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** The fact that way too many bosses throughout the main story are Flying-type, five to be precise (Skarmory, Zapdos, Moltres, Articuno, Rayquaza); compared to only three who aren't (Team Meanies, the Mankey gang from Uproar Forest, Groudon), the second of which is a ZeroEffortBoss anyway. This unfairly punishes players who got Cubone, Machop or a Grass-type starter (the former a bit less due to only being compromised offensively and not defensively), and can make boss fights feel repetitive to an extent.

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** The fact that way too many bosses throughout the main story are Flying-type, five to be precise (Skarmory, Zapdos, Moltres, Articuno, Rayquaza); compared to only three who aren't (Team Meanies, the Mankey gang from Uproar Forest, Groudon), the second of which is a ZeroEffortBoss anyway. This unfairly punishes players who got Cubone, Machop or a Grass-type starter (the former a bit less due to only being compromised offensively and not defensively), defensively outside of the part Ice-type Articuno), and can make boss fights feel repetitive to an extent.

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* ScrappyMechanic: The ''DX'' remake now includes an autosave feature, so you don't have to rely on manual saves. This ''sounds'' great... until you learn that the game also autosaves in the middle of dungeons, and even ''during boss fights''. Things aren't going your way so you decide to close the game from the home menu and regroup back where you could prepare? Too bad, you'll just reload in the middle of when you were getting slaughtered. This doesn't combo well with the money and item loss when you die.

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* ScrappyMechanic: ScrappyMechanic:
** The fact that way too many bosses throughout the main story are Flying-type, five to be precise (Skarmory, Zapdos, Moltres, Articuno, Rayquaza); compared to only three who aren't (Team Meanies, the Mankey gang from Uproar Forest, Groudon), the second of which is a ZeroEffortBoss anyway. This unfairly punishes players who got Cubone, Machop or a Grass-type starter (the former a bit less due to only being compromised offensively and not defensively), and can make boss fights feel repetitive to an extent.
**
The ''DX'' remake now includes an autosave feature, so you don't have to rely on manual saves. This ''sounds'' great... until you learn that the game also autosaves in the middle of dungeons, and even ''during boss fights''. Things aren't going your way so you decide to close the game from the home menu and regroup back where you could prepare? Too bad, you'll just reload in the middle of when you were getting slaughtered. This doesn't combo well with the money and item loss when you die.
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* BreatherLevel: In addition to hosting the game's BreatherEpisode, Uproar Forest also doubles as this, being sandwiched between the resource limiting fugitive arc, which also included ThatOneBoss in the form of Articuno; and the lengthy and difficult Magma Cavern which culminates in the fight against Groudon. By comparison, Uproar Forest is a moderate length dungeon where most of the Pokémon are very easy to fend off, and ends with a ZeroEffortBoss fight against a laughably weak trio of Mankey. The only thing that provides any real difficulty is the fact that this is the dungeon that introduces Monster Houses, and even then, they aren't that bad just yet due to the aforementioned point about the Pokémon being easy to take care of.
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* SignatureSeriesArc: The fugitive arc is the most iconic plotline in the whole game due to its TearJerker moments, marking the point at which the story gets a lot more serious, introducing fan favorite [[EnsembleDarkhorse Absol]] near the end of the arc and being set off by the introduction of the first major piece of lore in the ''Pokémon Mystery Dungeon'' series, the Ninetales legend.
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* {{Narm}}: Team Meanies is very difficult to take seriously because of their name and how upfront they are about wanting to TakeOverTheWorld.

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* {{Narm}}: Team Meanies is very difficult to take seriously because of their name and how upfront they are about wanting to TakeOverTheWorld.TakeOverTheWorld...by doing rescue missions, mind you.
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** [[spoiler:Like the protagonist, Gengar also doesn't seem to care about no longer being human or his life before, even though he actually remembers said life. Any angst he does have is about Gardevoir and her fate.]]
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** With the exception of Gengar, Team Meanies barely does anything. Aside from hijacking the Metapod rescue mission and a world domination plot that goes nowhere, Medicham and Ekans stand on the sidelines while Gengar does actual evil like accusing the player of being the cursed human and telling everyone to give up on rescuing Team ACT. After that, they're pushed even further into the background before disappearing altogether, never even learning the truth about their leader.
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*** There is a Rare Quality that is as mundane as incredibly powerful: Narrow Focus. It doesn't sound really amazing by itself, as it "just" gives all moves used from a corridor perfect accuracy, but in the post-game it goes beyond BoringButPractical when you notice it affects moves that are supposed to be balanced by their poor accuracy, including those that hit multiple times, pierce through the Pokémon they hit, have an insane range or [[OneHitKill KO the target in one hit]]; but Narrow Focus makes missing with these inaccurate moves a thing of the past. Purity Forest or Joyous Tower runs can be made significantly easier if you send a Pokémon with Narrow Focus and a powerful, yet inaccurate move in their starting movepool, like Politoed and its access to Hydro Pump or Perish Song (which can trivialize Monster Houses in an unbelievable way, although you don't get experience as a result). While more limited in scope, Rapid Bull's-Eye, another powerful Rare Quality centered around perfect accuracy applying only to multi-hit moves[[note]]even moves that hit twice thanks to Swift Swim or Chlorophyll[[/note]], also counts as it has great potential to completely ruin bosses given that the attack power of said moves are scaled up (hitting for tremendous damage even before stat buffs), supplemented by the fact that some starter Pokemon (Skitty, Cubone, and Meowth) and some early-game mons come packaged with multi-hit moves.

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*** There is a Rare Quality that is as mundane as incredibly powerful: Narrow Focus. It doesn't sound really amazing by itself, as it "just" gives all moves used from a corridor perfect accuracy, but in the post-game post-game, it goes beyond BoringButPractical when you notice it affects moves that are supposed to be balanced by their poor accuracy, including those that hit multiple times, pierce through the Pokémon they hit, have an insane range or [[OneHitKill KO the target in one hit]]; but Narrow Focus makes missing with these inaccurate moves a thing of the past. Purity Forest or Joyous Tower runs can be made significantly easier if you send a Pokémon with Narrow Focus and a powerful, yet inaccurate move in their starting movepool, like Politoed and its access to Hydro Pump or Perish Song (which can trivialize Monster Houses in an unbelievable way, although you don't get experience as a result). While more limited in scope, Rapid Bull's-Eye, another powerful Rare Quality centered around perfect accuracy applying only to multi-hit moves[[note]]even moves that hit twice thanks to Swift Swim or Chlorophyll[[/note]], also counts as it has great potential to completely ruin bosses given that the attack power of said moves are scaled up (hitting for tremendous damage even before stat buffs), supplemented by the fact that some starter Pokemon (Skitty, Cubone, and Meowth) and some early-game mons come packaged with multi-hit moves.
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* ComplacentGamingSyndrome: Magnemite automatically joins your team early on, and will hold its own throughout the entire game's main storyline, with its electric typing being good against almost all of the bosses, and being capable of learning powerful STAB moves in Thunder and Thunderbolt, coupled with a GameBreaker in Metal Sound, and a solid utility move in Thunder Wave. Sure, you can go out of your way to recruit a Mon to replace him, but with the limited team slots in the main storyline its almost easier just to use Magnemite the entire time.

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* ComplacentGamingSyndrome: Magnemite automatically joins your team early on, and will hold its own throughout the entire game's main storyline, with its electric typing being good against almost all of the bosses, and being capable of learning powerful STAB moves in Thunder and Thunderbolt, coupled with a GameBreaker in Metal Sound, and a solid utility move in Thunder Wave. Sure, you can go out of your way to recruit a Mon to replace him, it, but with the limited team slots in the main storyline its storyline, it's almost easier just to use Magnemite the entire time.
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* ComplacentGamingSyndrome: Magnemite automatically joins your team early on, and will hold its own throughout the entire game's main storyline, with its electric typing being good against almost all of the bosses, and being capable of learning powerful STAB moves in Thunder and Thunderbolt, coupled with a GameBreaker in Metal Sound, and a solid utility move in Thunder Wave. Sure, you can go out of your way to recruit a Mon to replace him, but with the limited team slots in the main storyline its almost easier just to use Magnemite the entire time.
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** Magnemite is the first to join your team and activates the ability to add new Pokémon to your ranks. After that, like Absol and your partner above, he becomes just another recruit.

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** Magnemite is the first to join your team and activates the ability to add new Pokémon to your ranks. After that, like Absol and your partner above, he becomes just another recruit. And since you can't bring him with you when you and your partner go on the run, he's going to be extremely underleveled by the time you're able to go on missions with him again.
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*** Wonder Mail generation. By using online tools, you can create valid Wonder Mail passwords with any condition and any reward that you want, essentially turning the system into a cheat code input. BrokenBase abound as players debate the validity of using a Wonder Mail generator to break the game, as it is perfectly legal and within the bounds of the game's systems without hacking or taking advantage of a bug or glitch, but to many it is a rather blatant exploit of the game's systems that breaks the spirit of the game in the first place.
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** Ditto with Lugia, who comes at the end of [[ThatOneLevel Silver Trench]], a 99 floor dungeon filled with powerful enemies that can snip the party repeatedly and tons of traps. Add in unavoidable monster houses every few dozen floors as the cherry on top and you have a truly grueling level. Lugia meanwhile only has a weak Gust attack to deal damage, and while it does have a lot of hit points, it's also weak to plenty of common types. It's telling that even a level as draining as the above hardly stops a sufficiently leveled team steamrolling over it.

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** Ditto with Lugia, who comes at the end of [[ThatOneLevel Silver Trench]], a 99 floor dungeon filled with powerful enemies that can snip snipe the party repeatedly and tons of traps. Add in unavoidable monster houses every few dozen floors as the cherry on top and you have a truly grueling level. Lugia meanwhile only has a weak Gust attack to deal damage, and while it does have a lot of hit points, it's also weak to plenty of common types. It's telling that even a level as draining as the above hardly stops a sufficiently leveled team steamrolling over it.
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Needs to be moved under Trivia with confirmation from Word of God.


* AuthorsSavingThrow: ''DX'' provided a few improvements over the original:
** While the personality quiz is still there, ''DX'' has it so that you're not strictly bound to it. That is, you're allowed to change your starter Pokémon to whichever you'd like, including their Nature and Gender.
** OneGameForThePriceOfTwo is averted, meaning you can recruit any kind of Pokémon you want in a single gameplay.
** An Automatic Movement System is added, allowing you to either search for items or search for the staircases more easily.
** Some of the levels and bosses were changed up to provide either a less anti-climatic or less difficult challenge. For example, the aforementioned Western Cave was given 20 floors instead of 99 but compensates it by making Mewtwo a more engaging boss fight.

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** Magma Cavern stands out among the main story dungeons. It's much longer than any prior dungeon and is full of Pokemon with Magnitude, which hits the entire room. Woe betide you if you or your partner are weak to it.

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** Magma Cavern stands out among the main story dungeons. It's much longer than any prior dungeon and is full of Pokemon with Magnitude, which hits the entire room. Woe betide you if you or your partner (''or BOTH'' if you came in with a Pikachu/fire starter team) are weak to it.


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** The legendary beasts and Ho-oh also get some beautiful introductions in ''DX''. The camera pulls back to show off the area you fight them in, and Ho-oh even descends from a rainbow when it shows up. The beasts powering up the Clear wing also looks great, with a closeup of the wing to show the new effects each beast gave it.
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Idiot Plot is now Flame Bait. The Scrappy does not allow collectives, only individuals (or groups small enough it's viable to judge each one individually).


* IdiotPlot: The Sinister Woods arc. Gengar and Team Meanies find out that Caterpie's friend Metapod has gone missing, and challenge the player's team to a race: if Team Meanies finds Metapod first, they get the credit, Butterfree will give them a reward, and Caterpie will join their team. Butterfree is the mother of ''Caterpie'', not Metapod, and has no reason to give out any kind of reward, and even if she did, she's hardly the kind of person who'd have large amounts of cash on hand. In addition, Caterpie is a tiny kid--''not'' the best recruit for a team planning on taking over the world. The former is even more stupid in the remake; instead of getting the reward from Caterpie's mother, they say they'll "take what they can get from Caterpie", even though Caterpie has absolutely jack squat to offer.



* TheScrappy: As a collective, the denizens of Pokémon Square, due to sending a lynch mob after the player and their partner, based off flimsy reasoning given by Gengar whom already sketeched out the town. It doesn't help that they're a batch of ApatheticCitizens who don't do anything to help out any of the rescue teams.

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* HilariousInHindsight:
** An important plot point in the post-game is learning that [[spoiler:Gengar WasOnceAMan, and the one that was actually cursed by Ninetales]]. Then, ''[[VideoGame/PokemonSunAndMoon Sun and Moon]]'' come out and state that [[spoiler:''all'' Gengar are former humans, making the curse sound much less special]].
** Also for ''[[VideoGame/PokemonSunAndMoon Sun and Moon]]'', the fugitive plot ends with your partner, Absol and you meeting up with Ninetales on the top of the frigid Mt. Freeze. Ninetales would get an Alolan Form that's part Ice type having migrated to the snowy mountains.

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* HilariousInHindsight:
** An important plot point in
HilariousInHindsight: [[HilariousInHindsight/{{Pokemon}} Check the post-game is learning that [[spoiler:Gengar WasOnceAMan, and the one that was actually cursed by Ninetales]]. Then, ''[[VideoGame/PokemonSunAndMoon Sun and Moon]]'' come out and state that [[spoiler:''all'' Gengar are former humans, making the curse sound much less special]].
** Also for ''[[VideoGame/PokemonSunAndMoon Sun and Moon]]'', the fugitive plot ends with your partner, Absol and you meeting up with Ninetales on the top of the frigid Mt. Freeze. Ninetales would get an Alolan Form that's part Ice type having migrated to the snowy mountains.
main page]].
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split trope


*** The easiest way to abuse this is to go to Frosty Forest, quicksave by the stairs on 2F, then make your way to 4F. You will always spawn right next to a Kecleon Shop if you did this correctly. You then drop any item(s) to sell like you normally would ([[VendorTrash Gold Ribbons]] work best), but BEFORE actually talking to the Kecleon -- do a quicksave and then reload it. The game will glitch out and the Kecleon will continuously sell that same Gold Ribbon for 2000 poke each time you talk to him. You can keep doing this until you've reached the cap of 99,999 poke, then you can simply buy back the Gold Ribbon for 3000 poke and clear the level as normal (or simply use an Escape Orb). Save, deposit the poke, then lather, rinse, and repeat until you have your desired amount of cash stockpiled.

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*** The easiest way to abuse this is to go to Frosty Forest, quicksave by the stairs on 2F, then make your way to 4F. You will always spawn right next to a Kecleon Shop if you did this correctly. You then drop any item(s) to sell like you normally would ([[VendorTrash ([[ShopFodder Gold Ribbons]] work best), but BEFORE actually talking to the Kecleon -- do a quicksave and then reload it. The game will glitch out and the Kecleon will continuously sell that same Gold Ribbon for 2000 poke each time you talk to him. You can keep doing this until you've reached the cap of 99,999 poke, then you can simply buy back the Gold Ribbon for 3000 poke and clear the level as normal (or simply use an Escape Orb). Save, deposit the poke, then lather, rinse, and repeat until you have your desired amount of cash stockpiled.
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* FranchiseOriginalSin: The series has been trying to move away from the concept of using basic attacks after ''Explorers''; ''Gates'' and ''Super'' changed them to always do 5 damage regardless of the player's stats, making them all but useless against anything except for Shedinja. ''DX'', however, is the first game to not have normal attacks whatsoever, resulting in cries of TheyChangedItNowItSucks from fans.

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* FranchiseOriginalSin: The series has been trying to move away from the concept of using basic attacks after ''Explorers''; ''Gates'' and ''Super'' changed them to always do 5 damage regardless of the player's stats, making them all but useless against anything except for Shedinja. ''DX'', however, is the first game to not have normal attacks for the leader whatsoever, resulting in cries of TheyChangedItNowItSucks from fans.
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*** There is a Rare Quality that is as mundane as incredibly powerful: Narrow Focus. It doesn't sound really amazing by itself, as it "just" gives all moves used from a corridor perfect accuracy, but in the post-game it goes beyond BoringButPractical when you notice it affects moves that are supposed to be balanced by their poor accuracy, including those that hit multiple times, pierce through the Pokémon they hit, have an insane range or [[OneHitKill KO the target in one hit]]; but Narrow Focus makes missing with these inaccurate moves a thing of the past. Purity Forest or Joyous Tower runs can be made significantly easier if you send a Pokémon with Narrow Focus and a powerful, yet inaccurate move in their starting movepool, like Politoed and its access to Hydro Pump or Perish Song (which can trivialize Monster Houses in an unbelievable way, although you don't get experience as a result). While more limited in scope, Rapid Bull's-Eye, another powerful Rare Quality centered around perfect accuracy applying only to multi-hit moves, also counts as it has great potential to completely ruin bosses given that the attack power of said moves are scaled up (hitting for tremendous damage even before stat buffs), supplemented by the fact that some starter Pokemon (Skitty, Cubone, and Meowth) and some early-game mons come packaged with multi-hit moves.

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*** There is a Rare Quality that is as mundane as incredibly powerful: Narrow Focus. It doesn't sound really amazing by itself, as it "just" gives all moves used from a corridor perfect accuracy, but in the post-game it goes beyond BoringButPractical when you notice it affects moves that are supposed to be balanced by their poor accuracy, including those that hit multiple times, pierce through the Pokémon they hit, have an insane range or [[OneHitKill KO the target in one hit]]; but Narrow Focus makes missing with these inaccurate moves a thing of the past. Purity Forest or Joyous Tower runs can be made significantly easier if you send a Pokémon with Narrow Focus and a powerful, yet inaccurate move in their starting movepool, like Politoed and its access to Hydro Pump or Perish Song (which can trivialize Monster Houses in an unbelievable way, although you don't get experience as a result). While more limited in scope, Rapid Bull's-Eye, another powerful Rare Quality centered around perfect accuracy applying only to multi-hit moves, moves[[note]]even moves that hit twice thanks to Swift Swim or Chlorophyll[[/note]], also counts as it has great potential to completely ruin bosses given that the attack power of said moves are scaled up (hitting for tremendous damage even before stat buffs), supplemented by the fact that some starter Pokemon (Skitty, Cubone, and Meowth) and some early-game mons come packaged with multi-hit moves.
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*** The remake introduces Helper Orbs. Using them calls a rescue team consisting of three evolved forms of the Kanto, Johto, and Hoenn starters. They can be used in boss fights, and they are an absolute Godsend. Not only do the Pokemon called from Helper Orbs help you in fights, while their attacks don't do a whole lot of damage, bosses can easily turn their attention onto them while the player and partner can attack the boss without worrying about getting hurt or wasting Reviver Seeds.

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*** The remake introduces Helper Orbs. Using them calls a rescue team consisting of three fully evolved forms of the Kanto, Johto, and Hoenn starters. They can be used in boss fights, and they are an absolute Godsend. Not only do the Pokemon called from Helper Orbs help you in fights, while their attacks don't do a whole lot of damage, bosses can easily turn their attention onto them while the player and partner can attack the boss without worrying about getting hurt or wasting Reviver Seeds.
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*** The Magnemite that automatically joins your team early in the story starts with Metal Sound, a move that lowers Special Defense by 3 stages. This drastically increases the damage output of your special moves, to the point that even a foe like Groudon can quickly fall to repeated Electric-type attacks. Magnemite can be worth bringing to boss fights even when severely underleveled. ''DX'' nerfs this by having you wait until Level 25, but makes up for it by giving that same Magnemite a powerful ranged attack in Signal Beam; not quite as Game Breaking as before, but still far from useless to have around during missions.

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*** The Magnemite that automatically joins your team early in the story starts with Metal Sound, a move that lowers Special Defense by 3 stages. This drastically increases the damage output of your special moves, to the point that even a foe like Groudon can quickly fall to repeated Electric-type attacks.attacks[[note]]though this is averted in DX as type immunities will straight-up NoSell attacks instead of taking ScratchDamage[[/note]]. Magnemite can be worth bringing to boss fights even when severely underleveled. ''DX'' nerfs this by having you wait until Level 25, but makes up for it by giving that same Magnemite a powerful ranged attack in Signal Beam; not quite as Game Breaking as before, but still far from useless to have around during missions.
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* {{Padding}}: The entire chestnuts subplot. Besides being the part where you redecorate the team base, it has no importance in the overarching story and might bring the game to a complete halt if you're not lucky with Chestnut spawns. It's especially glaring considering that this takes place almost immediately before the endgame. The developers of the remake seem to have noticed the problem, as Uproar Forest was reduced from ten floors including the boss floor to only four floors including the boss floor in ''DX''.
* TheScrappy: As a collective, the denizens of Pokémon Square, due to sending a lynch mob after the player and their partner based off flimsy reasoning given by Gengar whom already sketeched out the town. It doesn't help that they're a batch of ApatheticCitizens who don't do anything to help out any of the rescue teams.

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* {{Padding}}: The entire chestnuts subplot. Besides being the part where you redecorate the team base, it has no importance in the overarching story and might bring the game to a complete halt if you're not lucky with Chestnut spawns. It's especially glaring considering that this takes place almost immediately before the endgame. endgame, even if it is intended to be a breather from the fugitive arc. The developers of the remake seem to have noticed the problem, as Uproar Forest was reduced from ten floors including the boss floor to only four floors including (including the boss floor floor) in ''DX''.
* TheScrappy: As a collective, the denizens of Pokémon Square, due to sending a lynch mob after the player and their partner partner, based off flimsy reasoning given by Gengar whom already sketeched out the town. It doesn't help that they're a batch of ApatheticCitizens who don't do anything to help out any of the rescue teams.
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** When you reach Mt. Freeze, you are treated to a checkpoint in the middle of the dungeon, which is a tell that there's going to be a boss ahead. The Hero and Partner are absolutely DREADING seeing Alakazam in the future, for that they are a powerful team! What happens when you reach the end? [[CutscenePowerToTheMax A cutscene merely SHOWING the fight between your team and Team ACT before Ninetales intervenes.]] Very disappointing end to the heavy Fugitive Arc. It's the same in the remake, but at least there the cutscene shows an actual fight rather than just smacking the sprites together.

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** When you reach Mt. Freeze, you are treated to a checkpoint in the middle of the dungeon, which is a tell that there's going to be a boss ahead. The Hero and Partner are absolutely DREADING dreading seeing Alakazam in the future, for that they are a powerful team! team. What happens when you reach the end? [[CutscenePowerToTheMax A cutscene merely SHOWING the fight between your team and Team ACT before Ninetales intervenes.]] Very disappointing end to the heavy Fugitive Arc. It's the same in the remake, but at least there the cutscene shows an actual fight rather than just smacking the sprites together.
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Already there.


* TearDryer: At the end of the main story, the Player DisappearsIntoLight so they can go back to the human world. They share a heartfelt goodbye with the Partner, and after the credits, we see the Partner sitting in front of their base as the townsfolk just stand there wistfully. Then the Player comes back and everyone gathers around them, overjoyed.
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* TearDryer: At the end of the main story, the Player DisappearsIntoLight so they can go back to the human world. They share a heartfelt goodbye with the Partner, and after the credits, we see the Partner sitting in front of their base as the townsfolk just stand there wistfully. Then the Player comes back and everyone gathers around them, overjoyed.

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