar none, due to being ''very'' fast, barraging you with a spam of homing missiles and a persistently-homing disc projectile that can catch you off guard. He can kill you in two seconds flat if he catches you without an Asbestos Vest. [[OhCrap This is not an exaggeration.]]

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* SugarWiki/AwesomeMusic: Not only are there several ear worms, but overall the music is very rocking and does its job of getting you pumped for the slaughter. Especially the boss battle theme, and its epic triumphant coda.

to:

* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic:
**
Not only are there several ear worms, but overall the music is very rocking and does its job of getting you pumped for the slaughter. Especially the boss battle theme, and its epic triumphant coda.



* DemonicSpiders: In both the original and the remake, the Death Monks and Death Fire Monks. In the original, the former close in on you and try to suck the health out of you at point-blank while the latter shoot rather painful fireballs that move fast across an area. They both have a lot of health and are nearly the only enemies in the fourth episode. The remake worsens this by increasing their range (Death Monks can now damage you from several feet away, Death Fire Monks have ''homing fireballs'' that do burning damage if they hit you - kiss your ass goodbye if you've only got a little bit of HP left) and letting them ''glide towards you faster than any other enemy's normal speed.'' The only thing the remake's Death Monks have over the original game is a [[GlassCannon significantly reduced health]], but you can be sure the final levels plop them down in unexpected locations all the time just to spite you. The only saving grace is the remake's terrible AI that requires you pop in and out and take on one at a time.

to:

* DemonicSpiders: DemonicSpiders:
**
In both the original and the remake, the Death Monks and Death Fire Monks. In the original, the former close in on you and try to suck the health out of you at point-blank while the latter shoot rather painful fireballs that move fast across an area. They both have a lot of health and are nearly the only enemies in the fourth episode. The remake worsens this by increasing their range (Death Monks can now damage you from several feet away, Death Fire Monks have ''homing fireballs'' that do burning damage if they hit you - kiss your ass goodbye if you've only got a little bit of HP left) and letting them ''glide towards you faster than any other enemy's normal speed.'' The only thing the remake's Death Monks have over the original game is a [[GlassCannon significantly reduced health]], but you can be sure the final levels plop them down in unexpected locations all the time just to spite you. The only saving grace is the remake's terrible AI that requires you pop in and out and take on one at a time.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro shooting action, a rare thing at the time, with production values similar to the many modern first person shooters on the market at the time. In the years since, [[VideoGame/ShadowWarrior2013 now]] [[VideoGame/WolfensteinTheNewOrder with]] [[VideoGame/Doom2016 so]] [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro]]-[[{{VideoGame/ULTRAKILL}} style]] [[VideoGame/WrathAeonOfRuin FPS's]] having come out, opinions on ''[=ROTT 2013=]'' are more divisive due to its severe jankiness and instability, enemies having awful AI, and levels being very repetitive with constant frustrating platforming sections. Notably, many of those shooters that came out since have a lineage that can be traced back to ''[=ROTT 2013=]''. [[note]]The owners of Interceptor acquired 3D Realms and went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. At the same time, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'', ''ULTRAKILL'' and ''Amid Evil''.[[/note]]

to:

* SeinfeldIsUnfunny: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro shooting action, a rare thing at the time, with production values similar to the many modern first person shooters on that were saturating the market at the time.market. In the years since, [[VideoGame/ShadowWarrior2013 now]] [[VideoGame/WolfensteinTheNewOrder with]] [[VideoGame/Doom2016 so]] [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro]]-[[{{VideoGame/ULTRAKILL}} style]] [[VideoGame/WrathAeonOfRuin FPS's]] having come out, opinions on ''[=ROTT 2013=]'' are more divisive due to its severe jankiness and instability, enemies having awful AI, and levels being very repetitive with constant frustrating platforming sections. Notably, many of those shooters that came out since have a lineage that can be traced back to ''[=ROTT 2013=]''. [[note]]The owners of Interceptor acquired 3D Realms and went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. At the same time, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'', ''ULTRAKILL'' and ''Amid Evil''.[[/note]]
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro shooting action, with production values close to the many modern first person shooters on the market at the time. In the years since, [[VideoGame/ShadowWarrior2013 now]] [[VideoGame/WolfensteinTheNewOrder with]] [[VideoGame/Doom2016 so]] [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro]]-[[{{VideoGame/ULTRAKILL}} style]] [[VideoGame/WrathAeonOfRuin FPS's]] having come out, opinions on ''[=ROTT 2013=]'' are more divisive due to its lack of polish and frustrating gameplay. Notably, many of those shooters that came out since have a lineage that can be traced back to ''[=ROTT 2013=]''.[[note]]The owners of Interceptor acquired 3D Realms and went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. At the same time, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'', ''ULTRAKILL'' and ''Amid Evil''.[[/note]]

to:

* SeinfeldIsUnfunny: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro shooting action, a rare thing at the time, with production values close similar to the many modern first person shooters on the market at the time. In the years since, [[VideoGame/ShadowWarrior2013 now]] [[VideoGame/WolfensteinTheNewOrder with]] [[VideoGame/Doom2016 so]] [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro]]-[[{{VideoGame/ULTRAKILL}} style]] [[VideoGame/WrathAeonOfRuin FPS's]] having come out, opinions on ''[=ROTT 2013=]'' are more divisive due to its lack of polish severe jankiness and instability, enemies having awful AI, and levels being very repetitive with constant frustrating gameplay.platforming sections. Notably, many of those shooters that came out since have a lineage that can be traced back to ''[=ROTT 2013=]''. [[note]]The owners of Interceptor acquired 3D Realms and went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. At the same time, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'', ''ULTRAKILL'' and ''Amid Evil''.[[/note]][[/note]]
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro shooting action, with production values close to the many modern first person shooters on the market at the time. In the years since, [[VideoGame/ShadowWarrior2013 now]] [[VideoGame/WolfensteinTheNewOrder with]] [[VideoGame/Doom2016 so]] [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro]]-[[{{VideoGame/ULTRAKILL}} style]] [[VideoGame/WrathAeonOfRuin FPS's]] having come out, opinions on ''[=ROTT 2013=]'' are more divisive due to its lack of polish and frustrating gameplay. Notably, many of those shooters that came out since have a lineage that can be traced back to ''[=ROTT 2013=]''.[[note]]The owners of Interceptor acquired 3D Realms and went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. At the same time, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'' and ''Amid Evil''.[[/note]]

to:

* SeinfeldIsUnfunny: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro shooting action, with production values close to the many modern first person shooters on the market at the time. In the years since, [[VideoGame/ShadowWarrior2013 now]] [[VideoGame/WolfensteinTheNewOrder with]] [[VideoGame/Doom2016 so]] [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro]]-[[{{VideoGame/ULTRAKILL}} style]] [[VideoGame/WrathAeonOfRuin FPS's]] having come out, opinions on ''[=ROTT 2013=]'' are more divisive due to its lack of polish and frustrating gameplay. Notably, many of those shooters that came out since have a lineage that can be traced back to ''[=ROTT 2013=]''.[[note]]The owners of Interceptor acquired 3D Realms and went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. At the same time, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'' ''Dusk'', ''ULTRAKILL'' and ''Amid Evil''.[[/note]]
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro shooting action, with production values close to the many modern first person shooters on the market at the time. In the years since, [[VideoGame/ShadowWarrior2013 now]] [[VideoGame/WolfensteinTheNewOrder with]] [[VideoGame/Doom2016 so]] [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro-style]] [[VideoGame/WrathAeonOfRuin FPS's]] having come out, opinions on ''[=ROTT 2013=]'' are more divisive due to its lack of polish and frustrating gameplay. Notably, many of those shooters that came out since have a lineage that can be traced back to ''[=ROTT 2013=]''.[[note]]The owners of Interceptor acquired 3D Realms and went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. At the same time, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'' and ''Amid Evil''.[[/note]]

to:

* SeinfeldIsUnfunny: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro shooting action, with production values close to the many modern first person shooters on the market at the time. In the years since, [[VideoGame/ShadowWarrior2013 now]] [[VideoGame/WolfensteinTheNewOrder with]] [[VideoGame/Doom2016 so]] [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro-style]] retro]]-[[{{VideoGame/ULTRAKILL}} style]] [[VideoGame/WrathAeonOfRuin FPS's]] having come out, opinions on ''[=ROTT 2013=]'' are more divisive due to its lack of polish and frustrating gameplay. Notably, many of those shooters that came out since have a lineage that can be traced back to ''[=ROTT 2013=]''.[[note]]The owners of Interceptor acquired 3D Realms and went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. At the same time, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'' and ''Amid Evil''.[[/note]]
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Much more fitting for this trope than Condemned By History.


* CondemnedByHistory: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro shooting action, with production values close to the many modern first person shooters on the market at the time. In the years since, with [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro-style]] [[VideoGame/WrathAeonOfRuin FPS's]] having come out, opinions on ''[=ROTT 2013=]'' are more divisive due to its lack of polish and frustrating gameplay. Notably, many of those shooters that came out since have a lineage that can be traced back to ''[=ROTT 2013=]''.[[note]]The owners of Interceptor acquired 3D Realms and went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. At the same time, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'' and ''Amid Evil''.[[/note]]


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* SeinfeldIsUnfunny: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro shooting action, with production values close to the many modern first person shooters on the market at the time. In the years since, [[VideoGame/ShadowWarrior2013 now]] [[VideoGame/WolfensteinTheNewOrder with]] [[VideoGame/Doom2016 so]] [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro-style]] [[VideoGame/WrathAeonOfRuin FPS's]] having come out, opinions on ''[=ROTT 2013=]'' are more divisive due to its lack of polish and frustrating gameplay. Notably, many of those shooters that came out since have a lineage that can be traced back to ''[=ROTT 2013=]''.[[note]]The owners of Interceptor acquired 3D Realms and went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. At the same time, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'' and ''Amid Evil''.[[/note]]
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* CondemnedByHistory: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro shooting action, with production values close to the many modern first person shooters on the market at the time. In the years since, with [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro-style]] [[VideoGame/WrathAeonOfRuin FPS's]] having come out, opinions on ''[=ROTT 2013=]'' are more divisive due to its lack of polish and frustrating gameplay. Notably, many of those shooters that came out since have a lineage that can be traced back to ''[=ROTT 2013=]''.[[note]]3D Realms went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. Meanwhile, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'' and ''Amid Evil''.[[/note]]

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* CondemnedByHistory: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro shooting action, with production values close to the many modern first person shooters on the market at the time. In the years since, with [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro-style]] [[VideoGame/WrathAeonOfRuin FPS's]] having come out, opinions on ''[=ROTT 2013=]'' are more divisive due to its lack of polish and frustrating gameplay. Notably, many of those shooters that came out since have a lineage that can be traced back to ''[=ROTT 2013=]''.[[note]]3D [[note]]The owners of Interceptor acquired 3D Realms and went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. Meanwhile, At the same time, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'' and ''Amid Evil''.[[/note]]
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changed to Condemned By History due to Deader Than Disco being split.


* DeaderThanDisco: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro shooting action, with production values close to the many modern first person shooters on the market at the time. In the years since, with [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro-style]] [[VideoGame/WrathAeonOfRuin FPS's]] having come out, opinions on ''[=ROTT 2013=]'' are more divisive due to its lack of polish and frustrating gameplay. Notably, many of those shooters that came out since have a lineage that can be traced back to ''[=ROTT 2013=]''.[[note]]3D Realms went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. Meanwhile, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'' and ''Amid Evil''.[[/note]]

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* DeaderThanDisco: CondemnedByHistory: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro shooting action, with production values close to the many modern first person shooters on the market at the time. In the years since, with [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro-style]] [[VideoGame/WrathAeonOfRuin FPS's]] having come out, opinions on ''[=ROTT 2013=]'' are more divisive due to its lack of polish and frustrating gameplay. Notably, many of those shooters that came out since have a lineage that can be traced back to ''[=ROTT 2013=]''.[[note]]3D Realms went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. Meanwhile, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'' and ''Amid Evil''.[[/note]]
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aaaaaaaaaaaaa


* DeaderThanDisco: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro shooting action, with production values close to the many modern first person shooters on the market at the time. In the years since, with [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro-style]] [[VideoGame/WrathAeonOfRuin FPS's]] having come out, opinions on ''[=ROTT 2013=]'' are more divisive due to its lack of polish and frustrating gameplay. Notably, many of those shooters that came out since have a lineage that can be traced back to ''[=ROTT 2013=]''.[[labelnote:*]]3D Realms went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. Meanwhile, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'' and ''Amid Evil''.[[/labelnote]]

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* DeaderThanDisco: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro shooting action, with production values close to the many modern first person shooters on the market at the time. In the years since, with [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro-style]] [[VideoGame/WrathAeonOfRuin FPS's]] having come out, opinions on ''[=ROTT 2013=]'' are more divisive due to its lack of polish and frustrating gameplay. Notably, many of those shooters that came out since have a lineage that can be traced back to ''[=ROTT 2013=]''.[[labelnote:*]]3D [[note]]3D Realms went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. Meanwhile, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'' and ''Amid Evil''.[[/labelnote]][[/note]]
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* DeaderThanDisco: When the ''[=ROTT=]'' reboot came out in late 2013, it was lauded for having honest-to-goodness retro shooting action, with production values close to the many modern first person shooters on the market at the time. In the years since, with [[VideoGame/{{Dusk}} many]] [[VideoGame/AmidEvil other]] [[VideoGame/IonFury retro-style]] [[VideoGame/WrathAeonOfRuin FPS's]] having come out, opinions on ''[=ROTT 2013=]'' are more divisive due to its lack of polish and frustrating gameplay. Notably, many of those shooters that came out since have a lineage that can be traced back to ''[=ROTT 2013=]''.[[labelnote:*]]3D Realms went on to hire teams of people from retro mapping communities who developed ''Ion Fury'' and ''Wrath: Aeon of Ruin''. Meanwhile, key staff from Interceptor split off to form New Blood Interactive, who published ''Dusk'' and ''Amid Evil''.[[/labelnote]]
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* OlderThanTheyThink: Big John, one of the more popular bosses in VideoGame/{{DUSK}}, actually came from the remake of this game, even sharing the same voice clips.
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** "God Rest Ye, Deadly Gentlemen". A version of "Carol of the Bells" that ''screams'' AnAssKickingChristmas. The remake version [[AutobotsRockOut adds a perfectly-themed additional electric guitar]].
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** The remake will feature remixed versions of the original music, as evident by the TREMENDOUSLY AMAZING song in the trailer.

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** The remake will feature features remixed versions of the original music, as evident by the TREMENDOUSLY AMAZING song in the trailer.
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* SugarWiki/AwesomeMusic: Not only are there several [[EarWorm Ear Worms]] as noted below, but overall the music is very rocking and does its job of getting you pumped for the slaughter. Especially the boss battle theme, and its epic triumphant coda.

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* SugarWiki/AwesomeMusic: Not only are there several [[EarWorm Ear Worms]] as noted below, ear worms, but overall the music is very rocking and does its job of getting you pumped for the slaughter. Especially the boss battle theme, and its epic triumphant coda.



* EarWorm: The game has several rather catchy pieces of music in it.
** Who could forget the [[https://www.youtube.com/watch?v=yh0o44mmGdE Dopefish Polka?]]
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Those are Trivia.


* DevelopmentGag: Several:
** God Mode's noises were inspired by Creator/JohnRomero making what he considered "God-Like Sounds" whenever he played ''RiseOfTheTriad'' in God Mode.
** Apogee president Scott Miller's head appears in a secret area in episode 2, level 3. If you collect it, you get 2,764,331 points, a reference to Apogee's order number at the time. It shows up again in the remake's version of the same level, at the end of a NintendoHard hidden obstacle course.
** The three DIP balls found throughout the game reference the dev team, nicknamed the "Developers of Incredible Power".
** The character Doug Wendt is named after one of the developers' dogs.
** The names of three protagonists come directly from the ''VideoGame/{{Doom}}'' ''[[WhatCouldHaveBeen Bible]]''



** It's telling when the N.M.E. was originally intended to be the final boss back when the original game was still Wolfenstein 2.
* WhatCouldHaveBeen:
** This game was [[DivorcedInstallment originally meant to be a sequel]] to ''VideoGame/Wolfenstein3D''. The final game uses a heavily modified version of ''Wolfenstein''[='s=] engine, and it still retains some features from [[http://www.3drealms.com/rott/originalspec.html the original design document]].
** Less drastic is that originally, certain enemies were supposed to have alternate versions who would be randomly cycled in with the regular ones, many of which were {{Distaff Counterpart}}s. The severe increase in RAM it would've required (by 1994 standards) meant that none of them were used, but a single frame from each one can be seen in the staff roll.
** According to loading screens, three dev teams from other companies showed their own take on ROTT before Interceptor Entertainment was chosen.
** Weapons had limited ammo per clip early in development of the remake, as seen in the multiplayer trailer - the optional reload animations are what's left of this feature.
** The engine of the original game had support for FLIC videos and a cinematic system, but neither were used.

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** It's telling when the N.M.E. was originally intended to be the final boss back when the original game was still Wolfenstein 2.
* WhatCouldHaveBeen:
** This game was [[DivorcedInstallment originally meant to be a sequel]] to ''VideoGame/Wolfenstein3D''. The final game uses a heavily modified version of ''Wolfenstein''[='s=] engine, and it still retains some features from [[http://www.3drealms.com/rott/originalspec.html the original design document]].
** Less drastic is that originally, certain enemies were supposed to have alternate versions who would be randomly cycled in with the regular ones, many of which were {{Distaff Counterpart}}s. The severe increase in RAM it would've required (by 1994 standards) meant that none of them were used, but a single frame from each one can be seen in the staff roll.
** According to loading screens, three dev teams from other companies showed their own take on ROTT before Interceptor Entertainment was chosen.
** Weapons had limited ammo per clip early in development of the remake, as seen in the multiplayer trailer - the optional reload animations are what's left of this feature.
** The engine of the original game had support for FLIC videos and a cinematic system, but neither were used.
2.

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