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Per TRS, this is YMMV

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* CameraScrew: The camera can get outright disorienting on the store and waterfall maps and also has angles that are used only in front of house doors; the worse cases of the latter are Jacques and Shinji's houses, that cause an abrubt 180° angle switch, which can easily make the player do an involuntary u-turn.
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* HoYay and LesYay: The events centering on the marriage candidates that are not dates serve the double function of befriending the ones intended for players of the other sex and keeping the future couples from being StrangledByTheRedString. The end result of this is ShipTease moments fufilling their purpose no matter what sex the player is.

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* HoYay and LesYay: The events centering on the marriage candidates that are not dates serve the double function of befriending the ones intended for players of the other sex and keeping the future couples from being StrangledByTheRedString. The end result of this is ShipTease moments fufilling fulfilling their purpose no matter what sex the player is.



* PlayerPunch: [[spoiler:Harvey's death]], which is necessay to continue the story past a certain point.

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* PlayerPunch: [[spoiler:Harvey's death]], which is necessay necessary to continue the story past a certain point.



* TearJerker: [[spoiler:Harvey's funeral, especially Peter and Sue's reactions. Not to mention the two options you have for the last event before his death, that can happen as early a the night follwing them: getting a brand new telescope or having a fight with Sue]].
* ThatOneSidequest: The harvest seedling quest. You have to get stuff from at least five different people that you need to catch at the right time of day. On top of this, the fertilizer alone requires to pick up seven fruits that each have a low chance of spawining on a given morning in seven different areas. Even if you were lucky enough to run into some of them before they were requested and picked them up, the remainig one(s) can be quite painful to get if the RandomNumberGod isn't on your side.

to:

* TearJerker: [[spoiler:Harvey's funeral, especially Peter and Sue's reactions. Not to mention the two options you have for the last event before his death, that can happen as early a as the night follwing following them: getting a brand new telescope or having a fight with Sue]].
* ThatOneSidequest: The harvest seedling quest. You have to get stuff from at least five different people that you need to catch at the right time of day. On top of this, the fertilizer alone requires to pick up seven fruits that each have a low chance of spawining spawning on a given morning in seven different areas. Even if you were lucky enough to run into some of them before they were requested and picked them up, the remainig one(s) remaining ones can be quite painful to get if the RandomNumberGod isn't on your side.
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Removing Flame Bait example.


* WhatAnIdiot: A thief steals something and resells it to the only shop in the same very small town.
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* ThatOneSidequest: The harvest seedling quest. You have to get stuff from at least five different people that you need to catch at the right time of day. On top of this, the fertilizer alone requires to pick up seven fruits that each have a low chance of spawining on a given morning in seven different areas. Even if you were lucky enough to run into some of them before they were requested and GenreSavvy enough to pick them up, the remainig one(s) can be quite painful to get if the RandomNumberGod isn't on your side.

to:

* ThatOneSidequest: The harvest seedling quest. You have to get stuff from at least five different people that you need to catch at the right time of day. On top of this, the fertilizer alone requires to pick up seven fruits that each have a low chance of spawining on a given morning in seven different areas. Even if you were lucky enough to run into some of them before they were requested and GenreSavvy enough to pick picked them up, the remainig one(s) can be quite painful to get if the RandomNumberGod isn't on your side.
Is there an issue? Send a MessageReason:
None


* BrokenBase: To the ''Franchise/HarvestMoon'' fandom. Some say they expected something more like classic [=HM=] titles, and the game is sourly disappointing and boring, while others say it's just slow in the beginning than picks up.

to:

* BrokenBase: To the ''Franchise/HarvestMoon'' ''VideoGame/HarvestMoon'' fandom. Some say they expected something more like classic [=HM=] titles, and the game is sourly disappointing and boring, while others say it's just slow in the beginning than picks up.
Is there an issue? Send a MessageReason:
None


* BaseBreaker: To the ''Franchise/HarvestMoon'' fandom. Some say they expected something more like classic [=HM=] titles, and the game is sourly disappointing and boring, while others say it's just slow in the beginning than picks up.

to:

* BaseBreaker: BrokenBase: To the ''Franchise/HarvestMoon'' fandom. Some say they expected something more like classic [=HM=] titles, and the game is sourly disappointing and boring, while others say it's just slow in the beginning than picks up.

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Removed: 116

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* ItGetsBetter: Some players that managed to stick to the game in the long term find the narrative rather enjoyable.


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* SlowPacedBeginning: Some players that managed to stick to the game in the long term find the narrative rather enjoyable.
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* FridgeLogic:
** Lamisa was found on the beach with just the clothes on her back. Where did she get the roll of fabric from her home country she gives away for Sunny's request?
** The fact that the PlayerCharacter lived in the village as a child contradicts Pochica's claim near the end of the game [[spoiler:of having actually waited for someone to take over the store for centuries]].

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* AngstWhatAngst: Different event chains can run concurrently. At least one quite gloomy event chain should be having the whole village worrying about what's going on and is basically a series of custscenes that trigger a few days apart from each other. However, non-related events otherwise trigger as normal in-between. This can result in things like triggering one of the more light-hearted events between the moment there turns out to be a pandemic in the village and the moment the victims actually get cured. [[spoiler:The normal dialogue of the more cheerful characters can come off as this during the days following Harvey's funeral.]]

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* AngstWhatAngst: Different event chains can run concurrently. At least one quite gloomy event chain should be having concurrently, which can lead to odd results.
** During
the whole village worrying about what's going on and is basically a series of custscenes that ill wind arc, it's possible to trigger a few days apart from each other. However, non-related events otherwise trigger as normal in-between. This can result in things like triggering one of the more light-hearted events from another chain between the moment there turns out to be a the pandemic in the village starts and the moment the victims it gets actually get cured. [[spoiler:The taken care of. The events that basically consist of some villagers doing silly things can hence create quite the MoodWhiplash.
**[[spoiler:The
normal dialogue of the more cheerful characters can come off as this during the days following Harvey's funeral.]]

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** Anna: An aevent has the two of you eating a meal alone.

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** Anna: An aevent event has the two of you eating a meal alone.alone and Anna ask the player for an honest comment on her BrutalHonesty-heavy attitude towards people.


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* PlayerPunch: [[spoiler:Harvey's death]], which is necessay to continue the story past a certain point.
Is there an issue? Send a MessageReason:
None


* AngstWhatAngst: Different event chains can run concurrently. At least one quite gloomy event chain should be having the whole village worrying about what's going on and is basically a series of custscenes that trigger a few days apart from each other. However, non-related events otherwise trigger as normal in-between. This can result in things like triggering one of the more light-hearted events between the moment there turns out to be a pandemic in the village and the moment the victims actually get cured.

to:

* AngstWhatAngst: Different event chains can run concurrently. At least one quite gloomy event chain should be having the whole village worrying about what's going on and is basically a series of custscenes that trigger a few days apart from each other. However, non-related events otherwise trigger as normal in-between. This can result in things like triggering one of the more light-hearted events between the moment there turns out to be a pandemic in the village and the moment the victims actually get cured. [[spoiler:The normal dialogue of the more cheerful characters can come off as this during the days following Harvey's funeral.]]
Is there an issue? Send a MessageReason:
None

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** Haruka: Her longest event chain consists of watching her train to become a good wife.
** Mika: You get to see her in a wedding dress.
** Anna: An aevent has the two of you eating a meal alone.
** Steve: He insists on having you keep expired movie tickets he bought for a date he ended up not having.
** Dexter: When he decides to leave town and you try to stop him, he implies you're the person he's going to miss the most.


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* TearJerker: [[spoiler:Harvey's funeral, especially Peter and Sue's reactions. Not to mention the two options you have for the last event before his death, that can happen as early a the night follwing them: getting a brand new telescope or having a fight with Sue]].
Is there an issue? Send a MessageReason:
None


* HoYay and LesYay: The events centering on the marriage candidates that are not dates serve the double function of befriending the ones intended for players of the other sex and keeping the future couple from being StrangledByTHeRedString. The end result of this is ShipTease moments fufilling their purpose no matter what sex the player is.

to:

* HoYay and LesYay: The events centering on the marriage candidates that are not dates serve the double function of befriending the ones intended for players of the other sex and keeping the future couple couples from being StrangledByTHeRedString.StrangledByTheRedString. The end result of this is ShipTease moments fufilling their purpose no matter what sex the player is.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HoYay and LesYay: The events centering on the marriage candidates that are not dates serve the double function of befriending the ones intended for players of the other sex and keeping the future couple from being StrangledByTHeRedString. The end result of this is ShipTease moments fufilling their purpose no matter what sex the player is.
Is there an issue? Send a MessageReason:
None

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* EnjoyTheStorySkipTheGame: Even those who like the game admit that the gameplay could have used more work. On the other hand, the game's redeeming qualities include the story and the characters.
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* TheWoobie: Dexter, for getting a NoGoodDeedGoesUnpunished on top of an event that was traumatic on its own right. Even after things get cleared up concerning the aforementioned events and he moves into the village, fate seems to not leave him alone.

to:

* TheWoobie: Dexter, for getting a NoGoodDeedGoesUnpunished on top of an event that was traumatic on its own right. Even after things get cleared up concerning the aforementioned events and he moves into the village, fate seems to not leave him alone.alone during the ill wind arc [[spoiler:but eventually turns around]].
Is there an issue? Send a MessageReason:
None


* AngstWhatAngst: Different event chains can run concurrently. At least one quite gloomy event chain should be having the whole village worrying about what's going on and are basically a series of custscenes that trigger a few days apart from each other. However, non-related events otherwise trigger as normal in-between. This can result in things like triggering one of the more light-hearted events between the moment there turns out to be a pandemic in the village and the moment the victims actually get cured.

to:

* AngstWhatAngst: Different event chains can run concurrently. At least one quite gloomy event chain should be having the whole village worrying about what's going on and are is basically a series of custscenes that trigger a few days apart from each other. However, non-related events otherwise trigger as normal in-between. This can result in things like triggering one of the more light-hearted events between the moment there turns out to be a pandemic in the village and the moment the victims actually get cured.
Is there an issue? Send a MessageReason:
None


* AngstWhatAngst: Different event chains can run concurrently. Two quite gloomy event chains should be having the whole village worrying about what's going on and are basically a series of custscenes that trigger a few days apart from each other. Events otherwise trigger as normal in-between. This can result in things like triggering one of the more light-hearted events between the moment there turns out to be a pandemic in the village and the moment the victims actually get cured.

to:

* AngstWhatAngst: Different event chains can run concurrently. Two At least one quite gloomy event chains chain should be having the whole village worrying about what's going on and are basically a series of custscenes that trigger a few days apart from each other. Events However, non-related events otherwise trigger as normal in-between. This can result in things like triggering one of the more light-hearted events between the moment there turns out to be a pandemic in the village and the moment the victims actually get cured.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AngstWhatAngst: Different event chains can run concurrently. Two quite gloomy event chains should be having the whole village worrying about what's going on and are basically a series of custscenes that trigger a few days apart from each other. Events otherwise trigger as normal in-between. This can result in things like triggering one of the more light-hearted events between the moment there turns out to be a pandemic in the village and the moment the victims actually get cured.
Is there an issue? Send a MessageReason:
None


* TheWoobie: Dexter, for getting a NoGoodDeedGoesUnpunished on top of an event that was traumatic on its own right.

to:

* TheWoobie: Dexter, for getting a NoGoodDeedGoesUnpunished on top of an event that was traumatic on its own right. Even after things get cleared up concerning the aforementioned events and he moves into the village, fate seems to not leave him alone.
Is there an issue? Send a MessageReason:
None


* TheWoobie: Dexter, for getting a NoGoodDeedGoesUnpunished on top of event that was traumatic on its own right.

to:

* TheWoobie: Dexter, for getting a NoGoodDeedGoesUnpunished on top of an event that was traumatic on its own right.
Is there an issue? Send a MessageReason:
None


* ThatOneSidequest: The harvest seedling quest. You have to get stuff from at least five different people that you need to catch at the right time of day. On top of this, the fertilizer alone requires to pick up seven fruits that each have a low chance of spawining on a given morning in seven different areas. Even if you were lucky enough to run into some of them before they were requested and GenreSavvy enough to pick them up, the remainig one(s) can be quite painful to get if the RandomNumberGod isn't on your side.

to:

* ThatOneSidequest: The harvest seedling quest. You have to get stuff from at least five different people that you need to catch at the right time of day. On top of this, the fertilizer alone requires to pick up seven fruits that each have a low chance of spawining on a given morning in seven different areas. Even if you were lucky enough to run into some of them before they were requested and GenreSavvy enough to pick them up, the remainig one(s) can be quite painful to get if the RandomNumberGod isn't on your side.side.
* WhatAnIdiot: A thief steals something and resells it to the only shop in the same very small town.
* TheWoobie: Dexter, for getting a NoGoodDeedGoesUnpunished on top of event that was traumatic on its own right.
Is there an issue? Send a MessageReason:
None


* ThatOneSidequest: The harvest seedling quest. You have to get stuff from at least five different people that you need to catch at the right time of day. On top of this, the fertilizer alone requires to pick up seven fruits that each have a low chance of spawining on a given morning in seven different hours. Even if you were lucky enough to run into some of them before they were requested and GenreSavvy enough to pick them up, the remainig one(s) can be quite painful to get if the RandomNumberGod isn't on your side.

to:

* ThatOneSidequest: The harvest seedling quest. You have to get stuff from at least five different people that you need to catch at the right time of day. On top of this, the fertilizer alone requires to pick up seven fruits that each have a low chance of spawining on a given morning in seven different hours.areas. Even if you were lucky enough to run into some of them before they were requested and GenreSavvy enough to pick them up, the remainig one(s) can be quite painful to get if the RandomNumberGod isn't on your side.
Is there an issue? Send a MessageReason:
None


* ItGetsBetter: Some players that managed to stick to the game in the long term find the narrative rather enjoyable.

to:

* ItGetsBetter: Some players that managed to stick to the game in the long term find the narrative rather enjoyable.enjoyable.
* ScrappyMechanic:
** The fact that it's impossible to close the store to go out.
** There is nothing in the game proper to keep track of requests of the different characters.
* ThatOneSidequest: The harvest seedling quest. You have to get stuff from at least five different people that you need to catch at the right time of day. On top of this, the fertilizer alone requires to pick up seven fruits that each have a low chance of spawining on a given morning in seven different hours. Even if you were lucky enough to run into some of them before they were requested and GenreSavvy enough to pick them up, the remainig one(s) can be quite painful to get if the RandomNumberGod isn't on your side.

Added: 116

Changed: 11

Is there an issue? Send a MessageReason:
None


* BaseBreaker: To the ''HarvestMoon'' fandom. Some say they expected something more like classic [=HM=] titles, and the game is sourly disappointing and boring, while others say it's just slow in the beginning than picks up .

to:

* BaseBreaker: To the ''HarvestMoon'' ''Franchise/HarvestMoon'' fandom. Some say they expected something more like classic [=HM=] titles, and the game is sourly disappointing and boring, while others say it's just slow in the beginning than picks up .up.
* ItGetsBetter: Some players that managed to stick to the game in the long term find the narrative rather enjoyable.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BaseBreaker: To the ''HarvestMoon'' fandom. Some say they expected something more like classic [=HM=] titles, and the game is sourly disappointing and boring, while others say it's just slow in the beginning than picks up .

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