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  • Awesome Music:
    • By Amon Tobin, the whole soundtrack gives a distinct avaunt-garde urban jungle feel, but "Rabble Rouser" stands out amongst them all.
    • "Silent Melody" by Working For A Nuclear Free City certainly counts too.
  • Cry for the Devil: The ending reveals Kessler was a loving husband and father before the Beast destroyed the world and killed his family.
  • Demonic Spiders:
    • First Sons hunter conduits. They tend to go invisible and hit you with shotguns while laying mines all over the place.
    • Turrets in general. Better be quick with those grenades.
    • Flaming trash scorpions. Even though they die in one hit from anything, they're almost guaranteed to land a hit before they go.
  • Ensemble Darkhorse: The Reapers seem to be the most popular gang. Cole even gets a Reaper based costume in Infamous 2.
  • Evil Is Sexy: Sasha.
  • Game Breaker: One of the abilities you get later in the game allows you to grind upon rails and wires, which also refills your electricity and health. And the rails and wires are numerous, meaning you're fairly set. The developers probably noticed this, hence why the sequel severely depowers the grinding and railing, no longer allowing them to recharge your health and electricity, save using the poles they're attached to.
  • Goddamn Bats:
    • Snipers. You'll often find yourself peppered with gunfire from above when you're exploring an area on the ground (yet another reason to take to the rooftops) and their attacks can whittle away your health while you're trying to focus on guys with rocket launchers or Conduits.
    • They're extremely annoying when you're doing something else, too - walking around, minding your own business, then BAM! A bullet to your back. The gunfire often draws in nearby mooks, too, and with Dust Men or First Sons, they'll call squads of six or more flying at you like some sort of annoyance squad.
    • If you're playing Evil Cole, the rock-throwing civilian mobs can be like this, since it's difficult to tell where the rocks are coming from, the throwers don't show up on your radar as hostiles and apparently the city is stocked with dozens of people who could've made a career in the Major Leagues, hitting Cole from the better part of a block away. And to make it worse, in what seems to be a kind of glitch, if you get too close to the mob, some of the members will attack you with their fists, which has the same effect as being attacked by the civilians infected by Sasha's tar, meaning that you can't fight back or do anything other than run for several seconds.
    • And then there's the grenade-launching flying drones that the First Sons use, which also are able to turn invisible. It can be incredibly frustrating to destroy these as they fly about rather quickly, meaning Precision is the only reliable method of killing them, despite how much energy it uses.
  • Moral Event Horizon: If you choose to activate the Ray Sphere a second time when given the chance, you become more powerful. However, you kill a lot of people in the process, and your Karma Meter is set to "Infamous" permanently.
  • Most Annoying Sound:
    • The bizarre screams the Reapers' Mad Bombers make.
    • The First Sons' invisible, flying, grenade lobbing deathbots.
  • Player Punch:
  • That One Level: "Secrets Revealed". For God's sake, Moya, why did you ask a man on foot to chase down a goddamn helicopter?!?

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