History YMMV / OverwatchGameplay

21st Feb '18 8:18:51 AM Flakhead
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* BaitAndSwitch: [[PlayfulHacker Sombra]]'s highlight intro "Hacked". When the Play Of The Game comes up, it shows a player that supposedly got it, then glitches out to reveal that the PotG actually went to Sombra.
19th Feb '18 3:39:58 PM number9robotic
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** During Seasons 2-3 since Ana's introduction, the "Triple Tank" comp was one of the most used comps mainly because it was just that effective, even at high-level play. It consists of three tanks (one of them ideally being Roadhog), and two healers (one of whom is always Ana while the second is usually Lúcio) who deal burst damage and burst healing[[note]]"Burst" means dealing high amounts of something in the shortest possible time-- usually damage and healing.[[/note]], with Roadhog able to pick off value targets at range. It's a [[BoringButPractical simple, yet incredibly effective system]] that was harder to counter than it was to play, and often the only thing that can assuredly fight a Triple Tank comp was ''another'' Triple Tank comp, resulting in a very complacent tank meta (made worse during a brief period in Season 3 when D.Va was buffed, leading to a viable ''Quad Tank'' meta). Blizzard ended up nerfing most of the characters involved, including Ana, Lúcio, Zarya, Roadhog and D.Va, which made running the comp less viable, but it still occasionally shows up.

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** During Seasons 2-3 since Ana's introduction, the "Triple Tank" comp was one of the most used comps mainly because it was just that effective, even at high-level play. It consists of three tanks (one of them ideally being Roadhog), and two healers (one of whom is always Ana while the second is usually Lúcio) who deal burst damage and burst healing[[note]]"Burst" means dealing high amounts of something in the shortest possible time-- usually damage and healing.[[/note]], with Roadhog able to pick off value targets at range. It's a [[BoringButPractical simple, yet incredibly effective system]] that was harder to counter than it was to play, and often the only thing that can assuredly fight a Triple Tank comp was ''another'' Triple Tank comp, resulting in a very complacent tank meta (made worse during a brief period in Season 3 when D.Va was buffed, leading to a viable ''Quad Tank'' meta). Blizzard ended up nerfing most of the characters involved, including Ana, Lúcio, Zarya, Roadhog and D.Va, which made running the comp less viable, but it still occasionally shows up.up to some degree (season 8 saw a spike of reasonable popularity in the "Slambulance", effectively a quad tank comp with Lúcio and Moira).
18th Feb '18 6:00:50 PM Maj_Spoiler
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*** He's also a major offender within the 2018 version of Capture the Flag. While most mobile heroes are balanced by them dropping the flag once they use their movement abilities, Lúcio's passive [=AoE=] speed boost doesn't count (though using ''Amp It Up'' does), and for a mode where high mobility is a godsend for every team, he's considered very necessary, especially in competitive CTF.
** Following her Season 6 rework, Mercy dethroned Lúcio from must-pick status, and was frequently seeing the same play and success rate due to her easy-to-use but potent healing, her new ''Valkyrie'' ultimate, and an altered version of her infamous ''Resurrect''. Even following multiple nerfs and tweaks all across her kit across several months and seasons, she's still very common and is often seen as overshadowing other healers because she's just that effective.
** Like practically every other FPS out there, there are many players who gravitate towards sniping characters (Hanzo or Widowmaker in this case), and ''refuse'' to play as anyone else. These players are universally considered TheLoad because A) they are rarely ''good'' snipers, and B) [[http://i.imgur.com/r0jq8Rb.jpg you almost never encounter just one of them]].

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*** He's also a major offender within the 2018 version of Capture the Flag. While most mobile heroes are balanced by them dropping the flag once they use their movement abilities, Lúcio's passive [=AoE=] speed boost doesn't count (though using ''Amp It Up'' does), and for a mode where high mobility is a godsend for every team, he's considered very necessary, especially in competitive CTF.
CTF. It was much worse at the beginning of the event, because his WallRun did not drop the flag, meaning he was even faster and much more slippery.
** Following her Season 6 rework, rework (mid-September 2017), Mercy dethroned Lúcio from must-pick status, and was frequently seeing the same play and success rate due to her easy-to-use but potent healing, her new ''Valkyrie'' ultimate, and an altered version of her infamous ''Resurrect''. Even following multiple nerfs and tweaks all across her kit across several months and seasons, she's she was still very common and is often seen as overshadowing other healers because she's she was just that effective.
effective. She finally lost this status after the balance patch at the end of January 2018.
** Like practically every other FPS out there, there are many players who gravitate towards sniping characters (Hanzo or Widowmaker in this case), and ''refuse'' to play as anyone else. These players are universally considered TheLoad because A) they are rarely ''good'' snipers, and B) snipers. Prior to the implementation of the one-hero limit, [[http://i.imgur.com/r0jq8Rb.jpg you would almost never encounter just one of them]].



%%** The Season 6 Mercy rework has greatly made games much more difficult for teams that simply don't have her. ''Resurrect'' is already very annoying, and despite being only single-target and based off a hefty 30-second cooldown (which isn't the case when she gets her ultimate), it's still extremely powerful, and when combined with everything else in her kit and her low skill floor, she's stupidly effective and incredibly obnoxious for the enemy team to fight against, basically requiring she be played in every single game by every team.

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%%** ** The initial version of the Season 6 Mercy rework has greatly made games much more difficult borderline-unwinnable for teams that simply don't didn't have her. ''Resurrect'' is was already very annoying, and despite being only single-target and based off a hefty 30-second cooldown (which isn't wasn't the case when she gets got her ultimate), it's it was still extremely powerful, and when combined with everything else in her kit and her low skill floor, she's she was stupidly effective and incredibly obnoxious for the enemy team to fight against, basically requiring she be played in every single game by every team.
17th Feb '18 1:13:52 AM cricri3007
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** Horizon Lunar Colony introduced an area where gravity is greatly reduced and the sound is almost muted, but it's only in a very small area of the map (twenty meters long at most) that's out of the way and doesn't really provide any advantage. This was intentionally, as Blizzard didn't want the low gravity to be a gimmick.
14th Feb '18 1:12:24 PM number9robotic
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*** He's also a major offender within the 2018 version of Capture the Flag. While most mobile heroes are balanced by them dropping the flag once they use their movement abilities, Lúcio's WallRun and his passive [=AoE=] speed boost don't count as active abilities (though using ''Amp It Up'' does), meaning he can just zip around the map and with the flag with relative impunity, or make it easier for his teammates to do the same. As such, he's very necessary for most teams, especially in competitive CTF.

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*** He's also a major offender within the 2018 version of Capture the Flag. While most mobile heroes are balanced by them dropping the flag once they use their movement abilities, Lúcio's WallRun and his passive [=AoE=] speed boost don't doesn't count as active abilities (though using ''Amp It Up'' does), meaning he can just zip around the map and with the flag with relative impunity, or make it easier for his teammates to do the same. As such, a mode where high mobility is a godsend for every team, he's considered very necessary for most teams, necessary, especially in competitive CTF.
12th Feb '18 8:43:37 PM number9robotic
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*** He's also a major offender within the 2018 version of Capture the Flag. While most mobile heroes are balanced by them dropping the flag once they use their movement abilities, Lúcio's WallRun and his passive [=AoE=] speed boost don't count as active abilities (though using ''Amp It Up'' does), meaning he can just zip around the map and with the flag with relative impunity, or make it easier for his teammates to do the same. As such, he's very necessary for most teams, especially in competitive CTF.
10th Feb '18 11:42:08 AM danianime
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** There is also quite a bit of overlap with the Creator/{{Nintendo}} fandom, especially fellow competitive character-based game ''VideoGame/SuperSmashBros''. ''Overwatch'' has a "colorful and cartoonish but cool and edgy" aesthetic, similar to some games in Nintendo franchises such as ''Franchise/TheLegendOfZelda'', ''Franchise/{{Metroid}}'' and ''Franchise/FireEmblem'', and has superpowered RuleOfCool characters that would feel right at home; furthermore, many PC gamers are also Nintendo fans due to their exclusives, and the PC is the most popular platform for ''Overwatch''. Quite a few Nintendo fans have wished for a UsefulNotes/NintendoSwitch port of ''Overwatch'', or for Tracer (or another hero) to appear in a future ''VideoGame/SuperSmashBros'' game.

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** There is also quite a bit of overlap with the Creator/{{Nintendo}} fandom, especially fellow competitive character-based game ''VideoGame/SuperSmashBros''. ''Overwatch'' has a "colorful and cartoonish but cool and edgy" aesthetic, similar to some games in Nintendo franchises such as ''Franchise/TheLegendOfZelda'', ''Franchise/{{Metroid}}'' and ''Franchise/{{Metroid}}'', ''Franchise/FireEmblem'', and ''VideoGame/{{Splatoon}}'', and has superpowered RuleOfCool characters that would feel right at home; furthermore, many PC gamers are also Nintendo fans due to their exclusives, and the PC is the most popular platform for ''Overwatch''. Quite a few Nintendo fans have wished for a UsefulNotes/NintendoSwitch port of ''Overwatch'', or for Tracer (or another hero) to appear in a future ''VideoGame/SuperSmashBros'' game.
9th Feb '18 9:34:07 PM Sahelanthropus
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* UnderusedGameMechanic: PvE was introduced with Junkenstein's Revenge, was extremely well-liked, and then disappeared once the event was over. It made a return with Uprising, giving players an entirely new experience, ReplayValue on the level, more dialogue... and disappeared again once the event was over, to the regret of many.

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* UnderusedGameMechanic: UnderusedGameMechanic:
**
PvE was introduced with Junkenstein's Revenge, was extremely well-liked, and then disappeared once the event was over. It made a return with Uprising, giving players an entirely new experience, ReplayValue on the level, more dialogue... and disappeared again once the event was over, to the regret of many. This has happened ''twice'', with both modes being restricted to time-limited seasonal events on their anniversaries. For its part, Blizzard believes permanent [=PvE=] is too big an undertaking, and would require its own game.
9th Feb '18 9:31:15 PM Sahelanthropus
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** In general, competing {{Hero Shooter}}s usually draw the ire (or apathy, in the form of small player numbers) of Overwatch fans - Battleborn crashed ''hard'' in an attempt to directly compete with Overwatch, Paladins was hit with a huge number of copycat accusations (despite the games being in development around the same time, and with diverging gameplay types), and even games that were lumped into the HeroShooter genre took heat - ''VideoGame/LawBreakers'' struggles with a small player count after trying directly trying to compete with (and separating themselves from) Overwatch, and ''VideoGame/{{Gigantic}}'' (and to a lesser extent, ''VideoGame/{{Paragon}}'') shuttered, citing a hugely competitive, crowded, and loyal genre, despite ''Gigantic'' and ''Paragon'' simply being third-person MOBA. Even ''VideoGame/QuakeChampions'' garnered fears from old-school FPS fans that the game would be wiped out by using HeroShooter elements.
*** To a lesser extent, Overwatch-inspired ultimates appearing in other games usually draw some form of derision.


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** As noted in FandomBerserkButton, ''VideoGame/{{Gigantic}}'', ''VideoGame/QuakeChampions}}'', ''VideoGame/LawBreakers'', and ''VideoGame/{{Paragon}}'' were all hit with this.
*** Gigantic got the brunt of it by dint of being a third-person-shooter and {{MOBA}} mashup with a distinct, cartoon-y style that drew comparisions to the Pixaresque designs of Overwatch. Like Battleborn, it wound up being near dead-on-arrival (a TroubledProduction didn't help) and was shuttered not too long after.
*** ''VideoGame/LawBreakers'' wanted to combine old-school fast-paced FPS (such as the likes of VideoGame/UnrealTournament - natch, as it's designed by one of the senior leads behind the ''Unreal'' series) with the HeroShooter genre. Despite trying to distance itself from the competition by trying a more "realistic" look, ''Overwatch'' fans weren't impressed, and classic FPS fans stuck to their usual games, with both parties partially blaming the expensive buy-in.
*** ''VideoGame/QuakeChampions'' drew concern from classic FPS fans that Bethesda was trying to Overwatch-ify Quake, a huge no-no to a largely insular community. However, the pro Quake community's approval, as well as a successful beta test, gave the game a decently-sized fanbase.
*** Lastly, ''VideoGame/{{Paragon}}'' not only suffered from being seen as an attempt to break into the HeroShooter genre, but it also was competing against set MOBA juggernauts (League, DOTA, et cetera), a small dev team slowly being eaten up by VideoGame/FortNite, and a general lack of advertising.
8th Feb '18 6:08:05 AM HighCrate
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* NeverLiveItDown:
** Blizzard might never live down [[ArcFatigue the infamously arduous mess]] [[InternetBackdraft that was the promotional Sombra]] [[AlternateRealityGame ARG]]. It was such a trial of their fans' patience that [[https://www.reddit.com/r/Overwatch/comments/585qsj/blizzard_please_do_not_treat_any_heroes_in_the/ they've have made it extremely clear that they do not want future heroes to be released in such a poorly-handled way ever again.]]
** The Season 4 Bastion rework may forever live in infamy, specifically of how when it first went on the PTR, players were quick to show how problematic it could be, but went live unchanged only to turn out to be ''[[GameBreaker incredibly busted]]'', so much so that it required a hotfix patch just to make the game reasonably playable again. As a result, detractors always use it as a point of reference whenever Blizzard's balancing decisions and response to feedback (or lack thereof) are brought into question.
** Mercy's season 6 rework and subsequent changes (mostly nerfs) will also remain as an example of Blizzard not listening to feedback. While the rework was on the PTR, there were a lot of feedback saying the rework would make her overpowered, changed her too much, etc... It still went live, and for the next months, despite tens of thousands of posts on the forum claiming for a revert, as her new state was extremely divisive and she was a must-pick, she only got nerfs, until it was confirmed that despite all the feedback claiming for a return to her season 5 self and restart from there, it wouldn't happen.
** There is a small gathering of the playerbase who do ''not'' like Jeff Kaplan, and has ''tried'' to invoke this on him. Since the Internet never forgets, a little digging into his past revealed that he used to be [[{{GIFT}} a foul-mouthed, shit-spewing brat of a young adult who could rage on the internets from the safety of his keyboard with the best of them]], the complete opposite of the professional and composed person he is today. Back in 2003, ''VideoGame/EverQuest'' was the most popular MMORPG in the world, who's economy at one point was the 15th largest Gross Domestic Product on the planet. Jeff was quite vocal about the unbalanced features of the endgame content for the "Shadows of Luclin" and "Planes of Power" expansions in the loudest way possible, and the fandom wasn't going to let him forget who he once was. To counter this offensive, many players can't help but respect that he played a female Halfling specifically by the name of "[[{{Spoonerism}} Tigole Bitties]]", and was one of the leaders of the 3rd largest guild in the entire game, and that his furious ranting and threatening to quit the game lead him and many other players to become fully dedicated game developers who turned ''VideoGame/WorldOfWarcraft'' into the giant it is today.
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