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The tabletop game

  • Game-Breaker: Space Marines. Not just because they're overpowerednote , but because they literally break the system with their abilities: thanks to his immense Strength score, a Space Marine can dual-wield lascannons with no penalty, do more damage by throwing his bolter at you than by shooting it, and hurl a grenade across the length of the battlefield with pinpoint accuracy. The Lightning Reflexes talent was also a Game-Breaker, as it fundamentally altered the way gameplay and action assignment worked when used as-written; the game developers attempted to errata the talent, but never decided on a final way to fix it before the game dropped off the radar.
    • It should be noted that the Dark Magenta fan-written magazine has however written rules that fix these two issues. And in Inquisitor, as all characters are written by hand anyway (with no points values - Ready Reckoner? What Ready Reckoner?), fan material is entirely valid in the game, and even recommended.

The video game

  • Goddamned Bats: Anything that inflicts poison. Past the early levels its no longer direly threatening, but it's extremely hard to get rid of and lasts forever.

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