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YMMV / Labyrinth of Refrain: Coven of Dusk

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  • Awesome Music: The credits theme Ateha Llurida, is an absolutely gorgeous piece of music sung by Emi Evans.
  • Breather Level: The sixth and seventh dungeon, Rosatempus Memoria and Amadeus Necropolis. They're both not very long, the floors have relatively straightforward layout, don't have any major gimmicks aside from upside down floors that only reverse left-right (Rosatempus) and a floor that damages you unless you have 0 karma (Amadeus), only have a couple difficult enemies, and don't even have boss fights (not counting the Superboss) at the end of Amadeus. They're located right after Three Towers of Umbra.
  • Complacent Gaming Syndrome: Whenever a player fills their pacts with supports, expect it to be filled with Marginal Mazes due to their innate skill, Donum Master, increasing donum damage by 20%, which can stack with all members who have the skill whether they are attackers or supports.
  • Demonic Spider: Executioners in the second tower of Umbra. First, they have 10000 HP when other enemies have 5000 at most. Next, they very often open with an Illusion-inducing attack that targets the entire party. While this attack isn't that deadly, it's annoying since the game needs to show each party member being hit one-by-one. On the second turn onwards, they like to use a physical attack that not only hits hard, but also have high chance for Critical Gore. The only consolation is, as purple enemies they're relatively easy to avoid, but they're placed all over the tower, so you're bound to get caught by it on accident at least once.
  • Game-Breaking Bug: Stockpiling too much experience will cause the game to crash when you try to cash it in if you have too many puppets gaining experience, which is very unfortunate in a game that encourages grinding.
  • Goddamned Bats: Some enemies will increase your Karma when killed. This is bad since high Karma means increased chance of receiving Critical Gores, debilitating your puppets. Annoyingly you can't tell the difference between them and other enemies in the labyrinth, and they're just as aggressive in chasing you around. Once you get into the fight, you can only either run and potentially throw away stockpiled EXP, or just kill them and bear with the penalty.
  • Slow-Paced Beginning: The first half of the game is mostly just introducing the characters and settings of Refrain, with the story segments usually being Dronya and Luca's shenanigans with the citizens. It isn't until the start of the fifth dungeon where the story takes a turn for the dramatic, and the game starts showing what's actually up. Gameplay-wise, this is also when the Soul Transfer feature is unlocked, which lets you customize your puppets to greater degrees.
  • Squick: A number of scenes throughout the game, particularly in the Dead Ends, might not be for the faint of heart despite mostly being voices and text. A particularly messed up case is the game partly describing Klaus raping Velnya, complete with her losing control of her bowels amidst the trauma.
  • That One Level: The fifth dungeon, Three Towers of Umbra. Previous dungeons only have 3-5 floors (not counting optional areas). Umbra has whopping ten floors. While each floor is smaller than other dungeons, it's made up by the fact that it's hard to navigate between the three towers. You can only go from the first tower to the second on floor 2 and 6. And to get to the third tower, you can only go from the basement of the second tower, with no links between it and the first tower. Speaking of the third tower, half of it consist of miasma-filled mazes where your map is disrupted. There are also holes in the floors scattered across the towers that plunges you back to the previous floor if you're careless.

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