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  • Broken Base: The reveal at the end that Davis's daughter was dead all along, and Leo kept it a secret to give his friend a reason to keep going. Audience reactions are split between disappointment at the game turning out to have been a pointless "Shaggy Dog" Story, or applauding it for being a tragically flawed human thing to do.
  • Complete Monster: Kiltehr is the Prophet leader of the Lutadores who seeks control over the Inversion spaceship. Ordering a raid on Vanguard City, the Lutadores kill thousands of humans, capturing the adults for slave labor (who are driven insane by torture to turn them into battle thralls), while transporting the children back to Kiltehr's homeworld. Later capturing Davis Russell and Leo Delgado to be offered as sacrifices to the gods, Kiltehr leaves his men to die as soon as his base is invaded, and when cornered by Davis and Leo, activates the Inversion's self-destruct switch, planning to take billions of lives, including his own people, to the grave out of spite.
  • Demonic Spiders: Slave Owners
  • Memetic Mutation: Thanks to a classic Sterma video.
  • Porting Disaster: The PC version of Inversion has an incredibly basic problem: it doesn't let you bind the arrow keys for movement, because they're reserved for the "tightrope walking" minigame. It's a complete mystery why the minigame needs dedicated keys and can't just use the WASD directional keys (or whatever you decide to set movement to). A patch was promised by Namco, but never delivered. This is actually a problem with Saber Interactive's in-house game engine, and manifests in all their other games (for some reason, they fixed it in Time Shift and only in Timeshift.)

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