YMMV / Penumbra

  • Crowning Music of Awesome:
  • Fan Discontinuity / Dolled-Up Installment: The Requiem expansion according to many fans. The ending of Black Plague is self-sufficient, and Requiem feels more like a weird Portal ripoff with tacked-on closure to some side plots, than a proper Penumbra game. While preserving the horror and Mind Screw atmosphere of the first two titles, the absence of a real physical threat to the player kills what little interest there could be in this purely puzzle-solving adventure.
  • Fridge Horror: Overture alone has at least three areas of small abandoned rooms, where people were forced to stay and live underground from a span of weeks to entire years. All that in horribly cramped conditions, with a lack of any appropriate space and furniture for long-term habitation. Red's story is a particularly horryfying case of this...
  • Moral Event Horizon: See Player Punch.
  • Player Punch / Heroic B.S.O.D. / My God, What Have I Done?: Remember how Clarence can give you hallucinations? When Amabel's about to cure you, he makes it look like she's infected so you'll kill her. This also marks Clarence's Moral Event Horizon, and the point where Philip becomes absolutely determined to kill him.
    • For the scene in all its BSOD glory, watch from 5:42 to 7:30. Major spoilers are in store, though.
    • Phillip also agrees to willingly incinerate Red at the end of Overture to free him of his suffering. But after he hears Red's gruesome last screams and pulls the key he needed from Red's ashes, he nearly suffers a Heroic B.S.O.D..
  • Retroactive Recognition: A Video Game example. After Amnesia: The Dark Descent did so well both critically and commercially, many of Frictional's newer fans have discovered the Penumbra series and raised it to more mainstream recognition from its humble indie roots.
  • That One Level: Chemical Storage in Overture. It's not just because you'll be chased by a worm through doors you'll have to shut behind you, through barriers that will make you stop and take time to break them down, and over pools of deadly acid that require jumping and box pushing to avoid injury. It's that there's Shmuck Bait in the form of a metal barrier that tempts you into thinking it can hide you from the worm. Worse, at the end of the area you might think it's possible to have enough time to turn the valve and open the steel door, but in reality you're supposed to cause a cave-in.
  • What an Idiot: Philip on himself in the email.
  • The Woobie: Poor, poor Red...

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Penumbra