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** Bastion and Torbjörn get most of this hate, since they can wrack up huge kill counts by setting up in one spot and shooting in theory. Of course, [[SkillGateCharacter due to the fact they can be easily countered,]] they have generally low pick rates, but if they manage to be played well, especially against unskilled enemies, expect them to insult that player for playing a "Point and click adventure."

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** Bastion and Torbjörn get most of this hate, since they can wrack up huge kill counts by setting up in one spot and shooting in theory. Of course, [[SkillGateCharacter [[SkillGateCharacters due to the fact they can be easily countered,]] they have generally low pick rates, but if they manage to be played well, especially against unskilled enemies, expect them to insult that player for playing a "Point and click adventure."
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* CommonKnowledge: One of the biggest memes deriding ''Overwatch'' is that its [=PvE=] content, the biggest selling point for ''Overwatch 2'', was cancelled. However, what was actually cancelled was the talent trees that would give each hero unique abilities, and the announcement came with a roadmap showing that [=PvE=] content was still on the way. When an ''Overwatch'' fan memes/criticizes the "cancelled [=PvE=] content", chances are that they're specifically referring to ''2'' promising to expand on ''1'''s [=PvE=] as a selling point but ultimately not following through; outside the direct fanbase, on the other hand, the misinformation can be attributable to gaming news articles using headlines to the tune of "''Overwatch 2''[='s PvE=] content is cancelled" without specifying that only part of the [=PvE=] content is cancelled.

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* CommonKnowledge: One of the biggest memes deriding ''Overwatch'' is that its [=PvE=] content, the biggest selling point for ''Overwatch 2'', was cancelled. However, what was actually cancelled was the talent trees that would give each hero unique abilities, and the announcement came with a roadmap showing that [=PvE=] content was still on the way. When an ''Overwatch'' fan memes/criticizes the "cancelled [=PvE=] content", chances are that they're specifically referring to ''2'' promising to expand on ''1'''s [=PvE=] as a selling point but ultimately not following through; outside the direct fanbase, on the other hand, the misinformation can be attributable to gaming news articles using headlines to the tune of "''Overwatch 2''[='s PvE=] content is cancelled" without specifying that only it was a small part of the [=PvE=] content is that got cancelled.
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* CommonKnowledge: One of the biggest memes deriding ''Overwatch'' is that its [=PvE=] content, the biggest selling point for ''Overwatch 2'', was cancelled. However, what was actually cancelled was the talent trees that would give each hero unique abilities, and the announcement came with a roadmap showing that [=PvE=] content was still on the way. When an ''Overwatch'' fan memes/criticizes the "cancelled [=PvE=] content", chances are that they're specifically referring to ''2'' promising to expand on ''1'''s [=PvE=] as a selling point but ultimately not following through.

to:

* CommonKnowledge: One of the biggest memes deriding ''Overwatch'' is that its [=PvE=] content, the biggest selling point for ''Overwatch 2'', was cancelled. However, what was actually cancelled was the talent trees that would give each hero unique abilities, and the announcement came with a roadmap showing that [=PvE=] content was still on the way. When an ''Overwatch'' fan memes/criticizes the "cancelled [=PvE=] content", chances are that they're specifically referring to ''2'' promising to expand on ''1'''s [=PvE=] as a selling point but ultimately not following through.through; outside the direct fanbase, on the other hand, the misinformation can be attributable to gaming news articles using headlines to the tune of "''Overwatch 2''[='s PvE=] content is cancelled" without specifying that only part of the [=PvE=] content is cancelled.
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"this distinction doesn't matter to them" and "the pve might as well have been gone to them" read as too negative about Blizzard critics and not representative of everyone.


* CommonKnowledge: One of the biggest memes deriding ''Overwatch'' is that its [=PvE=] content, the biggest selling point for ''Overwatch 2'', was cancelled. However, what was actually cancelled was the talent trees that would give each hero unique abilities; the announcement came with a roadmap showing that [=PvE=] content was still on the way. Ultimately, however, this distinction hardly matters to many people making this claim, since [=PvE=] content might as well be gone to them without the planned progression system.

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* CommonKnowledge: One of the biggest memes deriding ''Overwatch'' is that its [=PvE=] content, the biggest selling point for ''Overwatch 2'', was cancelled. However, what was actually cancelled was the talent trees that would give each hero unique abilities; abilities, and the announcement came with a roadmap showing that [=PvE=] content was still on the way. Ultimately, however, this distinction hardly matters to many people making this claim, since When an ''Overwatch'' fan memes/criticizes the "cancelled [=PvE=] content might content", chances are that they're specifically referring to ''2'' promising to expand on ''1'''s [=PvE=] as well be gone to them without the planned progression system.a selling point but ultimately not following through.
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* CommonKnowledge: One of the biggest memes deriding ''Overwatch'' is that its [=PvE=] content, the biggest selling point for ''Overwatch 2'', was cancelled. However, what was actually cancelled was the talent trees that would give each hero unique abilities; the announcement came with a roadmap showing that [=PvE=] content was still on the way. Ultimately, however, this distinction hardly matters to many people making this claim, since [=PvE=] content might as well be gone without the planned progression system.

to:

* CommonKnowledge: One of the biggest memes deriding ''Overwatch'' is that its [=PvE=] content, the biggest selling point for ''Overwatch 2'', was cancelled. However, what was actually cancelled was the talent trees that would give each hero unique abilities; the announcement came with a roadmap showing that [=PvE=] content was still on the way. Ultimately, however, this distinction hardly matters to many people making this claim, since [=PvE=] content might as well be gone to them without the planned progression system.
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* CommonKnowledge: One of the biggest memes deriding ''Overwatch'' is that its [=PvE=] content, the biggest selling point for ''Overwatch 2'', was cancelled. However, what was actually cancelled was the talent trees that would give each hero unique abilities; the announcement came with a roadmap showing that [=PvE=] content was still on the way. Ultimately, however, this distinction did very little to quell many players' disappointment with the announcement, and to many players the main selling point might as well be gone.

to:

* CommonKnowledge: One of the biggest memes deriding ''Overwatch'' is that its [=PvE=] content, the biggest selling point for ''Overwatch 2'', was cancelled. However, what was actually cancelled was the talent trees that would give each hero unique abilities; the announcement came with a roadmap showing that [=PvE=] content was still on the way. Ultimately, however, this distinction did very little to quell many players' disappointment with the announcement, and hardly matters to many players the main selling point people making this claim, since [=PvE=] content might as well be gone.gone without the planned progression system.
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* CommonKnowledge: One of the biggest memes deriding ''Overwatch'' is that its [=PvE=] content, the biggest selling point for ''Overwatch 2'', was cancelled. However, what was actually cancelled was the talent trees that would give each hero unique abilities; the announcement came with a roadmap showing that [=PvE=] content was still on the way. However, this distinction ultimately does little to quell many fans who were angry at the announcement.

to:

* CommonKnowledge: One of the biggest memes deriding ''Overwatch'' is that its [=PvE=] content, the biggest selling point for ''Overwatch 2'', was cancelled. However, what was actually cancelled was the talent trees that would give each hero unique abilities; the announcement came with a roadmap showing that [=PvE=] content was still on the way. However, Ultimately, however, this distinction ultimately does did very little to quell many fans who were angry at players' disappointment with the announcement.announcement, and to many players the main selling point might as well be gone.
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* CommonKnowledge: One of the biggest memes deriding ''Overwatch'' is that its [=PvE=] content, the biggest selling point for ''Overwatch 2'', was cancelled. However, what was actually cancelled was the talent trees that would give each hero unique abilities; the announcement came with a roadmap showing that [=PvE=] content was still on the way. However, this distinction ultimately does little to quell many fans who were angry at the announcement.
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* FansPreferTheNewHer: Symmetra's Overwatch 2 look is the most warmly received redesign out of all of them. Not only is it less revealing (that would fit in with her characterization much better), it is also much more heavily inspired by her country of origin India.
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* FanPreferTheNewHer: Symmetra's Overwatch 2 look is the most warmly received redesign out of all of them. Not only is it less revealing (that would fit in with her characterization much better), it is also much more heavily inspired by her country of origin India.

to:

* FanPreferTheNewHer: FansPreferTheNewHer: Symmetra's Overwatch 2 look is the most warmly received redesign out of all of them. Not only is it less revealing (that would fit in with her characterization much better), it is also much more heavily inspired by her country of origin India.
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** [[https://playoverwatch.com/en-us/news/23824003/ The announcement]] that new Heroes for ''Overwatch 2'' would have to be unlocked through the Battle Pass or with currency attracted complaints about BribingYourWayToVictory, since, unlike ''VideoGame/{{Paladins}}'' (and other games with a similar model), where characters are easily purchasable with free currency and players are locked into a chosen character for the whole match, lessening the issue of having an advantage over others. However, an important aspect of ''Overwatch'' gameplay is switching characters mid-game to counter the enemy team's picks, something that locked Heroes make impossible for players who aren't willing to either pay for them, or grind for absurd lengths of time.

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** [[https://playoverwatch.com/en-us/news/23824003/ The announcement]] that new Heroes for ''Overwatch 2'' would have to be unlocked through the Battle Pass or with currency attracted complaints about BribingYourWayToVictory, since, unlike ''VideoGame/{{Paladins}}'' (and BribingYourWayToVictory. In other games with a similar model), where model like ''VideoGame/{{Paladins}}'', characters are easily purchasable with free currency and players are aren't locked into a chosen character for the whole match, lessening the issue of having an advantage over others. However, an important aspect of ''Overwatch'' gameplay is switching characters mid-game to counter the enemy team's picks, something that locked Heroes make impossible for players who aren't willing to either pay for them, or grind for absurd lengths of time.
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None


** [[https://playoverwatch.com/en-us/news/23824003/ The announcement]] that new Heroes for ''Overwatch 2'' would have to be unlocked through the Battle Pass or with currency attracted complaints about BribingYourWayToVictory, since, unlike ''VideoGame/{{Paladins}}'' (and other games with a similar model), where characters are easily purchasable with free currency and players are locked into a chosen character for the whole match, lessening the issue of having an advantage over others. However, an important aspect of ''Overwatch'' gameplay is switching characters mid-game to counter the enemy team's picks, something that locked Heroes make impossible for players who aren't willing to either pay for them, ir grind for absurd lengths of time.

to:

** [[https://playoverwatch.com/en-us/news/23824003/ The announcement]] that new Heroes for ''Overwatch 2'' would have to be unlocked through the Battle Pass or with currency attracted complaints about BribingYourWayToVictory, since, unlike ''VideoGame/{{Paladins}}'' (and other games with a similar model), where characters are easily purchasable with free currency and players are locked into a chosen character for the whole match, lessening the issue of having an advantage over others. However, an important aspect of ''Overwatch'' gameplay is switching characters mid-game to counter the enemy team's picks, something that locked Heroes make impossible for players who aren't willing to either pay for them, ir or grind for absurd lengths of time.
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None


** [[https://playoverwatch.com/en-us/news/23824003/ The announcement]] that new Heroes for ''Overwatch 2'' would have to be unlocked through the Battle Pass or with currency attracted some complaining about BribingYourWayToVictory, since, unlike ''VideoGame/{{Paladins}}'' and other games with a similar model in which players are locked into a chosen character for the whole match, an important aspect of ''Overwatch'' is switching characters mid-game to counter the enemy team's picks, something that locked Heroes could make impossible for most players.

to:

** [[https://playoverwatch.com/en-us/news/23824003/ The announcement]] that new Heroes for ''Overwatch 2'' would have to be unlocked through the Battle Pass or with currency attracted some complaining complaints about BribingYourWayToVictory, since, unlike ''VideoGame/{{Paladins}}'' and (and other games with a similar model in which model), where characters are easily purchasable with free currency and players are locked into a chosen character for the whole match, lessening the issue of having an advantage over others. However, an important aspect of ''Overwatch'' gameplay is switching characters mid-game to counter the enemy team's picks, something that locked Heroes could make impossible for most players.players who aren't willing to either pay for them, ir grind for absurd lengths of time.
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** The game's original "on-fire" meter was replaced in ''Overwatch 2'' with a detailed in-game scoreboard, a decision which was met with a bit of this response. While the general consensus is that having a scoreboard to keep track of team stats is itself not at all a bad idea, many were puzzled as to why this warranted the removal of the "on-fire" tracker, which -- while definitely more vague in how it establishes player achievement -- also gave more exciting visual feedback. Developers confirmed that they would eventually revisit the system, and oddly enough, even heroes new to ''2'' still have "I'm on fire!" lines at appropriate times, suggesting it still remains in the game, leading to further confusion as to why it's being obfuscated to begin with.

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** The game's original "on-fire" meter was replaced in ''Overwatch 2'' with a detailed in-game scoreboard, a decision which was met with a bit of this response. While the general consensus is that having a scoreboard to keep track of team stats is itself not at all a bad idea, many were puzzled as to why this warranted the removal of the "on-fire" tracker, which -- while definitely more vague in how it establishes player achievement -- also gave more exciting visual feedback. Developers confirmed that they Fortunately, the on-fire system would eventually revisit return in June 2023, granting players both the system, detailed feedback and oddly enough, even heroes new to ''2'' still have "I'm on fire!" lines at appropriate times, suggesting it still remains in the game, leading to further confusion as to why it's being obfuscated to begin with.cosmetic flash of both systems.
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* FanPreferTheNewHer: Symmetra's Overwatch 2 look is the most warmly received redesign out of all of them. Not only is it less revealing (that would fit in with her characterization much better), it is also much more heavily inspired by her country of origin India.
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** The release of the ''Overwatch 2'' first beta prompted rather mixed reactions of concern from fans and critics. While the game is largely marketed as a sequel (primarily hinged on PVE features being the core of ''[=OW2=]'' content), the first beta featured none of it, instead focusing on some of the multiplayer changes. This was largely predicated on Blizzard's own admission that the PVE content [[ScheduleSlip still needed further development even after two years without major gameplay updates]], as well as to coincide with their commitment to shift the Overwatch League onto ''[=OW2=]'' for the 2022 season, but while the PVP beta did earn some positive reaction for the content it presented, the fact it was fundamentally still ''Overwatch'' as players had known, but with some new bells and whistles [[ItsTheSameNowItSucks earned plenty of criticism]]. The dearth of what fans had expected from it led to many criticisms that the marketing, and perhaps the entire release structure for ''[=OW2=]'' was a mistake on Blizzard's part, earning itself derisive names like "Overwatch 1.5" or "Overwatch 1.1", and this sentiment only grew when Vlizzard had to admit that [[https://www.gamespot.com/articles/overwatch-2s-pve-mode-is-being-scrapped-blizzard-explains-what-happened-and-why/1100-6514242/ most of the PVE content had been scrapped]], leading to an avalanche of backlash.

to:

** The release of the ''Overwatch 2'' first beta prompted rather mixed reactions of concern from fans and critics. While the game is largely marketed as a sequel (primarily hinged on PVE features being the core of ''[=OW2=]'' content), the first beta featured none of it, instead focusing on some of the multiplayer changes. This was largely predicated on Blizzard's own admission that the PVE content [[ScheduleSlip still needed further development even after two years without major gameplay updates]], as well as to coincide with their commitment to shift the Overwatch League onto ''[=OW2=]'' for the 2022 season, but while the PVP beta did earn some positive reaction for the content it presented, the fact it was fundamentally still ''Overwatch'' as players had known, but with some new bells and whistles [[ItsTheSameNowItSucks earned plenty of criticism]]. The dearth of what fans had expected from it led to many criticisms that the marketing, and perhaps the entire release structure for ''[=OW2=]'' was a mistake on Blizzard's part, earning itself derisive names like "Overwatch 1.5" or "Overwatch 1.1", 1", and this sentiment only grew when Vlizzard Blizzard had to admit that [[https://www.gamespot.com/articles/overwatch-2s-pve-mode-is-being-scrapped-blizzard-explains-what-happened-and-why/1100-6514242/ most of the PVE content had been scrapped]], leading to an avalanche of backlash.
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** ''Overwatch 2'' got a lot of flack for this, with the common joke revolving around it being "just ''Overwatch 1'', but with one less tank and much the same gameplay as before". The ambiguity of whether or not ''2'' is actually a true "sequel" (suggested by its marketing) or merely a large ExpansionPack that's essentially a game patch (suggested by the actual content) remains a frequent subject of complaint. Fans have complained that ''2'' ultimately doesn't do much to warrant its sequel status, simply adding content like new heroes, maps, and game modes that should've already been expected as normal business for the perpetually-updating ''Overwatch'', and remark that ''Overwatch 2'' is an unnecessary rebrand especially because one of the most advertised parts of the ''2'' (the [=PvE=] co-op missions) [[https://www.gamespot.com/articles/overwatch-2s-pve-mode-is-being-scrapped-blizzard-explains-what-happened-and-why/1100-6514242/ got canned in favor of the multiplayer,]] despite being a key selling point to those who were interested.

to:

** ''Overwatch 2'' got a lot of flack for this, with the common joke revolving around it being "just ''Overwatch 1'', but with one less tank and much the same gameplay as before". The ambiguity of whether or not ''2'' is actually a true "sequel" (suggested by its marketing) or merely a large ExpansionPack that's essentially a game patch (suggested by the actual content) remains a frequent subject of complaint. Fans have complained that ''2'' ultimately doesn't do much to warrant its sequel status, simply adding content like new heroes, maps, and game modes that should've already been expected as normal business for the perpetually-updating ''Overwatch'', and remark that ''Overwatch 2'' is an unnecessary rebrand especially because one of the most advertised parts of the ''2'' (the [=PvE=] co-op missions) [[https://www.gamespot.com/articles/overwatch-2s-pve-mode-is-being-scrapped-blizzard-explains-what-happened-and-why/1100-6514242/ got canned in favor of the multiplayer,]] despite being a the key selling point to those who were interested.of the sequel.



** The release of the ''Overwatch 2'' first beta prompted rather mixed reactions of concern from fans and critics. While the game is largely marketed as a sequel (primarily hinged on the new PVE features that would become the core of ''[=OW2=]'' content), the first beta featured none of it, instead focusing on some of the multiplayer changes. This was largely predicated on Blizzard's own admission that the PVE content [[ScheduleSlip still needed further development even after two years without major gameplay updates]], as well as to coincide with their commitment to shift the Overwatch League onto ''[=OW2=]'' for the 2022 season, but while the PVP beta did earn some positive reaction for the content it presented, the fact it was fundamentally still ''Overwatch'' as players had known, but with some new bells and whistles [[ItsTheSameNowItSucks earned plenty of criticism]]. The dearth of what fans had expected from it led to many criticisms that the marketing, and perhaps the entire release structure for ''[=OW2=]'' was a mistake on Blizzard's part, earning itself derisive names like "Overwatch 1.5" or "Overwatch 1.1".

to:

** The release of the ''Overwatch 2'' first beta prompted rather mixed reactions of concern from fans and critics. While the game is largely marketed as a sequel (primarily hinged on the new PVE features that would become being the core of ''[=OW2=]'' content), the first beta featured none of it, instead focusing on some of the multiplayer changes. This was largely predicated on Blizzard's own admission that the PVE content [[ScheduleSlip still needed further development even after two years without major gameplay updates]], as well as to coincide with their commitment to shift the Overwatch League onto ''[=OW2=]'' for the 2022 season, but while the PVP beta did earn some positive reaction for the content it presented, the fact it was fundamentally still ''Overwatch'' as players had known, but with some new bells and whistles [[ItsTheSameNowItSucks earned plenty of criticism]]. The dearth of what fans had expected from it led to many criticisms that the marketing, and perhaps the entire release structure for ''[=OW2=]'' was a mistake on Blizzard's part, earning itself derisive names like "Overwatch 1.5" or "Overwatch 1.1".1", and this sentiment only grew when Vlizzard had to admit that [[https://www.gamespot.com/articles/overwatch-2s-pve-mode-is-being-scrapped-blizzard-explains-what-happened-and-why/1100-6514242/ most of the PVE content had been scrapped]], leading to an avalanche of backlash.
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These sides aren't really arguing things that are mutually exclusive...


** ''Overwatch 2'' got a lot of flack for this, with the common joke revolving around it being "just ''Overwatch 1'', but with one less tank and much the same gameplay as before". The ambiguity of whether or not ''2'' is actually a true "sequel" (suggested by its marketing) or merely a large ExpansionPack that's essentially a game patch (suggested by the actual content) remains a frequent subject of complaint. Those in the former category have the prevailing complaint that ''2'' ultimately doesn't do much to warrant its sequel status, simply adding content like new heroes, maps, and game modes that should've already been expected as normal business for the perpetually-updating ''Overwatch'', while the latter category of players see it as an unnecessary rebrand, especially since one of the most advertised parts of the ''2''; the co-op missions haven't been released yet, despite being a key selling point to those who were interested.

to:

** ''Overwatch 2'' got a lot of flack for this, with the common joke revolving around it being "just ''Overwatch 1'', but with one less tank and much the same gameplay as before". The ambiguity of whether or not ''2'' is actually a true "sequel" (suggested by its marketing) or merely a large ExpansionPack that's essentially a game patch (suggested by the actual content) remains a frequent subject of complaint. Those in the former category Fans have the prevailing complaint complained that ''2'' ultimately doesn't do much to warrant its sequel status, simply adding content like new heroes, maps, and game modes that should've already been expected as normal business for the perpetually-updating ''Overwatch'', while the latter category of players see it as and remark that ''Overwatch 2'' is an unnecessary rebrand, rebrand especially since because one of the most advertised parts of the ''2''; the ''2'' (the [=PvE=] co-op missions haven't been released yet, missions) [[https://www.gamespot.com/articles/overwatch-2s-pve-mode-is-being-scrapped-blizzard-explains-what-happened-and-why/1100-6514242/ got canned in favor of the multiplayer,]] despite being a key selling point to those who were interested.
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Not anymore.


* RescuedFromTheScrappyHeap: Heroes are constantly being tweaked in order to wedge them from high or low-tier Scrappy-dom (explanations of which can be found on [[TierInducedScrappy/{{Overwatch}} Overwatch's Tier-Induced Scrappy page)]], but the most notable example of this was the Symmetra overhaul. Since launch, she was seen as a consistently [[TierInducedScrappy Low-Tier Scrappy]] due to her kit [[CripplingOverspecialization only being really useful for holding Objective A on Assault and Hybrid maps.]] In response, Blizzard gave her some significant tweaks, including a more dynamic shielding ability and a ''second'' utility ultimate, and while she's still more useful on defense teams than attack, her reworked kit means she's no longer "that Hero people stop using once the first half of the map is lost."



* TierInducedScrappy: [[TierInducedScrappy/{{Overwatch}} Has its own page.]]
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** ''Overwatch 2'' got a lot of flack for this, with the common joke revolving around it being "just ''Overwatch 1'', but with one less tank and much the same gameplay as before". The ambiguity of whether or not ''2'' is actually a true "sequel" (suggested by its marketing) or merely a large ExpansionPack patch (suggested by the actual content) remains a frequent subject of complaint, but for those in the former category especially, the prevailing complaint is that ''2'' ultimately doesn't do much to warrant its sequel status, simply adding content like new heroes, maps, and game modes that should've already been expected as normal business for the perpetually-updating ''Overwatch''.

to:

** ''Overwatch 2'' got a lot of flack for this, with the common joke revolving around it being "just ''Overwatch 1'', but with one less tank and much the same gameplay as before". The ambiguity of whether or not ''2'' is actually a true "sequel" (suggested by its marketing) or merely a large ExpansionPack that's essentially a game patch (suggested by the actual content) remains a frequent subject of complaint, but for those complaint. Those in the former category especially, have the prevailing complaint is that ''2'' ultimately doesn't do much to warrant its sequel status, simply adding content like new heroes, maps, and game modes that should've already been expected as normal business for the perpetually-updating ''Overwatch''.''Overwatch'', while the latter category of players see it as an unnecessary rebrand, especially since one of the most advertised parts of the ''2''; the co-op missions haven't been released yet, despite being a key selling point to those who were interested.
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Added DiffLines:

* ScrappyWeapon: Cassidy’s Ult, “Deadeye”, is widely seen as one of the worst Ults in the game. While capable of wiping out an entire enemy team in an instant, [[AwesomeButImpractical in practice it has way too many drawbacks and requires too much luck to be useful]]. “Deadeye” is loud, slows you to a crawl, leaves you completely vulnerable, takes a couple of seconds to line up a kill shot, and requires your enemies to not be obscured by any cover. And even if you do survive long enough to line up more than one or two shots, it’s still likely to miss due to shots losing their lock-on at the last moment. It’s telling that in competitive [[NotTheIntendedUse it’s used more as a tool to quick reload and is immediately canceled]].
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Critical Research Failure is a disambiguation page


** Although there's a bit of unavoidable FandomRivalry going on between the two communities, ''Overwatch'' and ''VideoGame/TeamFortress2'' mostly have a good relationship and it's not uncommon to see characters from both games interacting in fanart and other fanmade works. This is probably caused by a good chunk of the ''[=TF2=]'' fanbase migrating to ''Overwatch'' around release. Even more awesome is the fact that both fandoms are standing against people trying to compare the two games to see which one is "better" (like ''WebAnimation/DeathBattle'' and ''WebVideo/GameTheory'' did, albeit poorly due to the hate that those videos get, especially for Game Theory's [[CriticalResearchFailure video on both of these games]]), stating that they're both awesome in their own way and shouldn't be compared, and that they're only trying to create toxic animosity for clickbait purposes.

to:

** Although there's a bit of unavoidable FandomRivalry going on between the two communities, ''Overwatch'' and ''VideoGame/TeamFortress2'' mostly have a good relationship and it's not uncommon to see characters from both games interacting in fanart and other fanmade works. This is probably caused by a good chunk of the ''[=TF2=]'' fanbase migrating to ''Overwatch'' around release. Even more awesome is the fact that both fandoms are standing against people trying to compare the two games to see which one is "better" (like ''WebAnimation/DeathBattle'' and ''WebVideo/GameTheory'' did, albeit poorly due to the hate that those videos get, especially for Game Theory's [[CriticalResearchFailure video on both of these games]]), games), stating that they're both awesome in their own way and shouldn't be compared, and that they're only trying to create toxic animosity for clickbait purposes.
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No Pronunciation Guide is no longer a trope


* NoPronunciationGuide: A lot of people are split on the actual pronunciation of "Eichenwalde" due to how German phonetics work translated to English. The game officially pronounces it as "EYE-ken-valde," but you'll hear a lot of players and esports commentators pronouncing it as "EYE-''shen''-valde" in order to make it fit the native tongue closer. There's also "EYE-schien-valde" and "ICH-ken-valde." The most consistent "correct" pronunciation from native German speakers is along the lines of [[https://youtu.be/c0gWRSS2e94?t=20 "EYE-schien-VAL-de."]] [[note]]In general though, Germans have a [[https://en.wikipedia.org/wiki/Standard_German_phonology#Ich-Laut_and_ach-Laut unique way of pronouncing a "ich" sound]] that many people don't pronounce, including the in-game announcer.[[/note]]

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