!![[VideoGame/NeedForSpeed The video game franchise]]:
!!!Games in the series with YMMV pages:
* ''YMMV/NeedForSpeedMostWanted'' (both 2005 and 2012)
!!!Other games and series-wide:
* AcceptableBreaksFromReality: Going the tuning route with ''Underground'' was controversial, but once they did, the move for that game and its sequel to arbitrary car power, which annoyed many auto journalist critics, became important for the same reason as ArbitraryGunPower: if there was more realistic (even at the ''NFS'' arcade level) performance characteristics for each car, you would be stuck with few competitive choices, especially in circuit where many limitations of the chassis and drivetrain configuration can't easily be modified away. Granted the breaks were a bit disconcerting (apparently in the ''NFS'' world, the RX-7 FD, which races in SCCA A stock and posted the ''best slalom time ever'' in its "Autoweek" testing debut, handles the same as a stock Civic Si), but with all the time it could take to customize the cars, it is nice to be able to keep using them in multiplayer races and still have a chance against anything else, as well as important for replay value. See also, CriticalDissonance.
** For those who want to take part in a high speed police pursuit they might be familiar with concepts such as terminating if it goes too fast and that trying to cause the racers to wipe out in a possibly lethal crash is not standard practice for law enforcement, or the typical budget does not extend to Bugatti and Porsche patrols. But that would not be as fun as using helicopters, roadblocks and tire spikes at three hundred miles per hour.
* [[Awesome/VideoGameLevels Awesome Video Game Levels]]: Most of the series has at least one of them. You be the judge!
** ''Need for Speed II'': Proving Grounds may just be an easy superspeedway, but it certainly lives up to the series' name. Also, it has [[SugarWiki/AwesomeMusic an awesome song]] to be [[https://www.youtube.com/watch?v=9RTO4qPEm64 "Hallin' Ass"]] to.
** ''III: Hot Pursuit'': Empire City was certainly a track worthy of being a prize for beating Knockout mode. Its {{cyberpunk}} influences, great techno theme, the tight and tricky layout, and even those alleyways near the start/finish line that could be used as shortcuts early on made it a fun track to race on.
** ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' 2012: The crown goes to the Hughes International Airport in northeastern Fairhaven which appears as part of the ''Terminal Velocity'' DLC. Big jumps, futuristic architecture, a long drag strip derived from a plane runway, a construction site and winding roads. [[RuleOfCool And you can drive INSIDE the airport!]] [[http://www.youtube.com/watch?v=WsS4c_WAcpI See this gameplay video to witness the utter awesomeness of this airport.]] And if you have this pack, get ready to feel like [[Film/TheTransporter Frank Martin.]]
* BrokenBase: ''Need for Speed'' has probably the most fragmented fanbase in all of {{Racing Game}}s.
** The big one is over the ''Underground'' era, particularly with its (and by extension, ''World''[='=]s) focus on aftermarket customization. Does modding the look of your car make it look like the most badass PimpedOutCar there ever was, or does it make a finely-crafted machine look like an ugly-as-Hell RiceBurner?
** For another example, see the comments [[http://www.youtube.com/comment_servlet?all_comments&v=97VG1r9LLH8&fromurl=/watch%3Fv%3D97VG1r9LLH8 here]], some of which are rated at around +10. Maybe deservedly so.
** ''Underground'' fans did not like ''Hot Pursuit'' 2010 for a lack of aftermarket customization, tuners, and a proper open world.[[note]]Although Seacrest County is one continuous environment, it does not have a proper free roam. The free roam is simply just screwing around in a car for as long as you like in single-player with no pursuits or other events on the map.[[/note]] Classic pre-''Underground'' fans, on the other hand, liked the game for those exact reasons. Both sides did have mixed feelings regarding the weapons (especially towards racers) and Autolog though.
** Immediate reactions after the confirmation of Criterion's reboot of ''Most Wanted'' developed by them ranged from excitement that the developers of the ''VideoGame/{{Burnout}}'' series and ''Hot Pursuit'' 2010 were returning for another reboot of a fan-favorite ''Need for Speed'' title to disappointment that they're not returning to ''Burnout'' just yet, with expressions made that Criterion's first ''NFS'' title wasn't as good as they hoped it would be.
*** Several people took to Amazon just to bash the game after it was released. Even one Amazon reviewer who gave a more objective four-star review of the 2012 game got some flak just for giving a ''positive'' review of it; at least one commenter even accused him of being a shill for EA.
*** ''Most Wanted'' 2012 tends to get flack from both ''Underground'' and ''Burnout'' fans. ''Underground'' fans were once again unhappy about the lack of car customization beyond the performance mods and color (liveries for the cars in the ''Need for Speed Heroes'' DLC pack), as well as having taken so many cues from the ''Burnout'' series. ''Burnout'' fans, meanwhile, think that it was not ''Burnout'' enough, or it was too much like ''Paradise'' (itself a [[BrokenBase base breaker]] in that series). Also, Fairhaven is seen by some fans of both past ''Need for Speed'' games and ''VideoGame/BurnoutParadise'' to be rather lacking in variety in its districts.
** ''Rivals'' also had issues that did not please various ''NFS'' fans. The frame rate was fixed to 30 frames per second all versions, which caused many headaches for PC fans (see PortingDisaster below). Car customization, although improved compared to the Criterion installments, was still somewhat limited in the eyes of tuner fans. Also, for a multiplayer-oriented game, six players maximum in a session is also rather limited. It did fix several problems that were in ''Hot Pursuit'' 2010 though, such as making its county an actual open world and maintaining ''Most Wanted'' 2012's improvements to Autolog.
** Now we have the 2015 reboot. Tuner fans are looking forward to this entry with cautious optimism based on what is revealed so far, but the classic fans are not, seeing EA as caving in to the tuner fans' apparent whining over the the previous installments' lack of "rice burners". It hasn't helped that the marketing language that EA is using has them basically saying that the "real" ''Need for Speed'' was what the tuner era games stood for, and current series creative director Marcus Nilsson has stated that the reboot will set the template for future entries in the series.[[note]]Which admittedly is what the franchise needed since it's been so unfocused for years now.[[/note]] All this means that classic-style ''Need for Speed'' won't be coming back for a long time.
* CharacterTiers: The series as a whole tends to divide cars into "Classes", putting similar cars into different classes (for example, putting high-performance sports cars like the Lamborghini Diablo VT and the Ferrari [=512TR=] in their own Class).
* CriticalDissonance: Happened many times.
** ''Undercover'' was disliked by critics but really liked by tuner fans, who thought it was a more story-driven ''Carbon''.
** The most controversial case was for ''Most Wanted'' 2012. Critics hailed it as the best racing game of 2012 '''hands down''', but it got a backlash from the tuner fandom so massive that Criterion Games downsized to around fifteen employees, resulting in the later departure of its founders and a new developer (Ghost Games) taking the reins of the franchise.
* CrowningMusicOfAwesome: [[AwesomeMusic/NeedForSpeed Has its own page.]]
* CrowningMomentOfFunny: The [[https://www.youtube.com/watch?v=Ca-lV3LRxEY live action ad]] for ''Most Wanted'' 2012. At first it looks like a western movie, but then that {{troll}} of a Ford Focus shows up. Laughs guaranteed. Also, the background song is none other than [[https://www.youtube.com/watch?v=vQObWW06VAM "Apache (Jump On It)"]] by The Sugar Hill Gang.
** The full FunnyMoments page is [[Funny/NeedForSpeed here]].
* {{Defictionalization}}: In March 2014 (coincidentally the same month as TheMovie of this series released), the Los Angeles Police Department began using a police-painted Lamborghini Gallardo for recruitment purposes.
* DemonicSpiders: The opponents' AI in ''Shift'' will '''slow down''' just to block you off, making overtaking a bitch.
** Previously in ''World'', Rhino [=SUVs=] and road blocks, ever since an update to the game made it much harder to escape higher level pursuits. Players had to expect another of couple of each every ten seconds while escaping.
* DorkAge: The series fell into one starting around ''Carbon'' (although classic fans will claim everything post-''Underground'' as CanonDiscontinuity), and left it with ''Shift'' and ''Hot Pursuit'' 2010. However, Criterion Games and later Ghost Games came under heavy fire from mainly tuner fans after ''Most Wanted'' 2012 and ''Rivals''.
* EvenBetterSequel: ''Shift 2: Unleashed'' to ''Shift'' 1, specially after the 1.02 patch which corrected the jerky handling for controller users. Also, ''[[WideOpenSandbox Underground 2]]'' to the first one.
* FanonDiscontinuity: Look around this page; some Internet comments have included people wanting the franchise's focus to go back to that of an earlier era (with several wanting to go back to the ''Underground'' days) and will disregard more recent titles. Others wanted more recent franchise developers like (of all studios) Criterion Games to stop making ''Need for Speed'' games, which in the case of that developer actually did happen. (Although, many of Ghost Games' employees were from Criterion.)
* FandomRivalry: With ''VideoGame/TestDrive'' during TheNineties.
** With ''VideoGame/GranTurismo 5'' in 2010, even though it makes little sense as they take completely opposite approaches to the racing genre. ''VideoGame/GranTurismo 5'' and ''Shift 2: Unleashed'' would make more sense.
*** Though there is still a ''NFS'' vs. ''GT'' rivalry anyway for various reasons (game sales being one of them).
** In 2012, between Criterion's ''Most Wanted'' and Turn 10's ''VideoGame/ForzaMotorsport'', more specifically with Playground Games' ''Forza Horizon''.
** History repeated itself once more with ''Rivals'' having gone up against '''both''' ''Gran Turismo 6'' and ''Forza Motorsport 5''.
* FridgeLogic: After a few Races in ''Hot Pursuit'' 2010 as the cop you'll probably get this. The game gives you some of the fastest cars in the world complete with [[RuleOfCool some]] ''[[RuleOfCool seriously]]'' [[RuleOfCool awesome looking police paint jobs]] and sirens (in fact you can even select what kinda sound you want your sirens to make) that would probably still be heard amidst the noise of the engine. However, the civilians on the roads ''don't seem to mind at all'', which can be particularly frustrating when you're driving say a Koenigsegg CCX down the freeway at max speed while truck drivers or cars are moving at a gentle pace down the same freeway.
** What's worse is hitting said vehicles nets a +3 penalty, and hitting the sides of the road is a +2 penalty, making some challenges nearly impossible.
** There is also a certain amount of FridgeLogic in the fact that the police apparently decide the best way to deal with illegal street racing is to buy a seemingly unlimited number of multi-million dollar supercars, equip them with experimental EMP technology and send them out to run said racers off the road.
* GameBreaker: In ''Most Wanted'' 2012, the Everyday car class contains the Audi A1 Clubsport quattro, a pocket rocket with 496bhp and a 0-100km/h time of 3.7s.
** In ''Need for Speed II'', the [=McLaren F1=] is this. It had the highest top speed in the game, the second best 0-100 km/h acceleration in the game and its brakes and cornering were no slouch. It gets the best lap times in all tracks with the possible exception of Mystic Peaks. The bonus car FZR 2000 is even worse, being significantly faster than the F1 (Reaching 420 km/h and having exceptional acceleration) while beating even the Ford Indigo when it comes to handling. The only way to beat a FZR 2000 is to use another one.
** The Koenigsegg One:1 systematically slaughters all of the other vehicles in ''Rivals''. It has the highest top end speed in the game, it has very strong acceleration and great handling, ''and'' it is rather bulky for being a hypercar. The best thing? '''''It's a FREE DLC car.''''' Yes, it might be unlocked at the end of the game, but at that time it's more than certain you can use this vehicle without screwing up.
*** Hell, the One:1 is also a game-breakingly good car in real life, too. What did you expect from ''the first ever production car to have a power-to-weight ratio of 1-to-1''?
* GenreTurningPoint: [[BrokenBase For better or for worse]], the ''Underground'' games and ''Most Wanted'' 2005 not only changed what people think ''Need for Speed'' is, but what arcade racers using licensed vehicles should be.
* [[GoddamnedBats Goddamned Traffic]]: In the Black Box installments (mainly during drag races), the Creator/{{Criterion|Games}} installments (although for them, [[VideoGame/{{Burnout}} it could be considered usual fare]]), and ''Rivals'' (remember that several Ghost Games employees originally came from Criterion).
* GoodBadBugs: In ''Rivals'', if you trigger Turbo and ''immediately'' start an event after that, the boost provided by Turbo will overcome the car's brakes, and you'll begin the event some distance beyond the start line and traveling at a small, but not insignificant, speed. It can help a lot for getting a few extra seconds on your opponents.
* HilariousInHindsight: "Fever for the Flava" contains the line "I got the green glow under my car", and it was featured in the last ''Need for Speed'' game pre-''Underground''.
* InNameOnly:
** The series between ''Underground'' and ''Undercover'' is this to the previous games. Also, the ''V-Rally'' installments.
** The BrokenBase starts at ''Need for Speed III: Hot Pursuit''.
* InternetBackdraft: [[SchmuckBait We dare you to say you like the Criterion titles over the Black Box titles]] on a ''NFS'' or arcade racing game forum.
* ItsTheSameNowItSucks: What some say about ''Carbon''.
** Since the release of ''Need for Speed: Hot Pursuit'' 2010, the game drew some ire from various fans due to its drifting mechanics being similar to ''Burnout Paradise'''s and other reasons such as the [[TheyChangedItNowItSucks lack of]] [[BrokenBase aftermarket customization]]. This carried over to ''Most Wanted'' 2012 in particular, as it was much closer to the open-world ''Burnout'' game than ''Hot Pursuit'' 2010.
* MagnumOpus: There's no universal agreement on this.
** For the critics, the Creator/{{Criterion|Games}} installments of ''Hot Pursuit''[[note]]Website/{{Metacritic}} scores: 89 for [=PS3=], 88 for Xbox 360, and 86 for PC[[/note]] and ''Most Wanted''.[[note]]Metacritic scores: 86 for ''Most Wanted [[UsefulNotes/WiiU U]]'', 84 for [=PS3=] and Xbox 360, 79 for the [[UsefulNotes/PlayStationVita PS Vita]], and 78 for PC[[/note]]
** For the Black Box-era fans (and apparently most of the current fanbase), the two ''Underground'' games and the first ''Most Wanted''.
** For those fans who joined in the classic era, ''III: Hot Pursuit''. Also during that era, critics gave the [=PS2=] version of ''Hot Pursuit 2'' good reviews.[[note]]Metacritic score: 89[[/note]]
** Also some fans, including the newer-bloods, make the argument with ''Rivals''.
* MyRealDaddy: The now-defunct EA Black Box.
* MostAnnoyingSound: Quite a lot of what Vaughn Gittin Jr. has to say at the start of a race in ''Shift 2: Unleashed'' qualifies. For example, "That's the green light! Push push push! Nail that first corner! Green light!" is what you'll be hearing when you have to restart a hard race often.
* MostWonderfulSound: ''Hot Pursuit'' 2010 gives us that F1-style roar during the turbo sequence. Just [[https://www.youtube.com/watch?v=vkC5Z9AesV4 listen!]]
** It came back for ''Rivals'', [[https://www.youtube.com/watch?v=v1LPujFVhh4 too.]]
* {{Narm}}: The narrators of ''Rivals''' campaigns. [[https://www.youtube.com/watch?v=z60oe3UZb84 Here's a taste.]] May overlap with NarmCharm, but YMMV.
* NightmareFuel: ''Shift 2: Unleashed'' and its [[DarkerAndEdgier darker and edgier]] atmosphere. It's pretty much established with [[http://www.youtube.com/watch?v=thQRHLcNUoc the intro]] that it would have a much different vibe than the original ''Shift''. The cutscene contains a still scene of a nighttime [=GT1=] race at Circuit De Spa-Francorchamps in the middle of a multi-car pileup, [[CarFu complete with flying cars and debris]]. In the style of stereotypical horror films, the camera slowly pans around the scene of the accident, and into closeups of the hapless victims of the crash [[OhCrap gazing]] and screaming in horror at the inevitable impact. To seasoned circuit racing fanatics, this scene came off as rather hammy, but to those more familiar with the lighter side of the series, this scene was rather disturbing.
** Nighttime racing is more realistic than in the street racing incarnations. That being said, the only source of illumination is from your headlights, [[NothingIsScarier meaning that you have a VERY narrow amount of visibility]]. Once again, those familiar with sim racing were underwhelmed, but on the other hand, the casual gamer ended up with a JumpScare or two. Don't think of it from a gameplay perspective; imagine real night driving in your car at 50 MPH along an unlit highway. If that's terrifying to you, imagine what real endurance racers deal with at nearly 170 MPH in that same kind of darkness.
** The secret tracks in ''III: Hot Pursuit'' for the PSX; they are never unlocked normally and are only accessible through cheat codes. There are five in total; Autocross (a track that takes place in a small groove of a forest), Caverns (which takes place in dark caverns with overhanging rocks), Scorpio-7 (a track that takes place in an underwater city), Space Race (a space station) and The Room (where the player is shrunk down to miniature size and races on a slot car track). While these tracks are very cool and provide a lot of amusement there are several features about them that can unnerve imaginative players. Firstly there is no music playing whatsoever. From start to finish and even at the results screen you do not hear music at all. Secondly these tracks are only playable with no cops, opponents or traffic in single player. That means you are racing all alone on these deserted tracks which can give off a very post-apocalyptic feel. Bonus points for the alien mosaic that appears in the large square room in Space Race. It's all so very creepy but YMMV.
* NostalgiaFilter: [[{{Pun}} All over the road]] with this franchise.
* OldGuardVersusNewBlood: Comparing the first two eras, the new blood overtook the old guard.
* PortingDisaster:
** While not exactly a port as such, the [=PlayStation=] 2 and Wii versions of ''Undercover'' are considered by reviewers as nothing more than just cash-ins for fans who don't have a more premium system, and therefore, the superior version. The visuals are worse than ''Carbon''[='=]s, despite being two years younger, the frame rate is (amazingly) worse than the 360/PS3 versions, and the game's landscapes aren't actually new; they're actually just various roads and highways from both ''Most Wanted'' 2005 and ''Carbon'' clobbered together. On top of that, it still suffers various problems that griped the superior versions (i.e. the glaring, shiny street effect).
** Even worse with the Wii version of ''Hot Pursuit'' 2010. Bear in mind how the game was praised for dragging the series out of the stale tuner street racing theme and returning to its roots. The Wii version is effectively ''Nitro'', but without a cartoonish style and several new courses and cars from the more mainstream versions. Everything else however? Nearly identical. You can still modify the look of your car, which, given the car selection, is tragically hilarious.
** The GameCube, UsefulNotes/{{Xbox}}, and Windows versions of ''Hot Pursuit 2'' all look worse than the UsefulNotes/PlayStation2 version, despite all of them being more powerful. They also had less content and worse gameplay.
*** Note that the PS2 version was Black Box's first ''NFS'' title, while the other versions were EA Seattle's last.
*** In this case, it's difficult to call this a "PortingDisaster" because ''Hot Pursuit 2'' existed in two different realms: the PS2 and everything that wasn't the PS2. The Xbox, [=GameCube=], and PC versions can't be considered the same game as the PS2 version at all.
** Oh god, the PC version of ''Rivals''. The cutscenes are unskippable and the frame rate is hardlocked at 30 FPS... on a platform that can easily handle such a game on 60 FPS or higher. What's worse, if someone tried to force the FPS caps off on the PC version, the game loses control of the physics of the car, ''effectively making the game unplayable.'' [[Creator/TheCynicalBrit TotalBiscuit]] shares his thoughts on the PC port [[http://www.youtube.com/watch?v=eDA37BmvNwM&list=UUy1Ms_5qBTawC-k7PVjHXKQ here.]]
*** Actually, according to [[http://pcgamingwiki.com/wiki/Need_for_Speed:_Rivals PCGamingWiki,]] it is possible to set the game to 60 FPS without this double speed issue with two command lines, but the caveat is that the game will run slow for the rest of the session if it dips below the user-defined threshold.
* SequelDisplacement: To put it bluntly, this is what tore up the fanbase. The ''Underground'' games and 2005's ''Most Wanted'' became so successful that it changed people's perceptions of what the franchise is and is not. Unfortunately, the problem was that there was already an existing devoted fanbase beforehand. When EA went back to the classic style in ''Hot Pursuit'' 2010, the older fans were mostly pleased, but the newer fans (which seems to be the majority of the current fanbase) were not. EA tried to rectify this with the ''World'' MMORG released the same year, but since it was a mediocre AllegedlyFreeGame that (although initially somewhat popular) didn't receive that much attention from the fanbase or video game journalists, it didn't really work and was shut down in July 2015. Ghost Games' 2015 series reboot will be taking cues from the second era's games as a result.
* SidetrackedByTheGoldSaucer:
** Car customization to the point that it, above all other aspects found in the series, is what groups of fans affiliate the franchise with.
** Police pursuits were the original gold saucer for the franchise, as fans would just race with cops simply for the thrill of the chase.
* SilentMajority: Possibly for the Criterion installments. Mention ''Hot Pursuit'' 2010 or ''Most Wanted'' 2012 on [[FlameBait a forum or in the comments of a news posting or a YouTube video about]] ''NFS'' and [[FlameWar you'll get some heated reactions from the tuner side of the fanbase]]. However, both those games still sold well (''Most Wanted'' 2012 even outsold 2011's ''The Run'', Black Box's last game in the series), casual and older fans of the series tend to like them, and most recently during the 2014 Steam Holiday Sale, ''Hot Pursuit'' 2010[[note]]The game was released on Steam before EA switched to using their Origin service for new PC game releases.[[/note]] was put up against ''VideoGame/SlenderTheArrival'' and ''Franchise/{{Halo}}: Spartan Assault'' as a Community Choice vote for a bonus discount and won.
* SongAssociation: To be expected when you have an EA soundtrack in your game. Music/SnoopDogg? Spiderbait? The Buzzhorn? Bush? Hot Action Cop? Disturbed? [[CrowningMusicOfAwesome Bitchin'.]]
* SoOkayItsAverage:
** Some say this about ''Most Wanted'' 2012. The professional critics however, hailed it as the best thing since sliced bread.
** ''Rivals'' got lower review scores than the above-mention title, but it is still considered a good arcade racer. PC gamers, however, [[PortingDisaster would not agree with this]].
*** The writer of [[http://www.channelworld.in/news/need-for-speed-puts-the-fast-and-the-furious-back-into-street-racing this article]] shares this sentiment. It wasn't that ''Most Wanted'' 2012 and ''Rivals'' were bad (they were perfectly competent games themselves), it's just that--despite ''Most Wanted'' 2012's surreal cutscenes--they lacked ''personality'', which the ''[[Film/TheFastAndTheFurious Fast & Furious]]''-inspired ''Underground'' games had in spades.
* StopHelpingMe: ''Rivals'' is saddled by an unskippable intro cutscene, unskippable tutorial videos that interrupt you in the middle of a race, and not allowing you to navigate main menus when a (mostly for tutorials) voice over is happening.
* TelevisionIsTryingToKillUs: Several ''NFS'' games give you nitrous boosts for sliding (which besides slowing you down will lower control and can lead to a collision), as well as ''narrowly'' avoiding accidents, which means that dangerously darting around cars at the last second is rewarded over the actual racing technique of looking ahead to anticipate and give a safe distance when overtaking or avoiding cars.
* ThatOneBoss:
** Earl in ''Most Wanted'' 2005 served as this for a lot of people, usually due to the aforementioned RubberBandAI, because at that stage of the game the cars available are not as maneuverable as they should be for his final course, so although the player will usually outpace Earl for the vast majority of it, when the player gets to the last 15% or so of the course the rubber-banding would kick in and Earl would accelerate enormously, and if the player made even the tiniest mistake in turning the ridiculously sharp corners--which would almost always happen--Earl would be going so fast that the player would find it impossible to catch up in time.
*** Even when using a fully tuned Mitsubishi Lancer Evo, using every shortcut, using nitro whenever possible, and using [[BulletTime Speedbreaker]] when appropriate, ''and'' even when Earl totals his ride, he still wins. [[TheComputerIsACheatingBastard Of course, it doesn't help that he completely recovers from said prang and reaches top speed in less than a second.]]
** Darius from ''Carbon''. His car is an Audi Le Mans Quattro (Audi R8 Concept Car) which has all of the advantages that most of the other cars don't and requires the player to use almost perfect skills with a tier 3 car (likely a Porsche Carrera GT, a Dodge Viper SRT-10, a highly-tuned Nissan Skyline or a highly-tuned Mitsubishi Lancer Evo, etc.) that's very competitive.
*** The first circuit race with him is already painful by itself. The track you're racing on has a fair amount of sharp turns and a few shortcuts that Darius will take a lot of times as well. And the canyon duel against him? Hairpin turns galore! This canyon duel makes about all the ones you've done before look like jokes. Here you really can't afford to make mistakes, and if you plan on passing Darius completely, you really need a near-perfect timing to do that.
* ThatOneLevel:
** The Miami circuits in ''Shift 2: Unleashed'' are really awful. The kerbs on gentle curves can spin your car out with ease and even with the skill to avoid spinning you'll be fishtailing for quite a while. Even with Traction Control, Best Line and ABS, you'll still get rammed into the wall from other racers bumping into you from the side.
** In the first ''Shift'', the tight Tokyo tracks are problematic since the other AI racers will relentlessly push you over and almost ruin your winning chances. Not to mention '''The Green Hell''' tracks are bitches to complete with the AI racers driving aggressively. Made worse by the that that ever since ''Underground'' 1, the RubberBandAI got more annoying by each installment.
* TheyJustDidntCare:
** Seems to be the case for the cop cars in ''Hot Pursuit 2'', where they ''already'' had cars in the game of at least the same models as real police vehicles (e.g., a Porsche 911 and BMW 5 series), but instead they, for whatever reason, used the American cars whenever possible; including a Corvette and fourth generation Mustang, despite neither of them ever seeing more service than the occasional D.A.R.E. cars and publicity cars, and even in those cases then they were typically just a confiscated car that was repainted.
** The PC port of ''Rivals'' absolutely '''reeks''' of this trope. See PortingDisaster for details.
* TheyWastedAPerfectlyGoodPlot: ''The Run''. A lot of mystery goes into who set the race up, but it's never revealed, leaving all the teasing for nothing. Meanwhile, the idea of a cross-country race could set up all sorts of storylines, such as why someone would do it and offer such a massive prize in the first place, but that never goes anywhere, and none of the other racers are developed at all.
* UltimateShowdownOfUltimateDestiny: The series does this ''[[RuleOfCool for supercars]]''.
* VisualEffectsOfAwesome: Throughout its history, ''NFS'' games have been known for being among the best-looking racing games for their time.
** Hell, even some of the games' ''menus'' can look good. Case in point, ''[[http://www.mobygames.com/images/shots/l/167574-need-for-speed-ii-se-windows-screenshot-main-menus.png Need for Speed II]]''.

!![[Film/NeedForSpeed The 2014 film]] based on the games:
* GermansLoveDavidHasselhoff: The reason the movie turned a profit at all. It bombed in the States, yet was far more successful elsewhere.
* JustHereForGodzilla: The races and chases. Even critics of the movie generally concede that these scenes are very well-done.
* {{Narm}}: The constant cutting to Pete's baby-faced grinning [[spoiler:moments before he's horribly killed.]]
* TearJerker: [[spoiler:Tobey wins the De Leon and finally links Dino to Pete's death by using the same red Köenigsegg Agera that Dino drove on that fateful day. But he's nonetheless cornered by the 5-0 for illegal street racing and breaking parole. At least before the ending scene, aphaving been released.]] Such scene was even more of this trope, as it happened to the tune of "[[Music/LinkinPark Roads Untraveled]]".
* VideoGameMoviesSuck[=/=]CriticalDissonance: Has only a 24% rating on Website/RottenTomatoes, though it has been much better received by fans of the games.

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