These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Neferiti's theme fits her perfectly; cold and solemn, but with a hint of tension under the surface.
Game Breaker: The Saw Mine weapon is extremely powerful, goes through enemies and terrain, and hits behind you, but is short ranged. When you combine it with the Long Shot skill, which increases the range of weapons, the Saw Mine becomes a screen-spanning dual-directional high-power shredder of everything.
In the Absolute Zero mission, the terrain is very glitchy and thin: ramming a ship into the terrain long enough inevitably leads to finding a "hole" and allowing you to pass straight through the terrain! Probably a good thing, because the mission is built like a maze.
Game Breaking Bugs: You can also get stuck in those holes, essentially dooming you to restart the mission.
Enemy lasers (the seemingly nigh-unavoidable ones that sweep the length of the screen) are also glitchy, and sometimes your ship can pass through them harmlessly without even seeing the "miss" notice.
Fridge Logic: After Mare gives Deuce her powers in the ending, why can Deuce still manipulate water if Iblis is destroyed?
Crowning Moment of Heartwarming: The normal ending, where Deuce decides not to make a wish. Later, he comes across a girl that happens to look exactly like Starwish, who was able to grant her own wish to become human as a result of Deuce's decision not to make a wish.