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** It should be noted, though, the makers have acknowledged the presence of Game Breakers, and try to tweak recent Descend Dungeons (since they're all Technical) so that some broken teams become unwinnable without extensive strategy (mostly in forms of Preemptive Strikes/Heal), team building and/or playing skills, though they still work wonders in normal dungeons. Take "Athena Descended!" as example, the '''first''' stage is a boss who deals 99999 damage after 4 turns, an amount that ''very few'' Lucifer teams can reach, and barring DA Metatron teams from going on; newer Bosses also introduce Combo Absorb skills which make sure that Sonias' active skill aren't "instant win" buttons. And then Bosses may now even have High Damage Absorb[[note]]absorb damage above a certain number per attribute, ''per monster''; the Awoken Sopdet with a 200K HDA actually stalled many; confirmed to absorb nukes ''and gravities''[[/note]] and Resolve[[note]]always survive your team's attack when their HP is more than a certain level; something nasty usually follows OR they may fully resurrect[[/note]] as part of their passive skill, meaning that ''when'' and ''how'' to kill them actually requires some thinking and skill.

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** It should be noted, though, the makers have acknowledged the presence of Game Breakers, and try to tweak recent Descend Dungeons (since they're all Technical) so that some broken teams become unwinnable without extensive strategy (mostly in forms of Preemptive Strikes/Heal), team building and/or playing skills, though they still work wonders in normal dungeons. Take "Athena Descended!" as example, the '''first''' stage is a boss who deals 99999 damage after 4 turns, an amount that ''very few'' Lucifer teams can reach, and barring DA Metatron teams from going on; newer Bosses also introduce Combo Absorb skills which make sure that Sonias' active skill aren't "instant win" buttons. And then Bosses may now even have High Damage Absorb[[note]]absorb damage above a certain number per attribute, ''per monster''; the Awoken Sopdet with a 200K HDA actually stalled many; confirmed to absorb nukes ''and gravities''[[/note]] and Resolve[[note]]always survive your team's attack when their HP is more than a certain level; something nasty usually follows OR they may fully resurrect[[/note]] as part of their passive skill, meaning that ''when'' and ''how'' to kill them actually requires some thinking and skill.



** As of this writing, during February of 2022, 5 powerful leads, as well as a few straggling others, are currently on top of the game's meta. These are the five [[TransformingMecha Watch Vehicles, very powerful monsters with a three stages of forms]], similar to how the Star-twined Fairies, but obtainable in a more generic way as they are Godfest Exclusives. The first two are Royal Oak, a blue submarine that focuses on matching 5 Water orbs in an L shape (though many have used him with matching rows of 6 Water orbs for a time because L matches didn't deal that much damage), Nautilus, a green submarine with a playstyle of matching 6 Wood orbs in a row (And is often paired with a seasonal two-stage transforming card, being the Christmas version of a Godfest Exclusive named Menoa), Sea Wolf, a red & blue submarine that based its gameplay on matching 7 or more combos,[[CoolCar Daytona]], a racing car that fought by matching 4 Light orbs in a row or a column, and most recently [[CoolPlane Blackbird]], a fighter jet whose activation conditions for his leader skill is just matching 2 or more Dark combos. Though they are at the top, there's still other powerful leads, such as Saphira, whose gimmick is matching 3x3 Orb boxes of Light and/or Dark orbs, and Sakuya (yes, that Sakuya) in an extremely powerful, one-per-account and obtainable-through-story-mode version of herself, who uses multiple colors of Orb matches to deal a ton of damage, and being a non-transforming lead, she can take up a Double Damage Cap Latent (the original damage cap is about 2.14b damage) to just shred enemies to bits.

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** As of this writing, during February of 2022, 5 powerful leads, as well as a few straggling others, are currently on top of the game's meta. These are the five [[TransformingMecha Watch Vehicles, very powerful monsters with a three stages of forms]], similar to how the Star-twined Fairies, but obtainable in a more generic way as they are Godfest Exclusives. The first two are Royal Oak, a blue submarine that focuses on matching 5 Water orbs in an L shape (though many have used him with matching rows of 6 Water orbs for a time because L matches didn't deal that much damage), Nautilus, a green submarine with a playstyle of matching 6 Wood orbs in a row (And is often paired with a seasonal two-stage transforming card, being the Christmas version of a Godfest Exclusive named Menoa), Sea Wolf, a red & blue submarine that based its gameplay on matching 7 or more combos,[[CoolCar Daytona]], a racing car that fought by matching 4 Light orbs in a row or a column, and most recently [[CoolPlane Blackbird]], a fighter jet whose activation conditions for his leader skill is just matching 2 or more Dark combos. Though they are at the top, there's still other powerful leads, such as Saphira, whose gimmick is matching 3x3 Orb boxes of Light and/or Dark orbs, and Sakuya (yes, that Sakuya) in an extremely powerful, one-per-account and obtainable-through-story-mode version of herself, who uses multiple colors of Orb matches to deal a ton of damage, and being a non-transforming lead, she can take up a Double Damage Cap Latent (the original damage cap is about 2.14b damage) to just shred enemies to bits.



** Out of the more recent Awoken gods to be released Awoken Andromeda stands out as being particularly difficult to acquire. While Threedia is a relatively easy monster to acquire (he's in a fairly easy mid-game permanent dungeon) and evolve (he only needs standard evo mats and a Super King Emerald dragon, which can now be acquired at any point during a Thursday), her ''other'' evo mat, the evolved form of Mion, falls sqaurely into this.

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** Out of the more recent Awoken gods to be released Awoken Andromeda stands out as being particularly difficult to acquire. While Threedia is a relatively easy monster to acquire (he's in a fairly easy mid-game permanent dungeon) and evolve (he only needs standard evo mats and a Super King Emerald dragon, which can now be acquired at any point during a Thursday), her ''other'' evo mat, the evolved form of Mion, falls sqaurely into this.



** Haku is a relatively easy monster to evolve, just the standard evo mats, a few Gems for the uvo, then five Masks for the revo. But then there's Haku's recent [[ShapedLikeItself Super Reincarnation,]] which requires you to:

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** Haku is a relatively easy monster to evolve, just the standard evo mats, a few Gems for the uvo, then five Masks for the revo. But then there's Haku's recent [[ShapedLikeItself Super Reincarnation,]] which requires you to:



** Equip forms of many monsters, as well as many recent evolutions to some GFE, both modern and old, need very specific drops and Gems to make them. Among the worst offenders being the equips for some Mega Awoken and Super Reincarnated monsters, as well as some Godfest Exclusives, a few of which need you to play extremely hard content to get them, and some might not even drop on your first try. Needless to say, the grind to even get Gems for monsters like Valkyrie - Ciel's UEvolutions have made some players, even hardcore ones, quit because of a surging power level.

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** Equip forms of many monsters, as well as many recent evolutions to some GFE, both modern and old, need very specific drops and Gems to make them. Among the worst offenders being the equips for some Mega Awoken and Super Reincarnated monsters, as well as some Godfest Exclusives, a few of which need you to play extremely hard content to get them, and some might not even drop on your first try. Needless to say, the grind to even get Gems for monsters like Valkyrie - Ciel's UEvolutions have made some players, even hardcore ones, quit because of a surging power level.
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* UnderusedGameMechanic: An unusual ''platform-wide'' example of this: The game does not hide the device's status bar (which includes important info like time, battery remaining, and (on Android) notifications), something that is very rarely seen in mobile games.

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* UnderusedGameMechanic: An unusual ''platform-wide'' example of this: The game does not hide the device's [[StatusLine status bar bar]] (which includes important info like time, battery remaining, and (on Android) notifications), something that is very rarely seen in mobile games.
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Excess asterisk


* * NintendoHard: How apropos of the ''Super Mario Bros. Edition''. Many have noted the vastly higher difficulty of the enemies, even in comparison to ''PADZ''. This is mitigated somewhat by the better leader monsters the game gives you.

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* * NintendoHard: How apropos of the ''Super Mario Bros. Edition''. Many have noted the vastly higher difficulty of the enemies, even in comparison to ''PADZ''. This is mitigated somewhat by the better leader monsters the game gives you.
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Moving a trope from the VideoGame/ namespace.

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* * NintendoHard: How apropos of the ''Super Mario Bros. Edition''. Many have noted the vastly higher difficulty of the enemies, even in comparison to ''PADZ''. This is mitigated somewhat by the better leader monsters the game gives you.
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Bonus Boss is a disambiguation


** Early on, "Seraph of Dawn, Lucifer" was considered to render many of the [[BonusBoss descents]] rather easy because of his Morning Star. This is a ''very'' impressive '''''300,000''''' damage ([[ElementalRockPaperScissors 600,000 on anything light-based]])...except your HP plummet to '''''1''''' in the process. If you have a decent recovery, though, and/or someone to change one element to heal blocks, this is easy to recover from. ''Especially'' if you have (Dark) Ceres or Amaterasu for their full HP recovery skills. And to top it all off, his evolved version has a 2× multiplier on the HP and RCV of all dark or part-dark party members. This might not sound as impressive as 300k damage, but when you have two of these guys it is not rare to see parties with over 40k health and recovery so fast that even the toughest dungeons could barely scratch them. Takes up to eleven with its Ultimate Evolution, "Rebel Seraph Lucifer" (yes, even "rebel seraph lucifer", the {{Chibi}} and Christmas REM exclusive monster), which enhances Dark monsters' ATK power while retaining said HP and RCV bonus, throwing Grind teams' problem of lacking attack power out of the window. Using Morning Star have less downsides as of newer updates, since it also ''randomly generates 3 heart orbs'' for recovery. ''Even on full-poison orb boards''. [=GungHo=] seemed to have finally nerfed the skill when together with the release of his PAD Academy counterpart, that instead of dealing 300k base damage, his damage would be determined by his ATK stat times 200......Which means a Rebel Seraph Lucifer with +99 on ATK ''can deal 400K damage with the Morning Star''. Downplayed anyways with newer bosses ranging in the millions of HP and/or giving them multiple/massive attack moves, making spike/combo leader skills and TPA/row awakens a much more effective boss strategy. Even with the subsequent presence of the (rare seasonal) Student Council President, Lucifer, which ups the base ATK by +400, along with other nuke monsters that also cover other elements (see: Kefka, who packs a 250× multiplier; the 200× fire based Kagato and the cheap, farmable Ishikawa Goemon, though the latter suffers from weak stats and awakenings; and the 300,000 damage water based Shinji & Kaworu Unit 13 chief among them, as well as Awoken Machine Noah, who only halves your HP in return for Prism Burst's nuke being weaker, at 100×, but she [[TurnsRed gets much stronger]] as she does so, having multiple >50% HP awakenings and a leader skill that gives everyone a 7× on top of that at less than half health), the nuke has been relegated to a turtling (side-)strategy, given their extreme cooldowns.

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** Early on, "Seraph of Dawn, Lucifer" was considered to render many of the [[BonusBoss descents]] descents rather easy because of his Morning Star. This is a ''very'' impressive '''''300,000''''' damage ([[ElementalRockPaperScissors 600,000 on anything light-based]])...except your HP plummet to '''''1''''' in the process. If you have a decent recovery, though, and/or someone to change one element to heal blocks, this is easy to recover from. ''Especially'' if you have (Dark) Ceres or Amaterasu for their full HP recovery skills. And to top it all off, his evolved version has a 2× multiplier on the HP and RCV of all dark or part-dark party members. This might not sound as impressive as 300k damage, but when you have two of these guys it is not rare to see parties with over 40k health and recovery so fast that even the toughest dungeons could barely scratch them. Takes up to eleven with its Ultimate Evolution, "Rebel Seraph Lucifer" (yes, even "rebel seraph lucifer", the {{Chibi}} and Christmas REM exclusive monster), which enhances Dark monsters' ATK power while retaining said HP and RCV bonus, throwing Grind teams' problem of lacking attack power out of the window. Using Morning Star have less downsides as of newer updates, since it also ''randomly generates 3 heart orbs'' for recovery. ''Even on full-poison orb boards''. [=GungHo=] seemed to have finally nerfed the skill when together with the release of his PAD Academy counterpart, that instead of dealing 300k base damage, his damage would be determined by his ATK stat times 200......Which means a Rebel Seraph Lucifer with +99 on ATK ''can deal 400K damage with the Morning Star''. Downplayed anyways with newer bosses ranging in the millions of HP and/or giving them multiple/massive attack moves, making spike/combo leader skills and TPA/row awakens a much more effective boss strategy. Even with the subsequent presence of the (rare seasonal) Student Council President, Lucifer, which ups the base ATK by +400, along with other nuke monsters that also cover other elements (see: Kefka, who packs a 250× multiplier; the 200× fire based Kagato and the cheap, farmable Ishikawa Goemon, though the latter suffers from weak stats and awakenings; and the 300,000 damage water based Shinji & Kaworu Unit 13 chief among them, as well as Awoken Machine Noah, who only halves your HP in return for Prism Burst's nuke being weaker, at 100×, but she [[TurnsRed gets much stronger]] as she does so, having multiple >50% HP awakenings and a leader skill that gives everyone a 7× on top of that at less than half health), the nuke has been relegated to a turtling (side-)strategy, given their extreme cooldowns.
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* BetterOffSold: The three flavors of [=PreDRA=], Baby, Elemental, Normal and Grand, can be sold for 100, 300, 1,000 and 10,000 Monster Points, respectively. The elemental ones can also function as impromptu Skill Level Up material for certain GFE monsters (e.g Wood [=PreDRAs=] are farmable from Hall of Gift Dragons and share the same skill as Fujin.) This is even [[LampshadeHanging lampshaded]] by the normal and Grand [=PreDRA=] sitting in sacks of MP. There's also the "Six Year TAMADRA", an event reward that, while it looks flashy, is just a normal TAMADRA (albeit one that gives off 6 million EXP.) However, it's one that can be sold for six times as much as the Grand [=PreDRA=]. "Gold TAMADRA" also have no use whatsoever except to be sold for ten million Coins and ten thousand Monster Points a pop.
** And then comes the "King Diamond Dragon": a newer member of the Jewel Dragon family whose XP value comes out at a paltry 110 thousand. Where it really shines is its sale price of ''100 million gold'', even twice as much as the "King Gold Dragon". Since they're obtainable from first-clear Mythical dungeons and a rare Limited dungeon wherein you can meet and beat ''twelve in a row'', these guys will get you rich ''quick''.
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** Ask anyone who regularly play Ultimate Arena, and most will tell you Awoken Sopdet is they one they absolutely loathe to see. In order to fight through Kalis (in either form) in the second-to-last level, most players will bring up [[ThereIsNoKillLikeOverkill their most destructive party]] to OneHitKill her......Until Sopdet pops up with her '''200K damage absorb''' which will stall most of these parties. Unless you have inherited Fujin or other who have "ingnore damage absorb" skill ''and'' charged long enough for them to work, [[ThisIsGonnaSuck this can only result in one way]]. Oh, and good luck finding her at any point in [[BossRush Ultimate Descended Rush]].

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** Ask anyone who regularly play Ultimate Arena, and most will tell you Awoken Sopdet is they one they absolutely loathe to see. In order to fight through Kalis (in either form) in the second-to-last level, most players will bring up [[ThereIsNoKillLikeOverkill their most destructive party]] to OneHitKill her......Until Sopdet pops up with her '''200K damage absorb''' which will stall most of these parties. Unless you have inherited Fujin or other who have "ingnore "ignore damage absorb" skill ''and'' charged long enough for them to work, [[ThisIsGonnaSuck this can only result in one way]]. Oh, and good luck finding her at any point in [[BossRush Ultimate Descended Rush]].
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** Due to (formerly) newer content such as Titania Descended the highest difficulty 3-player descend rush having an increased emphasis on dealing absurdly high amounts of damage and reaching high combo counts, along with the introduction of the follow-up attack awakening (a GameBreaker in its own right) that also needs 5 hearts, but arranged in a different formation (a column instead of a cross) Heart-cross leads such as Kaede and Myr have started veering towards AwesomeButImpractical as a new set of game-breakers emerge. The most notable of these new generation of Game Breakers is Bloodblath Diablos from the ''VideoGame/MonsterHunter'' collab. Firstly, '''he has the highest weighted stat total of any monster in the entire game up as of 28th of August 2017''' (tied with the collab's other top gacha prize, Amatsu). Secondly, his leader skill gives you a 7x6 board regardless of the dungeon you're running, including 5x4 dungeons. Thirdly, he gives you a formidable 8.5x multiplier ''and'' a 25% damage reduction shield when you hit 8 combos while leading with him, an activation requirement that compliments his 7x6 board perfectly. Lastly, you don't even need to have a Bloodbath Diablos of your own to take advantage of his game-breaking abilities as you only need to one half of your leader pair to be a Bloodbath Diablos to get his 7x6 board ability. This means you can lead with another combo leads such as the reincarnated forms of Anubis and Kushinadahime and pair with a Bloodbath Diablos friend lead for the 7x6 board and a higher damage multiplier than pairing Diablos x Diablos. To add the icing to the top of this very angry cake, he's unbindable as well. This monster is just as powerful (and [[UnstoppableRage pissed]]) as it is in Generations Ultimate.

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** Due to (formerly) newer content such as Titania Descended the highest difficulty 3-player descend rush having an increased emphasis on dealing absurdly high amounts of damage and reaching high combo counts, along with the introduction of the follow-up attack awakening (a GameBreaker in its own right) that also needs 5 hearts, but arranged in a different formation (a column instead of a cross) Heart-cross leads such as Kaede and Myr have started veering towards AwesomeButImpractical as a new set of game-breakers emerge. The most notable of these new generation of Game Breakers is Bloodblath Bloodbath Diablos from the ''VideoGame/MonsterHunter'' collab. Firstly, '''he has the highest weighted stat total of any monster in the entire game up as of 28th of August 2017''' (tied with the collab's other top gacha prize, Amatsu). Secondly, his leader skill gives you a 7x6 board regardless of the dungeon you're running, including 5x4 dungeons. Thirdly, he gives you a formidable 8.5x multiplier ''and'' a 25% damage reduction shield when you hit 8 combos while leading with him, an activation requirement that compliments his 7x6 board perfectly. Lastly, you don't even need to have a Bloodbath Diablos of your own to take advantage of his game-breaking abilities as you only need to one half of your leader pair to be a Bloodbath Diablos to get his 7x6 board ability. This means you can lead with another combo leads such as the reincarnated forms of Anubis and Kushinadahime and pair with a Bloodbath Diablos friend lead for the 7x6 board and a higher damage multiplier than pairing Diablos x Diablos. To add the icing to the top of this very angry cake, he's unbindable as well. This monster is just as powerful (and [[UnstoppableRage pissed]]) as it is in Generations Ultimate.
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** Enemy Anubisises in ''Z'' will use "Banish to Hell" for a {{fixed|DamageAttack}} [[FourIsDeath 44,444]] damage if you don't kill it in the 4-6 turns it gives you. It's not a "high DEF, low HP" monster like the masks and Pys, so DEF-reducing skills are effectively useless. You can't survive it with a resolve effect either, so whether you beat them or not is largely a matter of having good chaining skills, a lot of ATK, and [[LuckBasedMission praying that the RNG will conveniently drop extensions to those chains]]. Hera has a similar move similar at low HP, but only does half the damage; fairly survivable for later-game teams.

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** Enemy Anubisises in ''Z'' will use "Banish "[[OneHitKill Banish to Hell" Hell]]" for a {{fixed|DamageAttack}} [[FourIsDeath 44,444]] damage if you don't kill it in the 4-6 turns it gives you. It's not a "high DEF, low HP" monster like the masks and Pys, so DEF-reducing skills are effectively useless. You can't survive it with a resolve effect either, so whether you beat them or not is largely a matter of having good chaining skills, a lot of ATK, and [[LuckBasedMission praying that the RNG will conveniently drop extensions to those chains]]. Hera has a similar move similar that she begins using at low HP, but only does half the damage; fairly survivable for later-game teams.teams. However, if the fight happens to drag on for long enough, Hera will use "Banish to Hell".

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Dewicking Tier Induced Scrappy, which is now a disambig.


* HighTierScrappy: The "heart cross" meta in led by Kaede, Ronove, Gremory and Myr has come to dominate the tier lists, much to the chagrin of many who wish for more diversity, as new high end dungeons have typically been created with the top tier of the meta in mind. That's not the worst of it; only Myr (and if you're talking about her original light release and not her summer Water or MP shop Fire variants) is farmable, and the other three are Godfest exclusives, are 6* at base with the exception of Ronove, and are heavily reliant on other 6* base [=GFEs=] to create optimal teams. The 6* base Kaede is infamous for the "system team" that relies on owning 3 or 4, and Ronove, despite starting out at 5*, is even more reliant on 6* [=GFEs=] including Dark Kali.



* TierInducedScrappy: The "heart cross" meta in led by Kaede, Ronove, Gremory and Myr has come to dominate the tier lists, much to the chagrin of many who wish for more diversity, as new high end dungeons have typically been created with the top tier of the meta in mind. That's not the worst of it; only Myr (and if you're talking about her original light release and not her summer Water or MP shop Fire variants) is farmable, and the other three are Godfest exclusives, are 6* at base with the exception of Ronove, and are heavily reliant on other 6* base [=GFEs=] to create optimal teams. The 6* base Kaede is infamous for the "system team" that relies on owning 3 or 4, and Ronove, despite starting out at 5*, is even more reliant on 6* [=GFEs=] including Dark Kali.
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* SugarWiki/AwesomeMusic: Featuring RPG soundtrack veteran Creator/KenjiIto.

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* SugarWiki/AwesomeMusic: Featuring RPG soundtrack veteran Creator/KenjiIto.Kenji Ito.



* HilariousInHindsight: Before the ''VideoGame/SuperMarioBros'' edition was released, there was a [[FanFic/MarioAndSonicHeroesUnite Mario & Sonic fanfic]] that at one point showed the heroes going through the Toxic Forest, where they encountered Petey Piranha. [[WordOfGod The author himself]] admitted that he made Petey the "boss" of the Toxic Forest because most of the forest levels in the [[VideoGame/NewSuperMarioBros1 first]] [[VideoGame/NewSuperMarioBrosWii two]] ''VideoGame/NewSuperMarioBros'' games have unique Piranha Plant enemies. This game brings back the forest levels, and lo and behold, there was Petey Piranha waiting for you as a boss.

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* HilariousInHindsight: Before the ''VideoGame/SuperMarioBros'' ''Franchise/SuperMarioBros'' edition was released, there was a [[FanFic/MarioAndSonicHeroesUnite Mario & Sonic fanfic]] that at one point showed the heroes going through the Toxic Forest, where they encountered Petey Piranha. [[WordOfGod The author himself]] admitted that he made Petey the "boss" of the Toxic Forest because most of the forest levels in the [[VideoGame/NewSuperMarioBros1 first]] [[VideoGame/NewSuperMarioBrosWii two]] ''VideoGame/NewSuperMarioBros'' games have unique Piranha Plant enemies. This game brings back the forest levels, and lo and behold, there was Petey Piranha waiting for you as a boss.
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** Many of the higher-tier monsters in the ''Super Mario Bros. Edition'' are simply classic Mario mooks paired with different Mario mooks. For example, one would think that Whomps and Bob-ombs could evolve into [[VideoGame/SuperMario64 Whomp King or King Bob-omb]]. Nope! Instead there's Whomp & Boos and Bob-omb & Lakitu respectively.

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** Many of the higher-tier monsters in the ''Super Mario Bros. Edition'' are simply classic Mario ''Mario'' mooks paired with different Mario mooks. For example, one would think that Whomps and Bob-ombs could evolve into [[VideoGame/SuperMario64 Whomp King or King Bob-omb]]. Nope! Instead there's Whomp & Boos and Bob-omb & Lakitu respectively.

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* TheyWastedAPerfectlyGoodCharacter: Playable character wise at least in relation to ''Z''. At the main story's finale, you discover that Syrup is actually the Divine Skydragon of Life, and he challenges Enigma's true form alongside you. So, for that moment and from the rest of the game, you'd expect Zerclea to be unlocked for your team, right? Wrong, he's never accessible in the main game, and restricted entirely to a DLC relic which nowadays is no longer obtainable by legal means. So, in case you wanted to have Syrup feel like a closer member of your party and have him help you in battle, tough luck.

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* TheyWastedAPerfectlyGoodCharacter: TheyWastedAPerfectlyGoodCharacter:
**
Playable character wise at least in relation to ''Z''. At the main story's finale, you discover that Syrup is actually the Divine Skydragon of Life, and he challenges Enigma's true form alongside you. So, for that moment and from the rest of the game, you'd expect Zerclea to be unlocked for your team, right? Wrong, he's never accessible in the main game, and restricted entirely to a DLC relic which nowadays is no longer obtainable by legal means. So, in case you wanted to have Syrup feel like a closer member of your party and have him help you in battle, tough luck.luck.
** Many of the higher-tier monsters in the ''Super Mario Bros. Edition'' are simply classic Mario mooks paired with different Mario mooks. For example, one would think that Whomps and Bob-ombs could evolve into [[VideoGame/SuperMario64 Whomp King or King Bob-omb]]. Nope! Instead there's Whomp & Boos and Bob-omb & Lakitu respectively.
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Per TRS, these are YMMV

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* DifficultySpike:
** In the original game:
*** For regular dungeons, "King of the Underworld" can easily kill you if you don't have strong enough monsters, especially for the boss. "King of the Gods" of "Starlight Sanctuary" is another spike for many.[[note]]The reason being that the Zeus here has over ''5 Million HP'' and attacks each turn for ''25k'', more than most teams have by the time they get there.[[/note]]
*** For technical dungeons, the second conditional dungeon, "Tower of the Windy Woods", had a significant spike because you will need to have all six monsters have Wood as a main Attribute with some other attribute as its secondary. All of the dungeons in those series of conditionals won't have that colored orb appearing on the game boards unless you have skills designed to generate these orbs. And, if you're not lucky, you'll be dealing with EliteMooks (NOT Divine masks, in this case) whose defense is so insanely high compared to the damage that you can deliver. A subsequent update in Japan made it so that, for these conditional dungeons, sub-Attribute (and sub-Type) also count towards the requirements, and this is no longer the case as of version 8.1, as the trio of elemental conditional dungeons were changed such that it was now a 5×4 board with no recovery orbs instead.
*** For descended dungeons, "Hera Descended" was considered an increase in difficulty because this is the ''easiest'' of all descended dungeons until it became permanently available. Her permanent dungeon, "Divine Queen's Sleepless Castle", is still a good benchmark for determining if you're strong enough to challenge Descended dungeons. It tells you something when "Divine Queen" is the ''lowest'' level in the first "Descended Challenge" and her exclusive "Hera Challenge".
*** On the "Challenge Dungeons", while levels 1-3 are a cakewalk, level 4 starts hitting you hard with late bloomer dragons and they don't let up from there, especially when they have [[EliteMook hard-to-kill, hard-hitting skill-up "-py" monsters]] on level 5.
** In ''Super Mario Bros. Edition'', World 3 is where the game gets really tough, particularly at [[StoneWall Morton's]] [[BeefGate castle]].
** In ''Z'', Area 6, the Avalon Area, is going to be very hard to beat if your monsters are not at least level 50. Hell, for the Castle, it is seriously recommended that you have at least level 60 for most of your monsters. [[spoiler:And it goes up from there.]]


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* SequelDifficultySpike:
** Enemies in ''Super Mario Bros. Edition'' hit ''much'' harder than they do in ''PADZ'' to the point where grinding levels and lives is an absolute necessity.
** Since ''Z'' is full retail, you cannot [[BribingYourWayToVictory Bribe Your Way to Victory]]. Which means the game requires a lot more time to skill up. Plus, skill management and orb manipulation becomes a lot more important, since you have a skill meter instead of skill levels. Also, for bonus dungeons via runes and relics, there is a definite spike in difficulty if you compare it to the original game. So much so that a Master level in this game is equivalent to a ''Legend'' level in the original game. While PADZ "Legendary" can be considered PAD "Mythical"," PADZ "Mythical", though much harder than the original's standard Mythical dungeons[[labelnote:*]]Standard, as in, no rotating skills or multiple skill sets used in one turn. Basically any non-conditional dungeon that came out before Zeus & Hera.[[/labelnote]], is not considered equivalent to "Legend Plus".
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Up To Eleven is a defunct trope


** Early on, "Seraph of Dawn, Lucifer" was considered to render many of the [[BonusBoss descents]] rather easy because of his Morning Star. This is a ''very'' impressive '''''300,000''''' damage ([[ElementalRockPaperScissors 600,000 on anything light-based]])...except your HP plummet to '''''1''''' in the process. If you have a decent recovery, though, and/or someone to change one element to heal blocks, this is easy to recover from. ''Especially'' if you have (Dark) Ceres or Amaterasu for their full HP recovery skills. And to top it all off, his evolved version has a 2× multiplier on the HP and RCV of all dark or part-dark party members. This might not sound as impressive as 300k damage, but when you have two of these guys it is not rare to see parties with over 40k health and recovery so fast that even the toughest dungeons could barely scratch them. Takes UpToEleven with its Ultimate Evolution, "Rebel Seraph Lucifer" (yes, even "rebel seraph lucifer", the {{Chibi}} and Christmas REM exclusive monster), which enhances Dark monsters' ATK power while retaining said HP and RCV bonus, throwing Grind teams' problem of lacking attack power out of the window. Using Morning Star have less downsides as of newer updates, since it also ''randomly generates 3 heart orbs'' for recovery. ''Even on full-poison orb boards''. [=GungHo=] seemed to have finally nerfed the skill when together with the release of his PAD Academy counterpart, that instead of dealing 300k base damage, his damage would be determined by his ATK stat times 200......Which means a Rebel Seraph Lucifer with +99 on ATK ''[[UpToEleven can deal 400K damage with the Morning Star]]''. Downplayed anyways with newer bosses ranging in the millions of HP and/or giving them multiple/massive attack moves, making spike/combo leader skills and TPA/row awakens a much more effective boss strategy. Even with the subsequent presence of the (rare seasonal) Student Council President, Lucifer, which ups the base ATK by +400, along with other nuke monsters that also cover other elements (see: Kefka, who packs a 250× multiplier; the 200× fire based Kagato and the cheap, farmable Ishikawa Goemon, though the latter suffers from weak stats and awakenings; and the 300,000 damage water based Shinji & Kaworu Unit 13 chief among them, as well as Awoken Machine Noah, who only halves your HP in return for Prism Burst's nuke being weaker, at 100×, but she [[TurnsRed gets much stronger]] as she does so, having multiple >50% HP awakenings and a leader skill that gives everyone a 7× on top of that at less than half health), the nuke has been relegated to a turtling (side-)strategy, given their extreme cooldowns.

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** Early on, "Seraph of Dawn, Lucifer" was considered to render many of the [[BonusBoss descents]] rather easy because of his Morning Star. This is a ''very'' impressive '''''300,000''''' damage ([[ElementalRockPaperScissors 600,000 on anything light-based]])...except your HP plummet to '''''1''''' in the process. If you have a decent recovery, though, and/or someone to change one element to heal blocks, this is easy to recover from. ''Especially'' if you have (Dark) Ceres or Amaterasu for their full HP recovery skills. And to top it all off, his evolved version has a 2× multiplier on the HP and RCV of all dark or part-dark party members. This might not sound as impressive as 300k damage, but when you have two of these guys it is not rare to see parties with over 40k health and recovery so fast that even the toughest dungeons could barely scratch them. Takes UpToEleven up to eleven with its Ultimate Evolution, "Rebel Seraph Lucifer" (yes, even "rebel seraph lucifer", the {{Chibi}} and Christmas REM exclusive monster), which enhances Dark monsters' ATK power while retaining said HP and RCV bonus, throwing Grind teams' problem of lacking attack power out of the window. Using Morning Star have less downsides as of newer updates, since it also ''randomly generates 3 heart orbs'' for recovery. ''Even on full-poison orb boards''. [=GungHo=] seemed to have finally nerfed the skill when together with the release of his PAD Academy counterpart, that instead of dealing 300k base damage, his damage would be determined by his ATK stat times 200......Which means a Rebel Seraph Lucifer with +99 on ATK ''[[UpToEleven can ''can deal 400K damage with the Morning Star]]''.Star''. Downplayed anyways with newer bosses ranging in the millions of HP and/or giving them multiple/massive attack moves, making spike/combo leader skills and TPA/row awakens a much more effective boss strategy. Even with the subsequent presence of the (rare seasonal) Student Council President, Lucifer, which ups the base ATK by +400, along with other nuke monsters that also cover other elements (see: Kefka, who packs a 250× multiplier; the 200× fire based Kagato and the cheap, farmable Ishikawa Goemon, though the latter suffers from weak stats and awakenings; and the 300,000 damage water based Shinji & Kaworu Unit 13 chief among them, as well as Awoken Machine Noah, who only halves your HP in return for Prism Burst's nuke being weaker, at 100×, but she [[TurnsRed gets much stronger]] as she does so, having multiple >50% HP awakenings and a leader skill that gives everyone a 7× on top of that at less than half health), the nuke has been relegated to a turtling (side-)strategy, given their extreme cooldowns.



*** On the matter of the Sonias, Ney is like a [[UpToEleven supercharged Sonia.]] While she lacks the stat boosts the original 3 have for her Leader Skill, she gets an ''8x'' multiplier when her attributes matched, as well as a souped up version of Draco Summoning Circle called Draco Nesting Circle. It heals 40% of your max health as well as adding Hearts to the mix. Her awakenings are just as good, and what's more, she comes in 5 flavors, including Light and Dark, compared to the originals' Fire, Water and Wood!

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*** On the matter of the Sonias, Ney is like a [[UpToEleven supercharged Sonia.]] Sonia. While she lacks the stat boosts the original 3 have for her Leader Skill, she gets an ''8x'' multiplier when her attributes matched, as well as a souped up version of Draco Summoning Circle called Draco Nesting Circle. It heals 40% of your max health as well as adding Hearts to the mix. Her awakenings are just as good, and what's more, she comes in 5 flavors, including Light and Dark, compared to the originals' Fire, Water and Wood!



** Illusionless Time Dragonbound Myr/Miru/Mille, while mediocre on her own, has a ''7x attack multiplier & reduces damage taken by 50%'' for leader skill, which activates whenever 5 heart orbs are being lined in a cross shape, despite having barely 80 Cost [[note]]compared to her ultimate evolved counterpart, which is 99, and her revo, which is 110.[[/note]]. It may seem to be impractical and difficult to line up the heart orbs, until you realize Moon Phase generates several heart orbs [[TimeStandsStill and allows you to move the orbs freely in a set amount of time.]] Mix this with a 7x6 board unit from a friend, it makes lining up the heart orbs a cakewalk. A full light element team with secondary elements for fire, water, wood and dark damage output will rack up the total light damage output and combos. And in case the damage output isn't enough, the 7x attack and 50% defense multiplier DOES [[UpToEleven stack with another Myr]], in other words: ''[[ThereIsNoKillLikeOverKill 14x damage & 50%^2 defense multiplier]]'', effectively shredding incoming damage to zero. As long as you have Light and Heart orbs on the board [[note]]which can be achieved by using Maeda Keiji (randomizes all orbs and speeds up active skills), Reincarnated Parvati (turns water orbs into heart orbs and buff heart and wood orbs), Awoken Astraea (turns all orbs into Fire, Water, Light and Heart and has a quick skill charge to boot) or Sniper at Rest Myr (turns orbs other than water into heart orbs randomly and allows you to move them freely for 7 seconds)[[/note]], you can [[OneHitKill virtually wipe out everything over and over again]] with a full-light double-Myr team. [[ButWaitTheresMore But wait, there's more!]] Unlike other, similar Leader Skills, the buff doesn't wear off until you get hit by an enemy preemptive, and it carries forward upon sweep! Meaning that not only can you reach an effective 196x multiplier and reduce [[NighInvulnerable 250% of incoming damage,]] you can KEEP IT, at least, until an enemy preemptives you and temporarily stuns your reign of terror, but by that point you'll probably have at least 5 Heart Orbs stocked up. The whole thing is like [[Manga/JoJosBizarreAdventure Za Warudo,]] but somehow more powerful. [[CripplingOverspecialization Pray that your enemy doesn't absorb or resist Light element...]]

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** Illusionless Time Dragonbound Myr/Miru/Mille, while mediocre on her own, has a ''7x attack multiplier & reduces damage taken by 50%'' for leader skill, which activates whenever 5 heart orbs are being lined in a cross shape, despite having barely 80 Cost [[note]]compared to her ultimate evolved counterpart, which is 99, and her revo, which is 110.[[/note]]. It may seem to be impractical and difficult to line up the heart orbs, until you realize Moon Phase generates several heart orbs [[TimeStandsStill and allows you to move the orbs freely in a set amount of time.]] Mix this with a 7x6 board unit from a friend, it makes lining up the heart orbs a cakewalk. A full light element team with secondary elements for fire, water, wood and dark damage output will rack up the total light damage output and combos. And in case the damage output isn't enough, the 7x attack and 50% defense multiplier DOES [[UpToEleven stack with another Myr]], Myr, in other words: ''[[ThereIsNoKillLikeOverKill 14x damage & 50%^2 defense multiplier]]'', effectively shredding incoming damage to zero. As long as you have Light and Heart orbs on the board [[note]]which can be achieved by using Maeda Keiji (randomizes all orbs and speeds up active skills), Reincarnated Parvati (turns water orbs into heart orbs and buff heart and wood orbs), Awoken Astraea (turns all orbs into Fire, Water, Light and Heart and has a quick skill charge to boot) or Sniper at Rest Myr (turns orbs other than water into heart orbs randomly and allows you to move them freely for 7 seconds)[[/note]], you can [[OneHitKill virtually wipe out everything over and over again]] with a full-light double-Myr team. [[ButWaitTheresMore But wait, there's more!]] Unlike other, similar Leader Skills, the buff doesn't wear off until you get hit by an enemy preemptive, and it carries forward upon sweep! Meaning that not only can you reach an effective 196x multiplier and reduce [[NighInvulnerable 250% of incoming damage,]] you can KEEP IT, at least, until an enemy preemptives you and temporarily stuns your reign of terror, but by that point you'll probably have at least 5 Heart Orbs stocked up. The whole thing is like [[Manga/JoJosBizarreAdventure Za Warudo,]] but somehow more powerful. [[CripplingOverspecialization Pray that your enemy doesn't absorb or resist Light element...]]
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* FanNickname: Quite a few exist already: Blue Odin or [=BOdin=] for "Odin, the War Deity", Red Sonia/Ronia for "Red Dragon Caller, Sonia", and the One True God for "Hell Jackal Deity, Anubis", for starters.

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** Assuming you get past the Arenas, a whole new hell awaits you, with even stronger sets of dungeons such as Illusory World of Carnage, Sanctuary of the Gods, and Dimension of the Mystic, just to name a few. Hope you got top-tier leads, subs, and even equips!



*** Dungeons being released in response to game breakers is part of the reason why they are so controversial. Attempts to re-balance the game by releasing harder dungeons and stronger monsters inevitably leads to PowerCreep as those changes often make other monsters and teams obsolete. What makes this frustrating is that due to the slow granting of free stones (in NA) and the RNG and BribingYourWayToVictory nature of the REM, players are heavily encouraged to spend money to get viable teams to keep up with the metagame. It's also extremely frustrating to take all the effort to build a powerful team (getting subs, skilling up monsters, +eggs) only for it to become obsolete a few months later.

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*** Dungeons being released in response to game breakers is part of the reason why they are so controversial. Attempts to re-balance the game by releasing harder dungeons and stronger monsters inevitably leads to PowerCreep as those changes often make other monsters and teams obsolete. What makes this frustrating is that due to the slow granting of free stones (in NA) and the RNG and BribingYourWayToVictory nature of the REM, players are heavily encouraged to spend money to get viable teams to keep up with the metagame. It's also extremely frustrating to take all the effort to build a powerful team (getting subs, skilling up monsters, +eggs) only for it to become obsolete a few months later. This is especially true with new dungeons such as the Sanctuary of the Gods' and Dimension of the Mystic's dungeon sets, as well as the new floors like Cobalt Conqueror for the Colosseums, making other content like Illusory World of Carnage, which had been releasing its own wave of might dungeons, feel weak by comparison.



** Due to newer content such as Titania Descended the highest difficulty 3-player descend rush having an increased emphasis on dealing absurdly high amounts of damage and reaching high combo counts, along with the introduction of the follow-up attack awakening (a GameBreaker in its own right) that also needs 5 hearts, but arranged in a different formation (a column instead of a cross) Heart-cross leads such as Kaede and Myr have started veering towards AwesomeButImpractical as a new set of game-breakers emerge. The most notable of these new generation of Game Breakers is Bloodblath Diablos from the ''VideoGame/MonsterHunter'' collab. Firstly, '''he has the highest weighted stat total of any monster in the entire game up as of 28th of August 2017''' (tied with the collab's other top gacha prize, Amatsu). Secondly, his leader skill gives you a 7x6 board regardless of the dungeon you're running, including 5x4 dungeons. Thirdly, he gives you a formidable 8.5x multiplier ''and'' a 25% damage reduction shield when you hit 8 combos while leading with him, an activation requirement that compliments his 7x6 board perfectly. Lastly, you don't even need to have a Bloodbath Diablos of your own to take advantage of his game-breaking abilities as you only need to one half of your leader pair to be a Bloodbath Diablos to get his 7x6 board ability. This means you can lead with another combo leads such as the reincarnated forms of Anubis and Kushinadahime and pair with a Bloodbath Diablos friend lead for the 7x6 board and a higher damage multiplier than pairing Diablos x Diablos. To add the icing to the top of this very angry cake, he's unbindable as well. This monster is just as powerful (and [[UnstoppableRage pissed]]) as it is in Generations Ultimate.

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** Due to (formerly) newer content such as Titania Descended the highest difficulty 3-player descend rush having an increased emphasis on dealing absurdly high amounts of damage and reaching high combo counts, along with the introduction of the follow-up attack awakening (a GameBreaker in its own right) that also needs 5 hearts, but arranged in a different formation (a column instead of a cross) Heart-cross leads such as Kaede and Myr have started veering towards AwesomeButImpractical as a new set of game-breakers emerge. The most notable of these new generation of Game Breakers is Bloodblath Diablos from the ''VideoGame/MonsterHunter'' collab. Firstly, '''he has the highest weighted stat total of any monster in the entire game up as of 28th of August 2017''' (tied with the collab's other top gacha prize, Amatsu). Secondly, his leader skill gives you a 7x6 board regardless of the dungeon you're running, including 5x4 dungeons. Thirdly, he gives you a formidable 8.5x multiplier ''and'' a 25% damage reduction shield when you hit 8 combos while leading with him, an activation requirement that compliments his 7x6 board perfectly. Lastly, you don't even need to have a Bloodbath Diablos of your own to take advantage of his game-breaking abilities as you only need to one half of your leader pair to be a Bloodbath Diablos to get his 7x6 board ability. This means you can lead with another combo leads such as the reincarnated forms of Anubis and Kushinadahime and pair with a Bloodbath Diablos friend lead for the 7x6 board and a higher damage multiplier than pairing Diablos x Diablos. To add the icing to the top of this very angry cake, he's unbindable as well. This monster is just as powerful (and [[UnstoppableRage pissed]]) as it is in Generations Ultimate.



** As of this writing, during February of 2022, 5 powerful leads, as well as a few straggling others, are currently on top of the game's meta. These are the five [[TransformingMecha Watch Vehicles, very powerful monsters with a three stages of forms]], similar to how the Star-twined Fairies, but obtainable in a more generic way as they are Godfest Exclusives. The first two are Royal Oak, a blue submarine that focuses on matching 5 Water orbs in an L shape (though many have used him with matching rows of 6 Water orbs for a time because L matches didn't deal that much damage), Nautilus, a green submarine with a playstyle of matching 6 Wood orbs in a row (And is often paired with a seasonal two-stage transforming card, being the Christmas version of a Godfest Exclusive named Menoa), Sea Wolf, a red & blue submarine that based its gameplay on matching 7 or more combos,[[CoolCar Daytona]], a racing car that fought by matching 4 Light orbs in a row or a column, and most recently [[CoolPlane Blackbird]], a fighter jet whose activation conditions for his leader skill is just matching 2 or more Dark combos. Though they are at the top, there's still other powerful leads, such as Saphira, whose gimmick is matching 3x3 Orb boxes of Light and/or Dark orbs, and Sakuya (yes, that Sakuya) in an extremely powerful, one-per-account and obtainable-through-story-mode version of herself, who uses multiple colors of Orb matches to deal a ton of damage, and being a non-transforming lead, she can take up a Double Damage Cap Latent (the original damage cap is about 2.14b damage) to just shred enemies to bits.



** Equip forms of many monsters, as well as many recent evolutions to some GFE, both modern and old, need very specific drops and Gems to make them. Among the worst offenders being the equips for some Mega Awoken and Super Reincarnated monsters, as well as some Godfest Exclusives, a few of which need you to play extremely hard content to get them, and some might not even drop on your first try. Needless to say, the grind to even get Gems for monsters like Valkyrie - Ciel's UEvolutions have made some players, even hardcore ones, quit because of a surging power level.



*** Even worse is if the monsters in the lead positions are bound, or your ''whole team'' is bound, at which point your team's leader skills are completely nullified. If you are dependent on using a monster with a leader skill that multiplies your total HP stat, and your leader gets bound, your total HP drops down to a minimum amount in comparison. Against a boss enemy with attacks that deal 5 digit numbers of damage per turn, that basically guarantees an '''[[YouAreAlreadyDead INSTANT DEATH SENTENCE]]'''.

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*** Even worse is if the monsters in the lead positions are bound, or your ''whole team'' is bound, at which point your team's leader skills are completely nullified. If you are dependent on using a monster with a leader skill that multiplies your total HP stat, and your leader gets bound, your total HP drops down to a minimum amount in comparison. Against a boss enemy with attacks that deal 5 (and as of 2022, 6-7) digit numbers of damage per turn, that basically guarantees an '''[[YouAreAlreadyDead INSTANT DEATH SENTENCE]]'''.


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** Generally speaking, most bosses, upon being reduced to miniscule amounts of HP, will give you exactly one turn (and Super Reincarnated Raphael in Shura 3 when ''you first get to him'' before they absolutely massacre you afterward.
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** Also in ''Z'' ([[TemporaryOnlineContent that is, if you actually manage to get the Relic to access the stage]]), the Hellgate Relic counts as this. First, you battle two Zabgons and one [[MightyGlacier Berserker]]. Second, you face a Berserk and a special Highlander. What's so special about this Highlander, you may ask? Well, if you weren’t able to finish it off in one hit and instead leave it at 25% HP or lower, [[LastDitchMove it will use]] ''[[ThatOneAttack Banish to Hell]]'', which it isn’t even SUPPOSED to use in normal circumstances, and OneHitKill you. And after you finally make it past everything in the stage, you come up to the Hellgate... and [[StoneWall its defense is so high]] that it’s ''nigh-impossible'' to defeat by regular means! Every attack is just, "1 1 1 1 1 1 1 1 1 1 1 1". So how does one defeat Hellgate? It’s a Wood-attribute enemy, so you would think to bring in a full [[KillItWithFire Fire-attribute]] team to counteract its defense... but then the Zabgons will just spam Fire Attribute Bind - L like no tomorrow. Try to take down the Zabgons first? The Berserker will deal heavy damage if you give it the chance to attack. What’s that? You want to use the Skill Meter to defeat Hellgate? The Berserk is always happy to decrease your skill points with Mega Skill Break. Even for an endgame level, this level is HARD.

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** Also in ''Z'' ([[TemporaryOnlineContent that is, if you actually manage to get the Relic to access the stage]]), the Hellgate Relic counts as this. First, you battle two Zabgons and one [[MightyGlacier Berserker]]. Second, you face a Berserk and a special Highlander. What's so special about this Highlander, you may ask? Well, if you weren’t able to finish it off in one hit and instead leave it at 25% HP or lower, [[LastDitchMove it will use]] ''[[ThatOneAttack Banish to Hell]]'', which it isn’t even SUPPOSED to use in normal circumstances, and OneHitKill you. And after you finally make it past everything in the stage, you come up to the Hellgate... and [[StoneWall its defense is so high]] that it’s ''nigh-impossible'' to defeat by regular means! Every attack turn in a nutshell is just, "1 1 1 1 1 1 1 1 1 1 1 1". So how does one defeat Hellgate? It’s a Wood-attribute enemy, so you would think to bring in a full [[KillItWithFire Fire-attribute]] team to counteract its defense... but then the Zabgons will just spam Fire Attribute Bind - L like no tomorrow. Try to take down the Zabgons first? The Berserker will deal heavy damage if you give it the chance to attack. What’s that? You want to use the Skill Meter to defeat Hellgate? The Berserk is always happy to decrease your skill points with Mega Skill Break. Even for an endgame level, this level is HARD.

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** Also in ''Z'' ([[TemporaryOnlineContent that is, if you actually manage to get the Relic to access the stage]]), the Hellgate Relic counts as this. First, you battle two Zabgons and one [[MightyGlacier Berserker]]. Second, you face a Berserk and a special Highlander. What's so special about this Highlander, you may ask? Well, if you weren’t able to finish it off in one hit and instead leave it at 25% HP or lower, [[LastDitchMove it will use]] ''[[ThatOneAttack Banish to Hell]]'', which it isn’t even SUPPOSED to use in normal circumstances, and OneHitKill you. Finally, you come up to the Hellgate... and [[StoneWall its defense is so high]] that it’s ''nigh-impossible'' to defeat by regular means! It’s a Wood-attribute enemy, so you would think to bring in a full [[KillItWithFire Fire-attribute]] team to counteract it... but then the Zabgons will just spam Fire Attribute Bind - L like no tomorrow. Try to take down the Zabgons first? The Berserker will deal heavy damage if you give it the chance to attack. What’s that? You want to use the Skill Meter to defeat Hellgate? The Berserk is always happy to decrease your skill points with Mega Skill Break. Even for an endgame level, this level is HARD.

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** Also in ''Z'' ([[TemporaryOnlineContent that is, if you actually manage to get the Relic to access the stage]]), the Hellgate Relic counts as this. First, you battle two Zabgons and one [[MightyGlacier Berserker]]. Second, you face a Berserk and a special Highlander. What's so special about this Highlander, you may ask? Well, if you weren’t able to finish it off in one hit and instead leave it at 25% HP or lower, [[LastDitchMove it will use]] ''[[ThatOneAttack Banish to Hell]]'', which it isn’t even SUPPOSED to use in normal circumstances, and OneHitKill you. Finally, And after you finally make it past everything in the stage, you come up to the Hellgate... and [[StoneWall its defense is so high]] that it’s ''nigh-impossible'' to defeat by regular means! Every attack is just, "1 1 1 1 1 1 1 1 1 1 1 1". So how does one defeat Hellgate? It’s a Wood-attribute enemy, so you would think to bring in a full [[KillItWithFire Fire-attribute]] team to counteract it...its defense... but then the Zabgons will just spam Fire Attribute Bind - L like no tomorrow. Try to take down the Zabgons first? The Berserker will deal heavy damage if you give it the chance to attack. What’s that? You want to use the Skill Meter to defeat Hellgate? The Berserk is always happy to decrease your skill points with Mega Skill Break. Even for an endgame level, this level is HARD.

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** Also in ''Z'' ([[TemporaryOnlineContent that is, if you actually manage to get the Relic to access the stage]]), the Hellgate Relic counts as this. First, you battle two Zabgons and one [[MightyGlacier Berserker]]. Second, you face a Berserk and a special Highlander. Finally, you come up to the Hellgate... and [[StoneWall its defense is so high]] that it’s ''nigh-impossible'' to defeat by regular means! It’s a Wood-attribute enemy, so you would think to bring in a full [[KillItWithFire Fire-attribute]] team to counteract it... but then the Zabgons will just spam Fire Attribute Bind - L like no tomorrow. Try to take down the Zabgons first? The Berserker will deal heavy damage if you give it the chance to attack. What’s that? You want to use the Skill Meter to defeat Hellgate? The Berserk is always happy to decrease your skill points. Oh, you weren’t able to finish off the Highlander in one-hit? If you leave it at 25% HP or lower, [[LastDitchMove it will use]] ''[[ThatOneAttack Banish to Hell]]'', which it isn’t even SUPPOSED to use in normal circumstances, and OneHitKill you. Even for an endgame level, this level is HARD.

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** Also in ''Z'' ([[TemporaryOnlineContent that is, if you actually manage to get the Relic to access the stage]]), the Hellgate Relic counts as this. First, you battle two Zabgons and one [[MightyGlacier Berserker]]. Second, you face a Berserk and a special Highlander. What's so special about this Highlander, you may ask? Well, if you weren’t able to finish it off in one hit and instead leave it at 25% HP or lower, [[LastDitchMove it will use]] ''[[ThatOneAttack Banish to Hell]]'', which it isn’t even SUPPOSED to use in normal circumstances, and OneHitKill you. Finally, you come up to the Hellgate... and [[StoneWall its defense is so high]] that it’s ''nigh-impossible'' to defeat by regular means! It’s a Wood-attribute enemy, so you would think to bring in a full [[KillItWithFire Fire-attribute]] team to counteract it... but then the Zabgons will just spam Fire Attribute Bind - L like no tomorrow. Try to take down the Zabgons first? The Berserker will deal heavy damage if you give it the chance to attack. What’s that? You want to use the Skill Meter to defeat Hellgate? The Berserk is always happy to decrease your skill points. Oh, you weren’t able to finish off the Highlander in one-hit? If you leave it at 25% HP or lower, [[LastDitchMove it will use]] ''[[ThatOneAttack Banish to Hell]]'', which it isn’t even SUPPOSED to use in normal circumstances, and OneHitKill you.points with Mega Skill Break. Even for an endgame level, this level is HARD.

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** [[HPToOne Gravity attacks]], especially for teams that don't have enough RCV to heal up before the next attack, but especially if said attack is followed by another normal attack. Then you have bosses like Zaerog who has a ''[[OneHitKO 100% HP Cut]]'' that will kill you unless you have damage resistance, and Machine Hera who has a '''1000% HP cut''' [[KaizoTrap if you don't kill her if she's near death.]]

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*** Even worse is if the monsters in the lead positions are bound, or your ''whole team'' is bound, at which point your team's leader skills are completely nullified. If you are dependent on using a monster with a leader skill that multiplies your total HP stat, and your leader gets bound, your total HP drops down to a minimum amount in comparison. Against a boss enemy with attacks that deal 5 digit numbers of damage per turn, that basically guarantees an '''[[YouAreAlreadyDead INSTANT DEATH SENTENCE]]'''.
** [[HPToOne Gravity attacks]], especially for teams that don't have enough RCV to heal up before the next attack, but especially if said attack is followed by another normal attack. Then you have bosses like Zaerog who has a ''[[OneHitKO ''[[OneHitKill 100% HP Cut]]'' that will kill you unless you have damage resistance, and Machine Hera who has a '''1000% HP cut''' [[KaizoTrap if you don't kill her if she's near death.]]
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* TheyWastedAPerfectlyGoodCharacter: Playable character wise at least in relation to ''Z''. At the main story's finale, you discover that Syrup is actually the Divine Skydragon of Life, and he challenges Enigma's true form alongside you. So, for that moment and from the rest of the game, you'd expect Zerclea to be unlocked for your team, right? Wrong, he's never accessible in the main game, and restricted entirely to a DLC relic which nowadays is no longer obtainable by legal means. So, in case you wanted to have Syrup feel like a closer member of your party and have him help you in battle, tough luck.

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** Frenzied Blows in the Mario version. In ''Z'', it’s called Flurry of Blows. Depending on who uses it, it can take out anywhere from a huge chunk of your health to ''all'' of it.

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** Frenzied Blows in the Mario version. In ''Z'', it’s called Flurry of Blows. Depending on who uses it, it can take out anywhere from a huge chunk of your health to ''all'' of it. And later on in the game, monsters will begin using Ultra Flurry of Blows, a much more powerful attack that could likely take you down if you're weak enough.


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** Ell-Heal from ''Z'', used by a couple of enemies, can be EXTREMELY annoying if you don't one-shot your opponent. While the regular Heal heals at least thirty percent, Ell-Heal restores a total ''sixty percent''. Keep in mind, the enemy usually uses this when they hit a third of their health, meaning if you don't annihilate the rest of their health bar when they're low, they're going to heal to full health, wasting all the time you spent battling their health away.
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** Myr's name change in the NA version. See TheyChangedItNowItSucks

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** Myr's name change in the NA English version. See TheyChangedItNowItSucks



* TheyChangedItNowItSucks: Myr's NA name change. For over five years Dragonbound ''Miru'' (in JP) was localized to ''Myr'' for NA. That got changed on June 22, 2021 to ''Mille''. Supposedly, that change was because the card was originally named after the Swiss watch brand "Richard Mille", which would actually fit the gimmick better. Many people prefer the old localization name. However, the katakana for the card(s) is ミル, which is pronounced ''mi-ru'', and Myr is agreed to be the best localization. If [=GungHo=] JP wanted it to be named after Richard Mille in the first place, they should have used ミーレ which is pronounced "mii-le", which is closer to the French pronounciation.

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* TheyChangedItNowItSucks: Myr's NA English name change. For over five years Dragonbound ''Miru'' (in JP) was localized to ''Myr'' for NA.English-speaking audiences. That got changed on June 22, 2021 to ''Mille''. Supposedly, that change was because the card was originally named after the Swiss watch brand "Richard Mille", which would actually fit the gimmick better. Many people prefer the old localization name. However, the katakana for the card(s) is ミル, which is pronounced ''mi-ru'', and Myr is agreed to be the best localization. If [=GungHo=] JP wanted it to be named after Richard Mille in the first place, they should have used ミーレ which is pronounced "mii-le", which is closer to the French pronounciation.
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** All of the new cards included in the Star-twined Fairies egg machine are pretty good, but one stands above them all; the Dahlia Starflower Sprout. Like several cards before it, her gimmick is that she [[GatheringSteam gains more power and improves her Leader Skill as the battle goes on]] by transforming using her skill. While the somewhat underwhelming double RCV and 7x6 board in her first form may make this seem like a PowerUpLetdown since it [[MightyGlacier takes a while to warm up...]]with enough Skill Boost or Skill Boost+ awakenings, you can ''partially bypass'' this gimmick and transform the Sprout right off the bat. When this happens, her power skyrockets as her leader skill changes from a pathetic double RCU bonus to a 1.6x HP and RCU boost for Light cards, a ''16x'' multiplier for 8 combos or higher, and two combos and damage reduction for making a cross of Light Orbs, making the combo requirement quite easy to attain, especially with the 7x6 board size. Then she reaches full strength at the third and final form, Dazzling Dahlia Starfairy, Phyllis, which improves all her previous forms even further by kicking the multiplier up to 18x, improving her team's health by 1.8x, and adding three combos per cross of Light Orbs Both of the final two forms also have several Cross Attack+ awakenings, meaning they can reach six-digits ''before multipliers.'' While this is phenomenal on its own, she gets ''really'' bonkers when paired with herself. How, you ask? Well, two Dahlias give your team a 324x multiplier and seven combos for matching one Light Orb cross in their final forms. '''One.''' The end result is a team that's not only extremely tanky, but can also steamroll dungeons with ease. Oh, and when she reaches her final form, she bypasses Damage Void for 3 turns, meaning most bosses can be completely and utterly [[OneHitKill atomized]] without any hassle.

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** All of the new cards included in the Star-twined Fairies egg machine are pretty good, but one stands above them all; the Dahlia Starflower Sprout. Like several cards before it, her gimmick is that she [[GatheringSteam gains more power and improves her Leader Skill as the battle goes on]] by transforming using her skill. While the somewhat underwhelming double RCV and 7x6 board in her first form may make this seem like a PowerUpLetdown since it [[MightyGlacier takes a while to warm up...]]with enough Skill Boost or Skill Boost+ awakenings, you can ''partially bypass'' this gimmick and transform the Sprout right off the bat. When this happens, her power skyrockets as her leader skill changes from a pathetic double RCU bonus to a 1.6x HP and RCU boost for Light cards, a ''16x'' multiplier for 8 combos or higher, and two combos and damage reduction for making a cross of Light Orbs, making the combo requirement quite easy to attain, especially with the 7x6 board size. Then she reaches full strength at the third and final form, Dazzling Dahlia Starfairy, Phyllis, which improves all her previous forms even further by kicking the multiplier up to 18x, improving her team's health by 1.8x, and adding three combos per cross of Light Orbs Both of the final two forms also have several Cross Attack+ awakenings, meaning they can reach six-digits ''before multipliers.'' While this is phenomenal on its own, she gets ''really'' bonkers when paired with herself. How, you ask? Well, two Dahlias Phyllises give your team a 324x multiplier and seven combos for matching one Light Orb cross in their final forms. '''One.''' The end result is a team that's not only extremely tanky, but can also steamroll dungeons with ease. Oh, and when she reaches her final form, she bypasses Damage Void for 3 turns, meaning most bosses can be completely and utterly [[OneHitKill atomized]] without any hassle. As a bonus, this means it's entirely possible to melt even the toughest foes in the game [[LethalJokeCHaracter with a couple of dinky little flowers.]]

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** Illusionless Time Dragonbound Myr/Miru, while mediocre on her own, has a ''7x attack multiplier & reduces damage taken by 50%'' for leader skill, which activates whenever 5 heart orbs are being lined in a cross shape, despite having barely 80 Cost [[note]]compared to her ultimate evolved counterpart, which is 99, and her revo, which is 110.[[/note]]. It may seem to be impractical and difficult to line up the heart orbs, until you realize Moon Phase generates several heart orbs [[TimeStandsStill and allows you to move the orbs freely in a set amount of time.]] Mix this with a 7x6 board unit from a friend, it makes lining up the heart orbs a cakewalk. A full light element team with secondary elements for fire, water, wood and dark damage output will rack up the total light damage output and combos. And in case the damage output isn't enough, the 7x attack and 50% defense multiplier DOES [[UpToEleven stack with another Myr]], in other words: ''[[ThereIsNoKillLikeOverKill 14x damage & 50%^2 defense multiplier]]'', effectively shredding incoming damage to zero. As long as you have Light and Heart orbs on the board [[note]]which can be achieved by using Maeda Keiji (randomizes all orbs and speeds up active skills), Reincarnated Parvati (turns water orbs into heart orbs and buff heart and wood orbs), Awoken Astraea (turns all orbs into Fire, Water, Light and Heart and has a quick skill charge to boot) or Sniper at Rest Myr (turns orbs other than water into heart orbs randomly and allows you to move them freely for 7 seconds)[[/note]], you can [[OneHitKill virtually wipe out everything over and over again]] with a full-light double-Myr team. [[ButWaitTheresMore But wait, there's more!]] Unlike other, similar Leader Skills, the buff doesn't wear off until you get hit by an enemy preemptive, and it carries forward upon sweep! Meaning that not only can you reach an effective 196x multiplier and reduce [[NighInvulnerable 250% of incoming damage,]] you can KEEP IT, at least, until an enemy preemptives you and temporarily stuns your reign of terror, but by that point you'll probably have at least 5 Heart Orbs stocked up. The whole thing is like [[Manga/JoJosBizarreAdventure Za Warudo,]] but somehow more powerful. [[CripplingOverspecialization Pray that your enemy doesn't absorb or resist Light element...]]

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** Illusionless Time Dragonbound Myr/Miru, Myr/Miru/Mille, while mediocre on her own, has a ''7x attack multiplier & reduces damage taken by 50%'' for leader skill, which activates whenever 5 heart orbs are being lined in a cross shape, despite having barely 80 Cost [[note]]compared to her ultimate evolved counterpart, which is 99, and her revo, which is 110.[[/note]]. It may seem to be impractical and difficult to line up the heart orbs, until you realize Moon Phase generates several heart orbs [[TimeStandsStill and allows you to move the orbs freely in a set amount of time.]] Mix this with a 7x6 board unit from a friend, it makes lining up the heart orbs a cakewalk. A full light element team with secondary elements for fire, water, wood and dark damage output will rack up the total light damage output and combos. And in case the damage output isn't enough, the 7x attack and 50% defense multiplier DOES [[UpToEleven stack with another Myr]], in other words: ''[[ThereIsNoKillLikeOverKill 14x damage & 50%^2 defense multiplier]]'', effectively shredding incoming damage to zero. As long as you have Light and Heart orbs on the board [[note]]which can be achieved by using Maeda Keiji (randomizes all orbs and speeds up active skills), Reincarnated Parvati (turns water orbs into heart orbs and buff heart and wood orbs), Awoken Astraea (turns all orbs into Fire, Water, Light and Heart and has a quick skill charge to boot) or Sniper at Rest Myr (turns orbs other than water into heart orbs randomly and allows you to move them freely for 7 seconds)[[/note]], you can [[OneHitKill virtually wipe out everything over and over again]] with a full-light double-Myr team. [[ButWaitTheresMore But wait, there's more!]] Unlike other, similar Leader Skills, the buff doesn't wear off until you get hit by an enemy preemptive, and it carries forward upon sweep! Meaning that not only can you reach an effective 196x multiplier and reduce [[NighInvulnerable 250% of incoming damage,]] you can KEEP IT, at least, until an enemy preemptives you and temporarily stuns your reign of terror, but by that point you'll probably have at least 5 Heart Orbs stocked up. The whole thing is like [[Manga/JoJosBizarreAdventure Za Warudo,]] but somehow more powerful. [[CripplingOverspecialization Pray that your enemy doesn't absorb or resist Light element...]]



** The other major game-breaking lead in the current meta is the 6-star Godfest Exclusive, Yog-Sothoth. While he doesn't provide a 7x6 board like Bloodbath Diablos does, he doesn't really need to either. Firstly, he gets a 6x multtiplier if your HP is 80% or higher. Yes, you're seeing that right, when paired with another Yog, he gets a 36x multiplier capable of sweeping most older dungeons with incredible ease just for sitting at or near full health. Of course, this alone doesn't make him broken, so what does? The answer: 'he gets an additional 3x attack multiplier for hitting 2 light combos.' This means that when paired with himself, '''Yog-Sothoth can reach a damage multiplier of 324x just for making two light combos.''' If that wasn't enough, making two light combos also gives Yog the same 25% damage shield that Bloodbath Diablos has, making it easier to keep your health above 80%. In the event your health does go below 80% (probably due to a preemptive attack of some kind), then Overflowing Knowledge has you covered by healing you for 40% of your maximum HP while making a Light+Heart bicolour board. Even if you can't heal, Yog still has an innate 2.5x multiplier when below 80% health, which means he still provides a respectable 56.25x attack multiplier when hitting 2 light combos, even when in his weakened state. Finally, he is unbindable, just like Bloodbath Diablos and many of the other game-breaking leads that have been introduced after Ra Dragon's debut.

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** The other major game-breaking lead in the current meta hailing from 2017 is the 6-star Godfest Exclusive, Yog-Sothoth. While he doesn't provide a 7x6 board like Bloodbath Diablos does, he doesn't really need to either. Firstly, he gets a 6x multtiplier if your HP is 80% or higher. Yes, you're seeing that right, when paired with another Yog, he gets a 36x multiplier capable of sweeping most older dungeons with incredible ease just for sitting at or near full health. Of course, this alone doesn't make him broken, so what does? The answer: 'he gets an additional 3x attack multiplier for hitting 2 light combos.' This means that when paired with himself, '''Yog-Sothoth can reach a damage multiplier of 324x just for making two light combos.''' If that wasn't enough, making two light combos also gives Yog the same 25% damage shield that Bloodbath Diablos has, making it easier to keep your health above 80%. In the event your health does go below 80% (probably due to a preemptive attack of some kind), then Overflowing Knowledge has you covered by healing you for 40% of your maximum HP while making a Light+Heart bicolour board. Even if you can't heal, Yog still has an innate 2.5x multiplier when below 80% health, which means he still provides a respectable 56.25x attack multiplier when hitting 2 light combos, even when in his weakened state. Finally, he is unbindable, just like Bloodbath Diablos and many of the other game-breaking leads that have been introduced after Ra Dragon's debut.


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** All of the new cards included in the Star-twined Fairies egg machine are pretty good, but one stands above them all; the Dahlia Starflower Sprout. Like several cards before it, her gimmick is that she [[GatheringSteam gains more power and improves her Leader Skill as the battle goes on]] by transforming using her skill. While the somewhat underwhelming double RCV and 7x6 board in her first form may make this seem like a PowerUpLetdown since it [[MightyGlacier takes a while to warm up...]]with enough Skill Boost or Skill Boost+ awakenings, you can ''partially bypass'' this gimmick and transform the Sprout right off the bat. When this happens, her power skyrockets as her leader skill changes from a pathetic double RCU bonus to a 1.6x HP and RCU boost for Light cards, a ''16x'' multiplier for 8 combos or higher, and two combos and damage reduction for making a cross of Light Orbs, making the combo requirement quite easy to attain, especially with the 7x6 board size. Then she reaches full strength at the third and final form, Dazzling Dahlia Starfairy, Phyllis, which improves all her previous forms even further by kicking the multiplier up to 18x, improving her team's health by 1.8x, and adding three combos per cross of Light Orbs Both of the final two forms also have several Cross Attack+ awakenings, meaning they can reach six-digits ''before multipliers.'' While this is phenomenal on its own, she gets ''really'' bonkers when paired with herself. How, you ask? Well, two Dahlias give your team a 324x multiplier and seven combos for matching one Light Orb cross in their final forms. '''One.''' The end result is a team that's not only extremely tanky, but can also steamroll dungeons with ease. Oh, and when she reaches her final form, she bypasses Damage Void for 3 turns, meaning most bosses can be completely and utterly [[OneHitKill atomized]] without any hassle.
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** Due to newer content such as Titania Descended the highest difficulty 3-player descend rush having an increased emphasis on dealing absurdly high amounts of damage and reaching high combo counts, along with the introduction of the follow-up attack awakening (a GameBreaker in its own right) that also needs 5 hearts, but arranged in a different formation (a column instead of a cross) Heart-cross leads such as Kaede and Myr have started veering towards AwesomeButImpractical as a new set of game-breakers emerge. The most notable of these new generation of Game Breakers is Bloodblath Diablos from the ''VideoGame/MonsterHunter'' collab. Firstly, '''he has the highest weighted stat total of any monster in the entire game up as of 28th of August 2017''' (tied with the collab's other top gacha prize, Amatsugatsuchi). Secondly, his leader skill gives you a 7x6 board regardless of the dungeon you're running, including 5x4 dungeons. Thirdly, he gives you a formidable 8.5x multiplier ''and'' a 25% damage reduction shield when you hit 8 combos while leading with him, an activation requirement that compliments his 7x6 board perfectly. Lastly, you don't even need to have a Bloodbath Diablos of your own to take advantage of his game-breaking abilities as you only need to one half of your leader pair to be a Bloodbath Diablos to get his 7x6 board ability. This means you can lead with another combo leads such as the reincarnated forms of Anubis and Kushinadahime and pair with a Bloodbath Diablos friend lead for the 7x6 board and a higher damage multiplier than pairing Diablos x Diablos. To add the icing to the top of this very angry cake, he's unbindable a well. This monster is just as powerful (and [[UnstoppableRage pissed]]) as it is in Generations Ultimate.

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** Due to newer content such as Titania Descended the highest difficulty 3-player descend rush having an increased emphasis on dealing absurdly high amounts of damage and reaching high combo counts, along with the introduction of the follow-up attack awakening (a GameBreaker in its own right) that also needs 5 hearts, but arranged in a different formation (a column instead of a cross) Heart-cross leads such as Kaede and Myr have started veering towards AwesomeButImpractical as a new set of game-breakers emerge. The most notable of these new generation of Game Breakers is Bloodblath Diablos from the ''VideoGame/MonsterHunter'' collab. Firstly, '''he has the highest weighted stat total of any monster in the entire game up as of 28th of August 2017''' (tied with the collab's other top gacha prize, Amatsugatsuchi).Amatsu). Secondly, his leader skill gives you a 7x6 board regardless of the dungeon you're running, including 5x4 dungeons. Thirdly, he gives you a formidable 8.5x multiplier ''and'' a 25% damage reduction shield when you hit 8 combos while leading with him, an activation requirement that compliments his 7x6 board perfectly. Lastly, you don't even need to have a Bloodbath Diablos of your own to take advantage of his game-breaking abilities as you only need to one half of your leader pair to be a Bloodbath Diablos to get his 7x6 board ability. This means you can lead with another combo leads such as the reincarnated forms of Anubis and Kushinadahime and pair with a Bloodbath Diablos friend lead for the 7x6 board and a higher damage multiplier than pairing Diablos x Diablos. To add the icing to the top of this very angry cake, he's unbindable a as well. This monster is just as powerful (and [[UnstoppableRage pissed]]) as it is in Generations Ultimate.
Is there an issue? Send a MessageReason:
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** Due to newer content such as Titania Dexcended the highest difficulty 3-player descend rush having an increased emphasis on dealing absurdly high amounts of damage and reaching high combo counts, along with the introduction of the follow-up attack awakening (a GameBreaker in its own right) that also needs 5 hearts, but arranged in a different formation (a column instead of a cross) Heart-cross leads such as Kaede and Myr have started veering towards AwesomeButImpractical as a new set of game-breakers emerge. The most notable of these new generation of Game Breakers is Diabolos from the Monster Hunter collab. Firstly, '''he has the highest weighted stat total of any monster in the entire game up as of 28th of August 2017''' (tied with the collab's other top gacha prize, Amatsugatsuchi). Secondly, His leader skill gives you a 7x6 board regardless of the dungeon you're running, including 5x4 dungeons. Thirdly, he gives you a formidable 8.5x multiplier ''and'' a 25% damage reduction shield when you hit 8 combos while leading with him, an activation requirement that compliments his 7x6 board perfectly. Lastly, you don't even need to have a Diabolos of your own to take advantage of his game-breaking abilities as you only need to one half of your leader pair to be a Diabolos to get his 7x6 board ability. This means you can lead with another combo leads such as the reincarnated forms of Anubis and Kushinadahime and pair with a Diabolos friend lead for the 7x6 board and a higher damage multiplier than pairing Diabolos x Diabolos. Oh, and did we mention that he is unbindable as well?
** The other major game-breaking lead in the current meta is the 6-star Godfest Exclusive, Yog-Sothoth. While he doesn't provide a 7x6 board like Diabolos does, he doesn't really need to either. Firstly, he gets a 6x multtiplier if your HP is 80% or higher. Yes, you're seeing that right, when paired with another Yog, he gets a 36x multiplier capable of sweeping most older dungeons with incredible ease just for sitting at or near full health. Of course, this alone doesn't make him broken, so what does? The answer: 'he gets an additional 3x attack multiplier for hitting 2 light combos.' This means that when paired with himself, '''Yog-Sothoth can reach a damage multiplier of 324x just for making two light combos.''' If that wasn't enough, making two light combos also gives Yog the same 25% damage shield that Diabolos has, making it easier to keep your health above 80%. In the event your health does go below 80% (probably due to a preemptive attack of some kind), then Overflowing Knowledge has you covered by healing you for 40% of your maximum HP while making a Light+Heart bicolour board. Even if you can't heal, Yog still has an innate 2.5x multiplier when below 80% health, which means he still provides a respectable 56.25x attack multiplier when hitting 2 light combos, even when in his weakened state. Finally, he is unbindable, just like Diabolos and many of the other game-breaking leads that have been introduced after Ra Dragon's debut.

to:

** Due to newer content such as Titania Dexcended Descended the highest difficulty 3-player descend rush having an increased emphasis on dealing absurdly high amounts of damage and reaching high combo counts, along with the introduction of the follow-up attack awakening (a GameBreaker in its own right) that also needs 5 hearts, but arranged in a different formation (a column instead of a cross) Heart-cross leads such as Kaede and Myr have started veering towards AwesomeButImpractical as a new set of game-breakers emerge. The most notable of these new generation of Game Breakers is Diabolos Bloodblath Diablos from the Monster Hunter ''VideoGame/MonsterHunter'' collab. Firstly, '''he has the highest weighted stat total of any monster in the entire game up as of 28th of August 2017''' (tied with the collab's other top gacha prize, Amatsugatsuchi). Secondly, His his leader skill gives you a 7x6 board regardless of the dungeon you're running, including 5x4 dungeons. Thirdly, he gives you a formidable 8.5x multiplier ''and'' a 25% damage reduction shield when you hit 8 combos while leading with him, an activation requirement that compliments his 7x6 board perfectly. Lastly, you don't even need to have a Diabolos Bloodbath Diablos of your own to take advantage of his game-breaking abilities as you only need to one half of your leader pair to be a Diabolos Bloodbath Diablos to get his 7x6 board ability. This means you can lead with another combo leads such as the reincarnated forms of Anubis and Kushinadahime and pair with a Diabolos Bloodbath Diablos friend lead for the 7x6 board and a higher damage multiplier than pairing Diabolos Diablos x Diabolos. Oh, and did we mention that he is Diablos. To add the icing to the top of this very angry cake, he's unbindable a well. This monster is just as well?
powerful (and [[UnstoppableRage pissed]]) as it is in Generations Ultimate.
** The other major game-breaking lead in the current meta is the 6-star Godfest Exclusive, Yog-Sothoth. While he doesn't provide a 7x6 board like Diabolos Bloodbath Diablos does, he doesn't really need to either. Firstly, he gets a 6x multtiplier if your HP is 80% or higher. Yes, you're seeing that right, when paired with another Yog, he gets a 36x multiplier capable of sweeping most older dungeons with incredible ease just for sitting at or near full health. Of course, this alone doesn't make him broken, so what does? The answer: 'he gets an additional 3x attack multiplier for hitting 2 light combos.' This means that when paired with himself, '''Yog-Sothoth can reach a damage multiplier of 324x just for making two light combos.''' If that wasn't enough, making two light combos also gives Yog the same 25% damage shield that Diabolos Bloodbath Diablos has, making it easier to keep your health above 80%. In the event your health does go below 80% (probably due to a preemptive attack of some kind), then Overflowing Knowledge has you covered by healing you for 40% of your maximum HP while making a Light+Heart bicolour board. Even if you can't heal, Yog still has an innate 2.5x multiplier when below 80% health, which means he still provides a respectable 56.25x attack multiplier when hitting 2 light combos, even when in his weakened state. Finally, he is unbindable, just like Diabolos Bloodbath Diablos and many of the other game-breaking leads that have been introduced after Ra Dragon's debut.

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