YMMV / Old World of Darkness

  • Base Breaker: The Meta Plot. Even now almost ten years after the fact the fanbase is STILL split as to whether or not it made the setting as a whole more interesting, or unnecessarily shoehorned players and storytellers to utilize rules updates that reflect the changes to the setting just to buy more books or worse, out right destroyed many intersting player options and NPCs just to create drama and angst. This has led to full on edition wars because of it.
    • Revised Era is generally agreed to be the worst offender, as while many enjoyed the mechanical changes, others thought they were needless complications (especially to the already bulky combat rules) such as the division of Bashing/Lethal/Aggravated damage rules and the dice splitting systems.
    • Crossovers between the games are this as well. White Wolf was notorious for providing ways that games could crossover while being extremely unhelpful when it came to to actually place their ruels or cosmologies together in a single cross over game. This has led to a sizeable number of fans who outright refuse to use the splats as written in one game interact with another as written in its own corebook. Such as The Garou from Werewolf: The Apocalypse interacting with Awakened Magi from Mage: The Ascension. While others very much enjoy being able to play a Dreamspeaker mage fighting alongside (or against) a Silver Fang.
  • Continuity Lock-Out: As time went on, the backstory became increasingly thick and convoluted. The Metaplot did not help matters. The New World of Darkness was created because this issue began negatively affecting sales.
  • Continuity Snarl: There were quite a few retcons and quite a few mistakes. It's difficult to tell which is which.
  • Fan Wank: Several actually got noticed by the authors and mentioned derisively in the canon, among them a male offshoot of a female only Vampire bloodline, and a "pact" or "understanding" between Gangrel and werewolves, undermining the usual state of affairs.
  • Nightmare Fuel: Specific examples in the Old WOD: the Baali and the Sabbat in Vampire, the Black Spiral Dancers and the Wyrm in Werewolf, the Nephandi and Marauders in Mage, the Spectres and Oblivion in Wraith, the Shadow Court in Changeling, the Akuma and Yama Kings in Kindred Of The East... It's pretty much easier mentioning which factions are NOT Nightmare Fuel.
    • More specific examples from oWoD: the Nosferatu, the Nicktuku (Nightmare Fuel even to the Nosferatu), Followers of Set, the Giovanni, the Tzimisce and (to some extent) the Malkavians in Vampire, the Bane Mummies in Werewolf and the Earthbound (and pretty much any high-Torment fallen) in Demon.
  • Old Shame: Has an entire supplement as one in the form of World of Darkness: Gypsies. The goal of the book was to give the players the feel of the mythical Gypsies from the old Hammer/Universal Studios horror movies set in the modern day. The kind that travel around in caravans wear scarfs and bright colors, provide "exotic" romances, trick people and steal their stuff, and deliver terrible curses on those wrong them... Never mind the fact that Romani are actual real life people and the supplement as a whole kind of read more like a primer on how role play offensive stereotypes.
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