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YMMV / RPGStuck

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  • Angst? What Angst?: Considering the game starts with the destruction of their entire planet, most characters are effectively this by default.

  • Enjoy the Story, Skip the Game: One take on rpgstuck; a great deal of the fandom enjoys roleplaying, and this is little different.

  • Omniscient Council of Vagueness: The rpgstuck development team, for those not in the know.

  • Play the Game, Skip the Story: Another take on rpgstuck; those who live for the next fight, and the next fight, and the next one.

  • Signature Scene: The entry process. The server and client players work together under the DM to complete entry and make it into the Medium before asteroids destroy them. The first of hopefully many times the players work in concert.

  • That One Boss: The Black Queen counts as this due to their aptly-named Contractual Boss Immunity, rendering them immune to mind control, mind reading, and many of the shenanigans that work on just about everyone else in the session. While others have this ability, the Black Queen is the first and most commonly encountered one of these.
    • On a lesser level, the Ardent, one of the more iconic non-Homestuck canon underlings. Faced around levels 5~7, when the player has a solid grip and has easily sliced their way through Imps and Ogres, this particular underling is many players' first introduction to a more serious enemy. They can attack as a reaction, introduces the player to the Rupture status effect, a pull attack, a ranged grapple, and can grant another underling temporary hit points. Worst of all, when they die, they can choose to do ANY of those moves as a final action.

  • That One Disadvantage: Psionics, full-stop. After a strong showing, they were relegated to being handicapped, given a lackluster selection of steps and powers, while being saddled with crippling drawbacks. The drawbacks were mildly reduced, but many consider it underpowered to this day.

  • They Wasted a Perfectly Good Character: The unfortunate fates of characters whose sessions go dormant.

  • They Wasted a Perfectly Good Plot: The unfortunate fates of dungeon masters whose sessions go dormant.

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