* AntiClimaxBoss: Axel the first guardian. You just have to shot on the hanging icicle causing it to fall on to his head, defeating him in a single hit.
* SugarWiki/AwesomeMusic: The game boasts an impressive soundtrack composed by Eric Chevalier, who also composed the music for [[VideoGame/Rayman3HoodlumHavoc its sequel]] and worked on several unrelated French and Franco-Belgian [[MadeForTVMovie Made-for-TV Movies]] ever since.
* BestLevelEver:
** The Cave of Bad Dreams. It has a unique level design compared to the rest's rather humdrum tone, truly terrifying and intense moments, fun boss, and an awesome soundtrack. What's not to adore?
** The Precipice. Frantic, fun, long and with some of the best visuals in the game.
** The Iron Mountains, featuring the most varied settings in the game, from rainy swamps to river rapids to the top of the titular mountains, and equally-varied gameplay, with an extended gravity-defying walking shell portion and an unexpected switch at the end.
* EvenBetterSequel: The original Rayman was already a great game to begin with, but ''Rayman 2'' successfully brought the series into the third dimension, with stronger story and characterization, making the gameplay much more accessible to players with its more lax difficulty and faster pacing, as well as much more adventurous with its wide open, dynamic level layouts, thrilling combat and boss battles and unique gimmicks such as the walking shells and flying powder kegs.
* GoddamnedBats: Those black pellet enemies that look like specks of dust with eyes. They never seem to stop spawning and get annoying ''incredibly'' fast, forcing you to keep throwing bullets at them until they finally quit spawning. It gets even more annoying when they spawn as you're climbing across a spider web ceiling, where throwing your fist stops you for a brief moment, forcing you into a pattern of move two inches, shoot, move two inches, shoot...
* MostAnnoyingSound:
** The baby Globoxes. FOR THE LOVE OF GOD '''STOP! CRYING!'''
** Rayman's puffy breathing as he runs. Get used to it, because you'll hear it ''constantly''.
* MostWonderfulSound: Rayman's "YAHOO!", heard once all the Lums have been collected in a level, and when [[spoiler: the 1000th Lum is found in the Tomb of the Ancients]].
* PolishedPort:
** The UsefulNotes/SegaDreamcast version, which took the UsefulNotes/{{Nintendo 64}}[=/=]PC versions, updated the graphics, added some new features, and tweaked some existing features to work better. This version was so well-received, that the UsefulNotes/{{Nintendo 3DS}} version is actually based on this particular iteration.
** The [[UsefulNotes/PlayStation2 PS2]] version fares pretty well, with a new hub-world, even further enhanced graphics, and new mini-games to boot; despite a renaming to ''Rayman Revolution''.
* PortingDisaster:
** While not as bad as most examples of this trope, the [=PS1=] version is by and large the least polished of the bunch. In comparison to other versions of the game, the graphics are noticeably degraded, the levels are shorter and watered down, there are a few notable bugs (the most infamous of which is the fact that Blue Lums don't respawn, making underwater sections [[FakeDifficulty unnecessarily difficult]]) and the game overall has less content than its counterparts. At the time it was released it did have the upside of having CD-quality audio, but future ports also had it ''and'' kept the content from the original, so once the Dreamcast port came out there was literally no reason to purchase this version unless one had no other alternatives or ''really'' needed that 2D minigame, which no other version has. It's even more glaring when you note that it was released on far superior hardware than the original! [[note]]It was also the first version to have full voice acting, but the voices tended to be so bad that most people preferred the [[SpeakingSimlish simlish]][[/note]]
** The DS version qualifies with its framerate issues, muddled graphics, and two equally unreliable control schemes.
* ThatOneLevel:
** The Sanctuary of Stone and Fire can get pretty tedious since it's [[MarathonLevel the longest level in the game]]. And the optional shell riding race to reach a cage and its yellow lums is the hardest of its kind.
** Beneath The Sanctuary of Rock and Lava. Since your flying has to be timed perfectly for some parts, expect to retry and respawn a ''lot''.
** The second part of the Prison Ship, where Rayman rides a [[ItMakesSenseInContext flying walking shell]]. If you get past the awfully narrow labyrinth of wooden beams without crashing, then a laser will shoot at you, which suppresses the shell's ability to fly for a second. And [[CheckPointStarvation there's no green lum]] to save at any point.
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