This is the page for VideoGame/PokemonMysteryDungeon subjectives.
* ''[[YMMV/PokemonMysteryDungeonRescueTeam Red & Blue Rescue Team]]''
* ''[[YMMV/PokemonMysteryDungeonExplorers Explorers of Time, Darkness, & Sky]]''
* ''[[YMMV/PokemonMysteryDungeonGatesToInfinity Gates to Infinity]]''

!!General:
* CompleteMonster: Classical Darkrai [[DarkIsNotEvil is a well-meaning being with a]] [[NightmareFuel ghastly self-defense mechanism]], but his equivalent here is much more sinister. He manipulates gods, orchestrates a TimeCrash, makes the future a [[BadFuture very miserable time]], [[MindRape drops children in eternal nightmares]] for[[ForTheEvulz kicks]], and nearly [[DrivenToSuicide drives the player characters to suicide]]. The guy is a [[KnightOfCerebus vastly darker]] Pokémon villain, [[VileVillainSaccharineShow even by E or E-10 standards]].
* CriticalDissonance: Of the critic-hated, player-loved kind. The story is generally agreed to be better than the supporting gameplay.
* CrowningMomentOfFunny: Now with its [[Funny/PokemonMysteryDungeon own]] [[Funny/PokemonMysteryDungeonExplorers pages]], one for each game.
* CrowningMomentOfHeartwarming: Also has [[Heartwarming/PokemonMysteryDungeon two]] [[Heartwarming/PokemonMysteryDungeonExplorers subpages]].
* CrowningMusicOfAwesome: Created by Arata Iiyoshi (aka [[{{Beatmania}} S.D.D.]]) & Atsuhiro Ishizuna, each series has many memorable tracks reprising several distinct melodies and themes. ''Explorers of Sky'' eventually unlocks a SoundTest where the player can listen to the entire soundtrack (all 141 songs!) at their leisure. Among the picks:
** The music that plays in Crystal Cave (Tracks [[http://www.youtube.com/watch?v=r_hx10qh1kM #43]] and [[http://www.youtube.com/watch?v=Nw3syFwI2pw #44]]). If crystals could be played like musical instruments, they'd sound like that.
** How about Track #59, "Hidden Highland"? It makes a nice dungeon theme, but it is ''truly'' memorable for its use during the scenes when Dusknoir warns about being erased from history, and again during Grovyle's special episode for Dusknoir's HannibalLecture, and Darkrai's MotiveRant at the end of the epilogue story.
** Track #61, [[http://www.youtube.com/watch?v=dxPrJaf3aWQ "Time Gear"]].
** Track #62, [[http://www.youtube.com/watch?v=rP_AUhCJP6I "Through the Sea of Time"]]: First heard during the player's entry into the Hidden Land, this piece takes on a new meaning when it emotionally punctuates [[spoiler: Grovyle's HeroicSacrifice against Dusknoir]]. Track #63, [[http://www.youtube.com/watch?v=ljkN1_rTpos "In the Hands of Fate"]], which reprises the same melody slowly and solo, is also heard a precious few times.
** Track #64, [[http://www.youtube.com/watch?v=dALXm4V3wbE "Temporal Tower"]], a very climactic theme to crawl TheVeryDefinitelyFinalDungeon by, and itself echoes the melody from "Through the Sea of Time".
** Track #68, [[http://www.youtube.com/watch?v=g2GLSOsscI4&fmt=18 "Dialga's Fight To The Finish!"]] is the BattleThemeMusic for the [[spoiler: (fake)]] FinalBoss (which ''also'' reprises "Through The Sea Of Time"'s melody), but in a faster, more climactic pace, that also [[TruckDriversGearChange shifts a half-octave higher]] during its final verse. You don't need someone to tell you that ThisIsTheFinalBattle when the music does this all by itself.
** Tracks #70 and #72, [[http://www.youtube.com/watch?v=jlc7_hV65A8 "Don't Ever Forget..."]] and [[http://www.youtube.com/watch?v=T7lyKuMIUx8 "Farther Away..."]], could be the single most [[TearJerker emotional]] theme in the entire soundtrack, considering that it's heard ''only'' after defeating the FinalBoss, right as [[spoiler: the change in history erases the player from existence, leaving the partner to return home alone]].
** Track #81, the cheerful melody of [[http://www.youtube.com/watch?v=vGLa-jnK1Ok "Sky Peak Forest"]], can easily become an EarWorm. (You have been warned.)
** [[http://www.youtube.com/watch?v=9alNcOd083c All]] [[http://www.youtube.com/watch?v=N3n3IjjFTT4 four]] [[http://www.youtube.com/watch?v=8wrLikpCrlU boss]] [[http://www.youtube.com/watch?v=2KBPCIOj4Z0 themes]] from both games, anyone?
** The main theme itself is pretty damn good.
** Special mention must also go to Rescue Team's [[http://www.youtube.com/watch?v=tKMWMS7O50g Sky Tower]].
** [[http://www.youtube.com/watch?v=OYb5A1Yvhro Blizzard Island]] in the Explorers games, which is a medley of several dungeon themes from the first game(s), including Mt. Freeze, Sky Tower, Mt. Thunder, and Thunderwave Cave. Pure awesomeness.
** Pretty much ''every track in the game'' is CrowningMusicOfAwesome, EarWorm, or ''[[UpToEleven both]]''.
* DemonicSpiders: Pokémon with multi-hit moves in general. Octillery is probably the best individual example of the trope--it packs Bullet Seed, which hits multiple times ''from a distance'', among other things.
** Any enemy with moves that hit an entire room. Nidoqueen with Earth Power and Ledian with Silver Wind WILL make you tear your hair out.
* EightPointEight: The fans were not happy about some review scores, particularly the 3/10 Game Informer gave Blue Rescue Team.
* EnjoyTheStorySkipTheGame: Many people believe the series' gameplay to be SoOkayItsAverage at best, but play the game solely for the story.
* EpilepticTrees: The [[http://www.spriters-resource.com/game_boy_advance/pmd/sheet/5355/ Decrepit Lab]] is solid evidence that there used to be humans in the world where ''Red/Blue Rescue Team'' takes place. The unanswered question is... what happened to them?
** Human civilization suffered an extinctionary catastrophe thousands of years ago and the story of ''Red/Blue Rescue Team'' takes place in an "After Humanity" era where Pokemon have become capable of intelligent speech.
** Humans have permanently departed from the planet in a massive Space Exodus, leaving behind their infrastructure as the only evidence of their former presence.
** Humans still exist in the world but the location that the story of ''Red/Blue Rescue Team'' takes place is largely unknown and inaccessible to them. The Decrepit Lab is possibly evidence to a failed attempt at colonization or just a remote research station that met with disaster.
** Since Mewtwo was created by humans, he might be the only Pokemon in the series who has some knowledge and history about them. But it remains an unexplored plot hole since no one bothers to ask and he never says anything about it.
* GameBreaker:
** Unlike the main Pokémon series, "movement speed" actually provides a Haste effect, giving the user multiple turns in a row. It wears off quickly, but a quickened Pokémon can inflict a ''lot'' of damage if they also know attacks capable of hitting an entire room. This goes double in Monster Houses, where an enemy Pokémon using "Agility" can increase ''all enemies'' to double/triple/quadruple turns.
** Due to the lack of genders in the original games, Attract could effectively disable anything in ''Red'' and ''Blue'' for several turns, even ''bosses''.
** Multi-Hit attacks (Bullet Seed, Fury Swipes/Attack, Pin Missile). Due to the damage calculation in the ''Mystery Dungeon'' games being much different than the mainstream titles, these moves now hit as hard as most other attacks ''each individual hit''. This is made worse for the fact that the [[http://bulbapedia.bulbagarden.net/wiki/Same-type_attack_bonus STAB bonus]] from the mainstream titles is also implemented in the Mystery Dungeon games, meaning with the right Pokémon (A Treecko with Bullet Seed and the Concentrator skill for instance), this can be quite lethal.
** Petrify or Foe-Seal Orbs render Monster Houses pretty much trivial: they freeze every enemy in the room until attacked, letting you mop them up one by one and gather the sweet loot. What's more, your A.I. team is smart enough not to attack any enemy under the effect, so you don't have to worry about them ruining it and dooming you.
* GoddamnedBats: Pretty much anything that can inflict Poison status, attack from a distance (most Water-type attacks have ranged capability), or from within walls (the Ghost types).
** Doom Seeds: You better pray that an enemy 'mon doesn't throw these at you...
** Spinarak, a mon that can cause the aforementioned poison along with a slow, causing it to go twice as much as you.
* MagnumOpus: The Explorers games for their story, which is considered one of the best in Nintendo history.
* MemeticMutation: YOOM-TAH!
* NightmareFuel: [[NightmareFuel/PokemonMysteryDungeon Now with its own page.]]
* NintendoHard: Especially the bonus dungeons, some of which totally empty your inventory and level you down to 1. It's because of this that Purity Forest and Zero Isle South are many players' favorite dungeons.
* StopHelpingMe: AI teammates often embrace this trope with both hands, especially with low IQ stats. Reviving an entire room of petrified enemies with an ill-timed Growl attack, for example.
* TheyChangedItNowItSucks:
** ''Adventure Squads'' has taken flack for being LighterAndSofter than ''Rescue Team'' and ''Explorers'', particularly as that included having a [[ExcusePlot much lighter plot]].
** ''Magnagate'' has also been hit with this since the Japanese demo was first released. For details, see its entry below.
* TierInducedScrappy: Pretty much ''any'' EscortMission you do will include this. You can't assign tactics to them if they get separated, and in ''Red/Blue Rescue Team'' the escorted Pokémon was almost always at Level 1, making it easy for enemy Pokémon to KO them. To put it nicely, these are the guys who tend to waste all your Heal Seeds and Reviver Seeds for doing annoyingly stupid things like wandering off and walking into lava/fire. ''Explorers'' was just a little bit nicer in the levels department, but your clients are still under-leveled.
* ToughActToFollow: ''Gates to Infinity'' is having a very hard time following the ''Explorers'' games, mostly for "not having a deep enough plot", and the fact that there is a lot less post-credits content compared to the other two games.
* WhatDoYouMeanItsForKids: The very existence of [[NightmareFuel/PokemonMysteryDungeon this page]].
* TheWoobie: The Partner in both endings.

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